Mass Effect 3 : N7 Destroyer
#1
Posté 22 juillet 2012 - 06:17
missile destroyer. When the
multi-grenade starting out does more damage
per grenade than the
missile what is the point. There are no draw backs comparatively. This
is not someone just complaining , what I think should be done is
as
follows;
1.) Drastically reduce the shield penalty make
it no more than 25%
2.) Make damage for the missiles the same as
grenades starting out.
3.) No reduced damage for the hydra
missile
4.) Fix the tracking for the missile after it is fired
I keep seeing the missile hit the wall and not
the
enemy
#2
Posté 22 juillet 2012 - 06:20
#3
Posté 22 juillet 2012 - 06:20
#4
Posté 22 juillet 2012 - 06:21
#5
Posté 22 juillet 2012 - 06:22
#6
Posté 22 juillet 2012 - 06:22
Also Multi-frag is the only viable power.
Missile launcher poor tracking is a graphical problem, however half the time missiles hit. The rest it does little to no damage.
#7
Posté 22 juillet 2012 - 06:23
Okay. If that happens I won't complain.
#8
Posté 22 juillet 2012 - 06:23
#9
Posté 22 juillet 2012 - 06:25
#10
Posté 22 juillet 2012 - 06:25
#11
Posté 22 juillet 2012 - 06:26
#12
Posté 22 juillet 2012 - 06:31
#13
Posté 22 juillet 2012 - 06:31
Modifié par Killateral DMG, 22 juillet 2012 - 06:33 .
#14
Posté 22 juillet 2012 - 06:38
i) more force to ensure stagger/knockback
ii) a faster firing rate
iii) Actual accuracy
As of now, i can spam 2 concussive shots (1.39 secs vs 2.96 secs) with slightly less damage (310 vs 382.5), more force (615 vs 382.5) but with a 0.5 m less radius (1.5m vs 2m) impact than a single shot missile.
Its great that its automatic but at the same time, i cannot control firing it into a group of mooks rather than the single mook i'm already shooting at (again unlike concussive shot). This renders the entire "auto" benefit suspect.
#15
Posté 22 juillet 2012 - 06:40
Also the missile needs to fire in a straight line. It constantly fires in a wide arch or curves to hit its target. In tight quarters it more often than not just hits a wall.
When I used this ability I barely noticed it doing anything other than missing and hitting objects instead of its target.
#16
Posté 22 juillet 2012 - 06:45
#17
Posté 22 juillet 2012 - 07:04
#18
Posté 26 juillet 2012 - 01:07
#19
Posté 26 juillet 2012 - 01:14
Modifié par palmof40sorrows, 26 juillet 2012 - 01:15 .
#20
Posté 26 juillet 2012 - 01:15
#21
Posté 26 juillet 2012 - 01:15
1- slightly decrease the shield penalty (like 40% or 30%)
2- damage equivalent to Carnage (starting damage)
3- increase lvl 6 Cobra Missiles Damage and Force
4- Increase force for Hydra Missiles
5- Change graphics cause it looks boring. (Cobra upgrade should look Greenish and Hydra should look more redish something like that)
6- Put Stark label on the side of the rocket cause i swear the current one came from Hammer Tech.
Tony eat your heart out!!!
#22
Posté 26 juillet 2012 - 01:20
Elecbender wrote...
He wants the missile to do as much as a frag grenade...
Okay. If that happens I won't complain.
I WILL!
Because the nerfbat will be right behind the buff...
#23
Posté 26 juillet 2012 - 01:20
I think that there would be two easy ways to fix the missile launcher. First, and most importantly, it has to be better at hitting it's target. I'm not saying it needs to be 100% accurate, but it should be way more accurate than it is now. If the map isn't wide open like Hydra or Rio, missiles will hit more walls than badguys. Second, instead of buffing damage or stagger, I think you could make the 5th evolution more effective, and that'd be perfect. If the armor damage evo was like 100% or 150% more effective versus armor (and I could be confident that the missiles would hit), I would definitely consider taking the missile launcher.
As it is, the thing doesn't hit, doesn't hit hard enough, and drains your shields tremendously. It does however, occasionally kill husks and swarmers, which makes it only marginally more effective than walking.
Modifié par SimulatedSnowman, 26 juillet 2012 - 01:21 .
#24
Posté 26 juillet 2012 - 01:32
Then on Monday promoted him to give the missiles ago, got through glacier/gold with him at lvl 16 last night ( not a massive challenge I know )
What iv found is this, yes they need a buff, but there not completely useless. The 50% shield lost, actual only 35% if you take the 15% off Evo, plus the plus 40% shield buff from the stage 6 devastatior leaves you with plus 5% shields ( at the cost of 10% extra damage on devastatior mode and no fitness )
All it means is that you have to play more tactical rather than as a tank, 500 health and 1000 shields ( plus the 5% ) is not terrible, tho are the missiles worth making your self so squishy , I'm undecided.
Close qt, they can knock bk and save your arse, tho they will ( as stated above ) curve into walls all to ofton.
The curve vs straight fire issue, with the curve you can hit targets behind cover , which most enemy's will roll out of the way ( or get hit ) giving you the chance to pop there heads off .
Once I get him to lvl 20 I think I'll have a devinative view.
If you do spec for the missiles , play geth / Cerberus , it's actual pretty handy against hunters
#25
Posté 26 juillet 2012 - 01:41
Nikko_666 wrote...
Got him out of the first psp on dlc day. Maxed him with out the missiles , fantastic.
Then on Monday promoted him to give the missiles ago, got through glacier/gold with him at lvl 16 last night ( not a massive challenge I know )
What iv found is this, yes they need a buff, but there not completely useless. The 50% shield lost, actual only 35% if you take the 15% off Evo, plus the plus 40% shield buff from the stage 6 devastatior leaves you with plus 5% shields ( at the cost of 10% extra damage on devastatior mode and no fitness )
All it means is that you have to play more tactical rather than as a tank, 500 health and 1000 shields ( plus the 5% ) is not terrible, tho are the missiles worth making your self so squishy , I'm undecided.
Close qt, they can knock bk and save your arse, tho they will ( as stated above ) curve into walls all to ofton.
The curve vs straight fire issue, with the curve you can hit targets behind cover , which most enemy's will roll out of the way ( or get hit ) giving you the chance to pop there heads off .
Once I get him to lvl 20 I think I'll have a devinative view.
If you do spec for the missiles , play geth / Cerberus , it's actual pretty handy against hunters
The problem with all of this is that in order to make the Missile launcher even close to viable, you have to take away the best parts of the Destroyer. The most awesome thing Destroyers can do is hit things with bullets. They do this by providing overwhelming, sustained fire, which requires a degree of survivability. There is literally no niche that the Missile Launcher can fill that cannot be filled with good old fashioned shooting. Staggering enemies up close? I have a Piranha that makes everything go away up close. Hit something at a distance? I have a Harrier. I just can't see any benefit to using something that can't be relied on to do the extremely specific job that people say it does.





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