pirate1802 wrote...
Walking into the same room 30-40 times, just decoraed with slightly different wallpapers, killing the same people over and over again while they shout "I'll destroy you" and "Hold the line" made me pull my eyes out.
ME3 may have lesser side missions than 1 and 2 but I liked them more than the others. They were better crafated and had an emotional pull lacking in the missions of the first two. Its quality over quantity for me.
Whelp, flying into the same cluster with planets in slightly different places each time to play pacman with the Reapers was even worse IMO. That got real old real fast, especially when it was only one or two pings until "BRRRRRRRRRP" "Reapers evaded".
Personally I like a mix of both - quality and quantity. I don't want one mission that was like the Rachni ME3 one only actually engaging rather than tiring, and I don't want the scan ping fest that ME3 had for its other quests. ME1 and ME2 had a balance - there was some side missions that had substance and felt important, though they might not have been as well crafted as ME3, and there were quite a few of them too. ME3 had 3 or 4 good missions, and a whole crapton of seriously ****ty sidequests. I'd take a balance of Quality and Quantity over what was in ME3.
pirate1802 wrote...
MegaSovereign wrote...
It honestly doesn't feel like ME2 had 50+ side missions.
Are you counting fetch quests and loyalty missions?
Technically the loyalty missions are listed under primary missions, not assignments.
Then technically so Should the Tuchanka Bomb, Rachni, Two Rannoch, Asari Temple - ect. Quests. Niether of them is compulsory for the main story to advance, however both can affect the story in some way [ME2 via Loyalty, ME3 via EMS].