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I was on a team with 2 destroyers...


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#126
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Where are you pulling these numbers from?

If the T5-V Battlesuit passive power is optimized for weapons damage, the Rank 5 Rate of Fire and Rank 6 Damage Bonus evolutions can contribute to the damage stack to give the N7 Destroyer 57.50% more weapon damage. Level 5 Damage boosting barrels, Level 3 Rail Amps and Level 5 Gear Amps can increase this bonus above 127.5% extra damage.

#127
OzBoss

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Silent Rage wrote...

Thats such a dumb reason to complain.



#128
Hulk Hsieh

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I was just counting Devastator mode, since other soldiers gets the same passive/gears, too.
Devasrator gives you 130% damage and 140% speed, which, when multiplied, is 182%.

#129
bob2.0

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Stephiphany wrote...

Yesterday I played my demolisher for hours waiting for that special destroyer to come along and use my pylon to protect me from all those nasty phantoms and banshees and he never showed up.


I will be that destroyer, every single time.
Destroyers and Demolishers, BEST FRIENDS FOREVER.

#130
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Hulk Hsieh wrote...

I was just counting Devastator mode, since other soldiers gets the same passive/gears, too.
Devasrator gives you 130% damage and 140% speed, which, when multiplied, is 182%.



Let's look at this a bit closer then.

Phaeston

RoF(WPN) - 10 Rounds per Second (RPS)
Damage(Base) - 68.6

10 x 68.6 = 686 DPS(Base)

Turian Soldier RoF increase from MM - 70%

10 x 1.70 = 17

68.6 x 17 = 1166.2

Destroyer RoF increase - 40%

10 x 1.4 = 14

Destroyer DPS increase from max Devastator - 30%

68.6 x 1.30 = 89.18

RoF increase x DPS increase

14 x 89.18 = 1248.5

1248.5 - 1166.2 = 82.3

So, 82.3 points of damage more per second, a 6.5% difference in DPS. Now, lets look at something else the Turian Soldier has, a 20% boost to DPS that also does a chunk of damage, Prox mine.

68.6 x 1.20 = 82.32

RoF increase x DPS increase

17 x 82.32 = 1399.44

1399.44 - 1248.5 = 150.94

Ah, 150.94 more damage per second than Devastator mode, an 11% difference in DPS.

Now I realize that this number will change depending on the base RoF of a weapon, but there are side items to each class that make them comparable. The numbers and percentages are so small that you can't say that Devastator mode is overpowered vs. MM or AR.

If your next comment is that the Destroyer gets grenades, we can look at the fact that all of the other soldiers get some type of grenade power, except the Turian and Vorcha, both of whom get a rechargable power that either boosts damage or does specific extra damage to armor.

#131
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Another thread about someone complaining they are not as good or don't have the resources/strategy/resourcefulness of other players. FFS.

Here's a tip:
Get better, play a harder difficulty, and then it won't be boring.

#132
Impulse and Compulse

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Because they specced their class right and worked together to an effective end, you think that the game isn't fun for them?

#133
Drakest3

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Wish i could complain about other peeps doing my job.

#134
Krantzstone

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Maybe weapons and powers need to start getting scaled in damage depending on which difficulty you're playing on, for precisely this reason. That might prevent nerfing on the higher difficulties while ensuring that powerful weapons don't make the lower difficulties too easy/boring.

#135
TrveOmegaSlayer

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People should chill down, have fun the best they can and don't complain if others are having fun in a legit way and helping the squad

#136
neroscuro

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FlamboyantRoy wrote...

You ARE competing in this game, no matter how much you want to hide behind teamwork.
Competition is the only reason you exist, EVERYTHING is a competition.

Games, jobs, the grocery store, the library, the gas station, double dates. E-V-E-R-Y-T-H-I-N-G is a competition. Well , maybe except for breathing. Breathing's free.



Welcome to the jungle... Thanks for a so enlightening view on human society and human relationships.

Modifié par neroscuro, 23 juillet 2012 - 09:06 .


#137
ElementL09

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You left a game becuase people were performing better then you? Okay, back to silver for you. If you were a demolisher you could have supported them by providing a supply thing. At the very least you could have stuck around and got easy credits, I know while it may not be fun for you to have people out performing you, I wouldn't think its fun to waste time and get 0 credits to show for it.

#138
Computron2000

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As a Demolisher, just arc grenade everything you can find and remember to drop your pylon again when it cools down (to get the 2 grenades without waiting) and use a arc +homing for boss types. You might not kill as fast as Destroyers but if you read spawn spots well, you can hit entire groups before the Destroyer closes in. Also Destroyers are slow unless they turn off Devastator Mode (and they won't turn it off since they are carrying tons of weight) Image IPB

Modifié par Computron2000, 23 juillet 2012 - 09:29 .


#139
JiceDuresh

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Hahaha, this thread is priceless. Eveyone ****es at the op cause he doesn't feel it's fair one class with one gun can outperform all the others and suddenly the scared carebares start calling him names cause they don't want their OP BS nerfed.

Working as a team doesn't mean watching two people play while you leach off them.. It takes 0 skill to use a Destroyer and Typhoon, and I would have left as well, the game isn't fun when you have to play as a Destroyer wtih a typhoon just to be able to keep up, the whole point of nerfing the Infiltartor was so that they wern't the only choice for gold and instead they created the Destroyer and Typhoon to take their place.

If one soilder outclasses the rest, it's a sign that there's something wrong with it or the other 5, my money is on the Destroyer.

#140
Hulk Hsieh

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death_for_sale wrote...
If your next comment is that the Destroyer gets grenades, we can look at the fact that all of the other soldiers get some type of grenade power, except the Turian and Vorcha, both of whom get a rechargable power that either boosts damage or does specific extra damage to armor.


The point isn't that Destroyer get grenades, it is that he doesn't need to care about cool-down and can carry a Typhoon and a Piranha.

If a Turian Solder does the same, he won't be able to use MM to boost damage as often since the cool down will be terrible, not to mention P-mine, which suffers from both long cool down and MM itself.

#141
Blind2Society

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It's true, it's no fun to sit there twiddling your thumbs for an entire match because of a class that can, and does, take care of everything by itself. On the other hand, it's a ton of fun using a class that can, and does, take care of everything by itself.

Yes, the class is crazy powerful especially when compared to almost all other classes. But the problem is, we all know exactly what BioWare would do about such a statement. They would nerf the powerful class rather than buff the less powerful classes to be able to compete. It's a crying, F'n shame.

I release a smash and it drops the shields of 1 or 2 marauders, they release a couple grenades and it clears the room of 4 +. There is a disparity there (and in a lot of other situations as well) but, again, BioWare would go the complete wrong way about fixing it. And that, I believe, is why people get upset about threads like these.

Modifié par Blind2Society, 23 juillet 2012 - 09:35 .


#142
Emissary of the Collectors

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JiceDuresh wrote...

Hahaha, this thread is priceless. Eveyone ****es at the op cause he doesn't feel it's fair one class with one gun can outperform all the others and suddenly the scared carebares start calling him names cause they don't want their OP BS nerfed.

Working as a team doesn't mean watching two people play while you leach off them.. It takes 0 skill to use a Destroyer and Typhoon, and I would have left as well, the game isn't fun when you have to play as a Destroyer wtih a typhoon just to be able to keep up, the whole point of nerfing the Infiltartor was so that they wern't the only choice for gold and instead they created the Destroyer and Typhoon to take their place.

If one soilder outclasses the rest, it's a sign that there's something wrong with it or the other 5, my money is on the Destroyer.

It doesnt outclass anything, it is a Tank, made to hold all the attention and distract the enemy while the others support it or do objectives. All the Soldiers are better with weapons than the other classes, so never expect an Adept or Infiltrator to keep up with a Soldier weapon-wise but if that Adept is throwing Bio-bursts then it will be better in that area

#143
JiceDuresh

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Drake Malice wrote...
It doesnt outclass anything, it is a Tank, made to hold all the attention and distract the enemy while the others support it or do objectives. All the Soldiers are better with weapons than the other classes, so never expect an Adept or Infiltrator to keep up with a Soldier weapon-wise but if that Adept is throwing Bio-bursts then it will be better in that area


I've used a Destroyer with a Typhoon, it kills big things far faster than bio bursts, that equates outclassing.  And it outclasses all the other soilders, Humans and Turians can't take the typhoon without limiting their output, Krogan doesn't get any bonuses for using it and gets less potential armor and is stunable. Batarian gets less ammo from his passives and has to put way more points in just to get them.  And to top it all off, even though people don't like the missle launcher it does more damage than a Conc shot that is affected by weapon weight and shooting needs to be interupted to even fire it off.

The destroyer is better in every way, stop pretending it isn't.

#144
Transairion

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whole point of nerfing the Infiltartor was so that they wern't the only choice for gold and instead they created the Destroyer and Typhoon to take their place.


Infiltrators didn't suck in MP like Soldiers and almost all the Assault Rifles have until now. Finally we are blessed with a GOOD Soldier that can ignore cooldowns (Krogan is pwnt by any kind of stagger), an automatic AR that does both excellent damage and doesn't require running to an ammo box every 3 seconds.

Soldiers were formerly some of the best classes in the old games, ME3 they got the short end of the stick by a huge margin. We finally get a great one, BETTER NURF cause two of them were in the same game... >_>

A full team of biotics will still probably do it faster than a full team of Typhoon Destroyers, especially since the latter has to actually use Ammo mods/Amps/whatever else while the former can go in totally naked. Every time I play a "supporting" Justicar in Gold with other biotics everything dies, all I have to do is spam the Reave key. Destroyer you gotta at least aim for headshots, manage recoil, ammo. Justicar I just spam, get away without even shooting my gun sometimes.

Don't get the best AR in the game (not a hard feat TBH) nerfed just cause you got whopped in the scoreboard by two guys using it together. Don't like it, leave, or don't walk behind them so they kill everything your aiming over their shoulders at.

#145
greghorvath

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I have a regular playing buddy that outscores my destroyer with his demolisher 4 out of 5 games. The moral of the story is that you need more practice with your class.

Get out there and get even better!

P.S.: There are a lot of mooks in gold, so instead of using the stopwatch on how fast the destroyers take down an atlas, find something else to kill

#146
Core_Commander

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Neofelis Nebulosa wrote...

Good lord, forbid someone is actually playing good at this game. I didn't know we're not allowed to excell in front of you.

"Excelling" is a big word for picking a class, a weapon, pressing 1 then left-clicking at everything...

#147
Pitznik

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greghorvath wrote...

I have a regular playing buddy that outscores my destroyer with his demolisher 4 out of 5 games. The moral of the story is that you need more practice with your class.

Or you do.

#148
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Hulk Hsieh wrote...

death_for_sale wrote...
If your next comment is that the Destroyer gets grenades, we can look at the fact that all of the other soldiers get some type of grenade power, except the Turian and Vorcha, both of whom get a rechargable power that either boosts damage or does specific extra damage to armor.


The point isn't that Destroyer get grenades, it is that he doesn't need to care about cool-down and can carry a Typhoon and a Piranha.

If a Turian Solder does the same, he won't be able to use MM to boost damage as often since the cool down will be terrible, not to mention P-mine, which suffers from both long cool down and MM itself.


So carry one or the other, every class is different. The Demolisher can carry two heavy weapons and still cause tech bursts or fire explosions almost at will, does this mean that all of the other engineers are no longer good?

#149
Blind2Society

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Drake Malice wrote...

It doesnt outclass anything


Actually, it outclasses everything concerning the main objective (killing the enemy as quickly as possible). 7x5 grenades, accuracy bonus, damage bonus, RoF bonus, ammo bonus, an auto turret, AoE heavy melee. Come now, the class is better at killing things than any other. Biotic Explosion? Hah, everything's dead before you can even think to release your detonater.

But, again, the problem is that BioWare will nerf the powerful rather than buff the less powerful.

#150
nuclearpengu1nn

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Yes, because it's all about outscoring people in you're team. Go back CoD, kid.