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New Combat Animations for DAO


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#1
Lucrane

Lucrane
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Hey All,

So I am trying my hand at creating combat animations, having become very good at crafting custom animations using GMAX. I thought it would be very complicated but not by much. I've got them in game now and I am trying to get them to mirror, not exactly, DA II, especially for mage. However, the combat anims themselves were not originally what I was after, I just wanted my characters not to run around like they were carrying luggage in combat.

However, I did notice sometihng interesting about the blend trees especially for mage staff. I don't know yet where I go to set a projectile for mage staff, or to set the damage, because apparently changing the specific attack anim for staves removes both. So I'm wondering where these get implemented.

#2
Lucrane

Lucrane
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found the anomations I was looking for, for movement. So pretty much have what I need. It would be nice to have the actual fire animation be custom too but until I figure out how to link damage and the projectile to it that will have to remain the original

~Lucrane