leborum wrote...
Amycus89 wrote...
Personally I actually liked it when you had to manually position the rogues for backstabs - but yes, it felt incredibly clunky. However, I think that could have been easily solvable by simply making rogues sprint in combat, moving faster to get in position. Rogues are afterall supposed to move a tad bit faster than the warriors wearing massive armor.
I liked that aspect of DA:O's combat as well. It made sense. There are some problems that I think DA2 fixed, but backstab wasn't one of them. Sorry if that was unclear. I have a tendency to let my sentences meander.
I think it simply having to do with the combat in DA2 always being "over-the-top". I don't have any problem with a rogue using smoke bombs. However, I DO have a problem with them suddenly teleporting behind their back. It would be better if they just throw a smoke bomb that temporarily made the enemies choke, then run behind them yourself to do the backstabbing. I would however be completely okay with a separate talent that made you simply jump over any enemies in your path (for example, once you activate the talen you see a circle with a certain radius surrounding the rogue, and he/she can jump over any obstacles within this area, right in the middle of your enemies if he/she wish. Of course a rogue doesn't need to run faster when you are just exploring, but in combat I find it obvious that a rogue should try to sprint to get to their target as they are the most vulnerable. A talent like dropping smoke bombs while running,leaving behind a trail of choking smoke for a short period of time,would also be a talent I could see that would both be very strategic and fun.

Of course, that requires them to have a faster running speed on the battlefield than other classes.
When I give it a second thought, the combat in DA2 isn't THAT bad as I have often said before. It's just way, way,
WAY too flashy. For example, the 2h warrior has a talent that could make him rush and easily kill a bunch of enemies in front of him in one second. Had they just changed that to an ability that lets the PC charge in a straight line that you need to plot yourself (and can't be changed once activated, it can only be canceled if you change your mind, but that will start a cooldown before you can try it again), only knocking down all enemies without damaging them,I would have liked it a LOT better.
It's things like these that encourage the use of different party members, and makes it necessary to try and predict how the situation will look like the next 5 seconds. That's what I disliked about DA2, it wasn't realistic,and didn't require as much strategy with the positioning when you could just get to a spot in less than a second to start hammering things.
Short story, the combat in DA2 could use a lot of improvements for a person like me who likes to take my time pausing every now and then to make up my startegy, but the idea behind it isn't really that bad. It's just the unrealistic bits like instant "teleporting" that I don't like. Talents that require SOME kind of preparation is always good to, like deciding where you should place that fireball. However, none of the stuff like in DA:O with the "epic" spells where you just look at your guy loading his bar above his head to 100% before he casts it, please - not even I liked that. You will at least need some good looking animation for that instead of waiting for a visible loading bar being filled.
Modifié par Amycus89, 24 juillet 2012 - 10:43 .