Lost after lothering.....
#51
Posté 18 décembre 2009 - 06:15
#52
Posté 18 décembre 2009 - 06:15
#53
Posté 18 décembre 2009 - 06:17
/Gaxe wrote...
Yea I'm lost after lothering..... You can drift along the roads and I heard rumors of places that may need help. But for some reason the companions have lost their focus? It's like where do I go from here? The game suggested some places but my companions don't seem to talk about where to go next in the same detail they did outside a certain hut *hint hint*.....
Is this where the rest of the essay gets boring? Most essays start off with a powerful paragraph but then drift into mindless dribble.
I'm lost after lothering.... Kind of feels empty?!
I guess the game sucks after lothering? I need my companions to pull me into a convo and inspire me into the next objective.
A leader is only as good as the suggestions his followers make.
I NEED TO BE INSPIRED WITH MORE TRAGEDY!I guess the game has spoiled me so far.
Sky's the limit.
#54
Posté 18 décembre 2009 - 06:17
Gaxe wrote...
I was expecting a big song & dance after lothering. Like a huge meeting around the campfire with all parties contributing their ideas.
"We should go here.."
"no no we should go here...."
etc...
When I have to make decisions on my own the game feels like all the crappy RPGS out there like oblivion or the witcher.
After you flamed 2 of my favourite games I lost any motivation to answer your question, dunno why. Maybe you should play CoD modern Warfare, there are all decisions made by your officer.
#55
Posté 18 décembre 2009 - 06:18
Gaxe wrote...
The fact that I have to think for myself as made the game unimmersive.
You are playing the wrong game. Either pick from the various suggestions offered or, in all seriousness, uninstall the game.
#56
Posté 18 décembre 2009 - 06:19
outlaworacle wrote...
The reason for that Gaxe is because the game is not designed to be done in a specific order. The whole point is that you are allowed to decide. The game DOES try to convince you to to go to Redcliffe first, but the decision is still yours. Apparently it needed to be more blatant and obvious than it already was to satisfy your epic standards, but that's really your personal character flaw and not a problem with the game.
I have to admit you're right.
Is there anyway I can make myself less demanding and more unintelligent to force myself to decide what to do based upon the limited information the game has provided?
I mean a dog barked in lothering and it sounded like "Redcriff! Redcriff!"..
Is that supposed to make me decide to go to redcliffe? lol
Modifié par Gaxe, 18 décembre 2009 - 06:19 .
#57
Posté 18 décembre 2009 - 06:20
Gaxe wrote...
It feels like a "game" now and I hate it. I prefer: a movie that i'm involved in.
http://www.mybloodyvalentine3ddvd.com/
#58
Posté 18 décembre 2009 - 06:20
Tirigon wrote...
Gaxe wrote...
I was expecting a big song & dance after lothering. Like a huge meeting around the campfire with all parties contributing their ideas.
"We should go here.."
"no no we should go here...."
etc...
When I have to make decisions on my own the game feels like all the crappy RPGS out there like oblivion or the witcher.
After you flamed 2 of my favourite games I lost any motivation to answer your question, dunno why. Maybe you should play CoD modern Warfare, there are all decisions made by your officer.
What were your two favorite?
#59
Posté 18 décembre 2009 - 06:21
Gaxe wrote...
outlaworacle wrote...
The reason for that Gaxe is because the game is not designed to be done in a specific order. The whole point is that you are allowed to decide. The game DOES try to convince you to to go to Redcliffe first, but the decision is still yours. Apparently it needed to be more blatant and obvious than it already was to satisfy your epic standards, but that's really your personal character flaw and not a problem with the game.
I have to admit you're right.
Is there anyway I can make myself less demanding and more unintelligent to force myself to decide what to do based upon the limited information the game has provided?
I mean a dog barked in lothering and it sounded like "Redcriff! Redcriff!"..
Is that supposed to make me decide to go to redcliffe? lol
No, the part in front of Flemeth's hut where Alistair says "I think we should go to Redcliffe", followed by the scene at the gates of Lothering where Alistair says "I think we should go to Redcliffe" make it pretty clear to anyone but the severely brain damaged that hey... the game is telling me to go to Redcliffe. Not to mention if you were thorough in your runthrough of the Kocari Wilds, you will have exactly one sidequest to do after Lothering and guess what? It says: go to Redcliffe!!
Redcliffe is, also, the cloest thing on Lothering to the map. The game does everything BUT force you to go there.
What did you want? An arrow on the minimap and every character in the game to shout Redcliffe when you click on them?
Thanks for admitting I was right, though. It means alot.
Modifié par outlaworacle, 18 décembre 2009 - 06:24 .
#60
Posté 18 décembre 2009 - 06:22
I think the intention with that was to create a lifting of the walls moment for the player, where they have gone from being dragged around to becoming a leader and have adopted the central task of the game as their own (it can also be seen to have been done that way to ease the player in, showing them the ropes before handing the show over to them). The conversations about leadership mirror that gameplay change of multiple routes opening - if it didn't work that way for you, either it wasn't blatant enough or you weren't observant enough. Either way it's a shame you didn't take to that moment, because for me it was at that point in the game where I felt more like I was in charge of those misfits I was hanging out with.
For the player not wanting to make the decision, a few chats with the NPCs throw out a few pointers toward what is conveniently one of the easier paths, so they covered it quite well I think.
Modifié par Statue, 18 décembre 2009 - 06:31 .
#61
Posté 18 décembre 2009 - 06:26
outlaworacle wrote...
Gaxe wrote...
outlaworacle wrote...
The reason for that Gaxe is because the game is not designed to be done in a specific order. The whole point is that you are allowed to decide. The game DOES try to convince you to to go to Redcliffe first, but the decision is still yours. Apparently it needed to be more blatant and obvious than it already was to satisfy your epic standards, but that's really your personal character flaw and not a problem with the game.
I have to admit you're right.
Is there anyway I can make myself less demanding and more unintelligent to force myself to decide what to do based upon the limited information the game has provided?
I mean a dog barked in lothering and it sounded like "Redcriff! Redcriff!"..
Is that supposed to make me decide to go to redcliffe? lol
No, the part in front of Flemeth's hut where Alistair says "I think we should go to Redcliffe", followed by the scene at the gates of Lothering where Alistair says "I think we should go to Redcliffe" make it pretty clear to anyone but the severely brain damaged that hey... the game is telling me to go to Redcliffe. Not to mention if you were thorough in your runtrhough of the Kocari Wilds, you will have one lonely sidequest to do after Lothering and guess what? It says: go to Redcliffe.
What did you want? An arrow on the minimap and every character in the game to shout Redcliffe when you click on them?
Ok good point. I concede. Redcliffe it is! Thanks for your help guys!
You know if we could record all your guys voices and put them into the game it would make a great mod. We could call it "what to do after lothering" mod. It could fix the gaping hole of dialogue that is missing after lothering.
Modifié par Gaxe, 18 décembre 2009 - 06:27 .
#62
Posté 18 décembre 2009 - 06:30
Now you are back in Lothering, with Morrigan, and making big deal from where to go next.
So, are you actually playing the game or just passing the time on forum?
#63
Posté 18 décembre 2009 - 06:31
Statue wrote...
At the point after Lothering, there's kind of a turning point, where your character is given more freedom. It is accompanied with in-game conversation that reinforces that change of direction. I recall Alistair and Morrigan (I think) discussing leading and following, with the upshot being that you are now expected to take the lead.
I think the intention with that was to create a lifting of the walls moment for the player, where they have gone from being dragged around to becoming a leader and have adopted the central task of the game as their own (it can also be seen to have been done that way to ease the player in, showing them the ropes before handing the show over to them). The conversations about leadership mirror that gameplay change of multiple routes opening - if it didn't work that way for you, either it wasn't blatant enough or you weren't observant enough. Either way it's a shame, because it was at that point in the game where I felt more like I was in charge of those misfits I was hanging out with.
For the player not wanting to make the decision, a few chats with the NPCs throw out a few pointers toward what is conveniently one of the easier paths, so they covered it quite well I think.
What you call freedom I call "limited budget for voice acting". And that's fine if they didn't have enough money to make more interesting dialogue that guides you immediately after lothering.
I want to see more arguing between alistair & morrigan over where to go and why and then asking me ONCE again where to go. I want to get leilana's feedback who is an experienced minstrel. She has been all over the place supposedly so her insight would be gold.
Sten is new to the area but I still want to get his feedback as well.
I want a campfire discussion!!! Oh well
#64
Posté 18 décembre 2009 - 06:32
To see how many topics he can get to go hot or get locked:
#65
Posté 18 décembre 2009 - 06:34
#66
Posté 18 décembre 2009 - 06:35
whtnyte-raernst wrote...
Gaxe's real game:
To see how many topics he can get to go hot or get locked:
Heheh that's funny
I had fun with the thane helmet. The game got really hard, but eventually I overcame an impossible fight which shouldn't of been so hard on easy mode. Then I found a bug in the game and learned that dual striking sucks ass.
Now I've finished lothering and am complaining about the lack of dialogue to inspire me to my next objective.
#67
Posté 18 décembre 2009 - 06:36
Misterbill wrote...
This thread has the peverse appeal of a train wreck. Hard to believe that this guy is *really* as obtuse as he seems--but then I think that it just may be true. I won't argue with him because I refuse to get into a battle of wits with someone who is so obviously unarmed....
But what if I've trained in unarmed combat?
#68
Posté 18 décembre 2009 - 06:37
Cybercat999 wrote...
As far as I remember, your last thread was about some shades you were killing with Leliana (obviously post Lothering) because you didnt want to have evul companion, namely Morrigan. You made a big deal out of your good alignment and turned down every suggestion to recruit Morrigan with indignation.
Now you are back in Lothering, with Morrigan, and making big deal from where to go next.
So, are you actually playing the game or just passing the time on forum?
Yes I feel so lost here after the "I can't kill the shades" thread. The dialogue was soooo epic in that one and this is just so tame. And Morrigan isn't evil anymore? Wha? And then the advice given here was taken! (I think he's going to Redcliffe.) I guess he's like lots of novels that start out with epic writing and then go all pedistrian on you.
Thanks
#69
Posté 18 décembre 2009 - 06:40
Gaxe wrote...
I want to see more arguing between alistair & morrigan over where to go and why and then asking me ONCE again where to go. I want to get leilana's feedback who is an experienced minstrel. I want a campfire discussion!!!
I want romance with Cullen. And with Teagan. And I want to have 2 paralel romances without my game getting confused. NOW. Damn it Bioware. *stomps her foot*
#70
Posté 18 décembre 2009 - 06:41
booke63 wrote...
Cybercat999 wrote...
As far as I remember, your last thread was about some shades you were killing with Leliana (obviously post Lothering) because you didnt want to have evul companion, namely Morrigan. You made a big deal out of your good alignment and turned down every suggestion to recruit Morrigan with indignation.
Now you are back in Lothering, with Morrigan, and making big deal from where to go next.
So, are you actually playing the game or just passing the time on forum?
Yes I feel so lost here after the "I can't kill the shades" thread. The dialogue was soooo epic in that one and this is just so tame. And Morrigan isn't evil anymore? Wha? And then the advice given here was taken! (I think he's going to Redcliffe.) I guess he's like lots of novels that start out with epic writing and then go all pedistrian on you.
Thanks
Well I hate to burst you guys bubble, but when you enter lothering for the first time there is a period of 20 minutes or so where morrigan is with you and you get to see her talk to alistair. That is what we were referring to.
And in camp morrigan is there hanging out being lazy by the fire.
#71
Posté 18 décembre 2009 - 06:42
Cybercat999 wrote...
Gaxe wrote...
I want to see more arguing between alistair & morrigan over where to go and why and then asking me ONCE again where to go. I want to get leilana's feedback who is an experienced minstrel. I want a campfire discussion!!!
I want romance with Cullen. And with Teagan. And I want to have 2 paralel romances without my game getting confused. NOW. Damn it Bioware. *stomps her foot*
That's the spirit!
How can they possibly make dragon age 2 as good as the first one? Chances are they will sell out and just assume everyone will buy dragon age 2.
Dragon age 2 will be dragon age 1 except for new voice overs by Chris Rock.
#72
Posté 18 décembre 2009 - 06:42
Gaxe wrote...
Statue wrote...
At the point after Lothering, there's kind of a turning point, where your character is given more freedom. It is accompanied with in-game conversation that reinforces that change of direction. I recall Alistair and Morrigan (I think) discussing leading and following, with the upshot being that you are now expected to take the lead.
I think the intention with that was to create a lifting of the walls moment for the player, where they have gone from being dragged around to becoming a leader and have adopted the central task of the game as their own (it can also be seen to have been done that way to ease the player in, showing them the ropes before handing the show over to them). The conversations about leadership mirror that gameplay change of multiple routes opening - if it didn't work that way for you, either it wasn't blatant enough or you weren't observant enough. Either way it's a shame, because it was at that point in the game where I felt more like I was in charge of those misfits I was hanging out with.
For the player not wanting to make the decision, a few chats with the NPCs throw out a few pointers toward what is conveniently one of the easier paths, so they covered it quite well I think.
What you call freedom I call "limited budget for voice acting". And that's fine if they didn't have enough money to make more interesting dialogue that guides you immediately after lothering.
I want to see more arguing between alistair & morrigan over where to go and why and then asking me ONCE again where to go. I want to get leilana's feedback who is an experienced minstrel. She has been all over the place supposedly so her insight would be gold.
Sten is new to the area but I still want to get his feedback as well.
I want a campfire discussion!!! Oh well
Hmm. I don't think it was limited budget for VA - there was a bigger VA budget for DAO than was spent on the entire filming of Star Wars (okay, that's exaggerating). You can talk to them about it and they do respond with voice-acted responses; it's not that they couldn't afford to have them voice act more detailed guidance, it's that they had them voice-act responses that handed the decision about direction more over to you than previously - which matches what happens in the game-map, with all those locations opening up, and matches what happens in your quest journal, with more quests listed than previously before.
That's the point where you've done your apprenticeship, been dragged through the beginning stages and learned how stuff works, and then are given the responsibility to lead your companions. It's quite typical in game design for things to pan out that way (like after tutorial levels getting new features/weapons/skills/branching pathways/etc).
Embrace the freedom dude, there's nothing to fear but fear itself. And sharks with legs.
Modifié par Statue, 18 décembre 2009 - 06:45 .
#73
Guest_MrHimuraChan_*
Posté 18 décembre 2009 - 06:43
Guest_MrHimuraChan_*
#74
Posté 18 décembre 2009 - 06:45
Gaxe wrote...
Tirigon wrote...
Gaxe wrote...
I was expecting a big song & dance after lothering. Like a huge meeting around the campfire with all parties contributing their ideas.
"We should go here.."
"no no we should go here...."
etc...
When I have to make decisions on my own the game feels like all the crappy RPGS out there like oblivion or the witcher.
After you flamed 2 of my favourite games I lost any motivation to answer your question, dunno why. Maybe you should play CoD modern Warfare, there are all decisions made by your officer.
What were your two favorite?
Wow, I even wrote them in bold print and you dont get it. Oblivion and Witcher of course..................
*Facepalm*
#75
Posté 18 décembre 2009 - 06:46
Gaxe wrote...
That's the spirit!We need to push the limits of the bioware devs.
I'm curious as to what your definition of 'push the limits' means. After all, you were the person who made the thread the other day about how you couldn't beat a boss in the game on easy mode. Apparently they already are pushing your limits.




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