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Why Platinum difficulty is a mistake.


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#1
Megakoresh

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 It's simply less fun. Instead of making a more challenging mode, Platinum simply limited people to specific, very often not fun, builds and weapons.

There is nothing interesting or new to the mode at all. At first I though it was more fun than Gold after my first 2 or so runs. Then, as I played it more with my friends, we realized that we can only play it in a certain way.

For example you can't use half the characters if you want Platinum to be effective and not just an annoying revive spam. If you try to use a Krogan, a very viable and fun character on Gold that will be it, nothing has any survivability on that difficulty level. That's just one example.

The difficly requires more teamwork, but that as well is very limited. It's not about coordination or using different tactics for different waves, rather than it's about setting up for the highest combos/DPS possible and then just concentrating fire on Banshees. There is ironically no variety to gameplay. Ironically because the enemy variety on Platinum is greater than on any other difficulty.

I actually expected platinum to have mixed waves, but instead of throwing a ton of Boss units at people I expected more missions during the waves (more as in 5 or 6 and not usual 3), and I also expected new features (new enemy types, differnece between headshot and bodyshot increased or crititcal spots on Boss unit's backs or something). Something that would add variety and more challenge.

Platinum doesn't add anything new to the game, it is the "lazy" way out. All that was done was Boss Units were mixed up and multiplied by a factor of 3 or so. There is no tactics, variety or fun to this mode. There is just one singular boring solution:
Camp with high-DPS weapons and use specific characters (Destroyers, AA, Geth and human/turian soldiers).
This is not fun and I am going back to Gold.

Almost no people play that difficulty level, so I don't expect anyone to really take notice. but if you do, e-mail BioWare or something. Perhaps it's possible that they actually do care for the fun of the game, rather than just those boxes in the store that can be bough with real money.

Modifié par Megakoresh, 23 juillet 2012 - 05:27 .


#2
Lokiwithrope

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We are aware of that. But it isn't going to change anything.

#3
UserUnknown85

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Krogan sentinel has never been all that hot on gold, at least not if you were playing against geth...

A lot of builds/weapons are already subpar on gold, it just is a little more so on platinum.

If all you care about is winning as fast and as easy as possible, you can do the same on gold... However, we rarely see all GI teams, so your statements are invalid...

#4
Zero132132

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Still wish I knew how to play it without camping. It isn't very fun, but I do white platinum runs when I need credits.

#5
GGW KillerTiger

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Megakoresh wrote...
 It's simply less fun. Instead of making a more challenging mode, Platinum simply limited people to specific, very often not fun, builds and weapons.

-looks at all the nerf herder threads and the balance change thread- Looks like that is what the community wants. Everyone muts use 1 of the top like 4 builds/weapons. Anything trumps them in any way then suddenly it's over powered and BioWare nerfs it ......

#6
WARMACHINE9

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YOU GET WHAT YOU ASK FOR. You are limited to play it a certain way because of difficulty right? You wanted it hard well you got it. If you want new modes or more goals during a game ASK FOR IT. Be specific don't just throw out "Gold isn't hard enough" lesson learned.

#7
ryoldschool

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Well, as somebody who plays xbox, platinum has cured the problem of missile glitchers in gold games. I played a bunch of gold this weekend and did not see a one. :)

#8
Mgamerz

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It's what gold is to silver, except the enemies had to be buffed well out of whack so they actually can get to their intended positions, instead of other units covering for them while they set up.
I have always said they need to change enemy weapon behavior - more hand cannons for less damage, more raptor for less damage... in the end you take more damage but it feels legitimate.

#9
Megakoresh

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GGW KillerTiger wrote...
looks at all the nerf herder threads and the balance change thread- Looks like that is what the community wants. Everyone muts use 1 of the top like 4 builds/weapons. Anything trumps them in any way then suddenly it's over powered and BioWare nerfs it ......


True enough, but it's not that weapons are underpowered for this mode. It's more about builds. You need DPS in order for this to be at least a tiny bit enjoyable. For example my favourite build of all time: mellee Phoenix vanguard with Falcon (for effective lash), while being very fun on Gold, is useless on Platinum, even though i have played so much with it, that I pretty much perfected it.

Pretty much all mellee builds fall into this category. Even the new N7 Infilitrator.

And even if they didn't, that wasn't my point. The point is how limited you are. No matter how good you and your teammates are, if you try to use a tactics different to "Camp with high DPS and focus fire on Banshees if they come" you will fail. That makes the mode look like it's designed for farming more than anything else.

It's a common issues in many videogames. Difficulty level only provides more fun when it requires you to use your brains more. If you increase every number on the enemy's side, it doesn't make it any more interesting. IN Crysis 2, for example, when difficulty is increased, that means you gotta rely on Stealth more and foces you to use your brains and the tactical visor more. It doesn't just mean that you need to aim faster and keep a Machine gun at your side at all times.

Modifié par Megakoresh, 23 juillet 2012 - 05:52 .


#10
LadyAlekto

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A: You assessment is ultimately wrong

B: You should be a master of the class you are bringing in.

I personally take my revenant gi into platinum and can carry the team if need be, i do not like doing so and do not let one in on my game when i know they arent up their weight

But i can also use any other of the classes that do fit my playstyle into platinum and either score well if not top while ensuring it goes smooth (right now am finding the ideal shadow build for me to get her into plat like her sticky/cryobombing sister)

All while unlike many have only 1 gun that is powerfull and capable enough for my playstyle, the revenant, the harrier blows below 4 in plat, and the paladin, my sidearm of choice i cannot seem to ever get out of a pack

And only 1 ur like every 15 plat extractions blows

#11
tMc Tallgeese

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OP, you don't have to camp to beat Platinum. Camping just makes it easier. Like I posted earlier, I had one platinum match where we ran 4 Destroyers with Typhoons, Revenants, and Piranhas. We rolled around Rio like a tank blasting everything. While that example does fit with your idea that DPS rules all, it does suggest that a skilled team could conquer platinum using Adepts, Engineers, Sentinels and so on as long as they moved as a single unit.

As for the Shadow, I'm quite good on gold with her, but shall leave Platinum shadow games to others far more skilled.

#12
Megakoresh

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tMc Tallgeese wrote...

OP, you don't have to camp to beat Platinum. Camping just makes it easier. Like I posted earlier, I had one platinum match where we ran 4 Destroyers with Typhoons, Revenants, and Piranhas. We rolled around Rio like a tank blasting everything. While that example does fit with your idea that DPS rules all, it does suggest that a skilled team could conquer platinum using Adepts, Engineers, Sentinels and so on as long as they moved as a single unit.

As for the Shadow, I'm quite good on gold with her, but shall leave Platinum shadow games to others far more skilled.


Excuse me? If I understood it correctly, it seems you are implying that this game has a high skill ceiling? Are you even playing the same game, my good sir?

#13
aletto

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You are completely right. I only play it for the money.

#14
Mozts

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I had tons of fun with my buddies. We got our ass kicked. Still fun.

#15
nukembaby

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Megakoresh wrote...
I actually expected platinum to have mixed waves, but instead of throwing a ton of Boss units at people I expected more missions during the waves (more as in 5 or 6 and not usual 3),


That's actually not a bad idea for platinum. Gold + objectives on EVERY wave.

#16
brit316

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Instead of 3 missions, upping it to 5 would make it better IMO

#17
bunnylover

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I also agree with the OP. I can't personally think of new and interesting ways for players to make money more efficiently, but the community appears to have a few ideas that should be considered. More objective waves seems like an interesting idea. It's possible that more efficient money-making means less purchases from the RNG for Bioware though, unfortunately.

#18
Felhand

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Ah yes "platinum difficulty", we have dismissed that claim.

#19
elPrimoFilipino

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ryoldschool wrote...

Well, as somebody who plays xbox, platinum has cured the problem of missile glitchers in gold games. I played a bunch of gold this weekend and did not see a one. :)


This is so true.  I have not seen one since the DLC except for being dropped into a random platinum match.  I am sure they are still out there in gold, but I have not seen them in my matches.

#20
Nuisance78

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I think some of you just need to start playing different games.

#21
Ashen One

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elPrimoFilipino wrote...

ryoldschool wrote...

Well, as somebody who plays xbox, platinum has cured the problem of missile glitchers in gold games. I played a bunch of gold this weekend and did not see a one. :)


This is so true.  I have not seen one since the DLC except for being dropped into a random platinum match.  I am sure they are still out there in gold, but I have not seen them in my matches.


I've only seen one since the new DLC.

I've also seen significantly less of the level 1 noobs that think they should jump straight into the toughest difficulty wielding Avengers. I'll assume they all went to Platinum as well.

#22
Foxtrot813

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The enemy mixing was a good idea, the increased boss quantity and extra enemy health were not, in my opinion. Having that many bosses sounds cool and fun at first, but you quickly realize they mainly just make the games feel sluggish and sloggy unless you're, like you said, putting out the absolute maximum in terms of damage, which only a few builds can do. I think a [difficulty]+ addition would have been better, personally. IE Gold+, same difficulty and boss numbers, but the enemies can mix and mingle. It wouldn't pay any more than usual, it would just be what Platinum should have been.

#23
KaktusCassius

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After seeing a similar topic and discussions on things that I would like but that may just not work (like increasing the number of smaller units with the problem of hardware limitations), I will only mention proposals that would be easy to implement:

- Increasing the difficulty by putting in 5 Objective Waves that force you out of your comfort zone instead of just increasing the presence of huge bullet sponges sounds good to me. 

- And concerning the huge bullet sponges, I still remember the days when headshots were a better way of dealing with them than spamming Smash through walls.

- One thing I could appreciate on any difficulty, but that might work best on the hardest difficulty would be a certain randomization of the order in which the waves appear. To use a familiar example from Gold, everybody knows that Wave 5 against Cerberus is the time to relax after in Wave 4 you get your first Phantoms, because Wave 5 is just Atlas time.
I would not mind the game rolling some virtual dice so that in Wave 1 you still have a very high probability of getting what you usually get in Wave 1, but a certain possibility that you will get that which usually would be something like Wave 5, and a small but still relevant possibility that you will start directly with a Wave 10 Objective because that pizza really needs to be delivered as a top priority before it gets cold.
And so on for every round with later rounds giving you high probabilities to be as difficult as usual, but a certain chance that you will get a game where in the end you can just relax - with the exact algorithm behind all that still to be determined, but the general idea of the game being less predictable should be clear by now.

Modifié par KaktusCassius, 23 juillet 2012 - 07:36 .


#24
joker_jack

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Fun playing with friends. PuGs are impossible due every match so far has someone doing the glitch.

#25
LeonLionHart

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I disagree with you OP.