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My Gold/Platinum N7 Shadow Assassin Build and Strategy Guide (Updated: 10/6/2012)


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#51
Micah3sixty

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Immortal Strife wrote...

Ok build IMO, I have a few thoughts though.

No matter how much damage you attempt to make shadow strike do it will always be lack luster against bosses because of the broken 6th evolution of Sword Master. I highly recommend you spec SS for defensive/survivability purposes and don't center your build around it's damage.

The Electric Slash can be a devestating move that drops mobs to the ground along with their shields because ES is easily one of the best Tech Burst detonators and has force that staggers and drops enemies. I strongly recommend taking the skill to rank 6 so you can get the added range that makes ES travel 30 meters-this evolution makes ES very good.

So, my build for a platinum Shadow is:

TC(6)-duration,melee,bonus power
ES(6)-damage,detonate,range
SS(6)-damage reduction,electric damage,shield drain
Passive(0)-
SM(6)-damage,speed,armor damage

Always use melee gear,equipment, weapon melee attachment mods, and a power amp. You will be able to one hit most enemies with SS if your add-ons are good. For weapons all you really need is something that your comfortable with that can deal good damage, I personally use either my Harrier X or a Pirahna X-of course.

This build is highly efficient on platinum for shield stripping, tech bursting, flanking, killing mooks and phantoms, objectives, revives, and finishing off bosses.


With your focus on ES and surviveability, I'm surprised you don't put 4-5 ranks in passive power damange boosts and only 4 ranks in SM to max her heatlh/shields.  Also, I do plenty of damage to Brutes, Pyros, and such with Cloak > SS > Shoot combos even without 6th evo of SM.

#52
Guest_PKTracer_*

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Quoted from another thread:

"Only the power damage bonus and sword mastery rank 6 are broken."

I'm unclear as to which power damage bonus Gamemako refers.

#53
Kuukuu

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I have a question as to why you dont run a 6/5/6/4/5 setup? Wouldn't 100% tech burst dmg be infinitely more useful than a whopping 15% base dmg to SS and ES?

#54
Micah3sixty

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Kuukuu wrote...

I have a question as to why you dont run a 6/5/6/4/5 setup? Wouldn't 100% tech burst dmg be infinitely more useful than a whopping 15% base dmg to SS and ES?


If it's the difference between OHK SS or non-OHK SS than it makes a big difference, at least to me.  I don't spam ES all that much, so I don't really go for tech bursts too much.  I might give that build a try some time though and see if I can still OHK-SS and get a stronger tech burst bonus.

#55
Micah3sixty

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PKTracer wrote...

Quoted from another thread:

"Only the power damage bonus and sword mastery rank 6 are broken."

I'm unclear as to which power damage bonus Gamemako refers.


Power Damage from N7 passive isn't supposed to boost SS damage, but it does, so it's considered broken, but in a good way, at least for now.

#56
xcrunr1647

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This will be useful...once I finally unlock the Shadow <_<

#57
Guest_PKTracer_*

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Micah3sixty wrote...

PKTracer wrote...

Quoted from another thread:

"Only the power damage bonus and sword mastery rank 6 are broken."

I'm unclear as to which power damage bonus Gamemako refers.


Power Damage from N7 passive isn't supposed to boost SS damage, but it does, so it's considered broken, but in a good way, at least for now.


Thanks Micah :)  I hope BW lets the Shadow keep the *broken* power buffs and fixes SM Rank 6.  It should be the best melee class in the game.  While it's very good, the Geth Infiltrator is still better in some ways.  Hunter Mode On > TC > Prox Mine > Heavy Melee = 3 melted phantoms.  And while the Geth can't port through walls or across a map, the Geth can see through the walls while the Shadow can't. :P

#58
Micah3sixty

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Bumping for people unlocking the Shadow from the Victory packs.

#59
Freakaz0idx

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I one post you made 10 days ago, you said 6/3/6/5/6. In this thread you recommend 6/4/6/5/5.

So, which do you suggest?

#60
weezer1201

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6/3/6/5/6 is the way to go or even 6/0/6/6/6 when they fix the powers.

Modifié par weezer1201, 01 août 2012 - 03:13 .


#61
Xenoe13

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Great build. I'm only level 14 on mine and i'm pulling top scores easy on silver. Have yet to try gold.

#62
Micah3sixty

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Freakaz0idx wrote...

I one post you made 10 days ago, you said 6/3/6/5/6. In this thread you recommend 6/4/6/5/5.

So, which do you suggest?


I'm not sure what post that was in but the reason I take 4 ranks of ES instead of 6 ranks in Sword Mastery is because the 6th evo of SM doesn't affect SS, only melee/heavy melee, so 4 ranks of ES is more useful for stronger strikes, higher tech bursts.

#63
da KunG

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Thanks for sharing!
Unlocked her a few days ago and enjoy this build, much more then ES-Spamming on gold.

Unfortunately my gear is not top-notch but the potential is there.

#64
Micah3sixty

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da KunG wrote...

Thanks for sharing!
Unlocked her a few days ago and enjoy this build, much more then ES-Spamming on gold.

Unfortunately my gear is not top-notch but the potential is there.


Glad it's working out for you.  I don't care for spamming ES either.  I use it occasionally for tech bursts, crowd control and taking down shields on heavies.  

#65
sandboxgod

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I am unclear how you guys are getting tech bursts? To clarify- you are getting tech bursts because you specced electrical damage on your SS. So when you hit the mob with SS then proceed to ES it you get the resulting tech burst?

Thanks for this guide. I just unlocked N7 Shadow a few days ago and I getting to respec her into a killing machine

#66
Amftron

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I was running 56636, but i think i'll respec seeing as everyone seems to value duration and bonus power for TC.

Plus i wasn't aware of rank 6 in SM being borked....

I went for damage reduction and shield drain too, which seems to work out ok, well, shield drain does, damage reduction is probably not worth it now that i've played a few games with her.

#67
Micah3sixty

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sandboxgod wrote...

I am unclear how you guys are getting tech bursts? To clarify- you are getting tech bursts because you specced electrical damage on your SS. So when you hit the mob with SS then proceed to ES it you get the resulting tech burst?

Thanks for this guide. I just unlocked N7 Shadow a few days ago and I getting to respec her into a killing machine


Yeah, tech bursts by yourself requires electric damage on SS which gives you about 5 seconds to then hit the target with ES for a tech burst.  Problem is pretty much all targets will die outright from a full damage SS and so only bosses can really be setup for tech bursts, unless you have engineers, sentinels or infiltrators spamming Overload, ED or other tech priming powers.

#68
Micah3sixty

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Amftron wrote...

I was running 56636, but i think i'll respec seeing as everyone seems to value duration and bonus power for TC.

Plus i wasn't aware of rank 6 in SM being borked....

I went for damage reduction and shield drain too, which seems to work out ok, well, shield drain does, damage reduction is probably not worth it now that i've played a few games with her.


Bonus Power on evo 6 of TC will make surviving much easier than either DR or Drain on SS.  For that reason, I recommend taking both damage evolutions of SS instead so that you outright kill most targets, minus armor/barrier and hunters.

#69
Amftron

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Micah3sixty wrote...

Amftron wrote...

I was running 56636, but i think i'll respec seeing as everyone seems to value duration and bonus power for TC.

Plus i wasn't aware of rank 6 in SM being borked....

I went for damage reduction and shield drain too, which seems to work out ok, well, shield drain does, damage reduction is probably not worth it now that i've played a few games with her.


Bonus Power on evo 6 of TC will make surviving much easier than either DR or Drain on SS.  For that reason, I recommend taking both damage evolutions of SS instead so that you outright kill most targets, minus armor/barrier and hunters.



I like having shield drain although it's very situational, i'm pretty sure i should never have bothered with DR though.... and i will respec tomorrow to something similair to your build.  Even if it's just to spec out of things that won't work properly.  (rank 6 SM i'm looking at you here !)

Only got the class today so i'm loving playing about with builds.

#70
sandboxgod

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I respec'ed my Shadow into this build last night and she turned into a monster. Thank you very much for your guide. That final rank of TC 6 that grants the extra bonus power makes a huge difference.

#71
Micah3sixty

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sandboxgod wrote...

I respec'ed my Shadow into this build last night and she turned into a monster. Thank you very much for your guide. That final rank of TC 6 that grants the extra bonus power makes a huge difference.


That's what I keep telling people!  On Gold/Platinum, it is a must to stay alive after SS a phantom or others.  I still end up in matches with other Shadows that don't have that evo, or don't spec into TC at all.  

#72
X-Frame

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I respec'ed my Shadow to this build as well and am loving it a lot. If you're smart, you can survive very easily and yet be very deadly.

I did wonder though if the 4th spec for ES could be better spent in her Passive to reduce Weapon Weight, but decided against it. I use the Piranha X @ 170% but what if they increase it's weight next week? That would stink.

#73
A_Roman

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Micah3sixty wrote...

MorinthSamara wrote...

Question for the two-gun setup:

Doesn't the Melee mod only work on SS WHILE you are using that gun?
I mean, if I put Melee Stunner on Acolyte but do SS while Piranha on my hand, I do not get the melee bonus?


Correct.  You'd have to do a lot of back and forth switching between guns to take advantage of melee stunner, or equip melee mod on both weapons.  Better to just take one weapon in my opinion for faster recharge and less hassle.  The Acolyte is really only useful against Phantoms and bosses as all others die in one SS if built for full damage.  Stick with a single shotgun or heavy pistol with melee mod.



Thank you! Without your statement unexperianced but ambitionated :)ME3 MPs  (as I am)  are missinterpretating Naridas "Build-spreadsheet" output for sure.   

Cause unfortunately the weapon-selection provides no unselect checkbox, or warnings, ..., . activating 2 Weapons+regarding items, instant-cumulates all the values of both weaponbuilds and the checkbox-selected Powerbuilds AND SHOWS the values - this creates a feelin' of "everythings right" ^^ - Think not only I was trapped here.
-----
FurtherI kindly ask for help on a other topic.
I think, I do not understand  N7-Shadow-Tree "Weapon-Damage +....%" talents.
What should this exactly do?

tried different N7-Shadowbuilds, different weapons+items -  selecting "Weapon-Damage +"   has no, absolute no effect, no melee, no range, no item or weaponvalues are changing. Is this Bugged? ? Thx in advance, for any answer or even any opinion - I have no idea on myselfe :-(

#74
Micah3sixty

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A_Roman wrote...


Micah3sixty wrote...

MorinthSamara wrote...

Question for the two-gun setup:

Doesn't the Melee mod only work on SS WHILE you are using that gun?
I mean, if I put Melee Stunner on Acolyte but do SS while Piranha on my hand, I do not get the melee bonus?


Correct.  You'd have to do a lot of back and forth switching between guns to take advantage of melee stunner, or equip melee mod on both weapons.  Better to just take one weapon in my opinion for faster recharge and less hassle.  The Acolyte is really only useful against Phantoms and bosses as all others die in one SS if built for full damage.  Stick with a single shotgun or heavy pistol with melee mod.



Thank you! Without your statement unexperianced but ambitionated :)ME3 MPs  (as I am)  are missinterpretating Naridas "Build-spreadsheet" output for sure.   

Cause unfortunately the weapon-selection provides no unselect checkbox, or warnings, ..., . activating 2 Weapons+regarding items, instant-cumulates all the values of both weaponbuilds and the checkbox-selected Powerbuilds AND SHOWS the values - this creates a feelin' of "everythings right" ^^ - Think not only I was trapped here.
-----
FurtherI kindly ask for help on a other topic.
I think, I do not understand  N7-Shadow-Tree "Weapon-Damage +....%" talents.
What should this exactly do?

tried different N7-Shadowbuilds, different weapons+items -  selecting "Weapon-Damage +"   has no, absolute no effect, no melee, no range, no item or weaponvalues are changing. Is this Bugged? ? Thx in advance, for any answer or even any opinion - I have no idea on myselfe :-(


Under the N7 passive tree (Shadow Training), I go with Damage & Capacity (4) and Power Damage (5) to boost the damage of both SS and ES.  I only use weapon damage on weapon centric classes like the Geth or Destroyer.

#75
A_Roman

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Micah3sixty wrote...

A_Roman wrote...


Micah3sixty wrote...

MorinthSamara wrote...

Question for the two-gun setup:

Doesn't the Melee mod only work on SS WHILE you are using that gun?
I mean, if I put Melee Stunner on Acolyte but do SS while Piranha on my hand, I do not get the melee bonus?


Correct.  You'd have to do a lot of back and forth switching between guns to take advantage of melee stunner, or equip melee mod on both weapons.  Better to just take one weapon in my opinion for faster recharge and less hassle.  The Acolyte is really only useful against Phantoms and bosses as all others die in one SS if built for full damage.  Stick with a single shotgun or heavy pistol with melee mod.



Thank you! Without your statement unexperianced but ambitionated :)ME3 MPs  (as I am)  are missinterpretating Naridas "Build-spreadsheet" output for sure.   

Cause unfortunately the weapon-selection provides no unselect checkbox, or warnings, ..., . activating 2 Weapons+regarding items, instant-cumulates all the values of both weaponbuilds and the checkbox-selected Powerbuilds AND SHOWS the values - this creates a feelin' of "everythings right" ^^ - Think not only I was trapped here.
-----
FurtherI kindly ask for help on a other topic.
I think, I do not understand  N7-Shadow-Tree "Weapon-Damage +....%" talents.
What should this exactly do?

tried different N7-Shadowbuilds, different weapons+items -  selecting "Weapon-Damage +"   has no, absolute no effect, no melee, no range, no item or weaponvalues are changing. Is this Bugged? ? Thx in advance, for any answer or even any opinion - I have no idea on myselfe :-(


Under the N7 passive tree (Shadow Training), I go with Damage & Capacity (4) and Power Damage (5) to boost the damage of both SS and ES.  I only use weapon damage on weapon centric classes like the Geth or Destroyer.


So Weapon Damage isnt effecting melee attack damage, and isnt effecting melee-mods (for example the Shotgun  Knife-mod) because weapon just provides the slot  but does not build the basevalue for the melee-mod? is this correct?

Makes the sheet working  - if so.

Modifié par A_Roman, 06 août 2012 - 03:17 .