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N7 Shadow Sword Mastery (Shield/Armor Damage Broken)


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#51
zizao

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 Well this doesn't lie, something is messed up.


Sword Mastery - 3 points in SM
Shadow Strike Damage    Trooper      - kill
Shadow Strike Damage    Centurion  - 0 shield 
Shadow Strike Damage    nemesis   - 1 shield 

Sword Mastery - 6 points in SM (no extra damage, extra shield damage)
Shadow Strike Damage    Trooper      - kill
Shadow Strike Damage    Centurion  - 0 shield 
Shadow Strike Damage    nemesis    - 1 shield 

Edalborez  Your math proved it. the centurion still had 10 bars of health when he should have had 5-6.

If you want to try doing it with a control and then without, be my guest, but you had too much going on for you to know what exactly did what. ie the 40% on base damage or total damage.

Modifié par zizao, 22 juillet 2012 - 06:26 .


#52
Gamemako

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zizao wrote...

If you want to try doing it with a control and then without, be my guest, but you had too much going on for you to know what exactly did what. ie the 40% on base damage or total damage.


I think my very simple test just demonstrated that damage is not boosted.

I had heard from others that the final SM evo had no effect; it is good to finally confirm it.

#53
zizao

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Exactly, I'm sad that it don't work. but maybe it will get fixed like the krogan did.

#54
Gamemako

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zizao wrote...

Exactly, I'm sad that it don't work. but maybe it will get fixed like the krogan did.


Huh? Kroguard rage is still broken last I checked.

Or maybe that was the point...


#55
Micah3sixty

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Yeah, I left off rank 6 of SM and I could still OHK shielded enemies so no use taking this evolution and better to spec those 6 points elsewhere, either in Electric Strike or Shadow Training. I really only use SS melees and rarely heavy melee or 3 hit melee combo since those animations are a tad slow.

#56
Uberschveinen

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It's still useful, though. A more powerful standard melee is just useful on the Shadow, for all those times you get caught out. And if SS is as good as it is without that, I think it'd be genuinely overpowered if it ever did.

#57
CrashLegacy

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Micah3sixty wrote...

Yeah, I left off rank 6 of SM and I could still OHK shielded enemies so no use taking this evolution and better to spec those 6 points elsewhere, either in Electric Strike or Shadow Training. I really only use SS melees and rarely heavy melee or 3 hit melee combo since those animations are a tad slow.


The heavy melee is effective for taking out clustered enimes . I've managed to take the heads off three silver assualt troopers with a single swing before. as for the standard melee, I feel that one's a bit of a death trap. you're stationary for two long. I really dislike these combo melees that force you to take a second or even third swing.



What's the general concensus on Shadow strike's Eletrical Damage vs Recharge evolutions and rank 5?

#58
Micah3sixty

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Uberschveinen wrote...

It's still useful, though. A more powerful standard melee is just useful on the Shadow, for all those times you get caught out. And if SS is as good as it is without that, I think it'd be genuinely overpowered if it ever did.


I rarely use it on Gold as it's slower and more risky than a second SS or Piranha blast.  Good way to get OHKed by phantom.  I'd rather add more damage to ES or more weight bonus for faster cooldowns.

#59
Micah3sixty

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CrashLegacy wrote...

Micah3sixty wrote...

Yeah, I left off rank 6 of SM and I could still OHK shielded enemies so no use taking this evolution and better to spec those 6 points elsewhere, either in Electric Strike or Shadow Training. I really only use SS melees and rarely heavy melee or 3 hit melee combo since those animations are a tad slow.


The heavy melee is effective for taking out clustered enimes . I've managed to take the heads off three silver assualt troopers with a single swing before. as for the standard melee, I feel that one's a bit of a death trap. you're stationary for two long. I really dislike these combo melees that force you to take a second or even third swing.



What's the general concensus on Shadow strike's Eletrical Damage vs Recharge evolutions and rank 5?


Electric damage all the way.  It finishes off nearly all shielded enemies (non-armor) that for whatever reason didn't get OHKed by SS.  A quarter of a second faster recharge isn't as useful.

#60
zizao

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CrashLegacy wrote...

What's the general concensus on Shadow strike's Eletrical Damage vs Recharge evolutions and rank 5?


it's better do do 40% more damage. since its not based off Base damage but Total damage.

mainly because you only need one gun and the .2 seconds doesn't really help too much.

#61
heybigmoney

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Thanks for doing this. Armor sword might be pretty worthless now. Shield might still have some use since its actually feasible to use regular melee against those targets, but its more likely i just spec into more passives.

#62
Untonic

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Aarek wrote...

SavagelyEpic wrote...

Yeah, but why would you go for shield damage in the first place...?


Ability to one-hit kill almost every humanoid enemy without the need for melee equipment or gear?


BUT Armor Damage adds incendiary damage, proven on gold :)

#63
CrashLegacy

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I assume that Electric Slash detonate a tech burst off this effect, correct? and is it actually easy to perform (unlike lash +smash)?

With the energy drain evolution, if you tac cloak through the shadow strike (thanks to bonus power of course) do you get the movement speed bonus while still cloaked? or does it only apply to a shadow strike that ends with your uncloaked? dumb question, but stranger things have
happened.

Would you go with Hydraulic Joints over Structural Ergonomics for gear?

#64
Untonic

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  Idk what your guys' problems are, my Shadow works just fine with Armor Damage on SM and I 1 shot everything, to a degree.

If I remember correctly, all elemnetal damges have hidden abilities, Cryo adds a very light damage increase from bullet, slows down enemies and weakens armor.

Armor Damage for SM is FIRE. You know, the stuff that causes incendiary damage? Plus, it's an armor attacking, meaning it is very strong against normal health, I wouldn't see Shield Damage be good against normal health.

If you spec TC with the Damage increase, you can effectively take out mostly everything if well equiped with the Armor Damage. I do like the duration, but to be sensible, hunting Phantoms and Brutes are alot easier. 

Plus if it doesn't hurt enough, soften them up wit ha TC'd ES, strip shields, doomsday the armor.

I might be wrong, but this is from experience and the testimony of hundreds of dead bosses.

#65
o MaC BlAsTeD o

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Gamemako wrote...

Edalborez wrote...

All of it works. Nothing is broken.


In fact, power damage mods (not N7 Shadow tree, just mods) are also working where they shouldn't be. ;)


N7 Shadow tree does add damage to SS I tested that.

#66
Untonic

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CrashLegacy wrote...

Would you go with Hydraulic Joints over Structural Ergonomics for gear?


I noticed that the Power Efficiency and Ergonomics don't work well, at least I don't see a difference and I run a 200% cooldown. I would choose Hydraulic Joints as they boost SS damage, TC'd Melee, and Melee attacks.

 Don't think your buddies would like it if you spammed ES too much :P

#67
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o MaC BlAsTeD o wrote...

Gamemako wrote...

Edalborez wrote...

All of it works. Nothing is broken.


In fact, power damage mods (not N7 Shadow tree, just mods) are also working where they shouldn't be. ;)


N7 Shadow tree does add damage to SS I tested that.


It does not add it in game, only on the Power screen. I went through multiple respecs proving that.

#68
o MaC BlAsTeD o

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death_for_sale wrote...

o MaC BlAsTeD o wrote...

Gamemako wrote...

Edalborez wrote...

All of it works. Nothing is broken.


In fact, power damage mods (not N7 Shadow tree, just mods) are also working where they shouldn't be. ;)


N7 Shadow tree does add damage to SS I tested that.


It does not add it in game, only on the Power screen. I went through multiple respecs proving that.


Obviously you didnt test it well enough and should test it in game. With 1 point in SS none in passive against cerberus assault troopers it leaves them with 2 bars health. Next game with rank 4b in passive it has 1 bar of health then with 5a its dead 3 seperate games only change is passive. No melee stunner no equipment. Try harder

Edit: Read this topic. http://social.biowar...8792/1#13269505

Modifié par o MaC BlAsTeD o, 22 juillet 2012 - 07:30 .


#69
zizao

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 o MaC BlAsTeD o is right, works out that way.

now if they ment it to be that way or not is a different question.

o MaC BlAsTeD o wrote...

Oh but wait SS does benefit from power damage on the passive!!!! I tested it on bronze using a lvl 20 shadow with only 1 point in shadow stike against cerberus. 3 seperate games no gear no stunner the first game 1 SS left a assault trooper with 2 health bars left on multiple opponents. next game I put rank 4b in the passive and it left the assault troopers with 1 bar of health. The last game I put 5A in the passive and omg it killed them every time.

This was all done with ONLY 1 point in SS and points in passives. No gear. No melee stunner and done with a predator.


Modifié par zizao, 22 juillet 2012 - 07:36 .


#70
IanLai

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zizao wrote...

 Well this doesn't lie, something is messed up.


Sword Mastery - 3 points in SM
Shadow Strike Damage    Trooper      - kill
Shadow Strike Damage    Centurion  - 0 shield 
Shadow Strike Damage    nemesis   - 1 shield 

Sword Mastery - 6 points in SM (no extra damage, extra shield damage)
Shadow Strike Damage    Trooper      - kill
Shadow Strike Damage    Centurion  - 0 shield 
Shadow Strike Damage    nemesis    - 1 shield 

Edalborez  Your math proved it. the centurion still had 10 bars of health when he should have had 5-6.

If you want to try doing it with a control and then without, be my guest, but you had too much going on for you to know what exactly did what. ie the 40% on base damage or total damage.


how about armor damage on SM rank 6
does it work?
i am frustrated because can't 1 hit kill pyro with SM 6 on gold.

#71
zizao

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nope doesn't work either. I edited the OP so you can look there for the exacts on what works and what doesn't. :) But just so you know the armor evo does work on melee attacks (ie pressing B)

and the N7 passives do apply to the SS so try moving The armor points to that. 

Modifié par zizao, 22 juillet 2012 - 07:39 .


#72
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o MaC BlAsTeD o wrote...

death_for_sale wrote...

o MaC BlAsTeD o wrote...

Gamemako wrote...

Edalborez wrote...

All of it works. Nothing is broken.


In fact, power damage mods (not N7 Shadow tree, just mods) are also working where they shouldn't be. ;)


N7 Shadow tree does add damage to SS I tested that.


It does not add it in game, only on the Power screen. I went through multiple respecs proving that.


Obviously you didnt test it well enough and should test it in game. With 1 point in SS none in passive against cerberus assault troopers it leaves them with 2 bars health. Next game with rank 4b in passive it has 1 bar of health then with 5a its dead 3 seperate games only change is passive. No melee stunner no equipment. Try harder

Edit: Read this topic. http://social.biowar...8792/1#13269505


It was tested in game on a Gold Nemesis, repeatedly. However, I will re-test it once I level my infiltrator back up.

#73
IanLai

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zizao wrote...

nope doesn't work either. I edited the OP so you can look there for the exacts on what works and what doesn't. :) But just so you know the armor evo does work on melee attacks (ie pressing B)

and the N7 passives do apply to the SS so try moving The armor points to that. 

that mean both evo at rank 6 have no effect on SS
but they work on melee

compare to melee GI
i use proximity mine + 1 heavy melee to kill pyro phantom on gold which is faster than SS (melee cancel)both with the same equipment
seriously want to drop SS now the damage not really decent plus there is no AoE

Modifié par IanLai, 22 juillet 2012 - 07:44 .


#74
o MaC BlAsTeD o

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death_for_sale wrote...

o MaC BlAsTeD o wrote...

death_for_sale wrote...

o MaC BlAsTeD o wrote...

Gamemako wrote...

Edalborez wrote...

All of it works. Nothing is broken.


In fact, power damage mods (not N7 Shadow tree, just mods) are also working where they shouldn't be. ;)


N7 Shadow tree does add damage to SS I tested that.


It does not add it in game, only on the Power screen. I went through multiple respecs proving that.


Obviously you didnt test it well enough and should test it in game. With 1 point in SS none in passive against cerberus assault troopers it leaves them with 2 bars health. Next game with rank 4b in passive it has 1 bar of health then with 5a its dead 3 seperate games only change is passive. No melee stunner no equipment. Try harder

Edit: Read this topic. http://social.biowar...8792/1#13269505


It was tested in game on a Gold Nemesis, repeatedly. However, I will re-test it once I level my infiltrator back up.


Try it on bronze stuff its easier to see differences on the bars they have.

#75
IanLai

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death_for_sale wrote...

o MaC BlAsTeD o wrote...

death_for_sale wrote...

o MaC BlAsTeD o wrote...

Gamemako wrote...

Edalborez wrote...

All of it works. Nothing is broken.


In fact, power damage mods (not N7 Shadow tree, just mods) are also working where they shouldn't be. ;)


N7 Shadow tree does add damage to SS I tested that.


It does not add it in game, only on the Power screen. I went through multiple respecs proving that.


Obviously you didnt test it well enough and should test it in game. With 1 point in SS none in passive against cerberus assault troopers it leaves them with 2 bars health. Next game with rank 4b in passive it has 1 bar of health then with 5a its dead 3 seperate games only change is passive. No melee stunner no equipment. Try harder

Edit: Read this topic. http://social.biowar...8792/1#13269505


It was tested in game on a Gold Nemesis, repeatedly. However, I will re-test it once I level my infiltrator back up.


gold may be hard to tell the difference because the increment about 200 from passive may be less than 1 bar of health