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I was on a team with 2 destroyers...


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#201
Transairion

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Destroyer, Human Soldier, Infiltrators. All weapon-focused. All crazy good on Gold/Plat.


Infiltrators have always been top of the pile so I wasn't meaning them specifically, and I'm not sure I've ever seen a Human Soldier do well in a normal game (yes, 4 HS did Platnium with Avengers. Normal players aren't gonna do that are they?), or HS much at all. Destroyer is the only one I see regularly (even without Typhoon) because it's just that good of a Soldier.

IMO he's the only Soldier who is actually like the Soldiers of past games, where they were my favourite class. MP Soldiers cannot hold a candle to having free ammo powers with freaking Concussive Shot...

#202
Pitznik

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greghorvath wrote...

Pitznik wrote...

greghorvath wrote...

I have a regular playing buddy that outscores my destroyer with his demolisher 4 out of 5 games. The moral of the story is that you need more practice with your class.

Or you do.

Well, however true, that is a different matter. I usually score top when he is not around, but unfortunately we play together a lot... :o

The fact is that the potential is there in the engineer to outscore (if that is your goal) the destroyer. 

Yeah I know, was just teasing with you :)

#203
Hexi-decimal

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Transairion wrote...

Destroyer, Human Soldier, Infiltrators. All weapon-focused. All crazy good on Gold/Plat.


Infiltrators have always been top of the pile so I wasn't meaning them specifically, and I'm not sure I've ever seen a Human Soldier do well in a normal game (yes, 4 HS did Platnium with Avengers. Normal players aren't gonna do that are they?), or HS much at all. Destroyer is the only one I see regularly (even without Typhoon) because it's just that good of a Soldier.

IMO he's the only Soldier who is actually like the Soldiers of past games, where they were my favourite class. MP Soldiers cannot hold a candle to having free ammo powers with freaking Concussive Shot...


Honestly, most of the reason why the destroyer is so amazing is the compliment of weapons it got in this particualr DLC.  If they made more weapons synergistic with AR then you'd see more HSs.  Or perhaps changed AR to be more synergistic with current weapons.  Either way.

#204
SimulatedSnowman

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In my mind, a class only needs a nerf when an average player with average equipment makes mincemeat of everything on gold/platinum. In the example you stated, both players were using Typhoons and Piranhas at level X (!!!), which is hardly average equipment. I think that a Human Soldier using adrenaline rush could be just as effective, or a Turian using marksman. The fact of the matter is though, that the Destroyer is flashier and generally cooler looking. Having two of them on one match melting everything was probably kind of boring, but it is a very unusual situation and shouldn't be an indicator of how overpowered the class/weapons are.

#205
Mendelevosa

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Angelwave wrote...

Still trying to wrap my head around this.

Comparing a Support class to an Assault class.

Having the ability, if specced right, to have 12 grenades available which should enable the OP to destroy MOBS, which as a SUPPORT class should be concentrated on, to keep the heavies on your team safe while they take care of bosses. But complain there is nothing to kill?

And walking out of a match because of it?

I mean....I'm really trying to understand the logic behind starting this thread.


This is BSN, where no logic is needed to start complaining.

#206
Mendelevosa

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I find this topic so ironic. People complain when their teammates don't perform well enough. Now people complain when their allies perform too well?

Well I guess some people can never be satisfied.

FYI: Next time play as an assault class or get better at the game. Whining is not going to cause people to hand out kills to you. And I really fail to understand how you couldn't find a single enemy to kill. They could have used your help to cap objectives and revive them in case they go down. You could have even used your pylon to supply them with thermal clips and grenades, and to boost their weapon/power damage.

But no, you wet your diapers to the point that you abandon your team because you felt that killing was the only thing a SUPPORT character was good for.

#207
Biotic_Warlock

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I'm suprised you or the other person didn't go "MISSILE GLITCHERS!!!".

I have yet for anyone to be confused by my destroyer with his falcon :D

#208
CookieRocket

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The problem is that some people think that every class is focused on killing. Half the fun of this game is exploring different gameplay strategies with different types of characters. If you can't appreciate the fun of trying other tactics (supply, defense, completing objectives), then go play Call of Modern Warfare Duty 82 or something, so you can just walk around and shoot everything. I love it when one or two guys are tanking all over, because it gives me a chance to play the game a little differently. The OP's lack of creativity should not be the community's problem.

When's the last time you watched a basketball game, and the four guys on offense who didn't have the ball just sat on the floor or walked off the court because there was "nothing" for them to do?

#209
Memnon

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I can't imagine what two Destroyers with Typhoon II would do nevertheless Typhoon X ... man. I played one gold match on my human soldier (no Destroyer yet :pinched:) with another Destroyer and we both had Typhoon I and we were mowing down things. I usually play Demolisher with Typhoon, though and the map really dictates how I score. If we can hunker down and let them come to us (e.g. FB White) I'm generally near the top, if we have to be mobile, I'll generally fill a more support role - I don't care, really as long as we win

#210
BellaStrega

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The sheer lack of understanding the OP's point is strong in this thread.
  • When talking about doing support things, keep in mind that most support stuff is pretty low maintenance, like putting a turret or a pylon somewhere. That means once you do that, you shoot or use powers to kill things because that's basically what you do.
  • Fulfilling other objectives is all well and good, but like putting up the support stuff, it's not really the main gameplay appeal, despite being the reason you're in the area.
  • It's not about skill. If you're pwning everything with your Destroyer, odds are it's because the class design and the weapons you have are making a significant difference. Playing a powerful class can improve one's apparent skill while not actually reflecting a particularly high degree of actual skill.
  • If the Destroyer is really all that OP, it'll be reduced in power.


#211
Memnon

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Sounds to me that Destroyer and Typhoon X is tuned for Platinum more than being overpowered. I guess it's like tiered gear levels in MMOs. If you tackle a low level instance in the top tiered gear, you'll wipe the floor with the place ...

Modifié par Stornskar, 23 juillet 2012 - 03:50 .


#212
Guest_death_for_sale_*

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Hulk Hsieh wrote...

death_for_sale wrote...
So carry one or the other, every class is different. The Demolisher can carry two heavy weapons and still cause tech bursts or fire explosions almost at will, does this mean that all of the other engineers are no longer good?


I think you are changing the topic form that Destroyer destroys other soldiers with the chosen weapons.

Destroyer + Typhoon/Piranha is a too convenient combination designed by Bioware.
The class and the weapons are made with each other in mind and the synergy is just uncomparable by other class/weapon combination. I think this is what they want to do all the way, and the result is just a little more than they intended.


I'm not changing the topic at all. This topic was started by someone playing a Demolisher because they felt they had nothing to do in the match because of 2 Destroyers. I am merely saying that you can use any class as an example to say that other ones are weaker. It's not a fair comparison, especially since some classes are not meant for Gold+, just like some weapons aren't (not withstanding the freakish people that solo Gold with Shurikens).

You consistently fall back on those two weapons as your example of why the class is overpowered. Is this not a case of the Krysae/Reegar issue with Infiltrators? Do you reduce an entire class because of two weapons? I've already shown that using other weapons, ones that are not heavy enough to cause CD issues, the damage is comparable across the soldier classes. I have also said from the beginning that the Piranha was incredibly powerful before the unexplained buff given on day 1.5. As far as the Typhoon goes, maybe it needs an ammo reduction so that it is closer in power to the Harrier. But the Destroyer itself, a class designed for Platinum in my opinion, is not OP.

#213
InTheZone

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Silent Rage wrote...

Thats such a dumb reason to complain.


Shut the **** up. Where's the balance in gameplay? Think before you type ****.

#214
Shoelesscomsonaut

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SimulatedSnowman wrote...

In my mind, a class only needs a nerf when an average player with average equipment makes mincemeat of everything on gold/platinum..


Bingo.

Skilled players are going to dominate regardless of class/weapon. I had a match with two typhoon destroyers and outscorred them with a healing specced geth engineer.

#215
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Blind2Society wrote...

For me it's not destroyer + typhoon, it's multi-frag. There's nothing left to kill after multi-frag, and when there is nothing to kill, the game gets boring.

On the flip side though, it is crazy satisfying to send out two multi-frags and kill all those pesky marauders at once.


If you spec for the max number of grenades launched and give them the radius needed to be effective, you are not clearing rooms with two sequences on Gold. Even if you spec for max total damage, you are not even going to come close to the madness that is Drell Cluster Bombs or Arc Grenade/Homing Grenade spam.

I personally use them simply for the guaranteed AoE knockback and if they should manage to kill a couple of mooks, so be it.

#216
Hulk Hsieh

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death_for_sale wrote...
I'm not changing the topic at all. This topic was started by someone playing a Demolisher because they felt they had nothing to do in the match because of 2 Destroyers. I am merely saying that you can use any class as an example to say that other ones are weaker. It's not a fair comparison, especially since some classes are not meant for Gold+, just like some weapons aren't (not withstanding the freakish people that solo Gold with Shurikens).

You consistently fall back on those two weapons as your example of why the class is overpowered. Is this not a case of the Krysae/Reegar issue with Infiltrators? Do you reduce an entire class because of two weapons? I've already shown that using other weapons, ones that are not heavy enough to cause CD issues, the damage is comparable across the soldier classes. I have also said from the beginning that the Piranha was incredibly powerful before the unexplained buff given on day 1.5. As far as the Typhoon goes, maybe it needs an ammo reduction so that it is closer in power to the Harrier. But the Destroyer itself, a class designed for Platinum in my opinion, is not OP.


I personally think classes, unlike weapons, should have more balance.
There are clear 4 level for weapons, and usually the UR are better than Common.
However, common class like Human Vanguard  can compare with rare Vanguards quite well.

I think Krysae/Inf is a good example.
In the end, both the class and the weapon got hit a little bit, but the game is still fully enjoyable.

#217
Mindlog

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Those weapons are similarly devastating with Turian Soldiers and Geth Infiltrators. (Really any Infiltrator.)

#218
Pitznik

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Drake Malice wrote...

Pitznik wrote...

Oggy666 wrote...


And killing is not the goal, the goal is: do OBJECTIVES and EXTRACT. Killing enemies is only a thing you have to do in order to be able to complete the goal. (only 1 objective is kill the targets).

Waves 1, 2, 4, 5, 7, 8, 9 are about killing.

Waves 3, 6, 10 can be about killing.

How is killing not the goal then?

So the mission is to go to this place, kill a ton of enemies and then leave? Does that not sound idiotic to you? Why would we care about that facility if we just want to kill and leave? The goal is objectives, the enemies just stand in our way

Your goal as a player is different than your character's goal.

#219
Hexi-decimal

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Mindlog wrote...

Those weapons are similarly devastating with Turian Soldiers and Geth Infiltrators. (Really any Infiltrator.)


Eh too much start up on the Typhoon for them to get maximum use out of it.  Still a great gun, but I feel there are better choices for the Infiltrator...like the Pirahana lol.  I honestly don't feel like the typhoon needs a nerf, it's a good gun on anything but the turian or Destroyer, in which case it's amazing.  

The Pirahana on the other hand is ama...er sucks.

#220
Mindlog

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Hexi-decimal wrote...

Mindlog wrote...

Those weapons are similarly devastating with Turian Soldiers and Geth Infiltrators. (Really any Infiltrator.)


Eh too much start up on the Typhoon for them to get maximum use out of it.  Still a great gun, but I feel there are better choices for the Infiltrator...like the Pirahana lol.  I honestly don't feel like the typhoon needs a nerf, it's a good gun on anything but the turian or Destroyer, in which case it's amazing.  

The Pirahana on the other hand is ama...er sucks.

True enough about the Typhoon.
We can both also agree that the Pirahana is a terrible weapon. It could use a buff.

#221
Striker93175

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So like, since the destroyers chewed down atlases did it EVER occur to you to smack out the infantry and add support?

I love that combo honestly… 2 destroyers to mow down atlases… 1 demolisher 1 shadow. Destroyers chew up atlases and random mobs when not focused on atlases… demolisher worries about keeping destroyers full and grenading turrets and adding fire dmg/arcs to the destroyers gatling gun barrage… shadow keeps an active cloak jumping target to target stealth killing… then later phantoms the phantoms to keep them off the destroyers.

Modifié par Striker93175, 23 juillet 2012 - 06:48 .


#222
SRTaylor

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JiceDuresh wrote...

Hahaha, this thread is priceless. Eveyone ****es at the op cause he doesn't feel it's fair one class with one gun can outperform all the others and suddenly the scared carebares start calling him names cause they don't want their OP BS nerfed.

Working as a team doesn't mean watching two people play while you leach off them.. It takes 0 skill to use a Destroyer and Typhoon, and I would have left as well, the game isn't fun when you have to play as a Destroyer wtih a typhoon just to be able to keep up, the whole point of nerfing the Infiltartor was so that they wern't the only choice for gold and instead they created the Destroyer and Typhoon to take their place.

If one soilder outclasses the rest, it's a sign that there's something wrong with it or the other 5, my money is on the Destroyer.


U know what, you're right. Let's ask for a nerf for the Destroyer as well as all Soldiers. While we're at it, why not nerf all the other races of every class. Let's go ahead and nerf all the adepts by dropping the dmg of biotic dets in half and increase the cooldown time so that it can't be used nearly as often. We'll reduce the dmg of Warp as well so that it no longer weakens barriers and armor and doesn't have a DOT (Damage Over Time) effect. Then we'll go to the Sentinels and drop the dmg that Overload does to enemy shields and take out their aggro bots, those turrets and drones, so that the characters will be taking the aggro instead of their little helpers. Almost forgot about Incinerate and Cryo Blast, we can't be having that. They no longer burn or freeze the target, nor should they reduce armor effectiveness. Then we'll keep going down the line with the Infiltrators and nerf the dmg increase of tac cloak again as well as reduce the cloak duration from 5 seconds down to 2 1/2 seconds, and we can't forget about their melee dmg, that's gotta go too. Anyway, moving on to the Vanguard, let's drop the biotic barrier recharge of their biotic dash from 100% down to 25%. We'll nerf the Nova the regular Humans get so that it doesn't do additional dmg to barriers and armor....better yet, go ahead and reduce the dmg output of it as well. Let's not forget shockwave, let's cut the range down an additional 25% so that it's useless unless the enemies are right on top of you. Oh, and the Biotic Slash and Electric Slash the new Slayer Vanguard and Shadow Infiltrator get, we'll drop it down to a 10 meter range and cut the damage in half. Also, gotta drop that melee dmg cause they do WAAAAY too much melee dmg with those swords. And to finish the difficulty of the game, we'll bump up the difficulty by dropping the dmg output of all weapons and increase the difficulty so that Platinum is LITERALLY impossible and Gold is NEARLY impossible. That all sounds like a win win to me. That way, EVERYONE is on the same playing field regardless of skill and NOONE can complete any matches.

Yes, this totally sounds like a game everyone would enjoy.

Modifié par SRTaylor, 23 juillet 2012 - 09:31 .


#223
Auras_Mendalla

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FlamboyantRoy wrote...

You ARE competing in this game, no matter how much you want to hide behind teamwork.
Competition is the only reason you exist, EVERYTHING is a competition.

Games, jobs, the grocery store, the library, the gas station, double dates. E-V-E-R-Y-T-H-I-N-G is a competition. Well , maybe except for breathing. Breathing's free.


Bet I can breathe more air than you! Image IPB

Modifié par Auras_Mendalla, 23 juillet 2012 - 09:31 .


#224
SRTaylor

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/\\
lol

#225
upinya slayin

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your complaining becuase yoru team was killing things to fastly even though they didn't cheat? come on man