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How do you win the final battle?


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#26
Nokturnal Lex

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The trick is when the dragon flies away or whenever darkspawn are summoned, ignore the dragon, kill the darkspawn, and avoid the dragon's aoe as much as possible. The darkspawn aren't limitless he only summons like 25ish from each side.

Once all the darkspawn are dead he'll fly back into melee range.

Modifié par Nokturnal Lex, 19 décembre 2009 - 12:46 .


#27
arrrasdgaehjskmszkm

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I found very useful to use ranged attacks only and get high spirit resistance with the equipment or balms. That can be used with any of the strategies mencioned and works well

#28
Psychron

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My characters didn't even aggressively attack the dragon. My party was comprised of 2 Human Warrior (me and Alistair), Leliana, and Wynne. I just avoid the dragon's magic. Attack the dragon if it's not too far away. I just used all the reinforcements. Heck, I still have 40+ elven archer, 8 dwarves, and 20+ redcliffe warriors in the end. Only 12 mages were dead, and I didn't have golem. This battle will be easy if you properly invest to your reinforcements back in your camp and you killed the Generals *before* encountering the Archdemon. Won this battle on 2nd attempt in normal mode.

#29
PatT2

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I'll admit. On my first playthrough, I abandoned my character outside fort Drakon. Why? Because I realized (and first characters are like this)...



More side quests. I wasn't even level 20 yet. My main. I didn't have the exp.

I didn't have the gold. I didn't have the equipment. I didn't have the top shelf gear from the vendors that sell it.

I didn't know which armies to use where.

I usually save the mages. So I had those. Don't use them at the gate with your second party. Unless you like fireballs in the back.

I realized that I had gone the whole playthrough, but I had missed a number of side quest lines, and a bunch of important gear. I needed to read more of the codex entries and get some of the better gear (like key to the city).

I had missed over half the power-ups in the mages tower.

All in all, I was underpowered, weak, not well equipped and it was way too late to do anything about it.

So I started a new game with my newfound knowledge and started doing more of the quests, getting more exp and getting equipment that I had missed the first time around (because I no longer had access to it, such as in lothering). Not only is it helpful early in the game, but if you get a good boost early int he game, it seems to carry through to the end.



My 2nd character was the first to finish the game. He was level 22. He had the best staff, robes, and gear that money could buy. Lots more exp. The whole team was better equipped. I knew better when to use which armies. I knew better how to manage a fight. I had a proper rogue that could fix the ballistas.



I got an achievement for finishing with over 50% of my troops still alive.



But not the first time through. The first character is usually a throwaway, when you learn how to play the game and make all the mistakes. Don't get frustrated, no go build a proper team of superheros.


#30
Crell77

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The way i have won 4 encounters with the final bos is by utilizing the ballistas that are set around the area, just spam the heck out of one till he moves, then move to a new one, he will fall farely easily IMO.

Also the army's you gathered (like the drawrfs, or the humans) can deal with the adds you get.

#31
Sidney

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Crell77 wrote...

The way i have won 4 encounters with the final bos is by utilizing the ballistas that are set around the area, just spam the heck out of one till he moves, then move to a new one, he will fall farely easily IMO.
Also the army's you gathered (like the drawrfs, or the humans) can deal with the adds you get.


Yep, mount the "towers" and have your weakest character ballista the dragon like hades. Toss your artillery spells onto the platforms: blizzard, tempest etc. Archery for eveyone else and your allies handling the excess darkspawn. The ballistas are overlooked and, to me, are the key.

#32
Denivire

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I suggest keeping your party in the middle clearing out stuff while your Rogue is using the ballistas. The ballistas are great since they cause the Archdemon to kind of just stand there and roar in pain while everything else is just pummeling it. If you have really strong hitters, they kind of pillage the Archdemon while it's stunned from steady ballista fire.

Another thing is that if you have a mage that knows Cone of Cold, abuse it. It's really nice for when they start chewing on someone, and for crowd control for when the lesser Darkspawn come in (which are all practically 1-hit anyways save for the Shrieks).

Another little tip is to try and make it so the Archdemon is attacking only your tank, and that they are getting the attention the deserve (healing, keeping threat, etc.), while everyone else is at a flanking position. This limits the times the healer needs to heal anyone else besides the tank, making the healing much more efficient. If your tank is Shale, never need to worry about the dragon using them as a chew toy, otherwise you should keep someone who knows how to stun nearby besides the tank so when, say, Allistar becomes dinner, a stun attack will drop them on the ground and stop the insane amount of abuse they take.

#33
Koralis

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humorguy wrote...

 he can sit somewhere where you cannot get at him and  just hit you and hit you, and Mage spells can barely reach him, tha ballista's break way to soon and you have to traverse the battlefield, being hit all the while by Dragon spells, to get to another ballista that will hit the Arch-Demon. The Arch Demon seems to have a huge healthbar considering the cutscene showing it getting it side split open, etc etc etc. I could go on.
 



I had the same problem for a while.. that fight was lasting forever, because the minions don't stop coming as far as I can tell, and when I was on  one of the upper platforms kept getting nailed with vortex,e tc, that disrupted spellcasting.

BUT.  There's a spot at the lower point that doesn't get nailed with the spells as much where you can still get an angle on the dragon.  From there it didn't take that many spells to get him to move to a new spot where he was more accessible.

#34
bluehaze013

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This battle was retarded easy using the ballistas, I just used Leilani, and you can perma spam the ballistas on the dragon without even killing any of the darkspawn and noone in my part died. Next playthrough was planning on not using the ballistas at all because it makes the fight so cheesy but I have picked up ME so haven't gotten around to playing DA again yet.

My suggestion if your really having that much trouble make sure you are using a rogue to fire the ballistas because they get fixed instantly and you can just spam them until the dragon is dead.

#35
KentGoldings

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It's easy enough to be out of the path of the ever regenerating darkspawn. The ballista Bastions are pretty defensible. You just need decent ranged attack with one character and a way to keep you party alives and protected from the dragon's attacks and you can nickel and dime the thing to death.

#36
Gulaman

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Change game settings to easy, it's pretty straightforward on that setting. Normal difficulty setting is pretty tough, I died a few times before winning that one.

#37
keesio74

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I had all the troops at my disposal so I just picked the redcliffe troops and then had Leliana for ranged and Wynne on auto-heal.



I didn't feel the fight was very hard. Actually I don't think my two melee guys (Alistair and DW rouge) did much. The dragon kept flying around and knocking us over so it was hard to even get a few shots in. It was really just all the troops I had running arounf taking shots at him. My only contribution with my melee guys was to help Eamon & Co. handle some of the darkspawn guys coming in. I actually didn't do a whole lot against the dragon except Leliana firing away a bit.



I found some of the combat into Drakon harder.

#38
Jman5

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My first play through I used the Warming Balms I had sitting around in my inventory on all my characters. Then I used hold position and spread all my guys out to avoid any AOE spells. I had Alistair tanking, Wynne healing, Morigan casting spells while occasionally healing, and myself attacking as an archer rogue. Maybe it was the balms, I don't know, but it didn't seem particularly hard. The dragon was dead a few seconds after the balms ran out. (Normal mode)



I didn't even know there were ballistas to attack with! :)

#39
KentGoldings

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Once you're in Wade's superior, a little spirit balm makes you nearly invulnerable to the arch-demon's ranged attacks.

#40
Lenin

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I played on normal, and I'm not the greatest tactician in the world, but I will say that I found it odd that I never needed any of the extra potions, poisons, balms, etc. I used lyrium potions and the health poultices and that was all. There were a few hard spots here and there, but ultimately all the extra stuff wasn't useful to me.



Perhaps using them would make things easier, perhaps not, but I never noticed I had a need.

#41
vuzzok

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ya'll used the ballistas? heh, wimps!(j/k) seriously though, i never used the ballistas myself. i had me(dwarf warrior), morrigan(now mother of my child. wonder what he/she looks like. <shiver>), leliana, and wynne. wynne had regular heals and group heals, and morrigan backed her up. also had a lot of health/mana pots. still had a couple of deaths so it was good that wynne could rez. i used the archers for my aid, though whether they contributed that much, i'm not sure. also, a lot of the healing went to the earl as opposed to my own group. managed to keep him alive though.



anyway, it was a fun battle. hardly a pushover, even on normal.

#42
knarayan

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Spirit Resistance. Theres a heavy helmet that provides 75% spirit resistance.

Ranged Weapons for all your characters - even if they dont have training

If you have a healer - do not have her/him cast offensive spells

If you have all armies, it helps



Stage 1 - stay at a distance and fire on the AD while your army battles it in melee. If you dont have an army use two melee (pref with indomitable) and use the other to to snipe. Healer heals meleers



Stage 2 - More of the same - run and snipe and avoid vortexes. Hopefully you have all chars alive still



Stage 3 - Call out your melee ads, run to ballista and start firing. If your rogue is a ranged weapon user, continue using the bow on the archdemon and let one of the other charswork the ballista. Rogue repairs.

If ADs ads come your way, focus on taking them out



STage 4 - fire away again - use all poultices. Bombs are great, even fire. Bombs with vulnerability hex work better



Heh. Sounds easy? Took me several hours to get it right first time. Later attempts are much easier though. Have an absurd number of health poultices available.





Health Poultices ;)


#43
termokanden

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Lenin wrote...

I played on normal, and I'm not the greatest tactician in the world, but I will say that I found it odd that I never needed any of the extra potions, poisons, balms, etc. I used lyrium potions and the health poultices and that was all. There were a few hard spots here and there, but ultimately all the extra stuff wasn't useful to me.

Perhaps using them would make things easier, perhaps not, but I never noticed I had a need.


I sold them all. I'm thinking that is their purpose :)

I'm not sure why people are having problems with the final boss. It's much easier than pretty much every boss battle in the game up to that point. No, I'm not joking, that's how it was for me. I was having far more trouble with emissaries casting Curse of Mortality when Force Field was on cooldown (my house rules demand that the main character never dies).

Here's how I finished it with my two characters (on normal difficulty):

Mage (in a party with Wynne, Leliana and Alistair):

Phase 1: Cone of cold to CC the archdemon as much as possible. Other than that random dps. Seemed to require only light healing.

Phase 2: I was somewhat confused there. I cast Storm of the Century on the archdemon and some random aoe on the trash mobs and seemingly the phase ended extremely quickly.

Phase 3: Wynne healing Alistair. Leliana shooting approaching adds. Then just random DPS. Required a bit more healing.

Used maybe 5 pots total. Forgot to use armies and catapults.

DW warrior (in a party with Wynne, Leliana and Loghain):

Phase 1: Light healing as before, Death Hex + DW madness on archdemon, over very quickly.

Phase 2: Ran up to the far catapults and fired like mad, not noticing that they weren't actually hitting. Cleared up trash mobs, fired the RIGHT catapult and that was that. The mage army seemingly took care of the mobs pretty well.

Phase 3: Death Hex + DW madness on archdemon. Very quickly over.

Used the mage army in this one, but much to my surprise did not use a single potion.

Modifié par termokanden, 21 décembre 2009 - 04:31 .


#44
knarayan

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Termokanden:

I think its a question of varying mileage. The only bosses I had trouble with, first playthrough were the Broodmother, the high dragon and the archdemon. Everything else was much easier.

The funny thing is - general opinion seems to be that the BM and the AD are mong the easist bosses in the game. But I found them the toughest. Even the Juggernaut revenants didnt give me that kind of trouble.


#45
termokanden

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Sure. I've always found Flemeth the hardest personally.



But I'm thinking this strategy will always beat the archdemon. Bring incredibly amounts of pots, mana and health. Never let anyone's health drop very much before healing them. Since the archdemon doesn't actually deal very much damage, the only question is how long the fight is going to be, not whether you are going to die or not.

#46
Aedan_Cousland

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castaftw wrote...

On my playthroughs which included nightmare I always cleared out all the darkspawn when the dragon flew away, they will stop coming at some point. Then ballista it untill it comes back, taunt, tank, then kill.. pretty much it. You will be in combat for a very long time, so it is advisable to stack up on some pots or have some spells to help with mana/stamina. Don't think the character setup will matter much although some kind of healer and tank will make it easier. If you dont want that just let the horde of allies take the heat and shoot it down with ranged (easy) or stab it in the side (more damage).


That is the same strategy I used.

#47
Alamadis

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I simply used Morrigan and my main character--a human noble specializing in 2h weapons--to take it down. Repeated cone of colds and abusing the general foolishness of the dragon's AI to get free hits and heavy damage in. At that point I was dealing 150-200 damage a pop to the dragon which made it a very short fight. If you stay towards the dragons side/rear you can avoid his tail attacks and cause him to continuously try and turn toward you for a bite attack. This gives you free hits and makes it very easy to win as you maintain your position just out of his bite range. Of course he can still pop you with his little kicks, but they're rather laughable overall against a warrior, especially if resistant to knockback. Pots are necessary for my preferred tactic, but I was able to take down the normal pre-patch AD in approximately 2 minutes depending on my hit rate. That, of course, doesn't include time spent killing the darkspawn to bring him back to my waiting blade.



I didn't use the armies for that battle as the darkspawn were all taken down in 1 hit by my whirlwind and Morrigan's cone. The yellow ones were 2 shotted as I was rather obsessive with my use of shatter.

#48
Rainen89

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You hit it, till it dies.

#49
sandboxgod

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Weird I didnt know I could use my Army or the ballistas. I beat this part with just my party on Normal with Wyne, my Mage, Alistair, and Leilana (archer). I always keep everyone spread out so AOE doesnt phase me.



To be honest I found the fight to be much easier then fighting the high dragons. I was so paranoid and even made sure my difficulty was set to Normal.



I just let Alistair tank the dragon and let my Archer do ranged attacks. If dragon flies out of range of melee, I had Alistair switch to a crossbow. Everyone else killed the darkspawn adds

#50
ConnorIsHere

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I can't seem to kill the Dragon but I guess it's because i'm only level 17 and have barely done anything.. I've only played 30 hours with Shale aside me and already this far in..

I created a save if i needed to go back, can anyone tell me if I can carry on after killing the dragon? I am using Morrigan's technique to stop my death aswell.