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The DA Twitter Thread - now with added surprise and delight


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#176
Cribbian

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Sers94 wrote...

So, when do you guys think they will stop this teasing and actually announce DA3 ? :)


Soon™

#177
ElitePinecone

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It looks like Bioware won't have a panel as such at PAX Prime, but they will have unofficial mini-panels of their own at the usual Bioware Base.

The Next Thing seems some way into development at this point (in the sense that a lot of gameplay systems have been worked out, the plot is being written, actors are being hired for voice parts, the cinematics team are crunching, animation is happening). I'm wondering what the point is of holding out the announcement of the game, or at least the *widening* of the announcement from nudge-wink tacit acknowledgement (directed towards the sort of people who populate a game forum more than a year after its release) to the actual hoo-hah that involves blanket gaming media, investors, marketing, a PR plan, and many more people actually becoming aware of the product's existence.

One stated reason is that the team wants to have genuine, shiny, demo-able content to back up all the pronouncements of the past year or so - and in that respect, I kinda understand, I mean, more content at initial reveal can't hurt. It hasn't stopped plenty of other games blasting into sunlight with just an announcement trailer, though.

I hope I'm not being cynical to think that maybe there's an undertone of holding off as long as possible in order to escape the criticism of shortened dev time? Managing customer perceptions and expectations leading up to release of The Next Thing has surely got to be a priority, even if most of the flapping post-DA2 was ridiculously over the top (and even if the idea that the reaction took Bioware largely by surprise was disingenuous at best).

#178
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Sers94 wrote...

So, when do you guys think they will stop this teasing and actually announce DA3 ? :)


Today!!! *from mountaintop*

...Anything?

#179
Melca36

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Sers94 wrote...

So, when do you guys think they will stop this teasing and actually announce DA3 ? :)



VGA Awards. There will be a Macinima trailer. The exact same way they announced ME3 in 2010.

#180
Bekkael

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Sers94 wrote...

So, when do you guys think they will stop this teasing and actually announce DA3 ? :)


No idea, but I'm going to guess sometime in the next 12 months. :P

#181
Wulfram

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Sers94 wrote...

So, when do you guys think they will stop this teasing and actually announce DA3 ? :)


When the shadows part and the skies open wide

#182
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Xeyska wrote...

andar91 wrote...

This tweet from Alain Baxter caught my eye.

"Different landscapes and terrain. Potential: players actions changing ecosystems."


:o

I like the sound of this one.


I like it... and don't like it. I don't want BioWare to look past their own ambitions. I'm sure the team would make miracles if given the time, but knowing EA, they don't. I'd rather have a good solid narrative with great consequences to all my choices than just pretty addons. I'm worried for this one, since I've promised myself that my future with BioWare hangs by this game, and **** it! I love these guys too much >< xD

#183
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Wulfram wrote...

Sers94 wrote...

So, when do you guys think they will stop this teasing and actually announce DA3 ? :)


When the shadows part and the skies open wide


“When the sun rises in the west and sets in the east. When the seas go dry and mountains blow in the wind like leaves. When Mass Effect three's endings are forgotten, and BSN stands united. Then it will return, and not before.”

As it should be... :P

Modifié par simfamSP, 04 août 2012 - 06:55 .


#184
andar91

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ElitePinecone wrote...

It looks like Bioware won't have a panel as such at PAX Prime, but they will have unofficial mini-panels of their own at the usual Bioware Base.

The Next Thing seems some way into development at this point (in the sense that a lot of gameplay systems have been worked out, the plot is being written, actors are being hired for voice parts, the cinematics team are crunching, animation is happening). I'm wondering what the point is of holding out the announcement of the game, or at least the *widening* of the announcement from nudge-wink tacit acknowledgement (directed towards the sort of people who populate a game forum more than a year after its release) to the actual hoo-hah that involves blanket gaming media, investors, marketing, a PR plan, and many more people actually becoming aware of the product's existence.

One stated reason is that the team wants to have genuine, shiny, demo-able content to back up all the pronouncements of the past year or so - and in that respect, I kinda understand, I mean, more content at initial reveal can't hurt. It hasn't stopped plenty of other games blasting into sunlight with just an announcement trailer, though.

I hope I'm not being cynical to think that maybe there's an undertone of holding off as long as possible in order to escape the criticism of shortened dev time? Managing customer perceptions and expectations leading up to release of The Next Thing has surely got to be a priority, even if most of the flapping post-DA2 was ridiculously over the top (and even if the idea that the reaction took Bioware largely by surprise was disingenuous at best).


Many people are speculating about release, but I really am more curious about annoucement. Like you said, I think the reveal will come fairly soon; they have to give the media/marketing team time to hype up the game before it's released, so they can't wait TOO long to release it.

You make a good point about managing customer perceptions, but I think it has more to do with what happened with 2 (at least in part). I remember when 2 was announced, and it was months (it felt like forever) before we actually saw gameplay, but demo impressions were coming in and talking about how much faster and action-like it was. Some of it was good and some of it was bad, and a lot of people started worrying that DA was becoming Devil May Cry. Speculation ran rampant, but there was NO actual gameplay to base it off of. When we finally got it/the game came out, some people's fears were confirmed while other people were happy.

Either way, they had months of speculation fueling their opinions, and I think confirmation bias played at least a part in their opinions (though the final game definitely stands on its own). Now they're going into DA3, and a LOT of people are already saying they think they're going to hate it after DA2. It's not all negative (I generally liked DA2, for instance), but it's very mixed and the people who didn't like 2 REALLY don't like 2. Bioware knows this, and I think they're waiting because they want to show what they're doing to minimize confirmation bias from people who have already decided they'll hate the game. If they just announce it and wait a few months to show anything, a lot of people are probably going to assume the worst, and Bioware probably wants to avoid that risk. If they can talk about something and show it, it's much more tangible and they don't leave as much time for speculation and assumptions (which would likely have a negative slant because of how people feel about 2).

#185
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Uhh.. Jonah wrote...

 Mike Laidlaw continues to tease us: 

Mike_Laidlaw For a week where I was supposed to be off, but was in at work, it was pretty kick ass. Things…made progress. Wonderful…things.


Things? I love things. Things are awesome!

Modifié par PurebredCorn, 04 août 2012 - 07:18 .


#186
coles4971

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Uhh.. Jonah wrote...

 Mike Laidlaw continues to tease us: 

Mike_Laidlaw For a week where I was supposed to be off, but was in at work, it was pretty kick ass. Things…made progress. Wonderful…things.


Yeah, yeah, Mike Gamble does the same thing but it just doesn't work anymore. "wonderful things" might have worked in the build up to ME3, but I'd rather actually see a bit of these wonderful things.

It seems I'm immune to Bioware's teasing now, which is a shame  :(

Modifié par coles4971, 04 août 2012 - 07:27 .


#187
Dutchess

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Ugh, I'm not really interested in this vague nonsense. I'd rather hear it when they have actually something substantial to say. All these hints at "things" have really no use at all. I find it more annoying by now. xD

Modifié par renjility, 04 août 2012 - 11:06 .


#188
mcneil_1

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I wonder are they good things or bad things?

#189
Yrkoon

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coles4971 wrote...

Uhh.. Jonah wrote...

 Mike Laidlaw continues to tease us: 

Mike_Laidlaw For a week where I was supposed to be off, but was in at work, it was pretty kick ass. Things…made progress. Wonderful…things.


Yeah, yeah, Mike Gamble does the same thing but it just doesn't work anymore. "wonderful things" might have worked in the build up to ME3, but I'd rather actually see a bit of these wonderful things.

It seems I'm immune to Bioware's teasing now, which is a shame  :(

Totally agreed.    Vague opinionated statements like these mean absolutely nothing.

Lets not forget, the last time Mike Laidlaw used the word "wonderful" it was for something in  DA2.

#190
Zubie

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Yrkoon wrote...

Lets not forget, the last time Mike Laidlaw used the word "wonderful" it was for something in  DA2.


Wasn't it "awesome"?;)

#191
ElitePinecone

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andar91 wrote...

Either way, they had months of speculation fueling their opinions, and I think confirmation bias played at least a part in their opinions (though the final game definitely stands on its own). Now they're going into DA3, and a LOT of people are already saying they think they're going to hate it after DA2. It's not all negative (I generally liked DA2, for instance), but it's very mixed and the people who didn't like 2 REALLY don't like 2. Bioware knows this, and I think they're waiting because they want to show what they're doing to minimize confirmation bias from people who have already decided they'll hate the game. If they just announce it and wait a few months to show anything, a lot of people are probably going to assume the worst, and Bioware probably wants to avoid that risk. If they can talk about something and show it, it's much more tangible and they don't leave as much time for speculation and assumptions (which would likely have a negative slant because of how people feel about 2).


That's a good point - I'm sure at least part of the last year or so has been poring over data and feedback from DA2, in terms of reviews and critical reception as well as statements on forums and the like. 

I wonder if the marketing - once the game is actually announced - will have a different tone from DA2 as well? 

#192
Sarcastic

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devSin wrote...

Aidan Scanlan may still be doing DA work (he was the lead for Legacy and MotA IIRC).

ElitePinecone wrote...

Voice-acting recording, or at least auditions, may have been going on for several months:

There was another one where David commented about the uncomfortable look between actor and observer when they both realize that the audition is not working out.


I have always wondered how producers decide/know these things. Sometimes I think that is why Casey Hudson got Martin Sheen to do the Illusive Man, can't go wrong with Martin Sheen.

#193
TamiBx

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andar91 wrote...

Many people are speculating about release, but I really am more curious about annoucement. Like you said, I think the reveal will come fairly soon; they have to give the media/marketing team time to hype up the game before it's released, so they can't wait TOO long to release it.

You make a good point about managing customer perceptions, but I think it has more to do with what happened with 2 (at least in part). I remember when 2 was announced, and it was months (it felt like forever) before we actually saw gameplay, but demo impressions were coming in and talking about how much faster and action-like it was. Some of it was good and some of it was bad, and a lot of people started worrying that DA was becoming Devil May Cry. Speculation ran rampant, but there was NO actual gameplay to base it off of. When we finally got it/the game came out, some people's fears were confirmed while other people were happy.

Either way, they had months of speculation fueling their opinions, and I think confirmation bias played at least a part in their opinions (though the final game definitely stands on its own). Now they're going into DA3, and a LOT of people are already saying they think they're going to hate it after DA2. It's not all negative (I generally liked DA2, for instance), but it's very mixed and the people who didn't like 2 REALLY don't like 2. Bioware knows this, and I think they're waiting because they want to show what they're doing to minimize confirmation bias from people who have already decided they'll hate the game. If they just announce it and wait a few months to show anything, a lot of people are probably going to assume the worst, and Bioware probably wants to avoid that risk. If they can talk about something and show it, it's much more tangible and they don't leave as much time for speculation and assumptions (which would likely have a negative slant because of how people feel about 2).


I agree. Personally, I like DA2, and the combat was way better than DA:O (for mages, which is my favorite class...though I missed freezing enemies more often. Oh well). I think the problem with DA2 was that it didn't have a story that was as epic as DAO's, but since I see it as a bridge between DAO and whatever is to come next, I can take it. I just see it as a little catalyst; an fill in for the whole story.

Anyways, I think that, by not announcing early with no demo, they want to avoid all the hype that ME3 had and what it led to: months of trailers, interviews, promises...
I think that they are trying to get as much feedback as possible, work on it and then show something rather than talk more about it (if it makes sense)

#194
andar91

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ElitePinecone wrote...

andar91 wrote...

Either way, they had months of speculation fueling their opinions, and I think confirmation bias played at least a part in their opinions (though the final game definitely stands on its own). Now they're going into DA3, and a LOT of people are already saying they think they're going to hate it after DA2. It's not all negative (I generally liked DA2, for instance), but it's very mixed and the people who didn't like 2 REALLY don't like 2. Bioware knows this, and I think they're waiting because they want to show what they're doing to minimize confirmation bias from people who have already decided they'll hate the game. If they just announce it and wait a few months to show anything, a lot of people are probably going to assume the worst, and Bioware probably wants to avoid that risk. If they can talk about something and show it, it's much more tangible and they don't leave as much time for speculation and assumptions (which would likely have a negative slant because of how people feel about 2).


That's a good point - I'm sure at least part of the last year or so has been poring over data and feedback from DA2, in terms of reviews and critical reception as well as statements on forums and the like. 

I wonder if the marketing - once the game is actually announced - will have a different tone from DA2 as well? 


I hope the marketing is different. For me, it was one of the weakest parts of DA2's development (the parts that I could see, anyway). They've said they want more transparency throughout the process; this is another reason I think they've got to announce it relatively soon. If they want to be transparent throughout the process, they have to let us in on the process sooner or later lol.

@TamiBx: I agree with your assessment of DA2 for the most part. I enjoyed it, it just fell short on a lot of areas.

I know I'm late, but I just finished Legacy a few days ago. I have to say, if DA3 is more along the lines of Legacy, I will be very happy; the level of quality there compared to the main game blew me away! I have no idea if this is a common opinion among fans (I've been quiet on here, so I'm not sure), but I really loved it. But I'm getting a bit off-topic here.....

David Gaider tweeted that last week was, "crunch time hell", which I say is good. They're getting stuff done!

Modifié par andar91, 05 août 2012 - 12:56 .


#195
Fortlowe

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'Legacy' and to an even greater extent, in my opinion, 'Mark of the Assassin' showed a very positive direction DA2. Really, what they represent was a return to focused questing as opposed to the game proper's character shaping focus.

Don't get me wrong, I still think shaping my character's personality was brilliant, but I think it came at the cost of a richer gameplay experience (that or there just wasn't enough time except for making a bunch of stop and drops).

#196
TEWR

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Fortlowe wrote...

'Mark of the Assassin' showed a very positive direction DA2


Mark of the Assassin had one of the worst endings I've ever seen.

As a person who hasn't played ME3 and can't comment on those supposedly horrible endings, anyway.

#197
Fortlowe

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What made it 'one of the worse endings' you ever seen? It was great to me. A proper boss fight with interesting mechanics and a new story thread. Both the DLC's (and the game proper come to think of it) got that completely right if you ask me. Couldn't ask for more without an entirely different game engine I think.

#198
TEWR

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Demanding Tallis hand over that thing and having Bioware assume direct control by having her state "Nope" and Hawke going "Welp I tried".

Which is, quite frankly, bronto****. A load of it.

There are a myriad of better ways to have her still walk out with that thing and have Hawke actually display some semblance of intelligence, rather then have Hawke act like an ineffectual moron.

#199
Fortlowe

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Meh. To each there own. You see ineffectual or dumb. I see diplomatic or cunning.

#200
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Sers94 wrote...

So, when do you guys think they will stop this teasing and actually announce DA3 ? :)


Six months prior to the expected release date. =]