TookYoCookies wrote...
shepdog77 wrote...
@zippythecellist and TookYoCookies. I'd rather have fewer side missions with much more substance and flavor, as opposed to "Land on random planet, enter copy/paste building or cave, do pointless objective, rinse & repeat." Quality over Quantity
Since when do fetch quests have any substance or flavor? ME3 sidequests were all pointless objectives that you had to rinse and repeat over and over. There was no quality to them. Did you play the same game?
you are confusing planet scanning for side quests. I dont really see why many cant make this distiction. The fetch quests/planet scanning of ME3 is the equivalent of the mining for recourses in ME2. Did you consider the resource gathering in ME2 a side quest?
The side quests in ME3 were the non Priority Missions. I dunno if we should credit or condemn Bioware for doing such a great job of incorporating them into the main narrative, but they did say from the get go that they would be much more relevant to the main story then the side quests in the previous ME games.
the side quests include:
Grissom Acadamy
Rescuing Primach Victus' son on Tuchanka
The Rachni Queen Mission with Aralakh Company
The Tuchanka Bomb mission
The Ardat Yakshi Monastary
Rescuing Han Gerrel on Rannoch
The Geth Consensus on Rannoch
Rescuing Jacob and the Cerb Scientists
any one of these missions is longer and more detailed then the side quests in ME1 and ME2. ME1s were all cookie cutter and used a quantity over quality approach, while ME2s were very nice and unique but ultimately quite short for the most part.
THen of course there are the 6 (?) additional N7 sidequests in ME3 as well.
All in all, yes there were much fewer true side quests in ME3, but they were of much higher quality in a "pound for pound" sense. They were so good in fact, most thought they were main missions. That being said, I would have prefered a handful more smaller side quests like ME2 offered (perhaps even with a several sidequest story arc, like the blue suns quests in ME2).