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Why didn't Harbinger just shoot down the Normandy?


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#126
jetfire118

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I heard Shepard and Harbinger have little plushy dreadnought babys in the Control ending......

#127
Grand Admiral Cheesecake

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jetfire118 wrote...

I heard Shepard and Harbinger have little plushy dreadnought babys in the Control ending......


<3<3<3<3

#128
DirtyPhoenix

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Tritium315 wrote...

And you don't hear it a single time during the minute plus Shep is having her moment.


Are you taking about his gun sounds or his horns? Gun sound I hear, horns I didn't during that time but horns aren't guns.

Auckmid wrote...

a load of stanton wrote...

reaper IFF harby thinks its a friendly

People
just choose to believe this. It's hard to believe that Harby would be
so dumb as to think that Shepards ship which he has seen plenty of times
is a friendly, but it's the only explanation which kind of makes
sence... other then the fact that Bioware created another
plothole...


He wouldn't believe, obviously not. But maybe
the contradiction between his visual sensors and other sensors (which
are reading it as a reaper) is confusing it for just enough time for the ship to get away? Thats the purpose of the IFF afterall, to fool the reapers. It fooled the omega4 relay. It maynot fool harby completely because he has eyes unlike a mass relay, but it can sure as hell confuse him. He is a machine and relies of various kinds of sensors which can contradict each other. Also, EDI says somewhere in ME3 that she has "upgraded the reaper IFF codes so that it resembles reaper codes exactly".

Modifié par pirate1802, 24 juillet 2012 - 05:53 .


#129
jetfire118

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I think it was a game bug. You do hear Harbys lasers firing at something. And if you really notice Harbys not really looking at the Normandy. Hes just starring the same way he was at the run.

#130
Tritium315

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pirate1802 wrote...

Tritium315 wrote...

And you don't hear it a single time during the minute plus Shep is having her moment.


Are you taking about his gun sounds or his horns? Gun sound I hear, horns I didn't during that time but horns aren't guns.

Auckmid wrote...

a load of stanton wrote...

reaper IFF harby thinks its a friendly

People
just choose to believe this. It's hard to believe that Harby would be
so dumb as to think that Shepards ship which he has seen plenty of times
is a friendly, but it's the only explanation which kind of makes
sence... other then the fact that Bioware created another
plothole...


He wouldn't believe, obviously not. But maybe
the contradiction between his visual sensors and other sensors (which
are reading it as a reaper) is confusing it for just enough time for the ship to get away? Thats the purpose of the IFF afterall, to fool the reapers. It fooled the omega4 relay. It maynot fool harby completely because he has eyes unlike a mass relay, but it can sure as hell confuse him. He is a machine and relies of various kinds of sensors which can contradict each other. Also, EDI says somewhere in ME3 that she has "upgraded the reaper IFF codes so that it resembles reaper codes exactly".




Except the IFF doesn't confuse the occuli for even a second. And if it did why didn't they stick it on every single mako, hammerhead, kodiak, even soldier in the entire army; it's not exactly big.

And there are no laser sounds during Shep's convo, just random explosions and soldiers shooting at god knows what.

#131
RenegonSQ

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nhsknudsen wrote...

Why not just drop hotdrop a MAKO like on Ilos right at the beam?

Oh right, people hated the MAKO...


This post deserves praise. Just beat ME1 again the other day and I didn't even think of this.

#132
Silhouett3

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RenegonSQ wrote...

nhsknudsen wrote...

Why not just drop hotdrop a MAKO like on Ilos right at the beam?

Oh right, people hated the MAKO...


This post deserves praise. Just beat ME1 again the other day and I didn't even think of this.



Before talking to Vigil, nobody knew there was a beam which Saren was about to activate!

#133
DirtyPhoenix

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[quote]Tritium315 wrote...

Except the IFF doesn't confuse the occuli for even a second. [/quote]

Yes, like I said, goofups like these occur all throughout the three games, and also other games.

[quote]And if it did why didn't they stick it on every single mako, hammerhead, kodiak, even soldier in the entire army; it's not exactly big.[/quote]

Ask Hackett about this. Reaper tech isn't exactly trusted out there. Also, its not big or small, its a piece of software.

[quote]And there are no laser sounds during Shep's convo, just random explosions and soldiers shooting at god knows what.[/quote]

I think I misunderstood you. I thought you were talking about the part where the Normandy was flying away.

[/quote]

#134
Eterna

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The altercation between Shepard and his/her LI was so touching that he didn't have the heart to intervene.

#135
Fireblader70

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Bam! Normandy's dead.

Happy now?

#136
ElementL09

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You can't explain it.

#137
N7Gold

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More focused on the Hammer squad trying to reach the conduit beam, maybe...?

#138
shodiswe

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The normandy couldn't enter the beam therefor the Normandy wasn't a priority target. Simple as that. It was a low priority target given the situation.

#139
Jassu1979

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The real answer:

That was the best they could think of to explain the sudden appearance of your ground team aboard the Normandy.

It's horribly written, utterly absurd and stupid to the point of being insulting - but it explains why your people are on board.

#140
The Angry One

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a load of stanton wrote...

reaper IFF harby thinks its a friendly


Yes yes the Reaper IFF solves everything.

Posted Image

Buy one today and cover your gaping plot holes!

#141
3DandBeyond

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[quote]shepdog77 wrote...

Well crap, my post was interpreted wrong.  I love ME3, and I love the Evac Scene.  (Liara Goodbye = :(:(:crying::crying:)

With the Virmire reference, I was just trying to point out that you can pick holes in just about any dramatic scene, but i choose to suspend disbelief for the sake of enjoyment and immersion. [/quote]
[/quote]
Immersion is one thing that can only be achieved with a coherent adhered to plot (or one with a twist that is coherent and makes sense), a cohesive narrative, and story lines that stay within some bounds of believability.

The whole scene running up to the conduit is messed up.  First off, the main problem is the EC was never meant to make the endings fit with the rest of ME, because it doesn't.  It was meant to explain the original endings that Bioware figured we were too dumb to understand.  So, as such that evacuation scened was meant to explain how teammates ended up on the planet with Joker at the end.  We can't help but see it as contrived because it was.

The initial mistake they make with it is the scene opens with the conduit having a label on it that says "conduit".  That instantly takes you out of the moment.  Then, you are running along open terrain with no cover (this is pure strategy at work) towards the conduit, which Anderson says Harbinger knows you are after (he said Harby was on the way so he's figured out what you are after).

Next, Shepard's teammates have been injured and Shepard calls the Normandy in to take them.  Joker, in my game responds and basically says he's kind of busy at the moment and then 2 seconds later he's there to pick them up.  Why'd he even radio at all that he was taking casualties?  Next, Harbinger takes a break, stops shooting, and lets Shepard basically carry an injured teammate to the Normandy and takes the time to say goodbye.  As others have noted other injured soldiers are left to fend for themselves.  The Normandy leaves and as soon as Shepard starts running again, Harbinger's break is over.

In the case of Saren, there is some believability in what he did.  First off, Saren yes he could have crushed Shepard's throat, but it could be he wanted Shepard to suffer a slow death by strangulation.  He wanted to take time to savor the moment and it was a dramatic kind of pause that allowed the player to take in the moment-two adversaries facing one another with death about to come to Shepard.

The problem in ME3 is the evacuation scene is totally contrived and it doesn't fit where it was plopped in, because it was never meant to be there.  It's there only because people were wondering how in hell those teammates ended up with Joker.  Add it to the contrived and inserted things in the ending (that were plopped in) and it's obvious the writers didn't even know how certain things could happen or what they meant.


The reaper IFF seems to be a pretty faulty piece of equipment.  It only works to fill certain plotholes but can't be used when it might actually be helpful (if it worked that way).  It can be duplicated by Cerberus (apparently) so they could go through Omega IV and get the human reaper and it can be used in London to get teammates, but it couldn't be duped for any other ship in the fleet to actually FIGHT reapers. 

Modifié par 3DandBeyond, 24 juillet 2012 - 01:01 .


#142
3DandBeyond

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shodiswe wrote...

The normandy couldn't enter the beam therefor the Normandy wasn't a priority target. Simple as that. It was a low priority target given the situation.


Oh really?  The fastest ship in the fleet and the ship that the reapers have obsessively tried to destroy (destroyed one version in ME2) and that is the "home" of someone they've been obsessed with is now completely unimportant.  I'm pretty sure Harbinger could multi-task, protect the conduit and shoot at a ship. 

#143
The Angry One

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3DandBeyond wrote...

shodiswe wrote...

The normandy couldn't enter the beam therefor the Normandy wasn't a priority target. Simple as that. It was a low priority target given the situation.


Oh really?  The fastest ship in the fleet and the ship that the reapers have obsessively tried to destroy (destroyed one version in ME2) and that is the "home" of someone they've been obsessed with is now completely unimportant.  I'm pretty sure Harbinger could multi-task, protect the conduit and shoot at a ship. 


Hell, it's only not a threat because the only ones stupider than Harbinger in that scene are the Alliance.
It could've launched it's shuttles or loaded a couple of Makos in there and had them charge out straight for the beam.

I mean it doesn't even offload it's marines! We see at least one of them walking around the ship after the Crucible is armed. What the hell was this guy doing in full armour just prancing around in there instead of helping?

#144
Guest_Eloise K_*

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shepdog77 wrote...

Ok, How bout this?

Virmire Mission, ME1:
Why didn't Saren just crush Shepard's throat when he was holding him in the air on Virmire? Instead of "I think I'll stare dramatically for 5 seconds, then get distracted by an alarm and let Shep punch me and break free. Herp Derp!"

Cinematic effect. This isn't real life, people. Suspension of disbelief.


Suspension of disbelief needs some degree of semblance to truth to be effective. In ME3's case there are too many implausibilities to allow me to believe and accept what I'm seeing.
As for Saren, had we been discussing about ME1 I could have found loads of illogicities, especially the one you mentioned, but they are quite irrelevant since the consistencies outnumber the illogicities and naiveties throughout the entire game.

In regards to the IFF if I am correct at the end of the mission on Mars, Joker says something along this lines "we need to evacuate because the Reapers are approching", meaning that they (the Normandy) could be seen/detected... I remember this detail because it reinforced my thoughts about how unlikely was that the Normandy could easily approach Shepard in Vancouver...

Modifié par Eloise K, 24 juillet 2012 - 02:27 .


#145
sweet-d

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Only way the could fill one of their many plot holes. They messed up so bad that this was the only way they could fix it.

#146
Armdin

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Sorry if this has been mentioned already, but isn't it simply because the Normandy is a stealth ship that specifically hides it's heat emissions? I haven't played ME1 fully, but I can't recall any clear indication that Reapers can actually "see" as we organics do. I assume Sovereign knew what was going on because he controlled Saren and the Geth (the former an organic and the latter with their sensory optics), and Harby for pretty much the same reason but with the Collectors. But can a Reaper actually "see" as we do when it's not actively controlling something?

I think probably not; I think they see by heat emissions and the Normandy hides it's own. Spun that way, it's perfectly rational. But I could be wrong and would be delighted to hear otherwise if I am.

To explain the scanner pulse thingy: Not heat based so can't be masked - letting the Reapers know something's there and needs pewpewing.

Rannoch Reaper: Shepard was standing right in front of it.

Sounds a bit faffy to me if I'm honest, but it makes sense as far as I'm concerned ^^

Modifié par Armdin, 24 juillet 2012 - 03:49 .


#147
dublin omega 223

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Its obvious to me why Harbinger didn't shoot the Normandy down.

The big bad Reaper was drunk lol.

#148
Grub Killer8016

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a load of stanton wrote...

reaper IFF harby thinks its a friendly


Never thought of that! :)

#149
The Angry One

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Armdin wrote...

Sorry if this has been mentioned already, but isn't it simply because the Normandy is a stealth ship that specifically hides it's heat emissions? I haven't played ME1 fully, but I can't recall any clear indication that Reapers can actually "see" as we organics do. I assume Sovereign knew what was going on because he controlled Saren and the Geth (the former an organic and the latter with their sensory optics), and Harby for pretty much the same reason but with the Collectors. But can a Reaper actually "see" as we do when it's not actively controlling something?

I think probably not; I think they see by heat emissions and the Normandy hides it's own. Spun that way, it's perfectly rational. But I could be wrong and would be delighted to hear otherwise if I am.

To explain the scanner pulse thingy: Not heat based so can't be masked - letting the Reapers know something's there and needs pewpewing.

Rannoch Reaper: Shepard was standing right in front of it.

Sounds a bit faffy to me if I'm honest, but it makes sense as far as I'm concerned ^^


How about the fact that Rannoch Reaper is clearly looking at Shepard and recognises them by sight?

#150
Fawx9

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Armdin wrote...

Sorry if this has been mentioned already, but isn't it simply because the Normandy is a stealth ship that specifically hides it's heat emissions? I haven't played ME1 fully, but I can't recall any clear indication that Reapers can actually "see" as we organics do. I assume Sovereign knew what was going on because he controlled Saren and the Geth (the former an organic and the latter with their sensory optics), and Harby for pretty much the same reason but with the Collectors. But can a Reaper actually "see" as we do when it's not actively controlling something?

I think probably not; I think they see by heat emissions and the Normandy hides it's own. Spun that way, it's perfectly rational. But I could be wrong and would be delighted to hear otherwise if I am.

To explain the scanner pulse thingy: Not heat based so can't be masked - letting the Reapers know something's there and needs pewpewing.

Rannoch Reaper: Shepard was standing right in front of it.

Sounds a bit faffy to me if I'm honest, but it makes sense as far as I'm concerned ^^


Ok pinging only lets reapers know a ship is in a sector. How the hell do they keep following me after I stopped pinging then?

Either they see me or they don't. People can't keep having it both ways.

Modifié par Fawx9, 24 juillet 2012 - 03:55 .