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N7 Slayer Gold/Platinum build


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#1
friedricethem0n

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First of all, before trying out this build, please host your own lobby. N7 Slayer will die often due to lag when you are not hosting. This is imperative as a glitched out Vanguard is a man down in Gold/Platinum, and you know how much it sucks when you have a man down early in the wave on Gold/Platinum.

Biotic Charge - Nothing to see here. The usual, Rank 4 - Radius, Rank 5 - Power Synergy and Rank 6 100% Shield Recharge are essential to this and most Vanguard classes.

Phase Disruptor (that palm cannon thingy)  - You will only need the first 3 ranks here. This is a long range Nova and should be treated as such.

Biotic Slash - Rank 4 - Damage, Rank 5 - Detonate, Rank 6 - Damage. This will ensure that when you detonate a primer, it would kill most trash mobs and severely cripple bosses.

N7 Slayer (passive tree) - Rank 4 - Damage & Capacity, Rank 5 - Power Damage. Your biotic charge and slash needs to be lethal. Weapon damage not so much as you won't be shooting your gun much.

Fitness (passive) - the usual survival route. All to shields and health.

Weapon : Carnifex X or any pistol that gives you 200% cooldown.
Weapon Mods : piercing mod and melee mod

Optional consumable gears : Shield gears or movement speed gears

Gears : Juggernaut gear is preferred (melee + shields) but a stronghold gear will also do.

Playstyle

The thing that you have to understand about Slayer is that your light melee attack and dodge are your lifeline. Most Vanguards depend on their Biotic Charge for survival on Gold and above but the N7 Slayer has 3 get out of jail free cards.

They are his light melee (small invincibility frame where bullets will not damage you, but melee and splash damage attacks will still do their regular damage), dodge (goes through walls, fastest dodge in the game that covers a considerable distance and is able to dodge insta-kill animations if timed right. But it doesn't dump aggro) and the old stand by, Biotic Charge (refills shields, staggers enemies and great for getting out of killzones). 

I have more than once, biotic charged a banshee/phantom, and dodged safely out of the way before she could do her insta-kill on me (Banshee blue aura on hands and doing the grab animation). In a Gold game recently, I biotic charged a Banshee 8 times to detonate a Dark Channel and warp which were being thrown by an asari and fury. And 6 out of 8 times, she tried to grab me but I managed to dodge out of the way in time. Practice the timing to get it right, once you get into the biotic charge animation, tap back and dodge at the same time. If timed correctly, you will teleport backwards a split second after a biotic charge.

The light melee spam is used when you are surrounded by a bunch of trash mob shooting at you (eg. 5 cerberus shock troopers). Spam melee until your cooldown is reseted, then biotic charge them. If done correctly, you won't be taking any damage even on Gold. Your light melee is used exclusively when you charged into a hot zone and needed to buy some time for your cooldown to reset.

The Phase Disruptor is your range attack. Use it sparingly and make sure it hits. Do not attempt to hit something behind cover or partially blocked by something else. The PD can only damage units out in the open. The power has no travel time (ie. no projectile) and will hit its target before it has the time to dodge. But they must be out in the open (ie. not behind cover) for this power to work.

A good tactic is to soften up mobs with Phase Disruptor at the beginning of each wave before charging into them. That way, you can be sure that once the charge connects, you won't need to deal with more than you can handle.

And finally, we come to the Biotic Slash (aka KungFu kick). In later waves on Gold/Platinum, you will be swarmed with bosses. This is where your KungFu skills are put to the test. See Big Boss. Get behind a wall by dodging backwards into the wall. Spam Biotic Slash until Big Boss is taken down. Biotic Slash does stupendous amount of damage even on Gold. Pair with an adept and watch bosses get taken down en masse.

An important thing to note is that Biotic Slash can be cancelled during animation. This is especially useful if a Banshee comes too near and you are halfway into your kungfu. Press dodge and back to cancel the Biotic Slash. Melee button also works but not as effective as you would usually want to get away from and not try to melee a Banshee.

First and foremost, your N7 Slayer Vanguard is there to provide distraction while your teammates finish off the enemies safely from a distance or behind cover. Try to dance (dodge) around a group of enemies, while biotic charging them when your shields are low and immediatly dodge back, then dodge sideways and dodge sideways again until your cooldown has reset so you can charge again. If played correctly, you will draw away more than 90% of the enemy fire and aggro from your teammates while you tank and ****** the hell out of the enemies.

Conclusion

The N7 Slayer plays a bit differently from all the other Vanguards as it requires faster twitch muscles than a Manguard (all that dodging, teleporting melee and slash cancelling requires fast twitch muscles), less resilient than a Kroguard and not as one dimension as a Asari Vanguard (stasis bubble, snipe, snipe..). By playing the N7 Slayer, what you get is superior crowd control coupled with the ability to do tech bursts (phase disruptor) and detonate biotics (biotic slash) with added survivability (teleporting dodge, mini-invul melee attacks and biotic charge).

Oh, and don't forget to host your own lobby when playing Slayer as you won't be even 30% as effective when you are not hosting due to the lag on your biotic charge, melee and teleporting dodge.

#2
friedricethem0n

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Bump. :) *shameless self advertising*

#3
Pantalaimon

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Pics or it didn't happen >:(

#4
IllusiveManJr

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I kick Slayers on Platinum. On Gold anyone and everyone is welcome to play with me, but with Platinum I don't like to waste my time. Due to the Vanguard glitch, lack of synergy with team, and the fact that I honestly haven't met a Slayer who has contributed to the team; I am ashamed to admit they do get an auto-kick from me. They're actually the only class I will kick on Platinum. That and anyone was has a Striker below X. (Missile glitch is rampant on Xbox LIVE)

#5
friedricethem0n

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I would if I have a camera. I'm a low tech guy. I only have the xbox. You could easily test it yourself. Just run a private gold game and try it.

#6
friedricethem0n

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theillusiveman11 wrote...

I kick Slayers on Platinum. On Gold anyone and everyone is welcome to play with me, but with Platinum I don't like to waste my time. Due to the Vanguard glitch, lack of synergy with team, and the fact that I honestly haven't met a Slayer who has contributed to the team; I am ashamed to admit they do get an auto-kick from me. They're actually the only class I will kick on Platinum. That and anyone was has a Striker below X. (Missile glitch is rampant on Xbox LIVE)


That's why when playing the Slayer, you need to host your own games. That way, you can avoid the Vanguard glitch and also the delay in your teleport dodge and melee attacks.

#7
gizmocan

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I use the same build and strategy, although I am still pretty inconsistent with it (don't worry, I am not attempting Platinum). The slightest mistake will get you killed, but when you get the timing right, you are a force to be reckoned with!

The only thing I wonder about is why you chose to put 3 ranks in PD? Do you find it powerful enough at rank 3? Why wouldn't you use a full strength Biotic Slash or some shots from your gun to soften up targets before charging them?

I also wonder about Fitness. I specced him fully for durability because I figured I'd mainly be using light melee (for survival) and almost never heavy melee (hence making ranks 5 and 6 of fitness pretty useless). Do you know if you spam light melees, does the last move count as a heavy melee?

#8
friedricethem0n

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@gizmocan - The reason why I put 3 ranks into PD is that even with full 6 ranks in PD, the damage is rather underwhelming (780 damage) in Gold. I would rather have a Biotic Slash which doesn't drain shields, reasonably fast recharge time, can be cancelled when a banshee gets too near, detonates BE and deals almost double the damage of PD of the same rank. PD doesn't detonate BEs but causes Tech Bursts.

No, not that I know of. The last move is still a light melee but it is a long animation pause which might get you killed. So, the trick is Biotic Charge once your C/D resets so you don't have to hit the last move on melee. On 200% cooldown, your Charge is 3.08 seconds which is basically 2 light melee spam.

#9
gizmocan

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I always do 3 melees. I will try using 2 instead. Thanks for the tip.

My other question was why do you bother with PD at all if you're maxing biotic slash ?

I skip PD and grab 10% weapon damage instead. I equip a hurricane which gives me 200% cooldown and I occasionally  spray a group before charging or finish off a lone enemy after charging (faster than meleeing if I don't need to tank).

Modifié par gizmocan, 25 juillet 2012 - 04:03 .


#10
friedricethem0n

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gizmocan wrote...

I always do 3 melees. I will try using 2 instead. Thanks for the tip.

My other question was why do you bother with PD at all if you're maxing biotic slash ?

I skip PD and grab 10% weapon damage instead. I equip a hurricane which gives me 200% cooldown and I occasionally  spray a group before charging or finish off a lone enemy after charging (faster than meleeing if I don't need to tank).


I don't use my weapons much, hence the melee mod on my carnifex. I prefer 3 ranks into PD instead as it is a ranged nova that weakens trash mobs.

But I think rank 6 on N7 Slayer passive tree is also very good. An extra 10% damage on a Carnifex X is just OP.

#11
usctrojanbulldog

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I've seen a lot of viable Slayer builds and in the right hands, they all work.

However, I live by PD. This power, used correctly, makes this class both unique and powerful. PD staggers enemies much like a shotgun. If you see one of your team mates having trouble with a couple of troopers, PD and they both stagger. You can follow it up with a BC and bail them out of trouble in not time.

The one thing about this class you need to learn (like all vanguards) is to go down. When you know your in deep, just take the hit. If you glitch, your game is over.

I run a 6/6/6/4/4 and I'm a phantom nightmare; especially if I happen to have the Acolyte drawn when they appear.

Modifié par usctrojanbulldog, 26 juillet 2012 - 04:05 .


#12
gizmocan

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usctrojanbulldog wrote...
I run a 6/6/6/4/4 and I'm a phantom nightmare; especially if I happen to have the Acolyte drawn when they appear.


I've seen alot of people posting about this build, but I don't get it. When do you choose to use PD versus BS and vice versa? Do you find you really need both?

#13
Pedactor

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It's really a shame that the Shadow and Slayer are so mindless against bosses.

Spam ability through walls so you don't die because you got nothing going other than that.

Pretty poor design. When I realized that with this guy, he got a seat next to my Drellguard and Paladin and likely won't be picked up again.

The rest of it is just too similar to a Novaguard, in my experience, but worse due to the buggy nature of melee pathing on this guy and the seeming lack of use for PD vs. Nova's reliable invulnerability frames.

Yeah the melee damage isn't bad, but I don't really think this guy got a great design overall:

Shadow Strike makes more sense as his charge with possibly a biotic DoT left behind that both BS and PD can detonate.

It's a shame, too, because he looks cool blinking around.

Should've gotten a second Radial AoE melee ability, too.......oh well, glad somebody does well with him!

Modifié par Pedactor, 26 juillet 2012 - 05:18 .


#14
Outlawstar15a2

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gizmocan wrote...

usctrojanbulldog wrote...
I run a 6/6/6/4/4 and I'm a phantom nightmare; especially if I happen to have the Acolyte drawn when they appear.


I've seen alot of people posting about this build, but I don't get it. When do you choose to use PD versus BS and vice versa? Do you find you really need both?


Yes, Biotic Slash is very powerful but it only goes out about one full screen which means you have to get very close like in the same room or within two rooms of the target if the rooms are really small. BS is powerful but you need to put yourself in danger to use it. Phase Disruptor on the other hand has practically infinite range but a delay before you can use it again but with a good weapon and common sense you can lay serious hurting on the enemy from afar even on Gold. I followed this build and I'm doing pretty well I just got the Slayer last night I just need to get used to it but I'm warming right up.

So what I do with BS is when I get ready to use it is to prop myself behind a wall and line up the reticle with the target on the other side and then unleash and spam the crap out of BS and teleport dodge back if the target gets too close or gets reinforced by additional hostiles.

Modifié par Outlawstar15a2, 26 juillet 2012 - 08:00 .


#15
exxtrooper

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Can Biotic slash + palm blaster make a biotic explosion?

#16
retic

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Thanks for the build. Quite helpful. ;)

#17
sololeocr

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exxtrooper wrote...

Can Biotic slash + palm blaster make a biotic explosion?


No, but phase disruptor can can combine with tech power as detonator, similar to slash or charge for biotic powers.Phase disruptor can use to shred the barrier or shields for small enemies and with wisdom against "the bosses", very useful is you combine with slash

#18
TehMerc

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Eesh, 3 ranks in PD. Really not worth it at that point.

I'm gonna stick with 6/6/5/6/3, Slash spam is just far too boring.

#19
Daihannya

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A friend of mine taught me this build, it is not as viable on Platinum, but loads of fun on gold. Use the same build, but instead of fitness, spec him for melee. Add cyclonic module 3, with stronghold package. Something to give you enough shields to allow you to do a biotic charge even after staggering. Make sure you have a weapon that has melee amp, and keeps cool down at 200%. You will never need to use your gun. Charge, melee, melee, melee, charge. Most important thing, is your biotic charge. Always have a target to biotic charge again to get your barrier up or you will die. You can normally clear a spawn point by yourself on gold until wave 4.

Don't do this with things that can sync kill you. Phantoms, Banshees, and to a lesser degree atlas, and Brutes, use slash for those guys. I was constantly on top, and my friend does too when he uses this build. Best partner is a reaver, drell or justicar. Fury works too, but not as consistent. The drell and justicar can reave from a far. The biotic explosions from your charge, actually can help keep the enemy staggered enough to finish them off, or give you time to biotic charge again after a couple of melees to recharge your shield.

Oh one other thing best to do this as host. Lag causes enough delay at times, that you won't be able to do another biotic charge after a stagger, and since you charge so much you risk charging off the map. :-(

#20
retic

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one thing that helped is basically to use biotic charge as a finisher, not as an initiator.

Think about it.

Novaguards can charge, then nova. With the slayer, I feel that you're supposed to blast htem from afar with PD or guns (avenger and vindicator have good ranges and permit fast CD's. if you have a carnifex, use it. I don't :( ) then use biotic charge to replenish shields/finish them off IF the target is alone. light melee spam helps in buying time for the biotic charge to cd.

i prefer leaving PD at rank 3 and biotic slash at 6 so that I'll have a "team friendlier" slayer who can help out in biotic explosions. Rank 3 PD can deal good damage to bosses anyways.

basically, want a more team oriented slayer? get 6 biotic slash. Want to consistently top scoreboards? get 6 PD.

#21
o0WicKeT0o

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Great Guide man. Im thinking about using this tonight. Im a little weary about going with rank 3 on Phase Disruptor. Seams it could really use the boosts from what Ive heard ingame. Although I heard that the Rank 5 evolution to reduce 25% from shield reduction only actually reduces like 12.5% or something. Since it's 25% of 50, not cutting 50 in half. Can someone confirm this? Thank you.

theillusiveman11 wrote...

I kick Slayers on Platinum. On Gold anyone and everyone is welcome to play with me, but with Platinum I don't like to waste my time. Due to the Vanguard glitch, lack of synergy with team, and the fact that I honestly haven't met a Slayer who has contributed to the team; I am ashamed to admit they do get an auto-kick from me. They're actually the only class I will kick on Platinum. That and anyone was has a Striker below X. (Missile glitch is rampant on Xbox LIVE)

Actually last night I played quite a few platinum matches with a Slayer who came in first twice in a row. Above Justicar, Cerbgaurd, and Demolisher. He could also get to objectives pretty fast going through walls. This is exactly why this game (and seemingly the xbox community) gets a bad rap. You are aware people can switch their classes before a game starts right? Have you ever thought of asking them to change? What if the person you instakick is a really good player, and was planning on changing his class? Or would gladly do it if you just asked or gave him a few seconds to realize the team dynamic and switch. Theres been plenty of times I've joined a game with a character I don't actually plan to play in the match. But let's just say you kick this person. Then another joins with a class to your liking. You start the game and it turns out he sucks and is a liability to the team. Bet you'd wish you had more manners and a little more patience to stick with the first guy who was actually good. It's as easy as hitting Y, Up or Down, Right and A. Then wahlah new character. And another thing for other people who are instakickers... N7 number does not = good player. It's not like it gives you more damage or health or something. A guy could have an N7 level of 1000 and only ever played Bronze or Silver. A player could have a N7 number of 20 and be a better player with that one class than anyone on the team. All promoting characters does is give you free respec and add war asset to single player. How does that mean people with low N7 number suck??? It's beyond me...

Sorry to bring this up on your thread. I just feel like instakickers don't realize it's simply illogical. And somebody needs to explain this to them. Just talk to the person first, it's that simple. If they don't listen then kick... People who know better should really speak out on this in game when you see it. It will create better gameplay for all.

Modifié par o0WicKeT0o, 01 août 2012 - 04:52 .


#22
Brovikk Rasputin

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I seriously can't use this class. The powers are slow and annoying to use.

#23
skiadopsendow

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Well the slayer on gold is a lot of fun, at first I was so skeptical but I thought wrong.
I just get rid of biotic slash, it's useless to me
Phase disruptor is my main weapon and tool of destruction, talon with incendiary ammo for triggering fire explosions, get some shield gear and equipment and you'll be fine
80k+ points per match against cerberus, not tested with other factions

Modifié par skiadopsendow, 01 août 2012 - 03:25 .


#24
Wytchblades

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So if you host will you avoid the dang vanguard bug? Hate being stuck in walls/floor/etc

#25
skiadopsendow

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Wytchblades wrote...

So if you host will you avoid the dang vanguard bug? Hate being stuck in walls/floor/etc


Yeah, when you want to use a vanguard, you have to host