Aller au contenu

Photo

My Gold/Platinum N7 Shadow Assassin Build and Strategy Guide (Updated: 10/6/2012)


  • Veuillez vous connecter pour répondre
138 réponses à ce sujet

#1
Micah3sixty

Micah3sixty
  • Members
  • 2 060 messages
Of all the Earth DLC characters I saw when the preview was announced, the N7 Shadow Infiltrator intrigued me the most.  She was the first character I unlocked on day 1 of Earth DLC and I've respecced her at least a half dozen times to find the right build for Gold/Platinum and to fine tune my skills and strategies.  I've now found my go to build for her and share it here with you.  Each of the builds below will OHK Gold Phantoms from DoT on SS with the gear and equipment shown.

N7 Shadow Infiltrator build
A Build (4 ranks in ES):  http://narida.pytalh...9@0QERFL4M4@0@0 
B Build (3 ranks in ES):  http://narida.pytalh...9@0QERFL4M4@0@0 
C Build (0 ranks in ES):  http://narida.pytalh...9@0QERFL4M4@0@0 
Tactical Cloak (6): Duration, Melee Damage, Bonus Power
  • You will need Duration and Bonus Power for the most surviveability and best strategy.  5 seconds isn't enough to pull off two shadow strikes as safely, nor enough time to always evade to safety in a pinch.  You also can't cap 4 point objectives nor revive squadies as easily.
Electric Strike (0, 3 or 4): Damage*
  • 4 ranks in ES with 5 ranks in ST give you nearly the same damage output as a 6/6/6/0/6 build.  No real need for more ranks here as SS is your bread and butter for taking out baddies.  Tip: The first animated slash of ES will set off a Tech Burst if you're close to a primed target, and you can then cancel the animation with a dodge and remain cloaked with no cooldown to wait for either.
  • *Drop rank 4 for 6th rank Weight Reduction if you want to take a heavier weapon for Gold/Platinum bosses, or drop ES completely in favor of an electric or flame sword on SM.  I personally like the flame sword and use it against Atlases, Brutes, Primes, Ravagers and Banshees, and it also looks/sounds cool.
Shadow Strike (6): Damage, Electric DoT, Damage
  • You will have more surviveability with TC rank 6 bonus power than with either of the damage reduction or shield drain evolutions so no need to take them.  With both damage bonuses and DoT you will OHK nearly all non-armor/barrier enemies on Gold when all TC and melee bonus are stacked.
Shadow Training (5/6): Power Damage/Capacity, Power Damage, * Weight Reduction
  • Despite what BW has said about power damage passives not affecting SS, they do actually increase damage both in the evolution screens and in game.  Many BSN-ers have tested and confirmed this.
  • *If you limit ES to 3 ranks, you can take Weight Reduction bonus for heavier weapons but still quick cooldowns.
Sword Mastery (5/6): Melee Damage, Martial Artist, Flame/Armor Sword*
  • The health evolution only increases health/shields 100 points and so isn't worth taking regardless of play style or faction level.  Melee Damage and Melee Bonus after first OHK allow you to take out Phantoms if you have all the gear mods and consumables to boost maximum output.  Note: The 6th evolution of SM does affect Shadow Strike against Shield/Barriers or Armor and also does affects melee and heavy melee (post patch).
  • If you take evo 6, the Flame/Armor sword comes in handy for meleeing bosses more than the electric/shield sword does, due to there being more armored targets that don't die from a TC > SS combo than there are shielded targets.  Works great in a TC > SS > Melee/H-Melee combo.
Weapons Suggestions
My personal favorite is the Piranha X with melee and extended barrel mods to boost SS/melee damage and provide quick death to anyone who manages to survive SS and also works wonders against Banshees, Atlases, Primes, Brutes and Ravagers.  At X it leaves me with 170% cooldown which is great.  Other weapons if you don't have the Piranha would be light shotguns, heavy pistols or light AR that maintain a cooldown above 150%.  Apply melee damage mods with other favored mods.  Note about Sniper Rifles: Though the Shadow is in the Infiltrator sniper class, using her to snipe is not suggested as taking a sniper would require you to equip other CQC weapons to take advantage of SS, increasing cooldown and decreasing overall damage effectiveness.  If you want to snipe, I suggest taking any other Infiltrator where cooldowns don't matter or matter less.

Gear, Mods and Consumables
If you have Beserker or Hydraulic Joint gear items, equip which ever provides higher melee damage at available gear levels.  Beserker will also boost your shotgun damage so is prefered if you take a shotgun.  Mental Focuser will also boost SS and ES damage.  Gear in order of greatest boost to SS (assuming all are level V): Hydraulic Joints > Berserker/Juggernaut > Martial Biotic > Mental Focuser.  For Armor consumable, Power Amplifier Modules will boost SS and ES.  If you want more surviveability, take cyclonic modulators or power cells.  Other suggestion I highly recommend is Adrenaline modules for quicker escapes and revives etc.  For Weapon consumable, Strength Enhancers provide the extra damage needed to OHK most shielded mobs.  For Ammo consumable, AP or Disruptor helps most with heavies and will also stun mobs that survived SS.  You can also skip ammo as except for heavies and phantoms, you won't be firing all that much.

Playing Medic
When reviving a downed squad mate, if you can time the completion of the revive animation just right, you can use SS right when your cloak breaks and before it starts a cooldown.  Have a tarket in your sites so that just before the revive circle completes, start mashing or press SS and you'll then get the cloak damage bonus and get to another tactical position to continue your assassin compaign. 

Acrobatics
Like the Cerberus Phantom, your Shadow is extremely agile and will do cartwheels left, right and backwards for dodge moves.  Just as we have a hard time hitting Phantoms while they are cartwheeling all over, your surviveability also goes up while waiting for cloak/SS/ES cooldowns when carthwheeling circles around your target or from cover to cover when not cloaked.  If cover isn't near, try cartwheeling circles around the boss/enemy you are focusing on between TC cooldowns.  You can evade much faster by cartwheeling backwards 1-3 times and/or sideways than if you were to do a 180 and sprint.  If you SS a Guardian and end up with his shield blocking your blow, immediatly dodge sideways to avoid a shotgun burst.  That also works for any target that somehow anticipates your SS and melees you before you can strike them.  The forward roll isn't as quick and seems a tad delayed so I don't use that as much unless going for cover.

Strategy
Basic strategy is to TC > SS a target, and then while still cloaked, find another target to SS that leaves you cover nearby, or run back to group/cover and after TC cooldown, rinse and repeat.  As mobs are widdled down, you can do TC > SS > SS or TC > SS > ES for tech burst and crowd elimination.  Leave heavies for last and always be aware of what other enemies will be around you after your initial SS so you can quickly decide whether to SS again, retreat to cover or fire weapon breaking cloak.  With this build and combined melee bonuses you can OHK all non-armor/barrier targets except Hunters.  The DoT effect of SS finishes off most as well.  Cover and cloak are your best defense against dying.  If you're being targetted when you cloak, quickly dodge or move away as they will continue to spray that area for a few seconds.  Some enemies have a more specific strategy which I have detailed below.

Phantoms: Activate Martial Artist (MA) bonus by killing a lower level enemy first.  The extra 50% melee boost should allow you to hit two full health/barrier Phantoms in a single TC > SS >SS cycle and both should die from DoT.  Without Martial Artist active, SS will usually leave Phantoms with 3-5 bars of health which causes them to immediately cloak and usually cartwheel once.  If the area is free of other phantoms/mobs, either finish them off with your weapon, heavy melee or SS again.  If the phantom manages to evade your SS unharmed or still has barriers up, SS again if safe, or head for cover and try again with new TC cycle.  For groups of phantoms, spam TC > ES > ES or do a cycle of TC > SS > evade/cover.  To quicken TC cooldown, fire your gun when reaching cover.  Your nimble shadow is a strength.  Use her acrobatic dodges during cooldowns to lessen damage taken and to retreat to cover.  Also, if a Phantom has her power blocking bubble shield up, don't SS until she drops it as you'll either end up doing half damage and getting meleed, or no damage at all.

Guardians: SS won't always get you behind the guardian and SS is ineffective from the front.  Depending on the mobs around the guardian, it may be more effective to cloak, run up behind and then either SS or unload your gun on them.  For groups of guardians, target the back guardian.  Hopefully you'll end up behind and then after killing him, unload your weapon on the backs of the remaining guardians before they can turn around.  ES is also effective at staggering them enough to get some shots off.

Engineer Turrets: A cloaked SS will not OHK a full armor/shield turret without Martial Artist active.  However with MA bonus active, the turret may explode from DoT with a TC > SS combo.  Otherwise, if you have the Piranha X with EB, you an TC > SS > Shoot and usually take out the turret before it can target you.  If you take the shields out before hand, or shields are less than half, a cloaked SS will usually OHK.  Try timing your SS after the turret finishes a burst to give you time to finish it off.  You can also use TC > SS > SS.  Always have an evade path in mind before hand.

Hunters: If a Hunter is cloaked, you can still do a SS on them if you can center them in your sites.  Otherwise wait for them to break cloak when they fire at you or preferably a squad mate.  For groups of hunters, TC > SS > ES can lay waste, just be quick to acrobat yourself to safety if troopers are firing at you.

Pyros: A cloaked SS will leave them with 3-5 bars of armor left without MA bonus active.  As they often travel in packs, try and SS the furthest back Pyro, and then while still cloaked ES the whole group from behind.  The cloak bonus will boost ES damage and set off a tech burst primed by SS.  Have an evade path in mind before hand.  For lone Pyros, a single TC > SS > Shoot tactic works pretty well and if MA is active, will usually kill them from one strike.

Banshees: If their barrier is up, don't even think about using SS as more often then not you will be synk-killed.  This is where AP ammo and a high DPS weapon is key.  Or just leave them to your squadies.  Only SS if they are down to 2-3 bars of armor.  ES can help bring down their barriers but doesn't do as much damage to armor.  You can spam ES faster without cloaking, but two cloaked ES do more damage.

Brutes, Ravagers, Primes and Atases: I use SS more as a reposition tactic on these enemies than as a primary attack.  Usually SS will slash them from behind leaving you in a perfect position to unload your AP ammo firing gun at them.  Evade to cover if you want a safer spot to fire from, or if cover is nearby, unload your gun from cloak while waking backwards and then dodge back/left/right to get in cover and then repeat the TC > Shoot cycle.  Brutes and Ravagers go down quick with a Piranha but should be SS with extreme caution.  Brutes have a form of Blade Armor that deals damage to you when you melee/SS them, removing your shields, and can insta-kill you.  Ravagers will drop swarmers or acid that kill you pretty quick if you don't pop them first with your gun or ES.  Atlases take 2+ clips if you're taking them down solo.  A prime or Atlases with 2-3 bars left can often be taken out with a cloaked SS.

I will update further if more tactics come to mind or if I realize I left something out.  Enjoy!

RedJohn soloed Platinum with a near identical build, except he had 6 ranks of Sword Mastery instead of 6 ranks in Tactical Cloak.  As noted above, rank 6 of SM is bugged for SS, only works with melee/heavy melee so bonus power volution of TC is more useful.

Modifié par Micah3sixty, 07 octobre 2012 - 01:10 .


#2
Micah3sixty

Micah3sixty
  • Members
  • 2 060 messages
Saved for screenshots

#3
FlamboyantRoy

FlamboyantRoy
  • Members
  • 798 messages
Very nice.

A blast to play on Gold. It's almost like playing a game of Chess. The only infiltrator that imo requires tactical skills.Bringing her to PLATNUM 2nite.

Don't need luck.

I've got a f*ckin sword.

Modifié par FlamboyantRoy, 22 juillet 2012 - 09:53 .


#4
Sailears

Sailears
  • Members
  • 7 077 messages
Solid build, good tips.

I've done a similar thing except gone for radius in ES 4 just for more crowd control, but might be respeccing that to damage anway. And especially if now rank 6 sword mastery isn't affecting SS, then rank 5 N7 is a better choice.
So I'll almost likely be respeccing to this exact build, although I do prefer the talon for greater long range accuracy.

#5
HNNNNNNG

HNNNNNNG
  • Members
  • 307 messages
Looks good.

#6
BuddhaCrane

BuddhaCrane
  • Members
  • 22 messages
Some good tips and facts on the Shadow there OP.

I knew about the ES melee cancel for a free Tech Burst, but I did not know that power damage definitely did affect SS, nor that the final rank of Sword Mastery had no effect on SS. Seems I need to tweak my build!

I've been using the Acolyte pistol with my Shadow - I find it useful against Pyros, Turrets, and Phantoms, for initially blasting them from cloak and then following up with a SS (plus you can shoot it wthout breaking cloak, always a plus). But maybe I'll also give the Piranha a try.

#7
jerrinehart

jerrinehart
  • Members
  • 485 messages

FlamboyantRoy wrote...

Very nice.

Don't need luck.

I've got a f*ckin sword.


Fantastic guide, the info on Rank 6 Passive, Power damage, and self tech bursts helped a ton. That info is a big deal. This needs up'd.

#8
Micah3sixty

Micah3sixty
  • Members
  • 2 060 messages

BuddhaCrane wrote...

Some good tips and facts on the Shadow there OP.

I knew about the ES melee cancel for a free Tech Burst, but I did not know that power damage definitely did affect SS, nor that the final rank of Sword Mastery had no effect on SS. Seems I need to tweak my build!

I've been using the Acolyte pistol with my Shadow - I find it useful against Pyros, Turrets, and Phantoms, for initially blasting them from cloak and then following up with a SS (plus you can shoot it wthout breaking cloak, always a plus). But maybe I'll also give the Piranha a try.


Maybe worth taking both if you equip your Acolyte with a Pistol ULM and Melee mod.  Shouldn't hinder cooldown too much with ULM.

#9
jupitersj

jupitersj
  • Members
  • 291 messages
Builds I've compiled from you and other players; I like yours the best so far. I am sorry about weapon mods, they don't seem to save so you'll have to add in the melee attachment, barrels etc yourself. Narida's spreadsheet seems to believe Hydraulic Joints isn't effecting SS.

Micah3sixty:
narida.pytalhost.com/me3/classes/#45MEKIG%609@0QERF

Xcaliz0rz:

http://narida.pytalh...45MALNK]9@0BEIC

www.youtube.com/watch

Jumpin:
narida.pytalhost.com/me3/classes/#45QODINY9@0EERF

www.youtube.com/watch

Modifié par jupitersj, 22 juillet 2012 - 11:49 .


#10
Shadow of Terror

Shadow of Terror
  • Members
  • 815 messages
I will probably respec to this build, just with Shadow strike with drain shield. I have 0 points in shadow training at the moment, and with Juggernaut Shield IV (melee damage and shields) everything non armour/barrier dies in one hit by DoT anyway, so they should definitely die with the 5 points in shadow training. The shield drain is just too useful to pass up.

Speaking of which, you never mention Juggernaut shields equipment, which to me, seems one of the best options.

jupitersj wrote...
Narida's spreadsheet seems to believe Hydraulic Joints isn't effecting SS.


It also doesn't change the SS damage when you mess with fitness either, I don't think the spreadsheets are fully working with SS as a whole.

#11
xJNPSx THE WAGN

xJNPSx THE WAGN
  • Members
  • 321 messages
bump great guide. So melee damage AND power damage affect SS? That's pretty awesome.

#12
synapsefire

synapsefire
  • Members
  • 887 messages
Almost my build to the tee. I even use the Pirahna, although with different mods. I do prefer shield steal in SS though.
that is such an amazing evolution I would never skip it.


Shadow of Terror wrote...
Speaking of which, you never mention Juggernaut shields equipment, which to me, seems one of the best options.

Juggernaut Shield is nice, but survivability is less of an issue. I'd go with berserker or hydraulic.

Modifié par synapsefire, 23 juillet 2012 - 01:53 .


#13
Morning Elf

Morning Elf
  • Members
  • 498 messages
Thanks, great post. I've been doing a 6/6/6/0/6 build, but I didn't know that fitness rank 6 wasn't working. I guess I'll be promoting.

#14
Micah3sixty

Micah3sixty
  • Members
  • 2 060 messages

Morning Elf wrote...

Thanks, great post. I've been doing a 6/6/6/0/6 build, but I didn't know that fitness rank 6 wasn't working. I guess I'll be promoting.


Thanks.  I've tried 5/6/6/3/6, 6/3/6/5/6, 6/0/6/6/6 (other's as well with different rank choices) and finally this build in my OP, 6/4/6/5/5.  This SS build is just as powerful as the 6/3/6/5/6 build, more powerful than the 6/6/6/0/6 build and benefits from extra damage from ES, so the most bang for your buck from all powers.  Is working great so far, usually leading random PuGs by 20k points or more, sometimes doubling #2 on score board and 1 time scoring more than other 3 combined.  You can definitely carry PuGs with this Shadow build and strategy.  I usually get the gold medal on revives too, playing medic etc.  

#15
Hoz_Hun

Hoz_Hun
  • Members
  • 281 messages

Micah3sixty wrote...

 I've now found my go to build for her and share it here with you.


THANK YOU SO MUTCH!!
I will try this out! I love this character but I suck with it. I hope this build will help. I used 6/6/6/0/6 before, and I wasn't aware things you mention in your post. Many things are clear now. Thx again.Posted Image

#16
Micah3sixty

Micah3sixty
  • Members
  • 2 060 messages
You're welcome Hoz_Hun. Let me know how it goes for you.

#17
SquintSky12

SquintSky12
  • Members
  • 257 messages
Good guide to shadows.  I didnt know that rank 6 sword mastery didnt work for SS nor did i realize that SS benefits from power damage (I read elsewhere that it did not but suspected it did when i was playing with setups).

As for my shadow, i'm on a 6/6/6/0/6 build and use this class exclusively on gold and platinum.  I carry a predator with scope, melee stunner.  Since i have 0 points invested in the N7 Shadow skill tree it is the only weapon in my arsenal (with those upgrades) that gives me 200% power regen.  The scope upgrade is invaluable when targeting enemies that are clustered together;  Its always annoying when u try to SS a pyro but end up standing behind the prime.  I have tried using weapons but found that on the hard difficulties (esp. platinum) I rarely made use of them because i was almost always in TC lining up the next SS or dodging/running.

My general strategy for gold is to float all over the map and take out phantoms, pyros, missile troopers and other annoying enemies while the rest of the team kills boss type enemies.  I also act as the primary reviver as any good infiltrator should.  SS is my primary means of transportation around the map since it can go through walls and with the scope I can travel long distances with a single SS making it easy to quickly return to fallen allies by simply SSing the enemy who killed them.

On platinum i am almost exlusively a support class.  My primary role is reviving and completing objectives.  I also act as a rear guard to prevent enemies (most notably phantoms) from flaking the team.  I try to keep my distance from the other players without getting too far away so i can quickly TC and run in to revive fallen allies while staying safe from the cluster**** known as platinum difficulty.  Despite the difficulty and lack of any weapon damage I can still quite effectively thin out enemies such as phantoms, rocket troopers, and pyros quickly and efficiently with minimal danger to myself.  I also have ES upgraded for range so i can do help the team do damage to groups of enemies or boss types while staying out of danger (also great for killing those geth turrets).

#18
x75dnaflames

x75dnaflames
  • Members
  • 71 messages
 I'm just going to post some links real quick, don't mind me... or do if you wana use them.

Rank 6 for Sword Mastery does not affect Shadow Strike, only melee:
http://social.biowar...ndex/13269665/1

Power Bonuses add to Shadow Strike:
http://social.biowar...ndex/13192654/1

Now I'm curious as to why you put points into Rank 4 Electric Slash? I put my points into All Weapons Weigh 20% less, Pirahna X puts me at 194% Recharge Speed. 

Modifié par x75dnaflames, 23 juillet 2012 - 06:05 .


#19
Micah3sixty

Micah3sixty
  • Members
  • 2 060 messages

x75dnaflames wrote...

 I'm just going to post some links real quick, don't mind me... or do if you wana use them.

Rank 6 for Sword Mastery does not affect Shadow Strike, only melee:
http://social.biowar...ndex/13269665/1

Power Bonuses add to Shadow Strike:
http://social.biowar...ndex/13192654/1

Now I'm curious as to why you put points into Rank 4 Electric Slash? I put my points into All Weapons Weigh 20% lass, Pirahna X puts me at 194% Recharge Speed. 



My cooldown is still 170% without weapon weight bonus rank 6 of N7 passive.  That only amounts to about .2 second faster SS so I thought the damage boost to ES was more useful.  I have thought about changing back to 6/3/6/6/5 though just to see how much it affects actual game play, and to also try my Saber VI on her instead of the Piranha since banshees can be a bit hairy to solo with a Piranha and SS mostly gets you sync-killed.

#20
Lkuroda

Lkuroda
  • Members
  • 87 messages
Damn your distracting Avatar, I'm trying to read your guide!

#21
Micah3sixty

Micah3sixty
  • Members
  • 2 060 messages
Lol, all in good fun.

#22
Hoz_Hun

Hoz_Hun
  • Members
  • 281 messages

Micah3sixty wrote...

You're welcome Hoz_Hun. Let me know how it goes for you.


I tested it yesterday and it was like a charm! First on Silver, I was almost untouchable. I was proud. Then Gold and this buld was awesome. I even tested it on one Platinum. I was second in score, it works on Platinum as well.

Thank you again. Finaly my Shadow is worthy. :)

#23
yarpenthemad21

yarpenthemad21
  • Members
  • 820 messages
hmm
My build is very very similar.
Instead of sword mastery rank 5 I have ES rank 5 detonate. Better synergy with tech team, and can make very powerfull tech burst on my own (tc->ss->find good spot->es). usefull on geth, when I don't go with melee amp III

#24
lordshenlong

lordshenlong
  • Members
  • 1 379 messages
i like to use the GPS with my shadow, its shots will stagger the nme just as you get behind them with SS (if you shoot gps, then SS)

#25
Koenig888

Koenig888
  • Members
  • 1 964 messages
Good work, OP. I just respec Shadow for the fourth time using a similar build as yours but with Drain for SS and skipping ES rank 4 for 20% weapon weight reduction. Hmmm, pity that SM rank 6 does not work for SS, will miss my flaming sword.