Once all the darkspawn are dead he'll fly back into melee range.
Modifié par Nokturnal Lex, 19 décembre 2009 - 12:46 .
Modifié par Nokturnal Lex, 19 décembre 2009 - 12:46 .
Crell77 wrote...
The way i have won 4 encounters with the final bos is by utilizing the ballistas that are set around the area, just spam the heck out of one till he moves, then move to a new one, he will fall farely easily IMO.
Also the army's you gathered (like the drawrfs, or the humans) can deal with the adds you get.
humorguy wrote...
he can sit somewhere where you cannot get at him and just hit you and hit you, and Mage spells can barely reach him, tha ballista's break way to soon and you have to traverse the battlefield, being hit all the while by Dragon spells, to get to another ballista that will hit the Arch-Demon. The Arch Demon seems to have a huge healthbar considering the cutscene showing it getting it side split open, etc etc etc. I could go on.
Lenin wrote...
I played on normal, and I'm not the greatest tactician in the world, but I will say that I found it odd that I never needed any of the extra potions, poisons, balms, etc. I used lyrium potions and the health poultices and that was all. There were a few hard spots here and there, but ultimately all the extra stuff wasn't useful to me.
Perhaps using them would make things easier, perhaps not, but I never noticed I had a need.
Modifié par termokanden, 21 décembre 2009 - 04:31 .
castaftw wrote...
On my playthroughs which included nightmare I always cleared out all the darkspawn when the dragon flew away, they will stop coming at some point. Then ballista it untill it comes back, taunt, tank, then kill.. pretty much it. You will be in combat for a very long time, so it is advisable to stack up on some pots or have some spells to help with mana/stamina. Don't think the character setup will matter much although some kind of healer and tank will make it easier. If you dont want that just let the horde of allies take the heat and shoot it down with ranged (easy) or stab it in the side (more damage).