oXTheReverendXo wrote...
Nope, I don't have a problem with people who want to play to win. Nor do I have a problem with people who think it's silly not to play to win. If you could comprehend your own signature, however, perhaps you'd realize that no one ever said "You shouldn't die on Wave 10." What they said was they weren't going to commit suicide, so if that's what you want to do, make it clear before the match starts.
And if you did, perhaps you'd realize I keep saying my problem isn't with people that want to extract, it's with people who think they're better than those of us who want to have a typoon X before 2015 because "I play the game as intended herp a derp".
And stop repeating that "make it clear before the match starts" line. We get that forewarning is good. We also get that few PC players use mic's, many have voice chat shut off so they can't hear others even if we did, and that even if we did all 4 chat about it in the first ever PC PUG where all 4 people can speak to each other, there's a good chance that somebody'll get DC'd and replaced with a random guy who wasn't part of that conversation. You may recall the "servers are as reliable as a house of cards" as one of our arguments on suiciding and getting our credits.
And yeah, it's just plain silly to think that everyone buys into the farmer's philosophy on making credits. Can you not have fun playing the game until you have your UR's maxed out? The "I play for fun" argument isn't stupid, it's the whole point of gaming. If you're not having fun, why the hell are you playing?
I have more fun when I'm advancing my progress, i.e. unlocking more stuff. If you can't understand that, that's your problem. As for the "I play for fun" argument, it's jawdroppingly retarded for the very simple reason that's obviously going over your head: because we ARE playing for fun, we just enjoy different parts of the game. Seriously, how pretentious is it to think your way is the only way that's fun? God...
When did BE strategies get involved in this thread? When your argument fell flat. How did it fall flat? Because no one had to verify with the devs that finishing the game to extraction is the way the game is intended to be played. The "Mission Success" screen, the green check marks, and the red names for the fallen kind of give the whole thing away.
I don't give a vorcha's ass what they intended. I come from MMORPGs, where 90% of the accepted strategies were never intended by the developers. If you want to have only developer approved and intended fun, you go right ahead.
nicethugbert wrote...
You are playing the game regardless of which wave it is. Sure, the later waves have more bosses and are tougher. But, I don't see wave 11 as different. It's just another boss laden wave which I can experience in an earlier wave in the next match. Actually, it's more like a hack objective, without the credits.
Actually it's not even that. Wave 11 is easier than wave 1. You don't have to actually kill a single enemy, you can just keep retreating around the map and dive into the circle a few seconds before extraction. Easy as pie. Which is why it's boring: it's not even challenging.