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The N7 Typhoon. A little too good?


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#26
Granville8

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Buff 80% of the ARs out there before talking about nerfing this one. If it's going to be nerfed make it weigh even more than it already does.

#27
Metal Vile

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Rifneno wrote...

ghostbooty wrote...

I like it the way it is and hope they don't change it. However, I know the "nerf everything" crowd probably adamantly thinks otherwise.


Yeah, I hate the nerf everything crowd.  Their filthiest tactic is to make threads about how what they want nerfed is too good and then saying they hope it isn't nerfed even though they just put the idea out there for no particular reason.

Huh... why does that sound familiar?


No one here has actually suggested any nerfs.  The so-called "filthy tactic" you describe is simply a way of creating discussion; while I admit that constantly saying a gun is "too good" is a bit of a loaded statement, simply talking about the gun doesn't amount to "Omg ima nurfer lolz its 2gud sum1 score better thn me so nurf!"

The Anti-balance crowd is so paranoid that everything is a conspiracy against them.

#28
Ares Caesar

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Too good? No.

Charge up time = not compatible with Tactical Cloak = not game breaking on infiltrators

Weight = right up there as one of the heaviest guns in the game. No caster class will be using this, and its always been the non-caster classes that have needed a "buff"

Exposure required to achieve maximum DPS = only particularly powerful on classes with high shields/health,


There are only a handful of classes the gun can/should be used on, and most of them are on the weaker side of the classes in the game... the Typhoon just indirectly makes those classes that much better.

Perhaps when I start seeing Asari Adepts and Quarian Engineers(female) dominating scoreboards consistently with the Typhoon, then perhaps its time to call the gun "overpowered"

#29
SinerAthin

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It's extremely heavy and kills CDs.

OP?

My Reegar, Krysae, Black Widow, Claymore, Carnifex, Geth Plasma shotty and so on and on disagrees!

Modifié par SinerAthin, 23 juillet 2012 - 06:20 .


#30
landylan

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Teratoid wrote...

Sdrol117 wrote...

Red_SuperGiant wrote...

Sdrol117 wrote...

No. It sucks. Real bad. SO BAD. The gun doesn't do damage. I'd rather use my eagle. That RoF increase? sucks.


This... I dont even have it yet but i know its bad. On par with the Geth Pulse RIfle i think.


I actually used th GPR today on the destroyer, and it's better than the typhoon. 


Words cannot express the intensity of my loathing for this stupid, daft lump of iron so inappropriately called "Typhoon". I'd rather use a Locust I.

I've found that simply spamming big boot has a higher dps than the typhoon. The predator is good to. It lands way more headshots for some ridiculous damage.

#31
Mandalore313

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You're using a level 7 ultra rare in silver and then proceed to make a thread stating it's too good.

Cool story.

#32
Asebstos

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Why even use ammo powers in silver if you have a rank 7 Typhoon?

Why even play in silver with it?

#33
MaxShine

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terrible weapon, just another ultra rare placeholder to make it longer to max out the good ultra rares, I will be so disappointed when I get it...

#34
Koenig888

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The Typhoon is too heavy to be practical for caster classes and the accuracy and recoil are terrible. The GPR is so much better. I can clear entire spawns with it on Silver. Just add disruptor ammo and overload and get tech bursts all the way. Typhoon needs a serious buff before I would consider touching it.

#35
xtorma

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But but but, we need balance. Nerfing is not about making bad weapons, Nerfing is about making a good game! We don't want to destroy the Typhoon, we want to balance it, to make it better! We want to make the game better.

If you don't think this weapon needs adjustment, then you hate the game and want it to be faceroll easy.

#36
Guest_BrotherWarth_*

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ghostbooty wrote...

The N7 Typhoon. A little too good?


I use it frequently in Silver games


<_<

#37
Chala

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*Uses a weapon with ammo meant for Gold/Platinum in Silver*
It's overpowered!

#38
Krantzstone

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I'm not sure Silver is a good test of whether a weapon is overpowered or not, particularly if at level VII and modded. I think that as a new weapon, it's designed to be balanced with the new Platinum game difficulty, and pretty much made for the Destroyer class. Most of its weaknesses are covered by the Destroyer's strengths, and definitely in the right hands it is very powerful in that it's very similar to the Harrier but has a much bigger clip, but takes longer to build up momentum to get similar dps.

It's definitely a Rambo-style weapon, and while it is powerful even at level I (which is where mine is, ditto for the Harrier), having to either shoot from cover or take a lot of aggro and damage to keep up sustained fire long enough to kill things leaves you open to enemy fire that much longer: it's not something you want to do with any squishy classes while still surrounded by a lot of cannon-fodder.

Its weight is also problematic, pretty much restricting it to certain classes at the expense of say, a powers-reliant class which could probably keep up with the Typhoon in terms of damage via combo explosions, with the advantage of not having to worry about running out of ammunition (even with the Typhoon's large and extensible clip) and the ability for crowd control which the Typhoon lacks.

It's hard for me to say, though, because 1) I haven't played Platinum yet, and 2) I've really only played with the Typhoon with mods and on classes that play to its strengths, and 3) am obviously biased since I have one already. ;P But I just got the Particle Rifle as well at level 1, and on the Destroyer, on Gold, it melts cannon-fodder like a hot knife through butter, and even does a pretty good job on bosses: if it weren't for its ridiculously long cooldown cycle when totally spent, I think it would be as overpowered as the Typhoon is, especially at higher levels and in hands better than mine. But I suspect even at level X, I'll have difficulty surviving Platinum if I were to totally rely on either weapon entirely because it requires spending so much time out of cover in a way that a biotics-explosion-based class wouldn't have to worry about, because they can keep popping their heads out to cast.

I'm not a number-cruncher or meta-gamer though, so I'll leave that to those who are much better at it than I am. I mostly just go by the 'feel' of a weapon and how it fits my play-style, rather than hard numbers (mostly because of how many bugs there are between what the game says something does in terms of damage, and what it actually does when you use it).

#39
mrwizeguy

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Why are we talking about silver here.

New game standard is PLATINUM .You are discussing a top tier weapon for the second easyest mode.

Now i know the op is "aright" , but if you hadnt spend a few thousand $$ and actually had EARNED it through the Game i m pretty sure you would have a different point of view since you would demand it to be good for the efford u put in to get it.

#40
greghorvath

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My first thought when I got the weapon was that it is seriously unbalanced and monstrously OP. I was using it with the Destroyer. Then I had the idea to try it with something else and I realised that basically it is a useless weapon for anything that needs a cooldown. So I "rethunk" and my opinion now is that we finally have a weapon that really belongs in the weapon class it is in and its in the availability tier where it should be. I also favour the concept of having weapons especially suitable for certain characters instead of an armory full of mediocre weapons suitable for all, and the Typhoon is a very good example of this.

#41
bob2.0

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mrwizeguy wrote...

Why are we talking about silver here.

New game standard is PLATINUM .You are discussing a top tier weapon for the second easyest mode.

Now i know the op is "aright" , but if you hadnt spend a few thousand $$ and actually had EARNED it through the Game i m pretty sure you would have a different point of view since you would demand it to be good for the efford u put in to get it.


This.
OP has a nearly complete manifest.
Talks about Silver games like they matter.

Also: Recoil compensation mods?
gooby pls

#42
HinDae

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The nerfers are crying again.

Its a UR. UR = meant to be powerful.

You must expose yourself that much longer to get it to max damage.

Its fine, stop whining.

#43
jordie3000

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I've seen it used to great effect in getting people out of banshee hands. I'm ok calling it a friend, and wouldn't mind tossing it on a class that could use it (assuming I get the gun at all).

#44
Hulk Hsieh

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It is only really broken with a Destroyer.

#45
ghostbooty

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Okay, I think I've got a feel for how the community feels about this. I still don't grasp how anybody could find this weapon lacking, but each to their own, I guess. I sincerely, sincerely hope Bioware Game Devs do not "nerf" this weapon. It would be a travesty. Perhaps I should've worded things differently in my original post.

Of all the replies here the one thing I keep getting hung up on is the whole "platinum standard" idea.

NO! Platinum is not the standard of this game. Its the rare exception. The average ME:3 player could not handle Gold difficulty much less Platinum. I know there are a lot of players out there who think highly of themselves, and perhaps rightly so. However, pushing the idea that the highest difficulty in the game is supposed to be the standard by which all things are measured is wrong. Quite frankly, being proficient at playing Gold or Platinum requires you to be a bit of a power gamer, someone who plays purely for competition, not the enjoyment of playing. I play Gold games every once and a while. But, Silver is my home. It allows a bit more freedom to play the game in my own style rather than min/max every facet of the game and furiously mash buttons while cursing the TV screen. I appreciate, and respect, those with the skill and patience to do things like solo Gold difficulty or play Platinum difficulty. I'm just not of the same mindset.

That said, I am trying to play more games on Gold difficulty simply because I'm finding Silver to be a bit too easy sometimes. However, I will never disdain somebody who can't or won't play the higher difficulties. That's just nothing but selfish snobbery.


-Matt C.-

#46
Halo Quea

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Bioware hasn't nerfed an ultra rare yet have they? If anything they've buffed them.

#47
Guest_BrotherWarth_*

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ghostbooty wrote...

Of all the replies here the one thing I keep getting hung up on is the whole "platinum standard" idea.

NO! Platinum is not the standard of this game. Its the rare exception. The average ME:3 player could not handle Gold difficulty much less Platinum.
-Matt C.-


I'm pretty much crap at just about every shooter, but I beat Platinum day 1. Mass Effect MP isn't very hard. Gears 3's Horde mode is much more difficult.

#48
mrwizeguy

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ghostbooty wrote...

Okay, I think I've got a feel for how the community feels about this. I still don't grasp how anybody could find this weapon lacking, but each to their own, I guess. I sincerely, sincerely hope Bioware Game Devs do not "nerf" this weapon. It would be a travesty. Perhaps I should've worded things differently in my original post.

Of all the replies here the one thing I keep getting hung up on is the whole "platinum standard" idea.

NO! Platinum is not the standard of this game. Its the rare exception. The average ME:3 player could not handle Gold difficulty much less Platinum. I know there are a lot of players out there who think highly of themselves, and perhaps rightly so. However, pushing the idea that the highest difficulty in the game is supposed to be the standard by which all things are measured is wrong. Quite frankly, being proficient at playing Gold or Platinum requires you to be a bit of a power gamer, someone who plays purely for competition, not the enjoyment of playing. I play Gold games every once and a while. But, Silver is my home. It allows a bit more freedom to play the game in my own style rather than min/max every facet of the game and furiously mash buttons while cursing the TV screen. I appreciate, and respect, those with the skill and patience to do things like solo Gold difficulty or play Platinum difficulty. I'm just not of the same mindset.

That said, I am trying to play more games on Gold difficulty simply because I'm finding Silver to be a bit too easy sometimes. However, I will never disdain somebody who can't or won't play the higher difficulties. That's just nothing but selfish snobbery.


-Matt C.-

Hey matt , since you find higher difficult modes "hard" , you should be happy to get a good gun that can help .
Or maybe its time for you to perma move in gold.

#49
realgundam

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maybe a bit strong when u have it at lv7. But lv1~2 is comparable to Phaeston X

#50
capn233

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Typhoon is better than some AR's. It isn't so good that it is massively overpowered. And the weight is fairly prohibitive on a lot of builds.

edit: as for the standard, if the weapons are balanced on Platinum they will be balanced on Silver.

Modifié par capn233, 23 juillet 2012 - 07:41 .