Senshirou wrote...
Sure it might not be a legitimate way, but it a way nonetheless. Many games have glitches and many of their coders fix these as fast as possible why can't BioWare? Instead of fueling banwaves every month? why not use that time to actually find the issue and remove it. You find banning people justifiable, fine, but I find them fixing the issue a greater cause in the long run.
Let me tell you why you're twice-wrong.
1. The people who fix glitches and the people who ban players are
different. They aren't wasting any time by banning people, because the people who ban players WOULD NOT be allocated into fixing glitches- that isn't their job, that isn't what they do. Chances are, those people know jack-diddly about fixing glitches. NEITHER is being prioritized over the other, because they are completely separate departments, okay?
2. "Many games" having glitches and fixing them doesn't mean THESE glitches are easy to fix. I'm going to take a wild shot in the dark and assume you, yourself, know
jack-diddly about fixing glitches. Some are easy to fix. Some are not. Even big-name developers, with millions of dollars and thousands of man-hours, cannot ensure that they can fix EVERY glitch. As an example:
Team Fortress 2 is a game that's been out ( and has had a DEDICATED TEAM working on it ) for almost 5 years. And yet, a bug that's been around for ( as well as I can tell ) as long as the game's been out- a bug that caused the majority of the "server not connected to the item server" problems- was only
VERY RECENTLY fixed.
So no. Just because many games before this one have had quick, easy bug fixes, that absolutely doesn't mean that this bug is easy to fix. There are many bugs, in many other games, that take EVEN LONGER to fix- and some don't ever get fixed at all.
Modifié par InfamousResult, 23 juillet 2012 - 03:41 .