N7 Shadow Sword Mastery (Shield/Armor Damage Broken)
#26
Posté 22 juillet 2012 - 04:53
#27
Posté 22 juillet 2012 - 04:53
Gamemako wrote...
archangelV wrote...
Video is overrated. I have never heard of a science journal that requires video proof. Just report your method and finds so we can repeat.
Science! <3
Anyway, OP needs to test melee attacks, not just SS. I would be curious to see if it is wholly broken or merely not affecting SS.
lol I didn't think to do that. I would now too, but I'm out of respec cards... should be given free respec cards for doing this though... mumble mumble mumble
#28
Posté 22 juillet 2012 - 04:57
zizao wrote...
lol I didn't think to do that. I would now too, but I'm out of respec cards... should be given free respec cards for doing this though... mumble mumble mumble
Hmm, I meant to respec for damage anyway. I'll see if I can test.
#29
Posté 22 juillet 2012 - 04:58
#30
Posté 22 juillet 2012 - 05:06
your sword is on fire. 'nuff said.
#31
Posté 22 juillet 2012 - 05:09
(With Shotgun Blade V, this was part of an observation that the shield/armor bonus is multiplicative)
----
Duration/Bonus Power, Defensive SS, Shield Damage sword spec:
Silver Turret, with Martial Artist, was reduced to ~2 bars of Armor and then killed by the DoT in ~ 2 seconds.
Silver Turret Shields/Armor: 1575 each (3150 total)
Build's Shadow Strike: 2437.5 before DoT
-Assuming the DoT spread is even and done over 5 intervals, 240/5=48. 2 ticks is 96 damage; let's go ahead and round that off to 150 due to inaccuracy of bars-as-damage.
Damage done to Shields: 1575
Damage done to Armor: ~1425
Build's Shadow Strike - damage done to Armor: 1012.5 (round off to 1000 for the hell of it)
1000 x1.5 = 1500, near the damage done to Shields.
---
The math is a bit brute forced, but it's working for me. Don't just use bars as your only method.
Modifié par Edalborez, 22 juillet 2012 - 05:15 .
#32
Posté 22 juillet 2012 - 05:11
zizao wrote...
Sweet thanks. I'll be awaiting your results and I'll add them to the OP.
control: light melee = 6 bars off of centurion (4 remaining)
with electrical evo: light melee = shield entirely removed
So yeah, it works with normal melee but not with Shadow Strike.
#33
Posté 22 juillet 2012 - 05:15
Gamemako wrote...
zizao wrote...
Sweet thanks. I'll be awaiting your results and I'll add them to the OP.
control: light melee = 6 bars off of centurion (4 remaining)
with electrical evo: light melee = shield entirely removed
So yeah, it works with normal melee but not with Shadow Strike.
... and the power is supposed to reflect melee damage. Ugg BW!
lol well at least we know that it works on normal melees.
#34
Posté 22 juillet 2012 - 05:18
Yes,it does. That evo helps me a lot.CrashLegacy wrote...
I knew it felt off. I'll still use it since the appearance of a shock sword synergies better with the other abilities of the phanto..I mean shadow. ... and I don't feel like repsecing.
- Does the Shadow Strike Energy Drain evo work correctly? I remember hearing it didn't somewhere.
#35
Posté 22 juillet 2012 - 05:20
Jzargo wrote...
Yes,it does. That evo helps me a lot.CrashLegacy wrote...
I knew it felt off. I'll still use it since the appearance of a shock sword synergies better with the other abilities of the phanto..I mean shadow. ... and I don't feel like repsecing.
- Does the Shadow Strike Energy Drain evo work correctly? I remember hearing it didn't somewhere.
I second this. I use it all the time. Very helpful little evo
#36
Posté 22 juillet 2012 - 05:22
Modifié par Edalborez, 22 juillet 2012 - 05:22 .
#37
Posté 22 juillet 2012 - 05:23
zizao wrote...
Gamemako wrote...
zizao wrote...
Sweet thanks. I'll be awaiting your results and I'll add them to the OP.
control: light melee = 6 bars off of centurion (4 remaining)
with electrical evo: light melee = shield entirely removed
So yeah, it works with normal melee but not with Shadow Strike.
... and the power is supposed to reflect melee damage. Ugg BW!
lol well at least we know that it works on normal melees.
That's disappointing.
Though it would be nice to get some confirmation from Bioware about how exactly do melee damage boosts affect Shadow Strike.
Then there are also the Strengh equipments and melee weapon mods to take into consideration (do they work or are they broken too?).
#38
Posté 22 juillet 2012 - 05:28
All of it works. Nothing is broken.Yriss wrote...
Though it would be nice to get some confirmation from Bioware about how exactly do melee damage boosts affect Shadow Strike.
Then there are also the Strengh equipments and melee weapon mods to take into consideration (do they work or are they broken too?).
#39
Posté 22 juillet 2012 - 05:30
Edalborez wrote...
Give me the build you were using (including gear, Shotgun Blade or Pistol Stunner); I'll crunch numbers to show where said bonuses are/n't working. Also if you haven't refer to my edited post a few up.
as I said in OP,
First go
no gear or epuipment
1 point in ss
3 points in SM
Second go
no gear or equipment
1 point in ss
6 points in SM but no extra damage excpet the shiled or armor
And everything is in bronze because there is less health so it is easier to see the damage done.
#40
Posté 22 juillet 2012 - 05:37
1 Shadow Strike, 3 Sword Mastery:zizao wrote...
as I said in OP,
First go
no gear or epuipment
1 point in ss
3 points in SM
Second go
no gear or equipment
1 point in ss
6 points in SM but no extra damage excpet the shiled or armor
And everything is in bronze because there is less health so it is easier to see the damage done.
600 (base)
+210 (+35%, SM rank 3 total)
=810
Bronze enemy shield/health:
0/750 - Assault Trooper
750/750 - Centurion
Assault Trooper is killed outright.
If Shield Damage is taken, damage to Centurion is...
Shields: 750/1.5=500
810-500=310 done to health.
Without Shield Damage, 60 is done to health.
If you want a more extensive damage spec with a target enemy in mind, give me one.
Modifié par Edalborez, 22 juillet 2012 - 05:39 .
#41
Posté 22 juillet 2012 - 05:41
Edalborez wrote...
1 Shadow Strike, 3 Sword Mastery:zizao wrote...
as I said in OP,
First go
no gear or epuipment
1 point in ss
3 points in SM
Second go
no gear or equipment
1 point in ss
6 points in SM but no extra damage excpet the shiled or armor
And everything is in bronze because there is less health so it is easier to see the damage done.
600 (base)
+210 (+35%, SM rank 3 total)
=810
Bronze enemy shield/health:
0/750 - Assault Trooper
750/750 - Centurion
Assault Trooper is killed outright.
If Shield Damage is taken, damage to Centurion is...
Shields: 750/1.5=500
810-500=310 done to health.
Without Shield Damage, 60 is done to health.
If you want a more extensive damage spec with a target enemy in mind, give me one.
so then I am right that the shield damage is not working.
if the Centurion took 310 damage to health the health bar should be at half or somewhere around there. But it's not.
In both cases only 60 damage is done to health acording to the bars. And still taking the normal amount of bullets to kill him.
Also could you do the Nemesis?
Modifié par zizao, 22 juillet 2012 - 05:44 .
#42
Posté 22 juillet 2012 - 05:47
Edalborez wrote...
All of it works. Nothing is broken.
In fact, power damage mods (not N7 Shadow tree, just mods) are also working where they shouldn't be.
#43
Posté 22 juillet 2012 - 05:48
If Shield Damage or Armor Damage didn't work, I would be unable to kill a Silver Turret in one SS as illustrated earlier (and also Silver Phantom with Damage TC). I will provide damage numbers for clarity.
TC: Duration, Melee, Bonus Power
SS: Damage Protection, Electric, Shield Drain
N7 Shadow: 0
Sword Mastery: Sword Damage, Martial Artist, Shield Damage
600 (base)
+120 (+20%, SS rank 3)
+390 (+65%, total Sword Master)
=1110 (Shown on power screen)
1110
+540 (+90%, TC with Melee Damage, Duration)
+300 (+50%, Martial Artist)
=1950
x1.25 (Stunner/Blade)
=2437.5
+240 (+40%, SS Evolution 3 Electric Damage over 5 seconds)
=2677.5
Edalborez wrote...
Silver Turret, with Martial Artist, was reduced to ~2 bars of Armor and then killed by the DoT in ~ 2 seconds.
Silver Turret Shields/Armor: 1575 each (3150 total)
Build's Shadow Strike: 2437.5 before DoT
-Assuming the DoT spread is even and done over 5 intervals, 240/5=48. 2 ticks is 96 damage; let's go ahead and round that off to 150 due to inaccuracy of bars-as-damage.
Damage done to Shields: 1575
Damage done to Armor: ~1425
Build's Shadow Strike - damage done to Armor: 1012.5 (round off to 1000 for the hell of it)
1000 x1.5 = 1500, near the damage done to Shields.
The math basis is there, you can sort of figure it out. Here's Tangster's enemy health spreadsheet
Modifié par Edalborez, 22 juillet 2012 - 05:51 .
#44
Posté 22 juillet 2012 - 05:49
#45
Guest_Jessica1995_*
Posté 22 juillet 2012 - 05:54
Guest_Jessica1995_*
....if it's every fixed of course.
#46
Posté 22 juillet 2012 - 05:56
Edalborez wrote...
I don't know why your SS is performing subpar, but the power is working properly.
If Shield Damage or Armor Damage didn't work, I would be unable to kill a Silver Turret in one SS as illustrated earlier (and also Silver Phantom with Damage TC). I will provide damage numbers for clarity.
TC: Duration, Melee, Bonus Power
SS: Damage Protection, Electric, Shield Drain
N7 Shadow: 0
Sword Mastery: Sword Damage, Martial Artist, Shield Damage
600 (base)
+120 (+20%, SS rank 3)
+390 (+65%, total Sword Master)
=1110 (Shown on power screen)
1110
+540 (+90%, TC with Melee Damage, Duration)
+300 (+50%, Martial Artist)
=1950
x1.25 (Stunner/Blade)
=2437.5
+240 (+40%, SS Evolution 3 Electric Damage over 5 seconds)
=2677.5Edalborez wrote...
Silver Turret, with Martial Artist, was reduced to ~2 bars of Armor and then killed by the DoT in ~ 2 seconds.
Silver Turret Shields/Armor: 1575 each (3150 total)
Build's Shadow Strike: 2437.5 before DoT
-Assuming the DoT spread is even and done over 5 intervals, 240/5=48. 2 ticks is 96 damage; let's go ahead and round that off to 150 due to inaccuracy of bars-as-damage.
Damage done to Shields: 1575
Damage done to Armor: ~1425
Build's Shadow Strike - damage done to Armor: 1012.5 (round off to 1000 for the hell of it)
1000 x1.5 = 1500, near the damage done to Shields.
The math basis is there, you can sort of figure it out. Here's Tangster's enemy health spreadsheet
well some math somewhere is messed up.
3150 total health for the turret
2677.5 your attack with DoT
does not equal a kill...
If you really do think that the extra damage works do a respect and try my findings out. You'll see that what I have said works. I'm guessing that something somewhere is adding adiditional power because you should not be able to kill a turret on silver if it has more health then you can do damage.
#47
Posté 22 juillet 2012 - 06:03
Modifié par Edalborez, 22 juillet 2012 - 06:03 .
#48
Posté 22 juillet 2012 - 06:08
Edalborez wrote...
600 (base)
+120 (+20%, SS rank 3)
+390 (+65%, total Sword Master)
=1110 (Shown on power screen)
1110
+540 (+90%, TC with Melee Damage, Duration)
+300 (+50%, Martial Artist)
=1950
x1.25 (Stunner/Blade)
=2437.5
+240 (+40%, SS Evolution 3 Electric Damage over 5 seconds)
=2677.5
The +40% evo adds +40% of total damage; I am quite certain of this.
#49
Posté 22 juillet 2012 - 06:09
Didn't seem that way in other calcs I ran on day 1-2. If it did that much OHKOing Phantoms would be much easier.Gamemako wrote...
Edalborez wrote...
600 (base)
+120 (+20%, SS rank 3)
+390 (+65%, total Sword Master)
=1110 (Shown on power screen)
1110
+540 (+90%, TC with Melee Damage, Duration)
+300 (+50%, Martial Artist)
=1950
x1.25 (Stunner/Blade)
=2437.5
+240 (+40%, SS Evolution 3 Electric Damage over 5 seconds)
=2677.5
The +40% evo adds +40% of total damage; I am quite certain of this.
Very few bonuses work on total value. Most of them just use base. I'm tired though. I don't care if it's the electric damage or the shield damage, that Turret took damage that wasn't supposed to happen, died in 2 ticks with 2 bars of Armor left.
And this same spec is not enough to kill a Silver Phantom without Strength Enhancers, even with DoT. From gameplay, not calcs.
Modifié par Edalborez, 22 juillet 2012 - 06:14 .
#50
Posté 22 juillet 2012 - 06:20
He has 1125/1240 HP. Assuming no other input, the 1290 listed damage would leave him with 1075 out of 1240 HP remaining. That's 86.7%, which rounds to 0.9 (9 bars of 10). That is, the electric evo is not factoring in at all.
After the DoT, according to your estimate, he would be at 835 HP, which is 67.7% -- rounding to 7 bars. This is clearly not the case. However, adding 40% to the total damage leaves him at 559 HP -- 45.1% of his base, rounding up to 5 bars.
So yeah, based on these numbers and previous testing, we can say without a shadow of a doubt that the final SM evo does nothing at all to SS and that the 40% bonus is based on total, not base damage.





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