Hey All,
So I am trying my hand at creating combat animations, having become very good at crafting custom animations using GMAX. I thought it would be very complicated but not by much. I've got them in game now and I am trying to get them to mirror, not exactly, DA II, especially for mage. However, the combat anims themselves were not originally what I was after, I just wanted my characters not to run around like they were carrying luggage in combat.
However, I did notice sometihng interesting about the blend trees especially for mage staff. I don't know yet where I go to set a projectile for mage staff, or to set the damage, because apparently changing the specific attack anim for staves removes both. So I'm wondering where these get implemented.
New Combat Animations for DAO
Débuté par
Lucrane
, juil. 23 2012 05:15
#1
Posté 23 juillet 2012 - 05:15
#2
Posté 24 juillet 2012 - 05:03
found the anomations I was looking for, for movement. So pretty much have what I need. It would be nice to have the actual fire animation be custom too but until I figure out how to link damage and the projectile to it that will have to remain the original
~Lucrane
~Lucrane





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