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The DA Twitter Thread - now with added surprise and delight


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#26
Dwarva

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This thread is genius - thank you for starting it. Am now following lots of lovely DA peoples. :)

#27
ElitePinecone

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andar91 wrote...

This tweet from Alain Baxter caught my eye.

"Different landscapes and terrain. Potential: players actions changing ecosystems."


I was going to put that up in the OP but it sounded more like Alain musing to himself [edit: or there was musing in the presentation he was watching?]. I tried to pick out the tweets that seemed less vague and more definite in terms of actual content (especially since Alain/Mark have done so many for the sprint reviews).

Still, ecosystems changing sounds interesting if it's done well and not a gimmick (Fable's constant marketing springs to mind). 

Modifié par ElitePinecone, 23 juillet 2012 - 11:09 .


#28
Fortlowe

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Since you brought it up, actually Fable II, systematically, was rather brilliant, IMO. Boxes within boxes, really, but done to quite the impressive effect. Lots of Big open environments with lots of varied things to do (combat, exploration, questing, jobs, etc.) within each. Aesthetically, it had it's moments, though completely bound to its flighty narrative (though that type of synchronization is not a bad thing, really). No denying it was a pretty game though.

With all these 'open world rumors flying about, you could do a lot worse than using Fables formula. Marrying that kind of limited open world set up to Dragon Ages narrative, character building, conversations, party system, and inventory could be quite the coup.

#29
Yrkoon

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Bioware's no  stranger to big, living, explorable worlds, if not actual sandbox type worlds.. They know how to do them. Or at least they used to know how to do them.

I doubt, though, that we're gonna get Baldur's Gate level stuff from the next dragon age. Bioware seems irreversably set in their course with the whole driving-narrative-heavy-cinematic-experiences, and those types of games hog up the resources you'd normally need to truly flesh out a  living explorable world.

Modifié par Yrkoon, 23 juillet 2012 - 12:52 .


#30
leighzard

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On June 2 Mark Darrah wrote:
Shield men guarding archers. #sprintReviewDay


Can my rogue still just teleport behind the sheild guy to stab all the archers?

Also, this thread is great.  I don't use twitter, so now I can get all the info in one place.  Thanks for starting it up, Pinecone!

#31
Fredward

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Well... I don't see this thread devolving into a massive speculation based orgy at all. :P

#32
King Cousland

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Great idea! The wiki has compiled a list of their own (based off this thread) with a larger list.

Modifié par harkness72, 23 juillet 2012 - 08:32 .


#33
thats1evildude

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"FINALLY. Brontos vs. deepstalkers."

"Weirdly, the deepstalkers won."

Of course they won. Those little bastards were surprisingly tough in Legacy. If this were Dungeons and Dragons, I would say that the Challenge Rating was woefully under-estimated.

Modifié par thats1evildude, 23 juillet 2012 - 08:35 .


#34
Chris Priestly

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Point of note: Alain Baxter is on the Mass Effect team, not the DA team. He is still well worth following as he tells me he's super cool, but he is not a place for Dragon Age news.

There is also BioEvilChris I hear he's awesome.



:devil:

#35
Provi-dance

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thats1evildude wrote...

"FINALLY. Brontos vs. deepstalkers."

"Weirdly, the deepstalkers won."

 


That's the most interesting one, I'd say.

I'm glad they're trying this stuff out (even just for fun) for the reasons that I've stated in another thread some time ago.

#36
King Cousland

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Chris Priestly wrote...

Point of note: Alain Baxter is on the Mass Effect team, not the DA team. He is still well worth following as he tells me he's super cool, but he is not a place for Dragon Age news.

There is also BioEvilChris I hear he's awesome.



:devil:





Did Alain have at least some DA input at one point? Why was he tweeting about Sundermount and "Fereldan oranges" if not?

#37
Fredward

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harkness72 wrote...

Chris Priestly wrote...

Point of note: Alain Baxter is on the Mass Effect team, not the DA team. He is still well worth following as he tells me he's super cool, but he is not a place for Dragon Age news.

There is also BioEvilChris I hear he's awesome.



:devil:






Did Alain have at least some DA input at one point? Why was he tweeting about Sundermount and "Fereldan oranges" if not?


Clearly there will be a mission in Mass Effect 3 (maybe a DLC) that takes place in Ferelden. Clearly. ^_^

#38
thats1evildude

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A Mass Effect/Dragon Age crossover in the works! You can take that to the bank! :P

Modifié par thats1evildude, 23 juillet 2012 - 09:04 .


#39
TamiBx

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harkness72 wrote...

Chris Priestly wrote...

Point of note: Alain Baxter is on the Mass Effect team, not the DA team. He is still well worth following as he tells me he's super cool, but he is not a place for Dragon Age news.

There is also BioEvilChris I hear he's awesome.



:devil:





Did Alain have at least some DA input at one point? Why was he tweeting about Sundermount and "Fereldan oranges" if not?


Maybe someone in the DA team asked him to test something out? Or he was playing DA and thought about these things? Who knows. 

#40
Withidread

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Chris Priestly wrote...

Point of note: Alain Baxter is on the Mass Effect team, not the DA team. He is still well worth following as he tells me he's super cool, but he is not a place for Dragon Age news.

There is also BioEvilChris I hear he's awesome.



:devil:




Outside eyes give him good QA potential on DA.

#41
devSin

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Chris Priestly wrote...

There is also BioEvilChris I hear he's awesome.

Sounds like somebody's been pulling your leg again.

#42
Chris Priestly

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Yes, Alain was on the DA team for a while, he switched to DA about 3 weeks ago (I think).



:devil:

#43
DiegoRaphael

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Thks so much for the topic!

And i bet we will get a teaser till the end of the year. Maybe at VGA's?

#44
spyro396

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DA3 wont be able to compare to skyrim, but i hope they learned there mistakes from da2. Still my expections are pretty low.

#45
carine

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spyro396 wrote...

DA3 wont be able to compare to skyrim, but i hope they learned there mistakes from da2. Still my expections are pretty low.


Yep, DA3 won't be able to compare to Skyrim because they're completely different games. Skyrim = sandbox. DA = story driven/character driven, etc. 

I prefer DA, to be honest, although Skyrim is a lot of fun.

#46
andar91

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Chris Priestly wrote...

Yes, Alain was on the DA team for a while, he switched to DA about 3 weeks ago (I think).



:devil:


You're a confusing man, Priestly. Or I'm just stupid. He switched to or from the DA team?

#47
Phoenix NL

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leborum wrote...

On June 2 Mark Darrah wrote:
Shield men guarding archers. #sprintReviewDay


Can my rogue still just teleport behind the sheild guy to stab all the archers?

Also, this thread is great.  I don't use twitter, so now I can get all the info in one place.  Thanks for starting it up, Pinecone!

Oooh yeah that was fun, hope they keep that! I do hope that we find out what happens to the Warden and Hawke too.

#48
TEWR

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leborum wrote...

On June 2 Mark Darrah wrote:
Shield men guarding archers. #sprintReviewDay


Can my rogue still just teleport behind the sheild guy to stab all the archers?


I should hope not. That would defeat the purpose of the phalanx formation if you could just easily make it seem inconsequential. I would hope that Backstab would be rendered unusable to stab the backs of the shield men or the archers, unless you were actually on that side when they set up the formation.

Not to mention how unrealistic it is. I'd also hope that the ability itself gets tweaked to be more realistic, because in DAII I chalk that up to Varric embellishing on the more OTT animations and aspects -- considering he's done so before, I see no reason to assume he's not still doing it when describing fight scenes to Cassandra.

Backstab should either have the rogue drop a smoke bomb that covers a good portion of the field in smoke -- so as to convey that... hey, your Rogue is concealed -- and either have the Rogue automatically run towards the back of the enemy or just give you a stealth bonus so you can do it yourself -- as opposed to automatically teleporting there.

Because again, I choose to see that as Varric embellishing.

And this is coming from a person that was a fan of the majority of DAII's new animations, even though he absolutely hated the combat due to the disparity between party and foes and how broken it was. And this is all IMO, mind you.

Modifié par The Ethereal Writer Redux, 24 juillet 2012 - 08:23 .


#49
AkiKishi

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That sort of formation just screams "insert fireball here".

Without something akin to D&D's AoO's you can just walk by guards anyway.

#50
Gibb_Shepard

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Don't really see the point of having a "phalanx" formation. Grouped enemies just make it easier for me to do some serious mage damage. Hell, the best strategy in DA2 is to get everyone grouped up and nuked. Now i don't have to worry up the "grouping them up" part.