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N7 Shadow Sword Mastery (Shield/Armor Damage Broken)


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#126
archangelV

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I have tested this equation on brutes on bronze and gold (and all other enemies)


600*(1+1+.65+.35+1.6+.5+.5+.15)*1.4*1.25
or 
600*(1+1+.65+.35+1.6+.5+.5+.15)*1.25 initial damage + .4*600*(1+1+.65+.35+1.6+.5+.5+.15)*1.25 DoT


Additive bonuses
1 SS upgrades
.65 melee passive
.35 Power passive
1.6 double dip TC
.5 TC melee bonus
.5 marital artist
.15 hydraulic joints (gear mods works)
 strength enhancer  (works)*
 power amplifier mod (works)


Multiplier bonuses
.25 weapon mod multiplier (works)
.4 SS DoT weapon multiplier
.5 SM shield/armor boost (doesn't work)**

Bronze she could OHK a brute take 7 bars plus 3 more after DoT
without Martial Artist active it takes 6 bars  plus 3 more after DoT

Gold with she could take off 5 bars initially 7 after DoT with added
strength enhancer iii and power amp iv


My build 63656
TC damage, melee, bonus
ES 
SS damage, DoT, damage
N7 D&C, Power damage
SM damage, martial artist, shield damage


* the strength enhancer do not do as much damager as in Tangster's doc shows

Tangster's Consumables and Gear
Its probably closer to 10% 20% 30%

I have tested SE I, II, III  against cannibals in silver (1350) using heavy melee.
My build 10106 SM  damage, martial, shield
heavy melee has damage base of 700:
700*(1+.65+?)
SE I, too weak  1 bar remaining
SE II, too weak  1 bar remaining
SE III, killed cannibal 


**that is what this thread is about right

I finally got a reset card and tested shield bonus. It works as an multiplier bonus but only for light/heavy melee.

Modifié par archangelV, 23 juillet 2012 - 07:39 .


#127
mrcanada

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DJCubed wrote...

Oh look, another character that hasn't been properly tested before being released. :/



#128
archangelV

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 I made a mistake in my previous post it's fixed now.


SM rank 6 shield/armor damage is a multiplier for light/heavy melee but it applies only to damage done to shields or armor any spill over damage is reduce to it normal value.

Ex. 
Hunter (2278/2025, shields/health) 

700*(1+.65+.15+1.3+.5)*1.25*1.5-2278=2447

(700*(1+.65+.15+1.3+.5)*1.25*1.5-2278)/1.5= 1631

1631/2025= .8  so 8 bars down on health

Additive bonuses
.65 Melee
.15 hydraulic joints
1.3 TC & Melee
.5 Martial Artist

Multiplier bonus
.25 weapon mod 
.5 SM shield/armor bonus

strip shields no Martial Artist no cloak agree
2 bars health down MA no cloak agree
5 bars no MA cloaked agree
2 bar MA cloaked agree

Modifié par archangelV, 23 juillet 2012 - 07:44 .


#129
zizao

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Wow, there is so much math going on right now...

So as to clean up everything that has been said.
  • SM Rank 6 applies to normal/Heavy melee only. NOT SS
  • TC is being double dipped from and causing extra damage.
  • SS teir 5 (40% extra damage) is possibly based on total damage.

Modifié par zizao, 23 juillet 2012 - 08:12 .


#130
L.ast L.ife

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Aaron360 wrote...

GGW KillerTiger wrote...

What are you talking about? When I made my sword on fire I killed brutes on gold using 2 shadow strikes but then I respeced to not do that and it took 3 shadow strikes ...... Am I missing something here?


LOL so now armor damage does work?! WTF is going on here, we have 30 different people saying 15 different things. I just promoted so I can't go and test it myself either. Man reading these threads gives me a migraine sometimes. Someone who uses this character a LOT needs to go thru all the Skills and Ranks and be very specific on what effects what, and what is NOT working.


^This.

I'm not going to bother respeccing until we get some clarification that isn't buried a 398,203,102 page thread and challenged by half of the visitors.

#131
zizao

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L.ast L.ife wrote...

I'm not going to bother respeccing until we get some clarification that isn't buried a 398,203,102 page thread and challenged by half of the visitors.


There is a video showing it doesn't work

  

#132
archangelV

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L.ast L.ife wrote...

Aaron360 wrote...

GGW KillerTiger wrote...

What are you talking about? When I made my sword on fire I killed brutes on gold using 2 shadow strikes but then I respeced to not do that and it took 3 shadow strikes ...... Am I missing something here?


LOL so now armor damage does work?! WTF is going on here, we have 30 different people saying 15 different things. I just promoted so I can't go and test it myself either. Man reading these threads gives me a migraine sometimes. Someone who uses this character a LOT needs to go thru all the Skills and Ranks and be very specific on what effects what, and what is NOT working.


^This.

I'm not going to bother respeccing until we get some clarification that isn't buried a 398,203,102 page thread and challenged by half of the visitors.


You would have tell us your build. And it likely that GGW KillerTiger didn't have martial artist active when attacking the brute. It makes a difference on the most common builds.  For example if you take duration, shield drain, health boost. You won't able two slash brute at all without consumables.  

#133
L.ast L.ife

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archangelV wrote...

L.ast L.ife wrote...

Aaron360 wrote...

GGW KillerTiger wrote...

What are you talking about? When I made my sword on fire I killed brutes on gold using 2 shadow strikes but then I respeced to not do that and it took 3 shadow strikes ...... Am I missing something here?


LOL so now armor damage does work?! WTF is going on here, we have 30 different people saying 15 different things. I just promoted so I can't go and test it myself either. Man reading these threads gives me a migraine sometimes. Someone who uses this character a LOT needs to go thru all the Skills and Ranks and be very specific on what effects what, and what is NOT working.


^This.

I'm not going to bother respeccing until we get some clarification that isn't buried a 398,203,102 page thread and challenged by half of the visitors.


You would have tell us your build. And it likely that GGW KillerTiger didn't have martial artist active when attacking the brute. It makes a difference on the most common builds.  For example if you take duration, shield drain, health boost. You won't able two slash brute at all without consumables.  


Alright... for some concrete answers?  I'm game.  Here's what I'm running thus far:

Cloak: Duration, Melee DMG, Bonus Power
Electric Slash: Damage, Detonate, Range
Shadow Slash: Damage, Electric DoT, Shield Drain
N7 Passives: N/A
Fitness: Sword, Martial Artist, Armor

So give it to me straight.  What is and ain't broken my bro bro?

#134
archangelV

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L.ast L.ife wrote...

archangelV wrote...

L.ast L.ife wrote...

Aaron360 wrote...

GGW KillerTiger wrote...

What are you talking about? When I made my sword on fire I killed brutes on gold using 2 shadow strikes but then I respeced to not do that and it took 3 shadow strikes ...... Am I missing something here?


LOL so now armor damage does work?! WTF is going on here, we have 30 different people saying 15 different things. I just promoted so I can't go and test it myself either. Man reading these threads gives me a migraine sometimes. Someone who uses this character a LOT needs to go thru all the Skills and Ranks and be very specific on what effects what, and what is NOT working.


^This.

I'm not going to bother respeccing until we get some clarification that isn't buried a 398,203,102 page thread and challenged by half of the visitors.


You would have tell us your build. And it likely that GGW KillerTiger didn't have martial artist active when attacking the brute. It makes a difference on the most common builds.  For example if you take duration, shield drain, health boost. You won't able two slash brute at all without consumables.  


Alright... for some concrete answers?  I'm game.  Here's what I'm running thus far:

Cloak: Duration, Melee DMG, Bonus Power
Electric Slash: Damage, Detonate, Range
Shadow Slash: Damage, Electric DoT, Shield Drain
N7 Passives: N/A
Fitness: Sword, Martial Artist, Armor

So give it to me straight.  What is and ain't broken my bro bro?


What do you want to do exactly? Do you want to OHK kill everything or do you want crowd control with ES or a combo of both?

Well, first off on your build, you absolutely must equip a weapon mod. Even with that she won't be able to two slash a brute without some 30% gear and equipment boosts. Also without any gear or equip you are able to OHK everything but phantoms, turrets, pyros and heavy armor units.

For Melee and crowd control i'd go, I haven't tried it yet.
56645 
TC  damage, melee
ES what every you like
SS damage, dot, drain
N7 D&C
SM Sword, martial artist

OHK everything with 15% gear amp but heavy armor units.

Currently I'm 63656 for ultimate melee damage.

Modifié par archangelV, 23 juillet 2012 - 10:05 .


#135
L.ast L.ife

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Initially I just wanted to know what was and wasn't bugged on the class trees, but free build advice works too. Much appreciated as I wasn't particularly fond of just Double ES + Cloak. Nice damage and utility, sure, but if I'm playing an omnipotent space ninja I want to actually have fun too i.e. SHADOW SLASH ALL THE THINGS! Your build seems to hit the sweet spot for me especially since I always run equipment on high difficulties otherwise I'd never get rid of it.  Thanks.

Modifié par L.ast L.ife, 23 juillet 2012 - 10:13 .


#136
zizao

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That is a nice build. I just wonder how much better this class would have been if the TC duration never was nerfed.

#137
Gamemako

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zizao wrote...

That is a nice build. I just wonder how much better this class would have been if the TC duration never was nerfed.


Once things are fixed, it will have an insignificant impact. If you're using a level 3 strength enhancer and a pure damage build, the damage evo of TC would add 8.5% damage. Right now, the double-dip makes it twice as powerful as it is intended to be.

#138
archangelV

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Gamemako wrote...

zizao wrote...

That is a nice build. I just wonder how much better this class would have been if the TC duration never was nerfed.


Once things are fixed, it will have an insignificant impact. If you're using a level 3 strength enhancer and a pure damage build, the damage evo of TC would add 8.5% damage. Right now, the double-dip makes it twice as powerful as it is intended to be.


If Shadow does get fixed,TC bonus is reduced to normal and SM rank 6 multiplier is fixed (I don't think the power passives are a mistake). Firesword will be even more awesome than it is now, 8 bars off a brute. Electrosword would be just as awesome if not more so against the non-Heavy armor units.

#139
KING STYLES 1

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I am dominating on gold with a 56654.
damage melee
damage dot damage
damage cooldown damage
power power
melee

I use the piranha X with melee and choke
hydraulic joints 5
shields 3 or 4 (cant remember the official term)
strength 3
piercing or incendiary ammo 3 or 4

You can kill most small enemies with the ES (great crowd control) and the SS plus a couple shots of the piranha will take care of anything else. ES is awesome at taking shields and barriers away plus it staggers. Totally underestimated by a lot of people.

#140
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After reading this thread, I've been testing to see whether or not melee equipment or mods work on Shadow Strike. I can't give the math and numbers. I can only say what I'm noticing.

Strength equipment -- It works with melee, but it doesn't seem to offer any benefit with Shadow Strike.

Hydraulic gear -- Again, it works with melee but not with Shadow Strike

Melee mod -- 25% melee mod on pistol. This does not buff the damage to Shadow Strike but does buff melee.

The Passive Tree power selections did work on Shadow Strike.

As people state, Rank 6 of Sword Mastery does not work for Shadow Strike.

I'm hoping other people have information about melee equipment/mods/gear and Shadow Strike that refute what I found. On Cerberus gold, I noticed no difference in the damage output on a Phantom, full health/shields(barrier), when I used Shadow Strike without any melee consumables/gear or with these.

I chose Duration with TC over Damage, so even if Damage does effect melee, it isn't a factor in my testing and build. From reading the forums, I thought Damage only applied to weapons, not to melee or powers. Even if it did apply to melee/powers, you can't Shadow Strike twice without duration (important vs Phantoms), and any Heavy Melee will take you out of cloak.  Shadow Strike, as I see it, is meant to be a very powerful melee attack that allows you to stay in cloak, so the items that buff Heavy Melee are at serious odds with the intent of Shadow Strike.  Hopefully, this will be rectified, but even without any changes, the Shadow is a very strong, interesting class.

As a note, this is the only character that is melee based. To this end, Í think if anything Shadow Strike should be more potent than it is now. If a Geth Infiltrator using a melee build can take out 3 phantoms at one time, shouldn't Shadow Strike be able to one-hit them? Shadow Strike's teleporting ability is superior to the running Geth, but the Shadow also doesn't have Hunter Mode to assess the surroundings. In many ways, the Geth Infiltrator's melee is still much more powerful than the Shadow's melee ability. To me, this ought not to be the situation, but that's another story and takes the thread away from the OP.

Modifié par PKTracer, 24 juillet 2012 - 06:57 .


#141
o MaC BlAsTeD o

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PKTracer wrote...

After reading this thread, I've been testing to see whether or not melee equipment or mods work on Shadow Strike. I can't give the math and numbers. I can only say what I'm noticing.

Strength equipment -- It works with melee, but it doesn't seem to offer any benefit with Shadow Strike.

Hydraulic gear -- Again, it works with melee but not with Shadow Strike

Melee mod -- 25% melee mod on pistol. This does not buff the damage to Shadow Strike but does buff melee.

The Passive Tree power selections did work on Shadow Strike.

As people state, Rank 6 of Sword Mastery does not work for Shadow Strike.

I'm hoping other people have information about melee equipment/mods/gear and Shadow Strike that refute what I found. On Cerberus gold, I noticed no difference in the damage output on a Phantom, full health/shields(barrier), when I used Shadow Strike without any melee consumables/gear or with these.

I chose Duration with TC over Damage, so even if Damage does effect melee, it isn't a factor in my testing and build. From reading the forums, I thought Damage only applied to weapons, not to melee or powers. Even if it did apply to melee/powers, you can't Shadow Strike twice without duration (important vs Phantoms), and any Heavy Melee will take you out of cloak.

As a note, this is the only character that is melee based. To this end, Í think if anything Shadow Strike should be more potent than it is now. If a Geth Infiltrator using a melee build can take out 3 phantoms at one time, shouldn't Shadow Strike be able to one-hit them? Shadow Strike's teleporting ability is superior to the running Geth, but the Shadow also doesn't have Hunter Mode to assess the surroundings. In many ways, the Geth Infiltrator's melee is still much more powerful than the Shadow's melee ability. To me, this ought not to be the situation, but that's another story and takes the thread away from the OP.


Dont do this on gold, do it on Bronze especially against a Phantom... Video for the Melee Stunner and Gear?

Edit: Use the Melee Stunner on a character with only 1 point in shadow strike and nothing else for accuracy.

Modifié par o MaC BlAsTeD o, 24 juillet 2012 - 07:02 .


#142
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I don't have video recording software. PM me.  I'm more than happy to run tests with you.

Modifié par PKTracer, 24 juillet 2012 - 07:04 .


#143
o MaC BlAsTeD o

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PKTracer wrote...

I don't have video recording software. PM me, and I'd be more than happy to run tests with you.


Im pretty sure the Melee stunner works and so does the Gear however I THINK that the strength booster doesnt work... Will test it later.

Modifié par o MaC BlAsTeD o, 24 juillet 2012 - 07:04 .


#144
buthane22

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Thanks for the TL;DR, the text wasn't that long but I didn't understand a single word

#145
o MaC BlAsTeD o

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PKTracer wrote...

I don't have video recording software. PM me.  I'm more than happy to run tests with you.


I did a simple bar test on platinum against a few hunters using a 6/5/6/4/5 specced Shadow using a Eagle with a Melee Stunner and a locust. A SS against a hunter left it with 4 bars of shield with the locust (I didnt kill it so the 5a bonus from SM didnt apply)(No tac cloak as well)) When I used SS on another Hunter with the Eagle with the MS it was left with 2 bars of Shield so the Melee stunner does apply to SS. I attempted to test the Strengh booster on the Shadow and someone else is going to have to test it as well. I dont believe it gave as much bonus as it should have. On the same class a Strength booster 3 SS WITH A MELEE STUNNER on a hunter, left it with 1 bar of shield.
Id welcome somebody else to test the Strength booster as well as a Power amplifier because I felt that the Strength booster should have made more of a difference than 1 bar of shield...

Modifié par o MaC BlAsTeD o, 24 juillet 2012 - 07:27 .


#146
archangelV

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o MaC BlAsTeD o wrote...

PKTracer wrote...

I don't have video recording software. PM me.  I'm more than happy to run tests with you.


I did a simple bar test on platinum against a few hunters using a 6/5/6/4/5 specced Shadow using a Eagle with a Melee Stunner and a locust. A SS against a hunter left it with 4 bars of shield with the locust (I didnt kill it so the 5a bonus from SM didnt apply)(No tac cloak as well)) When I used SS on another Hunter with the Eagle with the MS it was left with 2 bars of Shield so the Melee stunner does apply to SS. I attempted to test the Strengh booster on the Shadow and someone else is going to have to test it as well. I dont believe it gave as much bonus as it should have. On the same class a Strength booster 3 SS WITH A MELEE STUNNER on a hunter, left it with 1 bar of shield.
Id welcome somebody else to test the Strength booster as well as a Power amplifier because I felt that the Strength booster should have made more of a difference than 1 bar of shield...



The strength enhancers do work with SS. You probably just didn't set up the equation properly
***IMPORTANT***
Strength Enhancer II gives 20% additive bonus


My build 
600*(1+1+.65+.35+.2)=1920 initial
.4*600*(1+1+.65+.35+.2)=768 DoT
Sum 2688 HP

additive bonus
1 SS damage upgrades
.65 melee
.35 power passive
.2 strength enhancer II

multiplier bonus
.4 electric DoT

Uncloaked SS strike against centurion and nemesis on gold

Centurion Gold shield/health (1687/1860)
1 bar health down 5 health bars down after DoT

Nemesis Gold shield/health (1940/1180)
9 shield bars down 6 health bars down after DoT

Agrees Perfectly!

No problems

Modifié par archangelV, 24 juillet 2012 - 08:17 .


#147
Guest_PKTracer_*

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I did as you suggested and tested Shadow Strike on Bronze. I did this against an Atlas. Without the Melee Stunner mod, I took off 3-4 bars of shields. With it, I took off 4 bars. That doesn't seem like a 25% boost to melee, but I could be wrong since I don't have the math at my disposal. I'm at a loss to explain what's actually happening.

I have similar results with Strength 3. It just doesn't seem to work on Shadow Strike though it does work on Heavy Melee.

I haven't tested Power Amplification, which ought not to work at all given that Shadow Strike is supposed to be melee, but since the Power passives do work on Shadow Strike, the Power Amplification ought to as well.

^^ points to Archangel's post above --  That's the math I don't know. Thank you for putting the numbers out there Archangel :)

Modifié par PKTracer, 24 juillet 2012 - 08:06 .


#148
Kirrahe Airlines CEO

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CrashLegacy wrote...

- Does the Shadow Strike Energy Drain evo work correctly? I remember hearing it didn't somewhere.


It does. But I think the number of shields restored is based on how much shields the enemy your SSing has. I know I can SS an atlas/banshee/prime multiple times to restore shields cause they have a ton of barriers/shields but I can only do it once on lower leveled enemies because they don't have as much shields, the initial cloaked SS fully strips the shields/barriers (I know for a fact it completely drains a phantom's barriers, I've done it a lot when I play as the shadow) and whatever health depending on the enemy.

#149
o MaC BlAsTeD o

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archangelV wrote...

o MaC BlAsTeD o wrote...

PKTracer wrote...

I don't have video recording software. PM me.  I'm more than happy to run tests with you.


I did a simple bar test on platinum against a few hunters using a 6/5/6/4/5 specced Shadow using a Eagle with a Melee Stunner and a locust. A SS against a hunter left it with 4 bars of shield with the locust (I didnt kill it so the 5a bonus from SM didnt apply)(No tac cloak as well)) When I used SS on another Hunter with the Eagle with the MS it was left with 2 bars of Shield so the Melee stunner does apply to SS. I attempted to test the Strengh booster on the Shadow and someone else is going to have to test it as well. I dont believe it gave as much bonus as it should have. On the same class a Strength booster 3 SS WITH A MELEE STUNNER on a hunter, left it with 1 bar of shield.
Id welcome somebody else to test the Strength booster as well as a Power amplifier because I felt that the Strength booster should have made more of a difference than 1 bar of shield...



The strength enhancers do work with SS. You probably just didn't set up the equation properly
***IMPORTANT***
Strength Enhancer II gives 20% additive bonus


My build 
600*(1+1+.65+.35+.2)=1920 initial
.4*600*(1+1+.65+.35+.2)=768 DoT
Sum 2688 HP

additive bonus
1 SS damage upgrades
.65 melee
.35 power passive
.2 strength enhancer II

multiplier bonus
.4 electric DoT

Uncloaked SS strike against centurion and nemesis on gold

Centurion Gold shield/health (1687/1860)
1 bar health down 5 health bars down after DoT

Nemesis Gold shield/health (1940/1180)
9 shield bars down 6 health bars down after DoT

Agrees Perfectly!

No problems


Thanks for the math did you try the Power Amp though? If it works with the power passives it should work with a power amp.

#150
archangelV

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o MaC BlAsTeD o wrote...

archangelV wrote...

o MaC BlAsTeD o wrote...

PKTracer wrote...

I don't have video recording software. PM me.  I'm more than happy to run tests with you.


I did a simple bar test on platinum against a few hunters using a 6/5/6/4/5 specced Shadow using a Eagle with a Melee Stunner and a locust. A SS against a hunter left it with 4 bars of shield with the locust (I didnt kill it so the 5a bonus from SM didnt apply)(No tac cloak as well)) When I used SS on another Hunter with the Eagle with the MS it was left with 2 bars of Shield so the Melee stunner does apply to SS. I attempted to test the Strengh booster on the Shadow and someone else is going to have to test it as well. I dont believe it gave as much bonus as it should have. On the same class a Strength booster 3 SS WITH A MELEE STUNNER on a hunter, left it with 1 bar of shield.
Id welcome somebody else to test the Strength booster as well as a Power amplifier because I felt that the Strength booster should have made more of a difference than 1 bar of shield...



The strength enhancers do work with SS. You probably just didn't set up the equation properly
***IMPORTANT***
Strength Enhancer II gives 20% additive bonus


My build 
600*(1+1+.65+.35+.2)=1920 initial
.4*600*(1+1+.65+.35+.2)=768 DoT
Sum 2688 HP

additive bonus
1 SS damage upgrades
.65 melee
.35 power passive
.2 strength enhancer II

multiplier bonus
.4 electric DoT

Uncloaked SS strike against centurion and nemesis on gold

Centurion Gold shield/health (1687/1860)
1 bar health down 5 health bars down after DoT

Nemesis Gold shield/health (1940/1180)
9 shield bars down 6 health bars down after DoT

Agrees Perfectly!

No problems


Thanks for the math did you try the Power Amp though? If it works with the power passives it should work with a power amp.




Yes I tried Power amp I yesterday, it works. I don't remember the math. But it was the difference between killing a assault trooper on silver and 1 bar remaining.