I am close to using cheats because, for the life of me, I cannot win the final battle. Whoever I bring in as reinforcements, they are useless and I don't get enough of them, so 50 Elven Archers chosen brings in about 20 and they do 1 hit damage with their bows. Any melee fighter are dead within 5 minutes, the Dragon get down to about half damage and then flies off where you can't get him or where hordes of Darkspawn are waiting, he can sit somewhere where you cannot get at him and just hit you and hit you, and Mage spells can barely reach him, tha ballista's break way to soon and you have to traverse the battlefield, being hit all the while by Dragon spells, to get to another ballista that will hit the Arch-Demon. The Arch Demon seems to have a huge healthbar considering the cutscene showing it getting it side split open, etc etc etc. I could go on.
I am now playing on easy and whatever i do I cannot win. If I cannot win this final battle, prey tell why I would want to re-start a new game just to get to this part again! So if I cannot beat this final battle without cheating, I am seriously thinking of justgiving up and selling the game.
I have Logain, Morrigan and the Dwarf, I am a Daleish Elf. I use the Elf for ranged combat with bow, Morrigan for ranged spells and obviously the two melee for melee.
So can anyone help me?
How do you win the final battle?
Débuté par
humorguy
, déc. 18 2009 04:05
#1
Posté 18 décembre 2009 - 04:05
#2
Posté 18 décembre 2009 - 04:20
The way I won it, by using a script or morrigan to auto-health my party when less than 50/25% then I had her use a potion to get her magic points back (ain't played game in a while, will soon though) then Let my men attack and keep the dragon busy.
Then my main character run about using the ballista's.
Then my main character run about using the ballista's.
#3
Posté 18 décembre 2009 - 04:25
Use Shale with the best spirit/nature crystals and you got a character that is untouchable by the final boss and it's minions.(that's on hard) if you have another setup you will need a strong healer, because the battle will take time.
#4
Posté 18 décembre 2009 - 04:30
What's worrying me is how far back I am going to have to go, and how much of the game I am going to have to replay to be able to go back to camp to change my team.......Would have made sense from an immersion point of view to have all the team at the final battle, with you choosing the four you want and the others being AI controlled with their tactics switched on. Even doing that, this battle would only go from impossible to very hard! Bioware could also have taken it from impossible to hard by having the reinforcements actually worth a damn in this final battle!
Modifié par humorguy, 18 décembre 2009 - 04:34 .
#5
Posté 18 décembre 2009 - 04:37
I was actually surprised that I didnt have more trouble in my first playthrough. Judging some other fights I expected to wipe on the last one several times, yet I did it in first try.
Since I was so scared of it in advance I prepared 300 mana pots for Wynne to chug on... yeah it was total overkill.
I used mages, not elf archers, they seemed better overall.
The biggest problem for me was that vortex or whatever its called, it seems to take your health down very fast, so I moved my team as far as possible from it whenever I could. Of course its easier to play anything with specialized healer.
Since I was so scared of it in advance I prepared 300 mana pots for Wynne to chug on... yeah it was total overkill.
I used mages, not elf archers, they seemed better overall.
The biggest problem for me was that vortex or whatever its called, it seems to take your health down very fast, so I moved my team as far as possible from it whenever I could. Of course its easier to play anything with specialized healer.
#6
Guest_Heartlocker_*
Posté 18 décembre 2009 - 04:39
Guest_Heartlocker_*
Is there any way to fix those damned ballistas? I cannot however and that effs me up big time, because I came with finite potions
#7
Posté 18 décembre 2009 - 04:47
A rogue should be able to fix the ballistas when they jam; I'm not sure what the device mastery check is, but by that stage of the game, it's fair to assume you'll have someone who can do it if you're travelling with a traditional party makeup.
#8
Posté 18 décembre 2009 - 04:49
My Rogue can fix/reload the ballista, but at some point it breaks and even he cannot fix it! Also, the ballista's are a mute point for me, as the Dragon quickly moves away where you need to go to another ballista the other end of the battlefield, through a swarm of Darkspawn!
Also checked and found out you cannot leave the fort, which means I would have to reload from before entering the fort and fighting through all those battles again! I expected to be able to choose new players when I got 'outside' into the fort's courtyard, but it wasn't to be.
Cybercat999, unless your playing the console version and it's different, you don't get a choice of Mage reinforcements, you only get Werewolves/Elfs, Dwarf, Golems, RedCliffe men or Templars. Unless I am missing something.....
Also checked and found out you cannot leave the fort, which means I would have to reload from before entering the fort and fighting through all those battles again! I expected to be able to choose new players when I got 'outside' into the fort's courtyard, but it wasn't to be.
Cybercat999, unless your playing the console version and it's different, you don't get a choice of Mage reinforcements, you only get Werewolves/Elfs, Dwarf, Golems, RedCliffe men or Templars. Unless I am missing something.....
#9
Posté 18 décembre 2009 - 04:53
Also make sure your melee whip out the bows/crossbows when the Dragon flies away. If they don't go in range, a lot of those Darkspawn won't even know youre there. Any that do come forward can easily be dealt with by Irving, Eamon and your archer army.
Basically, if youre having too much trouble, stay central and try to avoid the AOE.
EDIT: You sided with the Templars so you get them and not the mages, no biggie anyway as I found the mages to be pretty useless in comparison to the archers.
Basically, if youre having too much trouble, stay central and try to avoid the AOE.
EDIT: You sided with the Templars so you get them and not the mages, no biggie anyway as I found the mages to be pretty useless in comparison to the archers.
Modifié par KariTR, 18 décembre 2009 - 04:55 .
#10
Posté 18 décembre 2009 - 04:56
One of my dissapointments about the game (and there are barely any) was the final battle with the Archdemon, I was expecting a huge mega battle where I would probably die 5 or 6 times before finally doing it but I walked my way through it first attempt.
Playing the PC version on normal (unpatched) my team was me (human noble warrior), Leliana, Morrigan and Wynne. I called up the 12 mages to fight with me. Morrigan died once and I had Wynne to quickly revive her and in all I didn't use half as many health potions as I thought I would have which I was actually kind of sad about seeing I had been hoarding them all game in preperation for this.
I found the game a lot easier on the whole once I started playing with two mages though.
Playing the PC version on normal (unpatched) my team was me (human noble warrior), Leliana, Morrigan and Wynne. I called up the 12 mages to fight with me. Morrigan died once and I had Wynne to quickly revive her and in all I didn't use half as many health potions as I thought I would have which I was actually kind of sad about seeing I had been hoarding them all game in preperation for this.
I found the game a lot easier on the whole once I started playing with two mages though.
Modifié par kingjezza, 18 décembre 2009 - 04:58 .
#11
Posté 18 décembre 2009 - 04:56
I never used a single ballista in that fight, so they aren't necissary.
and it's templars or mages depending on what choice you made in the circle tower at the end/beginning.
and it's templars or mages depending on what choice you made in the circle tower at the end/beginning.
#12
Posté 18 décembre 2009 - 05:01
I don't bother with the ballistas. If you're on easy then you don't have to worry about friendly fire. Use mages as your go-to guys (I just read that you went with templars, nevermind. Use the supporting armies to keep the trash away. Elves have decent ranged weapons). Equip your entire party with bows. Elf arrows rock here as they have a stun chance. If you have poisons, have your rogue equip them on his daggers when you go into melee.
Use only one of your party for melee. Every one else uses bows. When your tank's health drops, swap the other melee in there and give the ailing tank a breather. I assume Morrigan has some form of healing? If so use it to keep your party's health up. When the minions invade, keep your tank on the archdemon and let everyone else take the rabble down. Then return to arrows, arrows and more arrows.
When the A-D goes below 10% health, move all but Morrigan in for the kill.
Spirit balm (either lesser or greater) are very helpful. As is any gear that has spirit resistance. The A-D does spirit damage, so not getting hurt helps a lot. Anything you can do to stun the wee beastie is of use. The stuns will last very briefly (milliseconds maybe) but each instant its stunned is one where it is taking damage and not answering back.
Unless Morrigan has revival, and I'm assuming she does not, you will want to keep all the damage focussed on just one character. That way you can focus on keeping that character alive with equipment, heals and poultices. Your tank does not really need to do much damage. He does need to keep the critters attention. Taunt, War Cry, anything and everything you can do to annoy the dragon is golden here.
Use only one of your party for melee. Every one else uses bows. When your tank's health drops, swap the other melee in there and give the ailing tank a breather. I assume Morrigan has some form of healing? If so use it to keep your party's health up. When the minions invade, keep your tank on the archdemon and let everyone else take the rabble down. Then return to arrows, arrows and more arrows.
When the A-D goes below 10% health, move all but Morrigan in for the kill.
Spirit balm (either lesser or greater) are very helpful. As is any gear that has spirit resistance. The A-D does spirit damage, so not getting hurt helps a lot. Anything you can do to stun the wee beastie is of use. The stuns will last very briefly (milliseconds maybe) but each instant its stunned is one where it is taking damage and not answering back.
Unless Morrigan has revival, and I'm assuming she does not, you will want to keep all the damage focussed on just one character. That way you can focus on keeping that character alive with equipment, heals and poultices. Your tank does not really need to do much damage. He does need to keep the critters attention. Taunt, War Cry, anything and everything you can do to annoy the dragon is golden here.
Modifié par mousestalker, 18 décembre 2009 - 05:04 .
#13
Posté 18 décembre 2009 - 05:05
On my playthroughs which included nightmare I always cleared out all the darkspawn when the dragon flew away, they will stop coming at some point. Then ballista it untill it comes back, taunt, tank, then kill.. pretty much it. You will be in combat for a very long time, so it is advisable to stack up on some pots or have some spells to help with mana/stamina. Don't think the character setup will matter much although some kind of healer and tank will make it easier. If you dont want that just let the horde of allies take the heat and shoot it down with ranged (easy) or stab it in the side (more damage).
#14
Posté 18 décembre 2009 - 05:36
It's tricky, but it was indeed a bit disapointing that I managed it in one go. Summoned the elves to help (as they can target the demon from range and on normal there is friendly fire). Also most main NPC's (Eamon, First Enchanter) will come to help. The latter made it too easy I think as they got caught up fighting most of the darkspawn.
Key is, I think, not to let your characters seperate themselves from the group. This way no character will get swamped by darkspawn. Target the Archdemon with lots of AoE spells (storm of the century (blizzard + tempest + spell might) and keep your melee characters on the darkspawn/balista. Heals are nice, but potions are better as healers can do more damage. And don't spare your allies as a fireball on Arl Eamon will also kill a lot of darkspawn (and probably not him). Sent the melee in at 10-15% and then. And that's about it, he was dead.
Was hoping to enjoy the epilogue then but after I walked out of the door, the game crashed and I couldn't be bothered to play the final battle again (the game is kind of an anti-climax once you get the threaties anyway).
Key is, I think, not to let your characters seperate themselves from the group. This way no character will get swamped by darkspawn. Target the Archdemon with lots of AoE spells (storm of the century (blizzard + tempest + spell might) and keep your melee characters on the darkspawn/balista. Heals are nice, but potions are better as healers can do more damage. And don't spare your allies as a fireball on Arl Eamon will also kill a lot of darkspawn (and probably not him). Sent the melee in at 10-15% and then. And that's about it, he was dead.
Was hoping to enjoy the epilogue then but after I walked out of the door, the game crashed and I couldn't be bothered to play the final battle again (the game is kind of an anti-climax once you get the threaties anyway).
#15
Posté 18 décembre 2009 - 06:16
Thanks for all the help. Fuinny how some can win on nightmare, given how I am losing on easy. A lot of things mentioned I do, of course. You don't play this game for 80 hours to get to the final battle without learning about things like Warmth balm and Rock Salve.
I have tried send the whole team to a ballista, hit H and then hit the A-D with it for as long as possible.My Rogue is the best bowman, but he's the only one who can fix/reload the ballista, so I have to stop firing ever minute or so!
I also notice that I get to bring in 4 Golems and get 4 Golems, I get to bring in 7 Templars and get 7 Templars, but I bring in 50 Elves and seem to only get 20, and with 43 Dwarves I only get around 15 arrive. Whatever I bring in, they are dead pretty quickly anyway. Even Golems. Elves just stand there, firing their bows even when the Dragon lands in the middle of them without attempting to back away or anything, for example.
Now I know I would have to re-load from a long way back and re-play quite a bit of the end game in order to change my team I am going to try a couple more times and then give up.
If just once, in a dozen tries, I had got the A-D to a sliver of health, or something, it would b one thing, but I haven't even got it's health bar much below half, which means a hel of a battle still ahead when my team are on their last legs and soon to die.... That's not even close, and that's quite dispiriting.
I have tried send the whole team to a ballista, hit H and then hit the A-D with it for as long as possible.My Rogue is the best bowman, but he's the only one who can fix/reload the ballista, so I have to stop firing ever minute or so!
I also notice that I get to bring in 4 Golems and get 4 Golems, I get to bring in 7 Templars and get 7 Templars, but I bring in 50 Elves and seem to only get 20, and with 43 Dwarves I only get around 15 arrive. Whatever I bring in, they are dead pretty quickly anyway. Even Golems. Elves just stand there, firing their bows even when the Dragon lands in the middle of them without attempting to back away or anything, for example.
Now I know I would have to re-load from a long way back and re-play quite a bit of the end game in order to change my team I am going to try a couple more times and then give up.
If just once, in a dozen tries, I had got the A-D to a sliver of health, or something, it would b one thing, but I haven't even got it's health bar much below half, which means a hel of a battle still ahead when my team are on their last legs and soon to die.... That's not even close, and that's quite dispiriting.
#16
Posté 18 décembre 2009 - 06:20
Golems are the best, save them for the darkspawn horde. Did you kill the generals? If not do so. Have a rogue (doesn't have to be, but ideal.) head to the ballista and spam use it, this will knock him back to the center where you can dps him. IF you are indeed playing on easy the ballista will partially stun him and he won't be able to attack if you use the ballista on him. You can also make him go back by killing every darkspawn he sends out but this takes significantly more time, it's not impossible but you can do it. The biggest thing is to remember that everything that isn't yellow - shriek will die in one hit, so use aoe a lot. Especially tempest/firestorm/death cloud on the choke points. Yellows can easily be CC'd or focus fired. Again ballista will disable the archdemon on easy so he's taken care of there. I reccomend the melee troops, the archers do little damage the dwarves/golems seem to be the best.
#17
Posté 18 décembre 2009 - 06:45
i never walked out of the vortexes as they protected me from the darkspawn lol.
#18
Posté 18 décembre 2009 - 06:49
I convinced the dead legion (dwarves) to fight topside so I used them.
I just hung back as an archer/dual wielding rogue protecting morrigan who's healing and let alister and the dog melee on the AD.
I moved morrigan and me out of harms way whenever the AD flew towards us fixed and shot a few balistas and he was dead i not time, lost a good few dwarves but other thenthat a cake walk.
Practice on the high dragon and Flemmeth if you need.
I just hung back as an archer/dual wielding rogue protecting morrigan who's healing and let alister and the dog melee on the AD.
I moved morrigan and me out of harms way whenever the AD flew towards us fixed and shot a few balistas and he was dead i not time, lost a good few dwarves but other thenthat a cake walk.
Practice on the high dragon and Flemmeth if you need.
#19
Posté 18 décembre 2009 - 07:09
My group was PC-Mage, Wynne, Leliana (developed as very good archer at the exense of some rogue skills), and Alistair (equiped with a good bow and good arrows, though no special archery skills). I summoned dwarves for assistance.
Since this party was excellent fighting from range, they largely took on Archie from a distance, letting the dwarves and heroes deal with darkspawn throughout, except when the dragon was not there. The party also helped them out with the few high level darkspawn sometimes.
By this stage in the game, Leliana and Allistair could pretty well eliminate ordinary darkspawn with one hit, and PC could pretty well one hit them with staff focus. I wonder if you might not be overestimating the "oceans of drakspawn" I kept the party working together w Allistair as tank, Wynne curing and PC and Leliana bombarding them from a distance and had very little trouble eliminating ridiculous hordes of dark spawn--indeed had to keep in mind for most of them not to use the usual tactic of concentrating fire because the party could mostly eliminate ordinary darkspawn with little assisstance. (Stupidly, I took the ballistas for set decoration and did nothing with them.)
In any case, good luck, I certainly had a many fights where I needed multiple reloads and found this game challenging and even frustrating at time, but luckily no reloads on this one for me.
Since this party was excellent fighting from range, they largely took on Archie from a distance, letting the dwarves and heroes deal with darkspawn throughout, except when the dragon was not there. The party also helped them out with the few high level darkspawn sometimes.
By this stage in the game, Leliana and Allistair could pretty well eliminate ordinary darkspawn with one hit, and PC could pretty well one hit them with staff focus. I wonder if you might not be overestimating the "oceans of drakspawn" I kept the party working together w Allistair as tank, Wynne curing and PC and Leliana bombarding them from a distance and had very little trouble eliminating ridiculous hordes of dark spawn--indeed had to keep in mind for most of them not to use the usual tactic of concentrating fire because the party could mostly eliminate ordinary darkspawn with little assisstance. (Stupidly, I took the ballistas for set decoration and did nothing with them.)
In any case, good luck, I certainly had a many fights where I needed multiple reloads and found this game challenging and even frustrating at time, but luckily no reloads on this one for me.
Modifié par MGeezer, 18 décembre 2009 - 07:12 .
#20
Posté 18 décembre 2009 - 07:49
I had no clue about what to do. I had all my worst characters because I selected the wrong group so I fought the archdemon with all the characters I NEVER used who were all decked out in rags. I was stuck with 3 gimped stamina users that were out of stamina within seconds of the fight so I basically soloed the Archdemon with my mage. I did use a melee scrub for ballista shots but that's it. I didn't even use reinforcements.
That was on Nightmare(PC)
So how exactly can you wipe when you are prepared with a 4 man group on a guy that my mage with 160 HP fought alone for 15+ minutes, first try on Nightmare?
That was on Nightmare(PC)
So how exactly can you wipe when you are prepared with a 4 man group on a guy that my mage with 160 HP fought alone for 15+ minutes, first try on Nightmare?
#21
Posté 18 décembre 2009 - 08:08
You have to use tactics to keep your NPC close. Basically, just have the fighters watch your back and have your mage buff you and heal and revive. Craft a S-load of health poultices and have everyone pop them whenever their health goes below 50%. You can basically craft as may poultices as you can with replenishing ingredients from the Elves and other places.
Use your allies to occupy the dark spawn and find some safe corner in range of the beast. Exhaust the ballistas on the thing and then switch to your ranged attack. Just chip away at the thing without getting too close until it is pretty weak. Save stamina for recoverng from the demon's attack. Then, take your whole party in to finish. All the larger creatures can be defeated with a combination of massive quantities of health poultices, ranged attacks, a little party management and time. The only real trick is so be able to recover from the arch-demon's attacks. That mean heath, stamina and rebuffing. Focus on keeping everyone alive, healthy and well protected, throw your allies into the fray and don't forget the ballistas. Eventually, the arch-demon dies. Party members will die if they spend too long in the vincinity of the arch-demon. Dieing is what the allies are for...let them. If you have any allies left at the end...you've wasted them.
Use your allies to occupy the dark spawn and find some safe corner in range of the beast. Exhaust the ballistas on the thing and then switch to your ranged attack. Just chip away at the thing without getting too close until it is pretty weak. Save stamina for recoverng from the demon's attack. Then, take your whole party in to finish. All the larger creatures can be defeated with a combination of massive quantities of health poultices, ranged attacks, a little party management and time. The only real trick is so be able to recover from the arch-demon's attacks. That mean heath, stamina and rebuffing. Focus on keeping everyone alive, healthy and well protected, throw your allies into the fray and don't forget the ballistas. Eventually, the arch-demon dies. Party members will die if they spend too long in the vincinity of the arch-demon. Dieing is what the allies are for...let them. If you have any allies left at the end...you've wasted them.
Modifié par KentGoldings, 18 décembre 2009 - 08:11 .
#22
Posté 18 décembre 2009 - 08:08
#23
Posté 18 décembre 2009 - 10:22
Man, I don't have time to read these replies and maybe someone has solved it for you, but this is easy with Allistair tanking. Give him Wade's Superior Dragonbone + that helmet you get from the Horde Captain on the way to the tower (+75% spirit resist) and he is invincible against that Dragon as he will have over 40 armor, 75% Fire resist, 75% spirit resist, and a ton of defense as Allistair does if you pump him full of Dex. The Dragon seriously cannot hurt him.
I've done it twice on Normal and Hard, and all four times just had Allistair tank, Wynne & Morigan provide heals, buffs, and debuffs and let my DW Dagger/Dagger Cunning Rogue do 100% of the damage. Wynne and Morigan do zero damage to the Dragon, Allistair barely does any......and the Rogue just destroys him.
I actually fraps one of the attempts last night. I'll upload it and link it to you tonight. No one comes even remotely close to dying.
I've done it twice on Normal and Hard, and all four times just had Allistair tank, Wynne & Morigan provide heals, buffs, and debuffs and let my DW Dagger/Dagger Cunning Rogue do 100% of the damage. Wynne and Morigan do zero damage to the Dragon, Allistair barely does any......and the Rogue just destroys him.
I actually fraps one of the attempts last night. I'll upload it and link it to you tonight. No one comes even remotely close to dying.
#24
Posté 19 décembre 2009 - 12:36
You can call in those armies to help fight the dragon? Hah, I had no idea. I muscled through it with my warrior and a lot of potions.
#25
Posté 19 décembre 2009 - 12:43
Weird that you're having such a hard time with the ballistas, considering they provide practically the entirety of my damage output every time I've ever beaten the game, and yes, that includes nightmare.
I just send all 4 characters to a different ballista and go to town while what ever army I summon handles all the adds. If any of them break I send my rogue around to them to fix em, never seen one that couldn't be fixed, so maybe you're running into a bug on that front, or I'm just extremely lucky.
I just send all 4 characters to a different ballista and go to town while what ever army I summon handles all the adds. If any of them break I send my rogue around to them to fix em, never seen one that couldn't be fixed, so maybe you're running into a bug on that front, or I'm just extremely lucky.





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