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DAII Darkspawn are Perfect.


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#51
Dave of Canada

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Mademon wrote...

Where were the Disciples struggling with sanity and identity?


With the Architect creating more of their kind or almost non-existant due to you wiping most of them out.

I felt the DAII darkspawn were a disappointment in design (I used mods for detail on most and to replace the ogre with the armored ogre of awakening) and relevance.


That's the point, you're not a Warden and Darkspawn aren't relevant--especially not outside of Ferelden.

The battle of Mages and Templars took the place of a villain because there was not enough of Meredith for me to care about her, and even she could probably be described as an anti-hero


That's the point of gray morality.

and that was very unsatisfying compared to the more tangible and imposing villains of the Archdemon (who seemed to have an agenda until it was revealed to be the cause of (spoilers) in awakening) and the Mother.


Archdemon wasn't much of a villain, more like a force of nature which drives the main plot of Loghain. It's entire existence was negligible until the ending.

The Mother was kind of the same with the Architect, though less so.

I miss the "unknowable" darkspawn.


And we're still learning more about them despite them not being in the focus, they don't need to be the only thing. Look at Legacy and how it greatly changed the scope of the Darkspawn.

Awakening promised me that everything we knew about them was about to change and that more was on the horizon ...


Only if the Architect lives and even then it'll take time before he has any significant impact.

And then they were dropped like an old boot until Legacy (which was a great DLC).


Because they were, the Darkspawn were covered while we controlled the Warden and now we're only seeing fringe influences because the protagonists aren't involved deeply with the Darkspawn.

#52
Xerxes52

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harkness72 wrote...

Xerxes52 wrote...

Strongly disagree.

Personally I think the Darkspawn need a more "corrupted human" look to them (and so on with the other races). They can keep the spiky armor though.
 
Here's one of the creatures from Pandorum, I think it's a good guideline imo:

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But darkspawn aren't corrupted humans. It's impossible to turn a human male into a darkspawn. Corrupted humans are called ghouls. 

Darkspawn are a race of their own. 



That is true, but they are birthed from corrupted females, and are all roughly analogous to the races they descend from, I think they should instead look closer to their "parent" race.

#53
eroeru

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Damn these designs have so many rectangular shapes and overall origami overflow.

Yet at moments they're the nastiest piece of cartoon garble that I've seen. (the overbloated genlocks the most)

#54
Its_a_Catdemon

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Bit of a mixed bag on which types of darkspawn improved or worsened. For one negative point affecting all types, the new colour scheme is just horrible, the pasty, pale, beige is just weird, kind of clownish. Although the old mud-like colours weren't so great either, seemed too much like Orcs. I'm hoping for something new.

The most obviously flawed are the basic Hurlocks, which are impossible to take seriously due to their colours, and their relatively thin build just doesn't look menacing at all in DA2. They were generic in Origins, but at least slightly scary.

I actually prefer the new Hurlock Alpha. The armor and design of it in DA2, especially the Helmet and mouth looked pretty gruesome.

I didn't like either Emissary, but I'd have to say I preferred DA2. They're still look more awkward than powerful, but the unique look is better than just adding some tribal-looking hat on a Hurlock.

The Genlocks are completely different, and don't really seem dwarf-ish. But I'm okay with that considering they seem like a creature to fear. The new DA2 design wins again.

Ogre's didn't have as much of a change, but Origins was superior. The teeth and face were more sharp and less rounded before. The colours weren't so messy. The overall body was more muscled, while DA2's Ogre seemed too fat.

#55
SafetyShattered

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Melca36 wrote...

Sorry but this is ridiculous...........


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And there is nothing scary with this..........

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Pft HAHAHAHAHAHAHAHAHAHAHA! I'm sorry that picture....HAHAHAHAHAHA! Seriously though....go back to DAO darkspawn.....please. 

#56
Xeranx

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Darkspawn in DA:O had weight. The hurlocks looked like something you wouldn't want to let get a chance at your back. They also looked like they could take hits and dish those hits back. Hurlocks in DA2 look like reanimated skeletons with very little power behind them. It's as though the necromancer that gave them life forgot that these were supposed to be his infantry or something. In short, DA2 hurlocks look like pushovers.

Trolls in DA:O, probably because of how they were used, seemed to represent a real threat. They look solid (much like the hurlocks) and the way they were treated gave you the idea that it is difficult to take one down. When I had to go against two of them, I started wondering how I was going to cope with that. I was actually trying to breakdown what my failure rate would be as they approached. When I beat them, I grinned. In DA2, probably because of the art style, I didn't think much of the troll. My idea of them was furthered when I was able to play around with them. Or it seemed as though I was playing around with them to me.

#57
Uccio

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^yep, meeting darkspawn in battle in DAO was much more threatening than in DA2. In 2 they were only cannon fodder, in O I had to think how to face them expecially when there were more than 2 darkspawn coming at you. Both look and action vise.

#58
Gallimatia

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Xeranx wrote...

Darkspawn in DA:O had weight. The hurlocks looked like something you wouldn't want to let get a chance at your back. They also looked like they could take hits and dish those hits back. Hurlocks in DA2 look like reanimated skeletons with very little power behind them. It's as though the necromancer that gave them life forgot that these were supposed to be his infantry or something. In short, DA2 hurlocks look like pushovers.


That's probably somewhat intentional. They certainly are pushovers. The Hawke family goes through something like 100 hurlocks in their escape from Lothering and that's how it continues. Darkspawn are vulnerable to every element, have a higher frequency of critters than most, subpar mages and no assassins. If DA2 is anything to go by any old street gang could clear out the deeproads.

They were probably supposed to be intimidating more on account of numbers than individual presence but because every enemy group has critters a plenty they fail to stand out in that way. Being swarmed is simply an every day occurence.

#59
force192

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The Darkspawn in DA2 looked like bad halloween costumes. I preferred the ones from DA:O. 

Modifié par force192, 01 août 2012 - 04:09 .


#60
themikefest

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darkspawn looked like they came from a cartoon in da2 darkspawn in dao alot better

#61
Asch Lavigne

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Now that they Blight is well and over I hope to never see Darkspawn again. No Darkspawn in 3 unless we are in the Deep Roads. If 3 is about the mage/templar war then Darkspawn have no place! And no "let's have 2 plots" like mage/templars and Qunari in one game.

And they did look horrible in 2. Good thing they didn't look like that in Origins, the Blight would've come off as a bad joke that the player wouldn't have been able to take seriously.

Modifié par Asch Lavigne, 28 juillet 2012 - 04:49 .


#62
dsl08002

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they look ridicoulus

#63
HanErlik

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Dragon Age II darkspawn are look like touched by Joel Schumacher.

#64
GehnTheGrey

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^
Loled.

DA:O Darkspawn were perfect IMO. Visually they looked awesome+1, contextually (in terms of their place in the narrative) they were perfect too. I even preferred them from a gameplay perspective. I found their tactical segregations and their "classes" a lot more distinct and fun to go up against than the DA2 equivalents.

But then I guess my opinion is somewhat biased, as my one and only gripe with Origins is that it ended. I just wanted to play that game for...well, forever. Loved every second of it.

#65
Cultist

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hero 2 wrote...

Egads and gadzooks! It's a positive thread! In the DA2 forum! The DAII Darkspawn are pefect. Please don't change them in DA3. This thread is bound to sink without trace in seconds because the community  seems to struggle with any positive emotions it has. :wub::wub::wub: I love you, :wub::wub::wub: community.:wub::wub: Is the feeling mutual? :wub:

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#66
RyanSoup

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I preferred the dirty, primitive, minimalist look from Origins. Made them a little more seasoned and intimidating..

#67
Sibuya Sempai

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Hurlock Troops: Design - Origins; Movement - Something else... Origins was a little too human, DA2 was a little too ape... this isn't too bad though -->

GodWood wrote...

Just to play contrarian the new hurlock look does have potential

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It could probably be enhanced if they did follow TEWR's criteria


Emissary: Calling... description of the Architect (hurlock emissary) was most impressive; strictly speaking, Origins and Awakening had hurlock and genlock emissaries, DA2 shriek emissaries, and Legends Ogre emissaries
Genlock: DA2... origins was a little too goblinesque
Shriek: All I really remember is the sound.. like nails on a chalkboard.. i.e. fitting for what they are
Alpha: DA2
Ogre: Body design - DA2, Body proportions - Origins (DA2 ogres look huge, yet somehow not bulky enough), Facial design... somewhere in between... origins too ape, DA2 too "sad clown"
Disciples: If any of them survived, keep the design similar, they were pretty good
Ghouls: The first time you see someone's turned to a ghoul should be the effect you have when looking at them in general... some ghouls just don't look corrupted quite enough yet, and we've only seen human and dwarf ghouls.. might be good to see some elvhen and kossith ghouls.

IMHO

Gotta keep in mind though, that all of DA2's imagery was "tainted" (forgive the pun) one way or another by Varric's storytelling, and that DA3 may yield new re-designs again; hopefully for the better.

#68
LPPrince

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Yay DAO Darkspawn

Boo DA2 Darkspawn

#69
Sabariel

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The DA2 Darkspawn were too squeaky clean. They needed some dirt thrown over them. And some scabs. And yellow teeth.

Also, I still giggle at the DA2 Ogre and its metal brassiere.

Modifié par Sabariel, 07 août 2012 - 09:54 .


#70
deatharmonic

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FieryDove wrote...

Maclimes wrote...

 And the Alphas and Emissaries are also better designed. Ogres are different, but I don't have a preference one way or the other. The only weak point, in my opinion, is the Hurlocks. They're a bit too... cartoony? Not bad, mind you, just feel like DA:O had better Hurlocks. But all in all, I agree. I like DA2's Darkspawn better.


I have to disagree.

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The first time I saw the ogre in dao my mouth dropped open and I said...omg I am so going to die. The first time I saw one in da2 my mouth dropped open then...I laughed. I don't think that was the intended re-design effect.

I don't like the new hurlocks at all. Uniform armor and too pasty. In dao everything had a thrown together shoddy armor look and some sort of tribal almost appearance...not so anymore.

But eh...


Lol, wow, i guess the emissary's in DA2 all read 50 shades of grey.

#71
Giga Drill BREAKER

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TBH the only Darkspawn that should be kept from Dragon Age 2 are the Genlocks, everything else was better in Origins, plus from what has been said about Dragon Age 3's plot I doubt there will be much Darkspawn.

Also I never thought of Darkspawn as scary, they are more like a pestilence or a blight.

Modifié par DinoSteve, 07 août 2012 - 03:28 .


#72
Gix_Neidhaart

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When i first saw the darkspawns in DA2 i was like "Mehh..."

#73
Sharn

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Seriously? They looked like skeletons wearing armour made from a garbage can. DA:O's hurlocks were amazing with their brainy burnt looking skin, and their rusty curved swords. Much more menacing and monstrous looking. Oh, and they don't explode into a million pieces when you poke them with a stick.

Modifié par Sharn, 10 août 2012 - 08:12 .


#74
Lee80

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I prefer the character models from the first game in almost every aspect. I can't really think of anything they did better in 2 really. Just my opinion though, and I may have forgotten some improvement or another-though I doubt it. The difference is really bad when it came to origin character cameos- Alistar and Zevran. I was really shocked at how bad they looked in DAII.

You know I do take it back, there is one really big exception to that: Flemeth. I love her look in DAII. It seemed to me like she got a lot more attention payed to her design then most of the other characters-odd since she's only in the game for a couple scenes. :-/

#75
Theo333

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DA2 HURRlocks look like Power Ranger trash mobs. DAO look like buff, grinning corpses that can take on 2-3 men at a time. If DA2 existed in a vacuum, they'd still be silly idiots, as you're slaughtering them by the dozen in the opening of the game.

Genlocks are definitely improved. They require some effort and are better and buffer than the silly mini-Darkspawn seen in Origins.

Emissaries are...mixed. The body design and stance is great as DAO were just hurlocks with staves and robes while these look like powerful mages. Face looks hilariously stupid though.

Ogres are a joke now due to lack of difficulty.