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DAII Darkspawn are Perfect.


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#76
Jerrybnsn

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Best description I can relate to considering the new darkspawn look is "clownspawn". They look like they should be driving crazy vehicles. And I'll award ten points to the poster who came up with "origami" armor.

#77
Winged Silver

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I liked DAII

But you don't miss the variation between hurlocks and genlocks and all the rest? It made me feel all sad inside when I couldn't find my shriek friends...

#78
hussey 92

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Jerrybnsn wrote...

Best description I can relate to considering the new darkspawn look is "clownspawn". They look like they should be driving crazy vehicles. And I'll award ten points to the poster who came up with "origami" armor.

the darkspawn hordes should have arrived in a tiny car Posted Image

#79
Guest_Nyoka_*

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DA2 hurlocks remind me of Clive Barker's Jericho except not scary.

Posted Image

Modifié par Nyoka, 12 août 2012 - 02:00 .


#80
The Xand

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Couldn't find a suitable thread and I'm loathe to start my own so posting here. DA2 was a great game and I loved it to bits but the darkspawn redesign was just terrible. All I can think of is their stupid looking teeth and how decidedly not scary they are. They look far too human as well considering they're spawned en masse and never were human, with the exception of brood mothers and the original Tevinter magisters like Corypheus ofc.

What one of the official devs who helped redeisgn them had to say on the matter shows a staggering display of ignorance in regards to them. It's as though he can't tell the difference between ghouls and darkspawn proper. Here's what he had to say:

"Controversy again.
The Darkspawn redesign. Some people like them, some people hate them so much it probably hints a serious underlying medical condition. Here’s my thought process.
You only every know how to design your game when it’s done. That’s just the reality. We’re fortunate on Dragon Age to have the freedom to correct or finesse designs according to what we’ve learned in the past. At the end of the day, Concept Art is about telling the story of the game and we felt that the original design of the Darkspawn wasn’t doing the story justice.
Our goals were:
-We wanted to show that the Taint hadn’t just lead to pointy-teeth monsters, but that it was a sickness affecting people who used to be Human, Elven, Dwarven and Qunari.
-We wanted to show the brain-decay the disease caused by making their armor far less sophisticated (The Origins Darkspawn armor was more complex and intricate than most human armor)
-We wanted to show that it was the same disease effecting all members of the Darkspawn (We felt the Darkspawn in Origins were a bit too hodgepodge in their appearances)

This was an early pass that went too far. We didn’t want to go full horror show on it, but it acted as a starting point for the discussion. The strong reaction we got internally showed us we were on to something. By making them more recognizably human, it triggers your empathy more strongly."

http://mattrhodesart...ind-scenes.html

The original darkspawn were already terrifying and designed to perfection. I don't see why they'd want to ****** that all away.

Modifié par The Xand, 11 octobre 2013 - 12:39 .