I was trying to make a my custom room, starting from the Level editor, instead of using pre-existents area layouts.
I placed doors, floor and walls, then i placed lights the start location, generated the pathfind and the lightmaps.
Then i run "do all local posts" option and saved my level.
Then i create a new area in a new module previuosly created by me and choosed my room layout in the area properties. I placed the waypont to use as start point, saved all and run "export with dependant resources" tool.
The new module starts correctly inside the game.
Now comes my troubles.
If i play my module with exsisting area layouts (i.e. the tavern of denerim), the room looks confined into its walls, i.e. i can see the ceiling although inside the toolset i can't see it, and i can't exit from the entrance athough it is without a closed door.
My area doesn't reflect this charateristic.
My area doesn't have a ceiling inside the toolset and also i can't see it while i play my area inside the game. My entrance doesn't have a closed door but while i play i can exit from that entrance and continue to travel towards infinity.
What i have to do to confine my custum room inside its walls, floor and hypothetical ceiling?
I can't find a solution reading the "awful" (yes, let me tell this) toolset wiki. The worst wiki i ever read, every information is dispersive and very hard to find a specific argument. Tutorials are the lesser detailed tutorial all over internet. For example the lighting tutorial tells you to place some light and probes, but it doesn't tell you in what positions and for what purpose do you need a specific light type or probe.
Sorry for my anger and thanks to anyone who will help.
Bye.
Modifié par Nattfodd, 18 décembre 2009 - 05:56 .





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