Combat lag, totally insane!
#1
Posté 18 décembre 2009 - 08:08
What is causing this?
#2
Posté 18 décembre 2009 - 08:11
Sounds like a technical issue with your PC- check the tech support forums.
EDIT: Unless you're talking about only particular skills that do this? If so that's probably just because some skills and spells require a 'cast time', like Mass Paralysis or Arrow of Slaying.
Modifié par Muse011, 18 décembre 2009 - 08:11 .
#3
Posté 18 décembre 2009 - 08:11
#4
Posté 18 décembre 2009 - 08:12
Other than that I don't know what you mean, really... well, a very cheap gpx card let me play at 40-60 fps but 25 is already good enough for a RPG, imho.
Modifié par RageGT, 18 décembre 2009 - 08:14 .
#5
Posté 18 décembre 2009 - 08:13
#6
Posté 18 décembre 2009 - 08:13
<edit>
This is actually a pretty unique "bug" for Dragon Age. I have not played any offline game with a problem like this. This is something that you would see in an online game playing at worst. It still does not explain the 10+ second delays. I might be a bit dramatic here but id say at least somewhere around 5-10 seconds before your ability goes off *and* combat normal combat moves. The npcs are doing just "fine", seems bound to the character i play.
You see a bunch of baddies come at you. You run and attack them, you use your ability, the animation goes off, but nothing happens, you're swinging your weapons, yet no damage is being done. Your character is right behind the monster. Five or more seconds later your ability goes off and you start doing "damage".
Modifié par huldu, 18 décembre 2009 - 08:17 .
#7
Posté 18 décembre 2009 - 08:19
huldu wrote...
I bet its fine for most people assuming their fps are >25. This seems to occur when fps is lower than 10-15. Id bet it has something to do with the scripts, they just arent keeping up with the combat animations at all.
That doesn't make much sense. The combat animations are certainly taxing your terrible computer far more than the little scripts that go with them.
#8
Posté 18 décembre 2009 - 08:26
In a "normal" game, if you have bad fps, nothing happens, at all, during the "lag". The game basically slows down. This does not happen in dragon age. The game keeps running just fine, combat animations are playing like you had +25 fps. Its just that your abilities never really fire off until later. I am thinking it has to do with the amount of monsters/npcs around you and their scripts firing off causing this "latency". Its just speculations however.
I wouldnt even be here mentioning this *if* the combat animations were lagging behind, because that would be a sign of bad just poor fps. But when you actually *perform* the ability animation and start attacking something, but nothing happens at all for several seconds, its something else haha.
#9
Posté 18 décembre 2009 - 08:27
2. This (DAO General Subjects forum then) is not the Tech Subjects forum.
3. You did not try to offer pertinent PC component details.
4. All of the flak about an old, or cheap, or defective, computer, are what you should expect when offering almost no system information.
P. S. Everyone who made fun of you was well within bounds to do so, when your true setup was finally revealed as merely "My rig is regular 2.5ghz intel single core cpu, 1.5gb ram and a x1650 agp"
Gorath
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Modifié par Gorath Alpha, 27 juillet 2011 - 01:15 .
#10
Posté 18 décembre 2009 - 08:35
Gorath Alpha wrote...
1. By definition, "Lag" is transmission delay over distance. You can't have any Lag when you have a one-player game like DA: O.
You're thinking about latency. "Lag" generally refers to something falling behind, which is perfect for this situation. For example, "he's really lagging behind the other runners." Here, "the combat scripts are really lagging behind their animations."
#11
Posté 18 décembre 2009 - 08:36
I did not come here to argue about the word "lag" that i used in the sentance. You may call it "slowdowns" in combat or whatever you wish. But i see this was just a waste of time, as expected.
Peace and may love guide you in life.
<edit> /sigh and the "latency" i used below, i believe this sums it up pretty well:
[*]rotational latency: (computer science) the time it takes for a
specific block of data on a data track to rotate around to the
read/write head [*]reaction time: the time that elapses between a stimulus and the response to it [/list]
Modifié par huldu, 18 décembre 2009 - 08:37 .
#12
Posté 18 décembre 2009 - 08:42
#13
Posté 18 décembre 2009 - 08:46
huldu wrote...
In a "normal" game, if you have bad fps, nothing happens, at all, during the "lag". The game basically slows down. This does not happen in dragon age. The game keeps running just fine, combat animations are playing like you had +25 fps. Its just that your abilities never really fire off until later. I am thinking it has to do with the amount of monsters/npcs around you and their scripts firing off causing this "latency". Its just speculations however.
On this point, do you notice worse lag when there are more enemies on the screen? What if you have no companions (try to easier encounter on easy, or something)? Is fighting a boss encounter (say, the guy in Ostagar) better or worse than fighting one of those giant ambushes with a dozen enemies?
Also, I would be interested to know if you're using a single-core CPU.
#14
Posté 18 décembre 2009 - 10:46
#15
Posté 19 décembre 2009 - 04:48
Like i said above i wouldnt even be here if the combat animations werent playing, because that would be a sign of really bad fps/performance. But when your combat/ability animation pulls off just fine, instantly in combat, but not the ability/attacks you clicked on, something just isnt right. Wish i had more info. It just seems so random, there are other people experiencing the same and many of them are playing on good computers.
I will do some testing, disabling all addins and remove all party tactics, see if it shows any difference.
#16
Posté 19 décembre 2009 - 04:55
#17
Posté 19 décembre 2009 - 05:02
#18
Posté 19 décembre 2009 - 05:06
this realy does belong in tech support.
#19
Posté 19 décembre 2009 - 05:11
Marvin TPA wrote...
Cpu bottlenecking, this will cause the symptoms you describe.
this realy does belong in tech support.
As far below the minimums as that ancient PC's CPU is, 640 by 480 pixels of resolution could be too much for it (OK, I've made an exaggeration!).
(New P. S. added in edit): When I wrote that comment, I didn't include the above quote, and this thread was still in the General Discussion forum. At some point after I wrote, and before the comment now below this one was added, a friendly administrator or Moderator has / had moved the thread to the self-help Tech Forum!
Gorath
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Modifié par Gorath Alpha, 19 décembre 2009 - 07:40 .
#20
Posté 19 décembre 2009 - 06:17
huldu wrote...
Its a 2.5ghz single core intel cpu, 1.5gb ram, x1650 agp and winxp. The game runs "fine" at lowest settings, i can even play at high settings but fps drops to 10-15 during big fights. I usually try keep it at low/medium settings depending on where i am and if a fight with many monsters is around the corner.
sorry your system is not capabale of playing it.
you are actually lucky you can play it on low / medium settings to be honest.
System upgrade will fix the problem.
#21
Posté 19 décembre 2009 - 06:25
I can almost always play the game without problems with highest graphic settings(no AA).
2x Pentium4 3,07Ghz, 2GB RAM, Geforce 8600 GT.
But battles in the open with more then 8-10 combatants will have this "lag".
Its really strange, because most of the game is playable with high settings.
And the mass-battles will still lag 5-10 seconds before damage etc. happens
even when i adjust to the lowest of all settings for graphics.
#22
Posté 19 décembre 2009 - 06:29
Modifié par MingWolf, 19 décembre 2009 - 06:29 .
#23
Posté 19 décembre 2009 - 06:32
#24
Posté 19 décembre 2009 - 06:37
MingWolf wrote...
Yeah Pentium 4 is a bit below the Core 2 requirement. The graphics are sapping your processing power and thus you will experience combat lag despite having your playable framerates.... Best thing you can do is turn everything down to ease the workload on your processor.
Doesnt work. The Game-Graphic-Performance increases, but this "lag" will stay.
Its like this:
-Battle starts
-You attack,shoot,buff whatever..
-Enemys also do this...
-All animations happen and they start even 2nd and maybe 3rd talents.
-And then the first bodies get knocked down paralyzed or damaged.
Im always playing on Nightmare and this can really pi55 you off, because damage amasses at one point and your heals wont work! (damages override them or will appear before the heal)
Will have to wait till january until i completed my new Pc (i7, 4GB, 5850/GTX 280)
At least ME2 will be fast and eyecandy until then ^^
Modifié par Sarevok Anchev, 19 décembre 2009 - 06:39 .
#25
Posté 19 décembre 2009 - 06:57
As much as Gorath points out that peoples systems are below spec(which in some cases is true), the actual problem is the coding of the game; as evidenced by people with Gaming rigs having the same problems.
Plenty of people who are gamers and have very efficient systems are having these problems with this game. ONLY this game. There's your answer. They simply don't have these problems with LESS demanding games from other developers.
The flogging of the CPU's is absolutely atrocious, and until it's fixed by Bioware, it's going to put undue stress on your CPU's.
Unfortunately till a fix is provided by Bioware, we are stuck with faulty goods.





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