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critical modifier vs elemental modifier wich is the best to boost damage


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#1
punkgamer01

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 i am wondering what is the best way to boost damage.

elemental modifier or a crit-chance and crit-damage based character.

i am currently playing a elemental warrior, using the berserker-vanguard build of arelex (sns style).

And yes, i am lv.50. so i can afford to get 100% crit-chance, using elemental gear, and still having a good crit-damage.

#2
ripstrawberry

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I play level 50 most of the time as well. When soloing, it makes for a good challenge. Anyways:

+%Elemental dmg is usually better than +%crit dmg unless the +%crit dmg is really high (like more than 2x the amount of the x%elemental dmg). So +4% elemental dmg>+4% crit dmg, +7% elemental dmg>+13% crit dmg but +6% elemental dmg<+21% crit dmg. This general rule is made with the assumption that you have 100% crit automatically (like rogues). Since you're playing a berserker, +crit% and + will/stamina items will have to factor in into your computations. I suggest it's best you use an excel file (like I have) and test the best candidates for each category 1 by 1.

I'd like to add as well that the best way to to boost you dmg is +% general dmg like from rune of devastation but there's not alot of sources for that in the game. +% attack speed is something you should also consider as it improves your dps when auto-attacking which the berserker does alot.

#3
punkgamer01

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 i have another question, did knockbacks are an issue for a mage character post-patch (i know its off-topic, but i just wanted to know, if immunity to knockback is always a good thing, or if i can do without it)

thank in advance for your answer.

#4
ripstrawberry

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For a non-level 50 game probably not but for a level 50 game wherein the enemies dmg is higher and you have very little armor as a mage, then it'll probably be. My level 50 rogue (who has 0% armor, 80% defense and 0% dmg reduction) gets knockbacked sometimes and knocked down once in a while when she gets hit. Up to you. I suggest you try it out 1st and see how often you get interrupted. I suspect force mages won't need it as much with their passive while blood mages might have high enough hp to not get interrupted. My guess is you'd only need it if you're soloing.

#5
punkgamer01

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 ^^' i am a force-blood mage =)

#6
ripstrawberry

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Are you soloing most of the game? Are you focusing on survivability and casting (con) or more dps via crits (dex) as your secondary stat? If it's the former, you probably won't need the immunity to knock.

#7
punkgamer01

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 i am in fact a crit-element-force-blood mage =).

but nevermind. i have another question, for an elemental crit-mage, what its best for doing damage by spell ? 

23% crit damage by a staff on a mage that has already 200+ of crit damage or a mage with 200+ crit damage and a staff tha deal +45% fire damage ? 

its only an example, of course, no mage has this crit-damage, but i just wanted to know.

#8
ripstrawberry

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the fire dmg of course. Again, as I said before, if your crit rate is 100%, the general rule is the +% crit dmg has to be more than 2x higher than +x% elemental dmg to be better. This is because crit dmg only multiplies the base dmg while elemental dmg modifies everything inlcuding on-hit effects like rune dmg. To be sure however, you'd have to run computations. Basically, multiply crit% x crit dmg. then multiply that to your base dmg. Then add the result of that to your base dmg again. Then multiply that with your elemental dmg. Add on-hit dmg after you've multiplied it with elemental dmg.

#9
Kingdhanny

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What's the benefit of making a level 50 character,not trying to start a argument.just wondering does the game still have challenging moments?

Also I'm not sure of the numbers,but in my playthroughs elemental damage seemed to be hitting harder then any other build I would try.

Example:my rouge archer level 18 could only do around 19876 crit (with ccc) that was with the best crit multipliers I could find,but at the start of act3 I tryed some elemental warrior builds I seen on this site and put the same items on my archer.i went all x% fire damage and my normal crits shot up To like 2500-3500.then my ccc went up to 49k(I was so proud lol) but this was the only character I was able to achieve high numbers with.all my other characters suck lol.

#10
ripstrawberry

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"What's the benefit of making a level 50 character,not trying to start a argument.just wondering does the game still have challenging moments?"

If you want more challenge, level 50 nightmare is the way to go, especially if you solo alot. Enemies have higher stats/hp. This means it's harder to kill them and easier for them to hit you + kill you. W/o rock armor or the shield that improves with level-up, your armor will be 0%. Without skill usage, your resistances will be as well. Without skill usage or putting alot of points into cun your def will be as well. So, usually, every Hawke will be a glass cannon. Party members though are saved a bit by armor upgrades and runes. The upside for this? You get to experience your full build for the whole game, not just the end game. You get to play around with the stats more and you can try getting skills you wouldn't have normally gotten in a normal game. You get the best incarnations of improves with level up gear. You get to see big damage numbers often. IMO, it's just more fun.

"Also I'm not sure of the numbers,but in my playthroughs elemental damage seemed to be hitting harder then any other build I would try."

Yup. As I've explained because elemental dmg multiplies everything unlike crit dmg. That doesn't mean however that crit dmg should be ignored. Really high crit dmg bonuses will trump elemental dmg bonuses especially if your elemental dmg is higher than your crit dmg to begin with.

"Example:my rouge archer level 18 could only do around 19876 crit (with ccc) that was with the best crit multipliers I could find,but at the start of act3 I tryed some elemental warrior builds I seen on this site and put the same items on my archer.i went all x% fire damage and my normal crits shot up To like 2500-3500.then my ccc went up to 49k(I was so proud lol) but this was the only character I was able to achieve high numbers with.all my other characters suck lol."

Using elemental weapons is superior to using physical weapons most of the time. More bonuses.

#11
punkgamer01

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 have you tried a mod that let all item lv.up wit you ? because i used to use one for my lv.50 playthrough and i have to
say that it is more fun for example to have a glandivalis that scale with you, than a glandivalis that cap at 33 base damage, you kinda see a evolution of your damage number, as you will see as if you were not doing a lv.50 playthrough.

#12
Julius Caesar

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Interesting to see the benefits of being level 50, I knew the enemies would get stronger but I was always under the impression you'd be just as competent. Mostly this is true; using items that scale up with level, I had totally forgotten your armour would soon be rendered obsolete, likewise with defense. So I can see how cross-builds or full-builds that could only be achieved with high levels would not only be the smarter option but a means of enjoying yourself more.

Just curious, I know it's really late but I'm about to 'make' (or post at least) a warrior build I thought up of recently, it's just something that came off the top of my head with a little experimenting.
However seeing what strawberry typed I can't help but ask - Have you guys tried a 'crit' warrior before? It's pretty unorthodox considering the other stats that can be used (that's why I intend to call the build 'Unorthodox Warrior')

Basically it'll be a warrior with primary attributes being cunning + willpower.

Should I go ahead and post a build up anyway? Or has it already been done?

#13
Julius Caesar

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I put it up anyway, still got things to add in though. Thought it'd give me something to do alongside playing, a little more entertainment y'know? ^^

All that character leveling up was getting tedious, and the questing was very monotonous, my little therapeutic treatment if you will ^_^ punk check it out. It's long though so you might wanna check it when you have time. Who knows, maybe you can try that build with level 50 and see how it fares ;)

Might try that myself sometime.

#14
punkgamer01

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 the problem is that you have to get +% crit-chance for it to work ^^'. you can use %crit-Chance and/or crit damage gear but you have to get 100% crit chance, like rogue. the only moment i was able to do that was on a mage, at lv.5 or with a mod that double your attribute and ability point. i prefer the former, because it only affect your point up to lv.26, after that you get nothing more. but i've already use another mod that let you lv.up up to level 50 by giving you more exp when you finishing up quest and openning chest and other stuff that give you exp.

if you want i can give you the url link to the mod, it's on Dragon Age Nexus.

EDIT : Sorry, didn't understand you post first, but i put it into perspective, it maybe work, only if you're using activate talent, or using A TONS of +attack gear, because without strengh you attack rating's gonna be muh

 

Modifié par punkgamer01, 16 février 2013 - 03:58 .


#15
punkgamer01

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 i got another question : 

on a warrior that run the fully upgraded berserk sustain do the +stamina item give you more damage output than the +x% elemental damage item ?

#16
punkgamer01

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 i test it and on a lv.50 mage, with item that lv.up with you (wich is for me, all item) i have an auto-attack in the 700-800ish with +%Elemental Gear and with +Crit Dmg Gear i have 700-900ish damage when auto-attacking

i also tested it with fireball and i got like 1100 for 1 fireball with +%Elemental Gear and 1600 with +Crit Dmg Gear.

i was using the the fire staff named torch or something like that. when using elemental gear i was using this : 

robe of unblemished cleanliness
apostate mask
gauntlet (drop from the high dragon)
a generic boot (+6% fire damage)
eye of the blue as the neckless
ring of the ferryman
graven circle (yeah, in all my mage build, i always aim for 100% crit-chance)
primeval belt

with crit-damage gear, i was using

robe of unblemished cleanliness
apostate mask
bloody buster glove (drop from a kirkall gangs side-quest)
the zoey boot (don't remember the name too, but it was in the deep roads, during act 2 i think)
four-lingered-roguish-talismant (from act 3, in the secret passage in the docks, at night)
graven circle 
Etched ring of the twin
seven deadly sinch

#17
Julius Caesar

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Sorry didn't see your question - Hmm. I'm not sure how sturdy the level 50 mobs are but you should be able to hit higher than that - I'm suprised you hit that high auto-attack and then only hit 1.1k with fireball?

As for the warrior question - elemental damage % would be better - but I'm assuming you mean compared to small amounts of +stamina, but yeah in most scenarios yes you'd be better of using elemental equips.

back to your mage- I also think I know why you're not hitting as high as I thought you would - it was similar to my problem with my build - I had tried to use cunning to bulk up the crits however mrAFK taught me that you'd be better of pumping in your main dmg modifier stat. & Ofcourse using multipliers (i.e. your elemental setup) would bulk up your crits even moreso than critical damage boosts; there simply just isn't enough critical damage possessed by a mage/warrior for critical damage to be a priority.

Check out the Nightmare crit mage - by MrAfk
With your lvl 50 your damage should go sky-high.

Make sure you hit 100 magic (or abit higher in your case)
and then get your 100% crit however you can. (max your spirit tree for +10% for example, use valliant aura from anders, control/command buff with Rally from aveline + malcoms honour - that alone will get you 45-50% but because malcoms honour levels up with you you would already been on your way to 60 maybe even 60+% crit rate)

Then to bulk up your crits you would get your elemental set-up - apos. mask, Robes of unblem. etc
I reckon you should use your stats to get your dex up, so that you free more equip/accessory space for elemental equipment.

Leave cunning to the rogues.

:]

#18
punkgamer01

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 i already follow his guide ^^' 

but anyway i got to test it because when i go the +% elemental route, my auto-attack hit in the 800 hundred, or at least in the 700 ish damage, while, when i swith some gear to get more +crit Damage, my auto-attack are in the 700 at least, 800ish most likely and sometime i see a 900 while auto-attacking, but i never got 900 when using +% elemental gear. 

i will re-test it. i just got a mod that allows me to get past the 100ish cap, so my point don't go to waste by pumping them into cunning after having 100% crit-chance and 100 magic ^^' we'll see i'll post-here my results whitout this mod of here as soon as i can ^^'