Aller au contenu

Photo

Mass Effect 3 : N7 Destroyer


  • Veuillez vous connecter pour répondre
29 réponses à ce sujet

#1
Rahamet

Rahamet
  • Members
  • 4 messages
I am having trouble creating a worthy
missile destroyer. When the
multi-grenade starting out does more damage
per grenade than the
missile what is the point. There are no draw backs comparatively. This
is not someone just complaining , what I think should be done is
as
follows;



1.) Drastically reduce the shield penalty make
it no more than 25%

2.) Make damage for the missiles the same as
grenades starting out.

3.) No reduced damage for the hydra
missile

4.) Fix the tracking for the missile after it is fired


I keep seeing the missile hit the wall and not
the
enemy

#2
Faltzgrahf

Faltzgrahf
  • Members
  • 2 messages
It's just not possible to make it viable til they make it viable....

#3
Aaron_heather

Aaron_heather
  • Members
  • 52 messages
Umm no... That would make him even more op, as of now with demo mode and missle mode I can take 3-4 geth prime rounds before my shields go down. Nothing needs to change

#4
Nissun

Nissun
  • Members
  • 4 318 messages
What does "No reduced damage for the hydra missile" mean? Is there a glitch I am not aware of?

#5
swoopz80

swoopz80
  • Members
  • 70 messages
Accuracy of the missles is pretty bad.

#6
Biotic_Warlock

Biotic_Warlock
  • Members
  • 7 852 messages
Why say "Mass Effect 3" in the title?

Also Multi-frag is the only viable power.

Missile launcher poor tracking is a graphical problem, however half the time missiles hit. The rest it does little to no damage.

#7
Elecbender

Elecbender
  • Members
  • 2 427 messages
He wants the missile to do as much as a frag grenade...

Okay. If that happens I won't complain.

#8
PresidentVorchaMasterBaits

PresidentVorchaMasterBaits
  • Members
  • 3 140 messages
i do wish the missle launcher was a little stronger. but most of all i wish it WOULD hit its targets because you're right about it hitting walls all the time. it just doesn't want to fire straight. guess that would make too much sense. :/

#9
Skullheart

Skullheart
  • Members
  • 4 345 messages
The N7 Destroyer has Hammer Tech.

#10
Rahamet

Rahamet
  • Members
  • 4 messages
there is a 50% reduction in damage if using the hydra missile that means each missile only does 111 points of damage

#11
Borok2

Borok2
  • Members
  • 113 messages
It would be Decent even if they uped the damage to like 1000

#12
Mr McKillAlot

Mr McKillAlot
  • Members
  • 75 messages
the missiles do totaly suck unless you put the 2 extra on the 6th upgrade then its kinda ok for phantoms and stuff that gets close but im sticking to the destroyer mode maxed with grenades maxed just now because the missiles are like hitting enemys with a pea shooter i was acctualy thinking it was glitched at first its so under powerd even when its maxed it would be nice for it to do a bit damage i mean youd expect each missile to do more damage than a bullet but it just doesnt

#13
Killateral DMG

Killateral DMG
  • Members
  • 216 messages
If they don't buff the damage they should at least decrease the shield reduction. Why sacrifice 50% for such as weak ass missile? You go from 2050 (with devastator mode bonus/max fitness) shields to around 1k depending on how far into fitness you go.

Modifié par Killateral DMG, 22 juillet 2012 - 06:33 .


#14
Computron2000

Computron2000
  • Members
  • 4 983 messages
The missile launcher doesn't need more damage, it needs
i) more force to ensure stagger/knockback
ii) a faster firing rate
iii) Actual accuracy

As of now, i can spam 2 concussive shots (1.39 secs vs 2.96 secs) with slightly less damage (310 vs 382.5), more force (615 vs 382.5) but with a 0.5 m less radius (1.5m vs 2m) impact than a single shot missile.

Its great that its automatic but at the same time, i cannot control firing it into a group of mooks rather than the single mook i'm already shooting at (again unlike concussive shot). This renders the entire "auto" benefit suspect.

#15
Rib0flavin

Rib0flavin
  • Members
  • 861 messages
For a power that you activate and it fires on its own, for balance issues I really cant see its damage being buffed. The Penalty to Shields is a bit much, especially for a slow moving class.

Also the missile needs to fire in a straight line. It constantly fires in a wide arch or curves to hit its target. In tight quarters it more often than not just hits a wall.

When I used this ability I barely noticed it doing anything other than missing and hitting objects instead of its target.

#16
Sora Shepherd

Sora Shepherd
  • Members
  • 277 messages
In my opinion Missiles just need to act like Concussive shots and Carnage blasts.

#17
Rahamet

Rahamet
  • Members
  • 4 messages
that could work both do more damage already

#18
Barracom

Barracom
  • Members
  • 3 messages
after buying loads of the premium spectra packs the destroyer is the only new character i've picked up, if that hasn't been frustrating enough it seems as though he is the dud of all the new characters and perhaps the least effective of them when losing 50% shield capacity

#19
palmof40sorrows

palmof40sorrows
  • Members
  • 2 583 messages
Oh no no no, not the dud of the new characters at all. I took a level 16 destroyer into a Gold match with a Harrier and Piranha, and tore the ROOF of that mother. Had devastor mode maxed and no points in the missile launcher ability. Dude rocks.

Modifié par palmof40sorrows, 26 juillet 2012 - 01:15 .


#20
BoomDynamite

BoomDynamite
  • Members
  • 7 473 messages
Spec out of the pea shooter.

#21
zephyrsky

zephyrsky
  • Members
  • 111 messages
i would say:

1- slightly decrease the shield penalty (like 40% or 30%)
2- damage equivalent to Carnage (starting damage)
3- increase lvl 6 Cobra Missiles Damage and Force
4- Increase force for Hydra Missiles
5- Change graphics cause it looks boring. (Cobra upgrade should look Greenish and Hydra should look more redish something like that)
6- Put Stark label on the side of the rocket cause i swear the current one came from Hammer Tech.

Tony eat your heart out!!!

#22
xcrunr1647

xcrunr1647
  • Members
  • 2 812 messages

Elecbender wrote...

He wants the missile to do as much as a frag grenade...

Okay. If that happens I won't complain.


I WILL!

Because the nerfbat will be right behind the buff...

#23
SimulatedSnowman

SimulatedSnowman
  • Members
  • 1 882 messages
It would be really awesome if the Destroyer's missile launcher was worth it. It's not though, and even without it, it's a super badass class.

I think that there would be two easy ways to fix the missile launcher. First, and most importantly, it has to be better at hitting it's target. I'm not saying it needs to be 100% accurate, but it should be way more accurate than it is now. If the map isn't wide open like Hydra or Rio, missiles will hit more walls than badguys. Second, instead of buffing damage or stagger, I think you could make the 5th evolution more effective, and that'd be perfect. If the armor damage evo was like 100% or 150% more effective versus armor (and I could be confident that the missiles would hit), I would definitely consider taking the missile launcher.

As it is, the thing doesn't hit, doesn't hit hard enough, and drains your shields tremendously. It does however, occasionally kill husks and swarmers, which makes it only marginally more effective than walking.

Modifié par SimulatedSnowman, 26 juillet 2012 - 01:21 .


#24
Nikko_666

Nikko_666
  • Members
  • 112 messages
Got him out of the first psp on dlc day. Maxed him with out the missiles , fantastic.

Then on Monday promoted him to give the missiles ago, got through glacier/gold with him at lvl 16 last night ( not a massive challenge I know )

What iv found is this, yes they need a buff, but there not completely useless. The 50% shield lost, actual only 35% if you take the 15% off Evo, plus the plus 40% shield buff from the stage 6 devastatior leaves you with plus 5% shields ( at the cost of 10% extra damage on devastatior mode and no fitness )

All it means is that you have to play more tactical rather than as a tank, 500 health and 1000 shields ( plus the 5% ) is not terrible, tho are the missiles worth making your self so squishy , I'm undecided.

Close qt, they can knock bk and save your arse, tho they will ( as stated above ) curve into walls all to ofton.

The curve vs straight fire issue, with the curve you can hit targets behind cover , which most enemy's will roll out of the way ( or get hit ) giving you the chance to pop there heads off .

Once I get him to lvl 20 I think I'll have a devinative view.

If you do spec for the missiles , play geth / Cerberus , it's actual pretty handy against hunters

#25
SimulatedSnowman

SimulatedSnowman
  • Members
  • 1 882 messages

Nikko_666 wrote...

Got him out of the first psp on dlc day. Maxed him with out the missiles , fantastic.

Then on Monday promoted him to give the missiles ago, got through glacier/gold with him at lvl 16 last night ( not a massive challenge I know )

What iv found is this, yes they need a buff, but there not completely useless. The 50% shield lost, actual only 35% if you take the 15% off Evo, plus the plus 40% shield buff from the stage 6 devastatior leaves you with plus 5% shields ( at the cost of 10% extra damage on devastatior mode and no fitness )

All it means is that you have to play more tactical rather than as a tank, 500 health and 1000 shields ( plus the 5% ) is not terrible, tho are the missiles worth making your self so squishy , I'm undecided.

Close qt, they can knock bk and save your arse, tho they will ( as stated above ) curve into walls all to ofton.

The curve vs straight fire issue, with the curve you can hit targets behind cover , which most enemy's will roll out of the way ( or get hit ) giving you the chance to pop there heads off .

Once I get him to lvl 20 I think I'll have a devinative view.

If you do spec for the missiles , play geth / Cerberus , it's actual pretty handy against hunters


The problem with all of this is that in order to make the Missile launcher even close to viable, you have to take away the best parts of the Destroyer. The most awesome thing Destroyers can do is hit things with bullets. They do this by providing overwhelming, sustained fire, which requires a degree of survivability. There is literally no niche that the Missile Launcher can fill that cannot be filled with good old fashioned shooting. Staggering enemies up close? I have a Piranha that makes everything go away up close. Hit something at a distance? I have a Harrier. I just can't see any benefit to using something that can't be relied on to do the extremely specific job that people say it does.