Mademon wrote...
Where were the Disciples struggling with sanity and identity?
With the Architect creating more of their kind or almost non-existant due to you wiping most of them out.
I felt the DAII darkspawn were a disappointment in design (I used mods for detail on most and to replace the ogre with the armored ogre of awakening) and relevance.
That's the point, you're not a Warden and Darkspawn aren't relevant--especially not outside of Ferelden.
The battle of Mages and Templars took the place of a villain because there was not enough of Meredith for me to care about her, and even she could probably be described as an anti-hero
That's the point of gray morality.
and that was very unsatisfying compared to the more tangible and imposing villains of the Archdemon (who seemed to have an agenda until it was revealed to be the cause of (spoilers) in awakening) and the Mother.
Archdemon wasn't much of a villain, more like a force of nature which drives the main plot of Loghain. It's entire existence was negligible until the ending.
The Mother was kind of the same with the Architect, though less so.
I miss the "unknowable" darkspawn.
And we're still learning more about them despite them not being in the focus, they don't need to be the only thing. Look at Legacy and how it greatly changed the scope of the Darkspawn.
Awakening promised me that everything we knew about them was about to change and that more was on the horizon ...
Only if the Architect lives and even then it'll take time before he has any significant impact.
And then they were dropped like an old boot until Legacy (which was a great DLC).
Because they were, the Darkspawn were covered while we controlled the Warden and now we're only seeing fringe influences because the protagonists aren't involved deeply with the Darkspawn.





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