Maybe someone likes the combat of Mass Effect, but wants the story experience of a movie. They don't want to play game x or y. They want to play Mass Effect. Not everyone has time to micromanage every conversation. Some people only get maybe a couple hours a week to play games, so they want a simplified story experience. Arguably selecting dialogue options isn't going to take that long, but some people might want to cut out as much unnecessary time as possible. So what if they want only the combat but not the choices. Strange how you are so negative about Mass Effect's combat. It's a big part of the game. Honestly there aren't many games with combat like Mass Effect. I can't think of one sci-fi squad based shooter with an emphasis on non-gun combat abilities. Mass Effect without the decision making isn't just a generic sci fi shooter. It's a squad based sci fi action/shooter with a deep and interesting story, and a good story is something few games have. What's wrong if some people want that experience? You are losing nothing by this feature existing.SpamBot2000 wrote...
People who want to watch a story without making choices have PLENTY of games to choose from. And it does suggest Mr. Walters' vision of what games should be when looked at in conjunction with his work in "streamlining" ME in Arrival and 3. And he certainly didn't mention any fan requests when talking about coming up with it in any interview I've seen. I'd love to see a single one. I have a hard time imagining any. "Dear BioWare, I am a huge fan of your RPGs that allow you to choose your responses to events, with meaningful consequences to your actions. However, I would like you to remove them and give us a generic Space Marine shooter, because I ca't find any games like at the store." Hmm....
As for fan requests? I can't personally give you any, but they want to appear to as broad an audience as possible, nothing wrong with that, as long as it's not taking away things from those who want the full RPG experience, and the existence of action mode doesn't take anything away from us.
I know you're probably going to bring it up, but auto-dialogue is a seperate issue. The existence of action mode didn't magically cause the existance of more auto-dialogue. You might argue that the mindset that went into creating action mode caused them to put in more auto-dialogue, but personally unless you give me evidence from the devs themselves, theres no point arguing this. Even then, if that mindset caused them to put in more auto-dialogue, action mode could have still easily existed without auto-dialogue.
Personally, I'd never use action mode because that would be taking out most of the game for me. However, the choices are not the only part of the game I like. It's still a game, and games need fun gameplay.




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