Suppose I play a game with a human engineer with max points
in Combat Drone (lets say I went for chain lightening, shock attack, and
explosive damage on death).
Now I cast it. A few moments later I leg it out of the room
and find myself in some new cover (imagine that from my new position I cannot
hear my drone nor is it in my line of sight and its not appearing in the kill
feed). I now have a bit of a dilemma; I do not know whether my drone is alive
or dead.
- If the drone is dead then I want to recast it (e.g. Drone=more DPS, no Drone=reduced DPS).
- On the other hand, it could be alive and currently doing
something useful (like smacking the crap out of a cannibal/distracting a
banshee/staggering Marauder). In which case: recasting drone=reduced DPS and/or
putting teammates in jeopardy.
CONCLUSION:
It is useful for the player to know whether (a) his drone is
on the battlefield and (
something. This knowledge affects how we
play with the character.
Of course, it’s not just the human engineer that has use for
this information; A Salarian with decoy will want to pop another one out the
moment the first is destroyed. And moreover, if he runs out a room and knows
that the decoy is currently getting attacked he might wait a while before
redeploying it, Since to redeploy immediately puts teammates at risk and potentially
reduces DPS (depending on spec).
MY PROPOSAL:
I would like Bioware to make some sort of UI display that
gives us this valuable information.
On 360 this could be something really simple like the having
3 colours for the power icon: usual
grey= Drone/decoy is not out, Green= Out on the field but not currently doing
anything, orange/red= active (i.e. attacking and/or being attacked). PC might
need some other solution. Anyone else like the idea?
And for those of you compelled by lore:
Engineers have tinkered with
the drone and added a small radio antenna to it, which means it can send real-time
information back to the operator. Naturally, such a technical innovation has
the reapers quaking in their boots. +5 war effort. Hackett Out.
Modifié par smashthings, 24 juillet 2012 - 04:14 .





Retour en haut






