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As soon as I experienced this... I knew I was going to be hooked


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#101
AlanC9

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RoboticWays wrote...

A solely RPG based title is what the ME trilogy was originally supposed to be. But they kinda dumbed it down a bit to add all the story and character development and action.


Story and character development  = dumbed down? Equals not-RPG?

Modifié par AlanC9, 23 juillet 2012 - 03:42 .


#102
Sulligy

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De1ta G wrote...

x7he pr0digyx wrote...

De1ta G wrote...

x7he pr0digyx wrote...

De1ta G wrote...

zippythecellist wrote...

Same here. The first game was great, the 2nd game was even better, and the 3rd game...was totally mediocre at best. What a shame. The ending of the 3rd was bad, but it was the lack of REAL side quests and any kind of RPG system that really ruined it for me.


It's a shame you feel that way about Mass Effect 3. Missions like Grissom Academy or any other mission that didn't have 'Priority' in front of it seemed like REAL side quests to me and good ones too. And I thought 3 had a better rpg system than 2, other than the auto-dialog. I preferred auto-dialog to the game having to pause every 10 seconds so that I can push my analog stick up or down and hit A. Mass Effect 3 cinematics flow a lot better and the voice acting is a lot better than the previous games. And then add in the "emotional rollercoaster" element it had in it and I believe it's the overall best game of the series and deserved the perfect scores it got, regardless of how the endings turned out.


[WALL of TEXT]
            If I remember correctly, way back in 07, I picked up a Gameinformer and turned to the ratings page. Halo 3 and Bioshock had a ten, I was expecting this. But a game called Mass Effect also had a perfect score. I was intriged. I did research and I found out it was made by Bioware, and I was extremely excited. Even though I was 10 at the time, I remember playing a game that my dad got because it won 50 GOTY awards. This game was KOTOR, and he soon realized that he just wasn't into RPGs, so he gave it to me. I hated it at first, even though I had played Baldours Gate, Dark Cloud, Fable, and other RPGs before playing KOTOR. Then one day I was bored with Morrowind, and decided that I would give KOTOR another go. It was great. I beat in a week [I was like 8 at this time], and KOTOR went down in my Favorite Games Ever list. Now jump back to 2007. I was, like I previously stated, extremely excited because Bioware made it. The same Bioware who made KOTOR. I got it, and to this day I have about 17 playthroughs of this game, and I still believe it is one of the best, if not the best, sci-fi rpg out there. Then Bioware screwed up. Mabye not so bad with ME2, as ME2 still had alot of good rpg elements, bit too streamlined for me, but still good. But ME3, is completely TPS. All these dumb fetch quests have no real value but to get EMS. And EMS has no value, rendering the abundent fetch quests meaningless. Even more, we have 'Reegar's death in an Email, I mean at least he's in the game, even though he is briefiy featured. Emily Wong died on Twitter. TWITTER! I don't even use Twitter, nor Facebook, because even the name implies that anybody who uses it is a twit. Then to top it off with a poisonous cherry, the ending is not a block, not a slab, but a brick of sh*t. I'm 14, and even I realize this! Seriously, with all my dumb ass friends playing CoD, I actually ENVY them! Ignorance is sometimes bliss, and I now wish that I never knew about Mass Effect. We have this Bieber-Reaper that shoves circular logic down our throut, then we have these the choices that either involve-
A. Mass Slavery
B. Mass Genetic Rape
C. Mass Genocide
Really lives up to the "Mass" in Mass Effect, huh? [Oh, by the way, how is this accomplished? Oh yeah,Image IPB]
OR
C. Refuse, which just sucks. The next cycle would use the Crucible anyway, so whats the point?
God, they could have made EMS MATTER. But they don't. "Ah yes, "Conventional Victory." We have dismissed this claim."
And the extended cut, while making the endings nicer, is like polishing sh*t. It may look better, but, in the end, it's still sh*t.

OK, all done. Just needed to vent. Can't really vent to people that play Cod all dayImage IPB. Honestly, what is appealing in that game? Oh well, that's another rant for tomorrow.


You saying I play CoD? The only games I currently own are Mass Effect, Mass Effect 2, Mass Effect 3, Skyrim, Oblivion, DA:O, DA 2, Fallout 3, and Fallout NV. I used to own Cod:WaW, Cod:MW2, and CoD:BO(have no idea why I wasted my money on that..) but I got rid of all of them not long after I got them. Waste of money.. and time.

No, I don't say you play Cod, I meant it's just hard to talk about about an rpg to my Cod - loving friends.


I must of been editing my post while you posted this. Yeah, sorry I missed the part about your CoD loving friends the first reading. There was a lot to read!

Yeah, I didn't even realize how much text I put into it until I was done. Man, I must really love ME1. There's something about it, mabye nolstagia, that makes it better than the others for me.

#103
Ozida

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Eterna5 wrote...

Aside from the endings ME3 has some of the most touching moments in the series.

In
Mass Effect 1 and 2 I cared for the characters, In mass effect 3 I felt
their pain and wept for them. I thought Mass Effect 3 was a powerful
game and I felt more playing it than I ever did playing Mass Effect 1
and 2.

Mordins sacrifice remains as my favorite and most powerful
moment in gaming to date, I actually cried for him and his resolution.

I personally think many people have let the endings cloud their views on some of the great things ME3 story has brought.


Honestly, I didn’t find that much story moments in ME3 to wow about. Mordin’s death was the most powerful one… but what was the rest of it? Kai Leng that I didn’t know about because I didn’t read the comics? Geth/ Quarians thing? Well, it was expected to end either way. Same for Krogan’s genophage. What else… Companions didn’t really have quests (except for Miranda, but I never cared for her). Thane was dying, so I knew he will die anyway. TIM was just twisted into terrible crazy old man. Child death scene never bothered me, it’s a war, so he is not the only one to die.

It’s not that I am trying to prove you wrong, don't get me wrong, I just honestly cannot remember great story moments at this time. While I perfectly remember my anger at Cerberus when I found they killed Admiral Kahoku in ME1, or how I felt pain of Collectors when I found out that they were Protheans at some point.

Modifié par Ozida, 23 juillet 2012 - 03:45 .


#104
Eterna

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blueumi wrote...

Eterna5 wrote...

Aside from the endings ME3 has some of the most touching moments in the series.

In Mass Effect 1 and 2 I cared for the characters, In mass effect 3 I felt their pain and wept for them. I thought Mass Effect 3 was a powerful game and I felt more playing than I ever did playing Mass Effect 1 and 2.

Mordins sacrifice remains as my favorite and most powerful moment in gaming to date, I actually cried for him and his resolution.

I personally think many people have let the endings cloud their views on some of the great things ME3 story has brought.


i'm sure thats because you grew to know them through mass effect 1 and 2
but as good as that stuff is in the game the ending destroyed the game for me I  don't play games to be angered and confused



What's there to be angry about? The endings could have been better, but they're really not that bad.

#105
De1ta G

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blueumi wrote...

Eterna5 wrote...

Aside from the endings ME3 has some of the most touching moments in the series.

In Mass Effect 1 and 2 I cared for the characters, In mass effect 3 I felt their pain and wept for them. I thought Mass Effect 3 was a powerful game and I felt more playing than I ever did playing Mass Effect 1 and 2.

Mordins sacrifice remains as my favorite and most powerful moment in gaming to date, I actually cried for him and his resolution.

I personally think many people have let the endings cloud their views on some of the great things ME3 story has brought.


i'm sure thats because you grew to know them through mass effect 1 and 2
but as good as that stuff is in the game the ending destroyed the game for me I  don't play games to be angered and confused



 I get the feeling that the ending is going to start making more sense as the SP DLC starts coming in. I think it's a mistake to do things this way but the DLC will be filling in missing pieces. It's a mistake because we pay for a the complete game, if the DLC does indeed fill in pieces then people will get more angry if it's paid DLC. Also it's already too late for some people as they are done with Mass Effectt no matter what kind of DLC comes out. Fortunately for me, the endings didn't destroy the game as I still enjoy playing through all 3.

#106
blueumi

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Eterna5 wrote...

blueumi wrote...

Eterna5 wrote...

Aside from the endings ME3 has some of the most touching moments in the series.

In Mass Effect 1 and 2 I cared for the characters, In mass effect 3 I felt their pain and wept for them. I thought Mass Effect 3 was a powerful game and I felt more playing than I ever did playing Mass Effect 1 and 2.

Mordins sacrifice remains as my favorite and most powerful moment in gaming to date, I actually cried for him and his resolution.

I personally think many people have let the endings cloud their views on some of the great things ME3 story has brought.


i'm sure thats because you grew to know them through mass effect 1 and 2
but as good as that stuff is in the game the ending destroyed the game for me I  don't play games to be angered and confused



What's there to be angry about? The endings could have been better, but they're really not that bad.


we will have to agree to dis agree because I hate the ending always have always will

#107
Sulligy

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Ozida wrote...

RoboticWays wrote...

Ozida wrote...

I still don’t get how people argue that ME3 is better by saying that ME1/ME2 was worse. For example:

ME1 side quests were terrible…
People hated Mako…
The weapon system was terrible…
Etc… 

Things suppose to improve, not to stay on the same level.
Sure, people didn’t like Mako, but it should be taken out, it should have been improved. ME1 side quests may have seemed bad to some people, but they were greatly improved in ME2 and should've been improved even further in ME3. People complained about same maps in ME1, and in ME2 we have got those beautiful locations like Tuchanka, Ilos, those little planets with side quests.

ME3 showed no improvements, in my opinion. Combat system was improved, by honestly, I was fine with the way it was in ME2 to start with. The journal was an unnecessary step down which I still cannot justify. Side quests
were replaced with missions (you see, there is a difference between exploring old Alliance ship to add to humanity history and curing the genophage. While the first one is unnecessary, the second one is a “must-do” for anybody who was involved enough with the story. I mean, who in their mind would skip Tuchanka mission, for example?). Weapons get different colors, but same features. Dialogues are simplified, and so one.

So once again (and this only my opinion, not speaking of every single fan), it felt to me as a game that didn’t learn from its own mistakes. So to say that “ME3 is awesome because others two sucked” is just odd. In this way of thinking ME3 is great because Tetris had terrible combat system and Pacman had plotholes.


I dont remember ever saying that ME3 rocked? I loved the ME2 side missions the most. Sure, the scanning random planets was annoying. But my stomach churned every time i got an "anamoly detected" message from EDI. The exploration was still kinda there, minus the Mako. I wouldnt mind driving some kind of vehicle if the maps were shortened in size with the objectives closer. Also, its not that the ME1 exploration was gruesome, it was the auto-save that killed. (Reverting to last save got you right back where you started on the stupid planet). Sure, it would have been great to see the exploration from ME1 mixed with the "hush-hush" side quests of ME2.


Yes, I agree, they made scanning fun in ME2. I am just saying that should they have improved Mako, maybe it would have been even better. My stomach quit often "churned" each time a thresher maw appeared all of a sudden from under the ground.

Anyway, Me1 or ME2, I still liked it better than ME3 scan-run missions.

Man, I hated those threshers. They were like the Mass Effect equivalent of jump-scares. And I hate jump-scares. I was so terrified of disturbing one (I play on Insanity), that I would find out where they would pop up. They actaully like flat areas around mountains, so that helped.

Modifié par x7he pr0digyx, 23 juillet 2012 - 03:58 .


#108
blueumi

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De1ta G wrote...

blueumi wrote...

Eterna5 wrote...

Aside from the endings ME3 has some of the most touching moments in the series.

In Mass Effect 1 and 2 I cared for the characters, In mass effect 3 I felt their pain and wept for them. I thought Mass Effect 3 was a powerful game and I felt more playing than I ever did playing Mass Effect 1 and 2.

Mordins sacrifice remains as my favorite and most powerful moment in gaming to date, I actually cried for him and his resolution.

I personally think many people have let the endings cloud their views on some of the great things ME3 story has brought.


i'm sure thats because you grew to know them through mass effect 1 and 2
but as good as that stuff is in the game the ending destroyed the game for me I  don't play games to be angered and confused



 I get the feeling that the ending is going to start making more sense as the SP DLC starts coming in. I think it's a mistake to do things this way but the DLC will be filling in missing pieces. It's a mistake because we pay for a the complete game, if the DLC does indeed fill in pieces then people will get more angry if it's paid DLC. Also it's already too late for some people as they are done with Mass Effectt no matter what kind of DLC comes out. Fortunately for me, the endings didn't destroy the game as I still enjoy playing through all 3.


well unless it makes every second of footage we see after being hit by the beam make sense and prove or dis prove it then it will still suck
because the ending is illogical and so fed up

#109
Eterna

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Ozida wrote...

Eterna5 wrote...

Aside from the endings ME3 has some of the most touching moments in the series.

In
Mass Effect 1 and 2 I cared for the characters, In mass effect 3 I felt
their pain and wept for them. I thought Mass Effect 3 was a powerful
game and I felt more playing it than I ever did playing Mass Effect 1
and 2.

Mordins sacrifice remains as my favorite and most powerful
moment in gaming to date, I actually cried for him and his resolution.

I personally think many people have let the endings cloud their views on some of the great things ME3 story has brought.


Honestly, I didn’t find that much story moments in ME3 to wow about. Mordin’s death was the most powerful one… but what was the rest of it? Kai Leng that I didn’t know about because I didn’t read the comics? Geth/ Quarians thing? Well, it was expected to end either way. Same for Krogan’s genophage. What else… Companions didn’t really have quests (except for Miranda, but I never cared for her). Thane was dying, so I knew he will die anyway. TIM was just twisted into terrible crazy old man. Child death scene never bothered me, it’s a war, so he is not the only one to die.

It’s not that I am trying to prove you wrong, don't get me wrong, I just honestly cannot remember great story moments at this time. While I perfectly remember my anger at Cerberus when I found they killed Admiral Kahoku in ME1, or how I felt pain of Collectors when I found out that they were Protheans at some point.


 What you said is like me saying I didn't like Lord of the rings return of the king because I knew Sauron was going to be defeated. Me3 was great because we saw the ending and resolution of the characters we had fallen in love with, we saw their arcs complete. The entirety of Mass Effect 3 is an ending.

 Care to inform me of amazing story moments in the first 2 games?

#110
blueumi

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Eterna5 wrote...

Ozida wrote...

Eterna5 wrote...

Aside from the endings ME3 has some of the most touching moments in the series.

In
Mass Effect 1 and 2 I cared for the characters, In mass effect 3 I felt
their pain and wept for them. I thought Mass Effect 3 was a powerful
game and I felt more playing it than I ever did playing Mass Effect 1
and 2.

Mordins sacrifice remains as my favorite and most powerful
moment in gaming to date, I actually cried for him and his resolution.

I personally think many people have let the endings cloud their views on some of the great things ME3 story has brought.


Honestly, I didn’t find that much story moments in ME3 to wow about. Mordin’s death was the most powerful one… but what was the rest of it? Kai Leng that I didn’t know about because I didn’t read the comics? Geth/ Quarians thing? Well, it was expected to end either way. Same for Krogan’s genophage. What else… Companions didn’t really have quests (except for Miranda, but I never cared for her). Thane was dying, so I knew he will die anyway. TIM was just twisted into terrible crazy old man. Child death scene never bothered me, it’s a war, so he is not the only one to die.

It’s not that I am trying to prove you wrong, don't get me wrong, I just honestly cannot remember great story moments at this time. While I perfectly remember my anger at Cerberus when I found they killed Admiral Kahoku in ME1, or how I felt pain of Collectors when I found out that they were Protheans at some point.


 What you said is like me saying I didn't like Lord of the rings return of the king because I knew Sauron was going to be defeated. Me3 was great because we saw the ending and resolution of the characters we had fallen in love with, we saw their arcs complete. The entirety of Mass Effect 3 is an ending.

 Care to inform me of amazing story moments in the first 2 games?


i'm not going to argue as that seems to be what you want to do so yeah agree to disagree live and let live i'm not going to change your mind and you wont change mine ok

#111
De1ta G

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Ozida wrote...

Eterna5 wrote...

Aside from the endings ME3 has some of the most touching moments in the series.

In
Mass Effect 1 and 2 I cared for the characters, In mass effect 3 I felt
their pain and wept for them. I thought Mass Effect 3 was a powerful
game and I felt more playing it than I ever did playing Mass Effect 1
and 2.

Mordins sacrifice remains as my favorite and most powerful
moment in gaming to date, I actually cried for him and his resolution.

I personally think many people have let the endings cloud their views on some of the great things ME3 story has brought.


Honestly, I didn’t find that much story moments in ME3 to wow about. Mordin’s death was the most powerful one… but what was the rest of it? Kai Leng that I didn’t know about because I didn’t read the comics? Geth/ Quarians thing? Well, it was expected to end either way. Same for Krogan’s genophage. What else… Companions didn’t really have quests (except for Miranda, but I never cared for her). Thane was dying, so I knew he will die anyway. TIM was just twisted into terrible crazy old man. Child death scene never bothered me, it’s a war, so he is not the only one to die.

It’s not that I am trying to prove you wrong, don't get me wrong, I just honestly cannot remember great story moments at this time. While I perfectly remember my anger at Cerberus when I found they killed Admiral Kahoku in ME1, or how I felt pain of Collectors when I found out that they were Protheans at some point.


When I saw Kai Leng I was like, WhoTF is this idiot and why is he using sword? But anyway...

I was looking forward to the Geth/Quarian war and when I finally got to it, it seemed awesome. Wow story moment I thought.

I never expected to have to cure the genophage. The topic kept coming up in the series and I knew it was important but actually curing it...?? I thought that entire Tuchanka mission was wow story moment, especially seeing the artistic side of the Krogan. Seeing all that made me want to cure the Krogan.

Didn't care much for Thane. Knew he was going to die.. the wow story moment was when he came out of nowhere to fight Kai Leng. It was freakin retarded how Kai Leng beat him though.

I saw lots of great story moments and character moments in ME 3. Grunt not being dead was a very emotional scene for me cuz I truly thought he died.

#112
De1ta G

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blueumi wrote...

De1ta G wrote...

blueumi wrote...

Eterna5 wrote...

Aside from the endings ME3 has some of the most touching moments in the series.

In Mass Effect 1 and 2 I cared for the characters, In mass effect 3 I felt their pain and wept for them. I thought Mass Effect 3 was a powerful game and I felt more playing than I ever did playing Mass Effect 1 and 2.

Mordins sacrifice remains as my favorite and most powerful moment in gaming to date, I actually cried for him and his resolution.

I personally think many people have let the endings cloud their views on some of the great things ME3 story has brought.


i'm sure thats because you grew to know them through mass effect 1 and 2
but as good as that stuff is in the game the ending destroyed the game for me I  don't play games to be angered and confused



 I get the feeling that the ending is going to start making more sense as the SP DLC starts coming in. I think it's a mistake to do things this way but the DLC will be filling in missing pieces. It's a mistake because we pay for a the complete game, if the DLC does indeed fill in pieces then people will get more angry if it's paid DLC. Also it's already too late for some people as they are done with Mass Effectt no matter what kind of DLC comes out. Fortunately for me, the endings didn't destroy the game as I still enjoy playing through all 3.


well unless it makes every second of footage we see after being hit by the beam make sense and prove or dis prove it then it will still suck
because the ending is illogical and so fed up


The DLC will probably make the Catalyst more logical and explain the reapers in a better way but things like Anderson and TIM on the Citadel are just oversights. Who knows, maybe we'll get a DLC that focuses on Harbinger more.

#113
RoboticWays

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Eterna5 wrote...

Aside from the endings ME3 has some of the most touching moments in the series.

In Mass Effect 1 and 2 I cared for the characters, In mass effect 3 I felt their pain and wept for them. I thought Mass Effect 3 was a powerful game and I felt more playing it than I ever did playing Mass Effect 1 and 2.

Mordins sacrifice remains as my favorite and most powerful moment in gaming to date, I actually cried for him and his resolution.

I personally think many people have let the endings cloud their views on some of the great things ME3 story has brought.


This.

This is the strength in ME3. Come on, If you didnt lose it when Legion told Tali, "Keelah se'lai" than you have no heart.

#114
Ozida

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Eterna5 wrote...

Ozida wrote...

Eterna5 wrote...

Aside from the endings ME3 has some of the most touching moments in the series.

In
Mass Effect 1 and 2 I cared for the characters, In mass effect 3 I felt
their pain and wept for them. I thought Mass Effect 3 was a powerful
game and I felt more playing it than I ever did playing Mass Effect 1
and 2.

Mordins sacrifice remains as my favorite and most powerful
moment in gaming to date, I actually cried for him and his resolution.

I personally think many people have let the endings cloud their views on some of the great things ME3 story has brought.


Honestly, I didn’t find that much story moments in ME3 to wow about. Mordin’s death was the most powerful one… but what was the rest of it? Kai Leng that I didn’t know about because I didn’t read the comics? Geth/ Quarians thing? Well, it was expected to end either way. Same for Krogan’s genophage. What else… Companions didn’t really have quests (except for Miranda, but I never cared for her). Thane was dying, so I knew he will die anyway. TIM was just twisted into terrible crazy old man. Child death scene never bothered me, it’s a war, so he is not the only one to die.

It’s not that I am trying to prove you wrong, don't get me wrong, I just honestly cannot remember great story moments at this time. While I perfectly remember my anger at Cerberus when I found they killed Admiral Kahoku in ME1, or how I felt pain of Collectors when I found out that they were Protheans at some point.


What you said is like me saying I didn't like Lord of the rings return of the king because I knew Sauron was going to be defeated. Me3 was great because we saw the ending and resolution of the characters we had fallen in love with, we saw their arcs complete. The entirety of Mass Effect 3 is an ending.

 Care to inform me of amazing story moments in the first 2 games?


Well, for the 1st game, as I stated above, the Kahoku story; Wrex conflict on Virmire; obviously death of your squadmate on Virmire too; becoming a first human Spector; meeting Rachni and making decision about their fate; fast return to Citadel through that glowing portal (I loved how it was time-sensitive).

ME2: Begining of the game when Normandy gets blown up. Just amazing! Meeting your past squamates with awkward feelings that your are now with Cerberus; introduction of Paragon/ Renegade options; Tuchanka (I just loved the whole plante quests); Jack's story... Wow, I can realy go on and one!

Edit: Actually, yes, Grunt not beign dead was the second strong moment for me in ME3.

Modifié par Ozida, 23 juillet 2012 - 04:01 .


#115
Sulligy

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x7he pr0digyx wrote...

Ozida wrote...

RoboticWays wrote...

Ozida wrote...

I still don’t get how people argue that ME3 is better by saying that ME1/ME2 was worse. For example:

ME1 side quests were terrible…
People hated Mako…
The weapon system was terrible…
Etc… 

Things suppose to improve, not to stay on the same level.
Sure, people didn’t like Mako, but it should be taken out, it should have been improved. ME1 side quests may have seemed bad to some people, but they were greatly improved in ME2 and should've been improved even further in ME3. People complained about same maps in ME1, and in ME2 we have got those beautiful locations like Tuchanka, Ilos, those little planets with side quests.

ME3 showed no improvements, in my opinion. Combat system was improved, by honestly, I was fine with the way it was in ME2 to start with. The journal was an unnecessary step down which I still cannot justify. Side quests
were replaced with missions (you see, there is a difference between exploring old Alliance ship to add to humanity history and curing the genophage. While the first one is unnecessary, the second one is a “must-do” for anybody who was involved enough with the story. I mean, who in their mind would skip Tuchanka mission, for example?). Weapons get different colors, but same features. Dialogues are simplified, and so one.

So once again (and this only my opinion, not speaking of every single fan), it felt to me as a game that didn’t learn from its own mistakes. So to say that “ME3 is awesome because others two sucked” is just odd. In this way of thinking ME3 is great because Tetris had terrible combat system and Pacman had plotholes.


I dont remember ever saying that ME3 rocked? I loved the ME2 side missions the most. Sure, the scanning random planets was annoying. But my stomach churned every time i got an "anamoly detected" message from EDI. The exploration was still kinda there, minus the Mako. I wouldnt mind driving some kind of vehicle if the maps were shortened in size with the objectives closer. Also, its not that the ME1 exploration was gruesome, it was the auto-save that killed. (Reverting to last save got you right back where you started on the stupid planet). Sure, it would have been great to see the exploration from ME1 mixed with the "hush-hush" side quests of ME2.


Yes, I agree, they made scanning fun in ME2. I am just saying that should they have improved Mako, maybe it would have been even better. My stomach quit often "churned" each time a thresher maw appeared all of a sudden from under the ground.

Anyway, Me1 or ME2, I still liked it better than ME3 scan-run missions.

Man, I hated those threshers. They were like the Mass Effect equivalent of jump-scares. And I hate jump-scares. I was so terrified of disturbing one (I play on Insanity), that I would find out where they would pop up. They actaully like flat areas around mountains, so that helped.



#116
Ozida

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[quote]x7he pr0digyx wrote...

Man, I hated those threshers. They were like the Mass Effect equivalent of jump-scares. And I hate jump-scares. I was so terrified of disturbing one (I play on Insanity), that I would find out where they would pop up. They actaully like flat areas around mountains, so that helped.[/quote][/quote]

But wasn't that what made the Insanity mode at least partly... well, insane? ;)

#117
robertthebard

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blueumi wrote...

shepdog77 wrote...

blueumi wrote...

RoboticWays wrote...

One was a great RPG. Two was a great story-driven action title, and Three was a masterpiece of both until the ending.


i have no idea what rpgs you play if you think mass effect 3 is anything like an rpg


I consider any game that lets me assume the role of the protagonist in a narrative setting to be an rpg.  Hence ROLE-PLAYING.


don't you take on the role of most people in video games and sorry I'm just from the mind set of d and d where you level up improve weapons and armer have inventory thats what rpgs have in my opinion each their own

Let's see, you do level up, in all three ME games.  Check
Improve weapons and armor, the systems used in 1 and 3 were better, but existed in all three.  Check
Inventory is stored on the ship, in the weapon locker, and your personal armor is stored in your cabin, along with casual wear.  Check.

So, I guess it meets all the requirements laid out for an RPG, only there's no "I have 18/00 Str, so I can carry every single weapon that's in my weapon locker in my pocket.  One better:  You can customize your armor's appearance, so even if you have 5 Shepards wearing the same armor, they don't have to look the same, in 2 and 3 anyway.

#118
XavierHollywood

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TookYoCookies wrote...

shepdog77 wrote...

@zippythecellist and TookYoCookies.   I'd rather have fewer side missions with much more substance and flavor, as opposed to "Land on random planet, enter copy/paste building or cave, do pointless objective, rinse & repeat." Quality over Quantity


Since when do fetch quests have any substance or flavor? ME3 sidequests were all pointless objectives that you had to rinse and repeat over and over. There was no quality to them. Did you play the same game?


you are confusing planet scanning for side quests.  I dont really see why many cant make this distiction.  The fetch quests/planet scanning of ME3 is the equivalent of the mining for recourses in ME2.  Did you consider the resource gathering in ME2 a side quest?

The side quests in ME3 were the non Priority Missions.  I dunno if we should credit or condemn Bioware for doing such a great job of incorporating them into the main narrative, but they did say from the get go that they would be much more relevant to the main story then the side quests in the previous ME games.

the side quests include:

Grissom Acadamy
Rescuing Primach Victus' son on Tuchanka
The Rachni Queen Mission with Aralakh Company
The Tuchanka Bomb mission
The Ardat Yakshi Monastary 
Rescuing Han Gerrel on Rannoch
The Geth Consensus on Rannoch
Rescuing Jacob and the Cerb Scientists

any one of these missions is longer and more detailed then the side quests in ME1 and ME2.  ME1s were all cookie cutter and used a quantity over quality approach, while ME2s were very nice and unique but ultimately quite short for the most part.

THen of course there are the 6 (?) additional N7 sidequests in ME3 as well.

All in all, yes there were much fewer true side quests in ME3, but they were of much higher quality in a "pound for pound" sense.  They were so good in fact, most thought they were main missions.  That being said, I would have prefered a handful more smaller side quests like ME2 offered (perhaps even with a several sidequest story arc, like the blue suns quests in ME2).

#119
spirosz

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The good old days, haha.

#120
Normandy_Captain

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The one thing I miss the most are the N7 or planet exploring missions. in ME1 I really liked exploring a planet looking for a distress beacon, then being attacked by a thresher maw ( which scared me alot my first time.). In ME2 I loved the many little stories you got from each one. my favourite was the one where you explore the ship at the edge of a cliff. In ME3 we get shooting gallerys that the location is known about. :/

#121
JeffZero

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We also get a few more in-depth missions with former squadmates, though. Those alone propel ME3's side missions ahead several notches for me.

#122
JeffZero

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XavierHollywood wrote...

TookYoCookies wrote...

shepdog77 wrote...

@zippythecellist and TookYoCookies.   I'd rather have fewer side missions with much more substance and flavor, as opposed to "Land on random planet, enter copy/paste building or cave, do pointless objective, rinse & repeat." Quality over Quantity


Since when do fetch quests have any substance or flavor? ME3 sidequests were all pointless objectives that you had to rinse and repeat over and over. There was no quality to them. Did you play the same game?


you are confusing planet scanning for side quests.  I dont really see why many cant make this distiction.  The fetch quests/planet scanning of ME3 is the equivalent of the mining for recourses in ME2.  Did you consider the resource gathering in ME2 a side quest?

The side quests in ME3 were the non Priority Missions.  I dunno if we should credit or condemn Bioware for doing such a great job of incorporating them into the main narrative, but they did say from the get go that they would be much more relevant to the main story then the side quests in the previous ME games.

the side quests include:

Grissom Acadamy
Rescuing Primach Victus' son on Tuchanka
The Rachni Queen Mission with Aralakh Company
The Tuchanka Bomb mission
The Ardat Yakshi Monastary 
Rescuing Han Gerrel on Rannoch
The Geth Consensus on Rannoch
Rescuing Jacob and the Cerb Scientists

any one of these missions is longer and more detailed then the side quests in ME1 and ME2.  ME1s were all cookie cutter and used a quantity over quality approach, while ME2s were very nice and unique but ultimately quite short for the most part.

THen of course there are the 6 (?) additional N7 sidequests in ME3 as well.

All in all, yes there were much fewer true side quests in ME3, but they were of much higher quality in a "pound for pound" sense.  They were so good in fact, most thought they were main missions.  That being said, I would have prefered a handful more smaller side quests like ME2 offered (perhaps even with a several sidequest story arc, like the blue suns quests in ME2).


Oh hey, you bothered to type out precisely what I was thinking. Thanks. :)

#123
spirosz

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RoboticWays wrote...

Eterna5 wrote...

Aside from the endings ME3 has some of the most touching moments in the series.

In Mass Effect 1 and 2 I cared for the characters, In mass effect 3 I felt their pain and wept for them. I thought Mass Effect 3 was a powerful game and I felt more playing it than I ever did playing Mass Effect 1 and 2.

Mordins sacrifice remains as my favorite and most powerful moment in gaming to date, I actually cried for him and his resolution.

I personally think many people have let the endings cloud their views on some of the great things ME3 story has brought.


This.

This is the strength in ME3. Come on, If you didnt lose it when Legion told Tali, "Keelah se'lai" than you have no heart.


Well, that whole scene of Legion dying is there for dramatic effect and didn't really need to happen, but I agree about it being emotional. Though, this is because of how well developed the characters were in ME2, but again... Bioware did decide to shaft most of them.  Legion and Mordin got good closure, well depending on how the individual views those scenes.  

#124
JeffZero

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ME3 definitely cannot stand on its own without plot groundwork mostly from ME1 and characters-you'll-care-about groundwork mostly from ME2. In both these key places, it fell short in certain areas but moved mountains on others.

Good show overall, I'd say.

#125
Ozida

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Just by numbers:

ME3: 8 side missions (listed above) + 6 N7 quests
ME 2: 54  side missions (sorry, corrected number from: http://masseffect.wikia.com/)
ME1: 57 side missions

I maybe missing some from ME3, but you get the point.

Modifié par Ozida, 23 juillet 2012 - 04:34 .