I was on a team with 2 destroyers...
#126
Guest_death_for_sale_*
Posté 23 juillet 2012 - 06:16
Guest_death_for_sale_*
If the T5-V Battlesuit passive power is optimized for weapons damage, the Rank 5 Rate of Fire and Rank 6 Damage Bonus evolutions can contribute to the damage stack to give the N7 Destroyer 57.50% more weapon damage. Level 5 Damage boosting barrels, Level 3 Rail Amps and Level 5 Gear Amps can increase this bonus above 127.5% extra damage.
#127
Posté 23 juillet 2012 - 06:25
Silent Rage wrote...
Thats such a dumb reason to complain.
#128
Posté 23 juillet 2012 - 06:40
Devasrator gives you 130% damage and 140% speed, which, when multiplied, is 182%.
#129
Posté 23 juillet 2012 - 07:17
Stephiphany wrote...
Yesterday I played my demolisher for hours waiting for that special destroyer to come along and use my pylon to protect me from all those nasty phantoms and banshees and he never showed up.
I will be that destroyer, every single time.
Destroyers and Demolishers, BEST FRIENDS FOREVER.
#130
Guest_death_for_sale_*
Posté 23 juillet 2012 - 07:31
Guest_death_for_sale_*
Hulk Hsieh wrote...
I was just counting Devastator mode, since other soldiers gets the same passive/gears, too.
Devasrator gives you 130% damage and 140% speed, which, when multiplied, is 182%.
Let's look at this a bit closer then.
Phaeston
RoF(WPN) - 10 Rounds per Second (RPS)
Damage(Base) - 68.6
10 x 68.6 = 686 DPS(Base)
Turian Soldier RoF increase from MM - 70%
10 x 1.70 = 17
68.6 x 17 = 1166.2
Destroyer RoF increase - 40%
10 x 1.4 = 14
Destroyer DPS increase from max Devastator - 30%
68.6 x 1.30 = 89.18
RoF increase x DPS increase
14 x 89.18 = 1248.5
1248.5 - 1166.2 = 82.3
So, 82.3 points of damage more per second, a 6.5% difference in DPS. Now, lets look at something else the Turian Soldier has, a 20% boost to DPS that also does a chunk of damage, Prox mine.
68.6 x 1.20 = 82.32
RoF increase x DPS increase
17 x 82.32 = 1399.44
1399.44 - 1248.5 = 150.94
Ah, 150.94 more damage per second than Devastator mode, an 11% difference in DPS.
Now I realize that this number will change depending on the base RoF of a weapon, but there are side items to each class that make them comparable. The numbers and percentages are so small that you can't say that Devastator mode is overpowered vs. MM or AR.
If your next comment is that the Destroyer gets grenades, we can look at the fact that all of the other soldiers get some type of grenade power, except the Turian and Vorcha, both of whom get a rechargable power that either boosts damage or does specific extra damage to armor.
#131
Guest_MaltMilchek_*
Posté 23 juillet 2012 - 07:41
Guest_MaltMilchek_*
Here's a tip:
Get better, play a harder difficulty, and then it won't be boring.
#132
Posté 23 juillet 2012 - 07:45
#133
Posté 23 juillet 2012 - 07:47
#134
Posté 23 juillet 2012 - 07:52
#135
Posté 23 juillet 2012 - 08:46
#136
Posté 23 juillet 2012 - 09:05
FlamboyantRoy wrote...
You ARE competing in this game, no matter how much you want to hide behind teamwork.
Competition is the only reason you exist, EVERYTHING is a competition.
Games, jobs, the grocery store, the library, the gas station, double dates. E-V-E-R-Y-T-H-I-N-G is a competition. Well , maybe except for breathing. Breathing's free.
Welcome to the jungle... Thanks for a so enlightening view on human society and human relationships.
Modifié par neroscuro, 23 juillet 2012 - 09:06 .
#137
Posté 23 juillet 2012 - 09:17
#138
Posté 23 juillet 2012 - 09:28
Modifié par Computron2000, 23 juillet 2012 - 09:29 .
#139
Posté 23 juillet 2012 - 09:28
Working as a team doesn't mean watching two people play while you leach off them.. It takes 0 skill to use a Destroyer and Typhoon, and I would have left as well, the game isn't fun when you have to play as a Destroyer wtih a typhoon just to be able to keep up, the whole point of nerfing the Infiltartor was so that they wern't the only choice for gold and instead they created the Destroyer and Typhoon to take their place.
If one soilder outclasses the rest, it's a sign that there's something wrong with it or the other 5, my money is on the Destroyer.
#140
Posté 23 juillet 2012 - 09:33
death_for_sale wrote...
If your next comment is that the Destroyer gets grenades, we can look at the fact that all of the other soldiers get some type of grenade power, except the Turian and Vorcha, both of whom get a rechargable power that either boosts damage or does specific extra damage to armor.
The point isn't that Destroyer get grenades, it is that he doesn't need to care about cool-down and can carry a Typhoon and a Piranha.
If a Turian Solder does the same, he won't be able to use MM to boost damage as often since the cool down will be terrible, not to mention P-mine, which suffers from both long cool down and MM itself.
#141
Posté 23 juillet 2012 - 09:33
Yes, the class is crazy powerful especially when compared to almost all other classes. But the problem is, we all know exactly what BioWare would do about such a statement. They would nerf the powerful class rather than buff the less powerful classes to be able to compete. It's a crying, F'n shame.
I release a smash and it drops the shields of 1 or 2 marauders, they release a couple grenades and it clears the room of 4 +. There is a disparity there (and in a lot of other situations as well) but, again, BioWare would go the complete wrong way about fixing it. And that, I believe, is why people get upset about threads like these.
Modifié par Blind2Society, 23 juillet 2012 - 09:35 .
#142
Posté 23 juillet 2012 - 09:34
It doesnt outclass anything, it is a Tank, made to hold all the attention and distract the enemy while the others support it or do objectives. All the Soldiers are better with weapons than the other classes, so never expect an Adept or Infiltrator to keep up with a Soldier weapon-wise but if that Adept is throwing Bio-bursts then it will be better in that areaJiceDuresh wrote...
Hahaha, this thread is priceless. Eveyone ****es at the op cause he doesn't feel it's fair one class with one gun can outperform all the others and suddenly the scared carebares start calling him names cause they don't want their OP BS nerfed.
Working as a team doesn't mean watching two people play while you leach off them.. It takes 0 skill to use a Destroyer and Typhoon, and I would have left as well, the game isn't fun when you have to play as a Destroyer wtih a typhoon just to be able to keep up, the whole point of nerfing the Infiltartor was so that they wern't the only choice for gold and instead they created the Destroyer and Typhoon to take their place.
If one soilder outclasses the rest, it's a sign that there's something wrong with it or the other 5, my money is on the Destroyer.
#143
Posté 23 juillet 2012 - 09:42
Drake Malice wrote...
It doesnt outclass anything, it is a Tank, made to hold all the attention and distract the enemy while the others support it or do objectives. All the Soldiers are better with weapons than the other classes, so never expect an Adept or Infiltrator to keep up with a Soldier weapon-wise but if that Adept is throwing Bio-bursts then it will be better in that area
I've used a Destroyer with a Typhoon, it kills big things far faster than bio bursts, that equates outclassing. And it outclasses all the other soilders, Humans and Turians can't take the typhoon without limiting their output, Krogan doesn't get any bonuses for using it and gets less potential armor and is stunable. Batarian gets less ammo from his passives and has to put way more points in just to get them. And to top it all off, even though people don't like the missle launcher it does more damage than a Conc shot that is affected by weapon weight and shooting needs to be interupted to even fire it off.
The destroyer is better in every way, stop pretending it isn't.
#144
Posté 23 juillet 2012 - 09:43
whole point of nerfing the Infiltartor was so that they wern't the only choice for gold and instead they created the Destroyer and Typhoon to take their place.
Infiltrators didn't suck in MP like Soldiers and almost all the Assault Rifles have until now. Finally we are blessed with a GOOD Soldier that can ignore cooldowns (Krogan is pwnt by any kind of stagger), an automatic AR that does both excellent damage and doesn't require running to an ammo box every 3 seconds.
Soldiers were formerly some of the best classes in the old games, ME3 they got the short end of the stick by a huge margin. We finally get a great one, BETTER NURF cause two of them were in the same game... >_>
A full team of biotics will still probably do it faster than a full team of Typhoon Destroyers, especially since the latter has to actually use Ammo mods/Amps/whatever else while the former can go in totally naked. Every time I play a "supporting" Justicar in Gold with other biotics everything dies, all I have to do is spam the Reave key. Destroyer you gotta at least aim for headshots, manage recoil, ammo. Justicar I just spam, get away without even shooting my gun sometimes.
Don't get the best AR in the game (not a hard feat TBH) nerfed just cause you got whopped in the scoreboard by two guys using it together. Don't like it, leave, or don't walk behind them so they kill everything your aiming over their shoulders at.
#145
Posté 23 juillet 2012 - 09:44
Get out there and get even better!
P.S.: There are a lot of mooks in gold, so instead of using the stopwatch on how fast the destroyers take down an atlas, find something else to kill
#146
Posté 23 juillet 2012 - 09:44
"Excelling" is a big word for picking a class, a weapon, pressing 1 then left-clicking at everything...Neofelis Nebulosa wrote...
Good lord, forbid someone is actually playing good at this game. I didn't know we're not allowed to excell in front of you.
#147
Posté 23 juillet 2012 - 09:53
Or you do.greghorvath wrote...
I have a regular playing buddy that outscores my destroyer with his demolisher 4 out of 5 games. The moral of the story is that you need more practice with your class.
#148
Guest_death_for_sale_*
Posté 23 juillet 2012 - 09:55
Guest_death_for_sale_*
Hulk Hsieh wrote...
death_for_sale wrote...
If your next comment is that the Destroyer gets grenades, we can look at the fact that all of the other soldiers get some type of grenade power, except the Turian and Vorcha, both of whom get a rechargable power that either boosts damage or does specific extra damage to armor.
The point isn't that Destroyer get grenades, it is that he doesn't need to care about cool-down and can carry a Typhoon and a Piranha.
If a Turian Solder does the same, he won't be able to use MM to boost damage as often since the cool down will be terrible, not to mention P-mine, which suffers from both long cool down and MM itself.
So carry one or the other, every class is different. The Demolisher can carry two heavy weapons and still cause tech bursts or fire explosions almost at will, does this mean that all of the other engineers are no longer good?
#149
Posté 23 juillet 2012 - 09:55
Drake Malice wrote...
It doesnt outclass anything
Actually, it outclasses everything concerning the main objective (killing the enemy as quickly as possible). 7x5 grenades, accuracy bonus, damage bonus, RoF bonus, ammo bonus, an auto turret, AoE heavy melee. Come now, the class is better at killing things than any other. Biotic Explosion? Hah, everything's dead before you can even think to release your detonater.
But, again, the problem is that BioWare will nerf the powerful rather than buff the less powerful.
#150
Posté 23 juillet 2012 - 09:59





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