Statue wrote...
Hmm. I don't think it was limited budget for VA - there was a bigger VA budget for DAO than was spent on the entire filming of Star Wars (okay, that's exaggerating). You can talk to them about it and they do respond with voice-acted responses; it's not that they couldn't afford to have them voice act more detailed guidance, it's that they had them voice-act responses that handed the decision about direction more over to you than previously - which matches what happens in the game-map, with all those locations opening up, and matches what happens in your quest journal, with more quests listed than previously before.
That's the point where you've done your apprenticeship, been dragged through the beginning stages and learned how stuff works, and then are given the responsibility to lead your companions. It's quite typical in game design for things to pan out that way (like after tutorial levels getting new features/weapons/skills/branching pathways/etc).
Embrace the freedom dude, there's nothing to fear but fear itself. And sharks with legs.
Yea you're right when I get home I'll do what I got to do.
But I just don't like it. It feels empty. It wouldn't be so bad if from the start the dialogue was bland.
But to go from epic dialogue to just "ok you decide what to do now" sucks.




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