N7 Fury Build
#1
Posté 23 juillet 2012 - 04:05
So let's say I'm LVL 20. No points invested. What's your opinion on where I should put all my points?
Also if you don't mind posting more, what are your opinions for the Paladin build?
#2
Posté 23 juillet 2012 - 04:08
Annihilation field: Range, Speed, Drain
Dark Channel: Damage, Slow, Damage
Throw: Radius, Max detonations
N7 Fury: Power, Power
Fitness, first 4.
Bring a close range weapon and tear things apart with your Field and Dark Channel. Drain helps you survive and get explosions off constantly.
#3
Posté 23 juillet 2012 - 04:10
AF: Radius, Movement Speed, Drain
DC: just 3 points
Throw: Radius, Detonate
N7 Fury: Capacity, Power Damage, Weapon Damage
Fitness: All shields
Then I use a light shotgun, either the Eviscerator, the Disciple, or the Scimitar. The Talon could work really well too.
#4
Posté 23 juillet 2012 - 04:11
#5
Posté 23 juillet 2012 - 04:12
Annihilation Field: Radius, Speed, Drain
Dark Channel:
Throw: Radius, Detonate, Force and Damage
N7 Fury: Capacity, Power Damage
Fitness: Durability, Shield Recharge, Fitness Expert
Not a big fan of Dark Channel on Gold; sounded better than it is. The Fury kind of needs Fitness, Annihilation Field, and Throw at 6, and having more Annihilation Field burst damage is worth more to me than putting much into Dark Channel. Thus, I leave it at 3.
Run around with Annihilation Field active and use Throw to detonate anyone inflicted by the field. Use Dark Channel as well as any of her other abilities on bosses and far away crowds. I run with a Piranha X to help deal with bosses and for good burst damage when it's tight.
Modifié par Amano Kazumi, 23 juillet 2012 - 04:13 .
#6
Posté 23 juillet 2012 - 04:13
#7
Posté 23 juillet 2012 - 04:21
Annihilation Field: (Rank 3)
Dark Channel: (Rank 6) Damage, Recharge Speed, Damage
Throw: (Rank 6) Force, Detonate, Recharge Speed
N7 Fury: (Rank 5) Damage and Capacity, Power Damage
Fitness: All Shields
Dark Channel and Throw should be in same level in order to get best results in BEs.
#8
Posté 23 juillet 2012 - 04:24
6/6/6/5/3
Annihilation Field (6):impact radius, damage taken and damage
Dark Channel (6): damage, recharge speed, pierce
throw (6): radius, detonate, force&damage
n7 fury (5): damage&capacity, power damage
fitness(3)
thats it and it works really nice for me
#9
Posté 23 juillet 2012 - 04:24
Annihilation Field: Damage, Damage taken, Drain
Dark Channel: Damage, Slow, Pierce
Throw: Force, Detonate, Force and Damage
N7 Fury: Damage & Capacity, Power Damage, Weapon Weight
I went with Weapon Weight to stay at 200% cooldown, because I can use Commando Package V to beef up the Paladin and my power damage when I'm grinding out credits in Bronze. I may be a pain to the team upon occasion, but I kill well enough when I'm up...
Modifié par mikepaul, 23 juillet 2012 - 04:25 .
#10
Posté 23 juillet 2012 - 04:32
#11
Posté 23 juillet 2012 - 04:48
Fitness is also a lot more useful on gold and plat than weapon damage will ever be on this class. It's especially important for the fury since you'll want to get up close and personal more often for her to really shine via annihilation field's free priming of targets for throw.
Modifié par Killigula, 23 juillet 2012 - 04:48 .
#12
Posté 23 juillet 2012 - 05:16
mikepaul wrote...
I went with Weapon Weight to stay at 200% cooldown, because I can use Commando Package V to beef up the Paladin and my power damage when I'm grinding out credits in Bronze.
Grinding out credits in BRONZE?
#13
Posté 23 juillet 2012 - 04:51
6/6/6/0/6
6/6/6/5/3
6/6/6/4/4
My main questions are how much damage bonus do you lose if any if you dont spec into Fury since the BE are from the rank not the base damage?
What are your shields and health if you spec 4/4?
Although I listed 6/6/6/5/3 I may not be able to it cause I have yet to master shield gate though if this build is considered a better build in gold/plat then I will just have to learn.
#14
Posté 23 juillet 2012 - 04:54
Yep. Takes 7 games that go well to get a PSP. Play over and over and over again. Some good, some bad. Fun either way.Koenig888 wrote...
Grinding out credits in BRONZE?mikepaul wrote...
I went with Weapon Weight to stay at 200% cooldown, because I can use Commando Package V to beef up the Paladin and my power damage when I'm grinding out credits in Bronze.
Silver always costs me consumables so I only do it occasionally. Gold requires me to listen to people who know what to do, and that doesn't happen enough for me to bother. Platinum? Not intentionally, but I did get 64K in credits from one.
On the upside, Insanity mode in the SP game is far from insane now...
Modifié par mikepaul, 23 juillet 2012 - 04:55 .
#15
Posté 23 juillet 2012 - 04:57
#16
Posté 23 juillet 2012 - 11:28
So love it when this happensSilbane_23 wrote...
Annihilation field is so worth it to kill phantoms who camp ur downed body. Ha!
#17
Posté 23 juillet 2012 - 11:29
Bessy067 wrote...
I'm a fan of 6/6/6/0/6. The class is all about biotic explosions anyways, so why bother with power damage or weapon damage bonuses?
We think alike.
#18
Posté 23 juillet 2012 - 11:41
#19
Posté 23 juillet 2012 - 11:45
#20
Posté 23 juillet 2012 - 11:57
I haven't taken her to Platinum yet, but I play Gold otherwise (mostly). I go with 6/6/6/5/3, and I usually do well with that build.
AF(6): Radius, Speed (important if you're going to be aggressive with AF for Drain), Drain (BE at level 6 will be the same, so why not go for Drain? An enemy won't be in the field for long anyway)
DC(6): Damage, Slow, Pierce; I will usually leave DC for bosses to slow them and eat away barriers/armor. Slow is especially good for Phantoms
Throw(6): Radius (to ensure I set off BEs. Sometimes, an unprimed enemy steps in front of a primed one and is the only one you can target), Detonate, Force & Damage (recharge for Throw is good enough as is)
Only 3 in Fitness because there isn't much difference between 3 & 4.
I usually run a Hurricane with this girl.
#21
Posté 24 juillet 2012 - 12:25
Bessy067 wrote...
I'm a fan of 6/6/6/0/6. The class is all about biotic explosions anyways, so why bother with power damage or weapon damage bonuses?
No, the AA is all about BE's - and hers are better. The Fury, properly deployed, is about abusing Dark Channel. Properly geared, it slays mobs on Gold, and makes phantoms a complete joke. Yes, you will use BE's to ensure DC moves around - just make sure you deploy in groups and use a Scorpion to dish out lots of AOE. You won't need BE's to kill everything - in fact, if you have a decent loadout, you can DC a group of mooks and move along to another spawn point. You'll be delighted to start seeing kills register after 8 - 10 seconds (faster with power amp IV)
My highest scoring gold game yesterday was with a Fury - and I was "competing" against two demolishers and a turian (the latter, of course, upped my kill tally with warp spam. Thanks random friend!). I don't usually pay much attention to score, but when i've doubled the next player, I do take (ashamedly) a bit of pride in said accomplishment. Kicked, of course, as soon we got back in the lobby.
Build:
AF: radius, speed, drain
DC: damage, recharge, damage
Throw: radius, BE, damage / force
Fury: power, power
Fitness: 1st three levels
#22
Posté 24 juillet 2012 - 12:28
FlamboyantRoy wrote...
Has anyone had success running AF on Platinum. If so, what build works best for you?
Yes, on one of the three(!) actual bona fide legit platinum games I've played after hours of searching. Grump.
Same build as previous post. Loadout was:
Scorpion X: melee stunner, barrel
Incendiary Ammo IV
Pistol Amp II
Power Amp IV
Commando Gear V
#23
Posté 24 juillet 2012 - 12:32
gilberto3001 wrote...
So love it when this happensSilbane_23 wrote...
Annihilation field is so worth it to kill phantoms who camp ur downed body. Ha!
Love AF on phantoms.
Not as gratifying as one shot Shadow Striking them but still good grinning fun.
#24
Posté 24 juillet 2012 - 12:42
Don't power damage bonuses make the explosions bigger?Bessy067 wrote...
I'm a fan of 6/6/6/0/6. The class is all about biotic explosions anyways, so why bother with power damage or weapon damage bonuses?
And I LIKE shooting enemies with the Paladin. Bigger accomplishment than using the Valiant...
#25
Posté 02 août 2012 - 05:14
AF (6): Radius, Speed, Drain
-Always make sure this is active for close quarters and emergencies. Even when you downed, it does its job, plus it adds for another way to get biotic combos. Basically like Tech Armor, ALWAYS ON!!!
DC (6): Duration, Slow, Pierce
-BEST ABILITY EVER! Seriously though, use this, followed by Throw for Biotic Combos, and it tears hordes apart. Its even better because when the enemy with DC on it dies, it goes to the next. So use it and then spam throw. However since it only can transfer to one other enemy, make sure to keep DC on the enemies all the time.
Throw (6): Radius, Detonate, Damage
-Key for kills. Use it for the Biotic Combos, and watch the enemy literal fall apart.
N7 Fury (0)
Fitness (6): All for Health
Essentially this class is one of the best. Use the Biotic combos a lot and score will be great!
GL&HF!!!





Retour en haut







