DarkLord_PT wrote...
This is the ultimate truth, Vanguards from my experience are being left more and more to silver/bronze status (except kroguard, haven't seen many Slayers either) simply because enemies keep getting buffs, all the while, Vanguards keep being left in the corner.Jonathan Shepard wrote...
Vanguards really are starting to be left in the dust. Kroguard rocks gold, but I find that he sometimes will fall short in Plat. AV works wonders for the first two waves in plat, but then Stasis becomes worthless, so she's a charging grenade chucker, and becomes next to worthless against everything except phantoms.
Novaguard? Please, he's viable on gold IF the player is great. Platinum? Good luck dying.
Smashguard can be done, but why not just use the adept? Does it even matter? Both singularity and charge are woefully underwhelming.
I don't have the Slayer, but he seems alright so far.
And finally, the Drellguard. Man, I love this guy. WONDERFUL on Gold, particularly against Reapers and Cerberus. Geth? ...eh, it can be done, but it's not as fun. He's a glass cannon, but when I play him, I'm always in first by a significant margin, unless there's a GI, and we're usually tied.
But I wouldn't even think of taking him into a platinum match unless I was with a team I trusted to extract/make to wave 10 by 100%. The vanguard class needs some serious buffing.
Honestly, I think most of the older Sentinels could use a slight buff too. I just find myself disinterested in any of my available Sentinels. The Vorcha and N7 are the ones I really want, because they look interesting and fun.
BatSent is okay. -shrug- Tur/Human/Kro Sents are all outclassed by others who do the job more efficiently by TurSoldiers/AA's/Drelldepts.
But the Vanguard glass is the one constantly left in the dust here. Some of its best powers (PD and Nova) use shields for their power, which is simply not viable on gold/plat for the damage output they have compared to things like TacCloak which PROTECTS you, rather than putting you in danger, like charge/nova/smash/phase disrupter do. Ridiculously long animations plague the PhoenixGuard and the Slayer apparently, and they don't even get the immunity frames that Nova provides.
Kroguard's mostly safe, since he already has tons of shields, but on Plat that hardly matters. He goes down in seconds too. Vanguards are supposed to excel at close-range combat, but waves of OHKO bosses and two-hit-kill mooks makes any non-stealth-based CQC a suicidal endeavor, rendering the Vanguard class underpowered and unfun to play.
It's my favorite class, especially the novaguard, I just love it, but I know I'm only gimping myself and my team if I bring one to a Gold run.
Also, sorry for this rant, but I am really disappointed with the way BioWare's handling the Vanguard class, especially when this class is suppose to be the de facto CQC class.
Charge should give a weapon/power damage bonus for a longer time and make it STACK, is the only way to make Vanguards in general better.
If the Weapon boost was for 50% for 8 seconds they would be much better at CQC....
Infiltrators have it both, Vanguards are getting left in the dust.





Retour en haut






