How does the Destroyer class work?
#1
Guest_Flog61_*
Posté 24 juillet 2012 - 09:29
Guest_Flog61_*
Can someone please help me?
#2
Posté 24 juillet 2012 - 09:32
http://social.biowar.../index/13195573
The link above has some good info about the class.
Modifié par ElementL09, 24 juillet 2012 - 09:32 .
#3
Posté 24 juillet 2012 - 09:32
On Topic, however. Destroyer mode enhances weapon damage, fire rate, and shield strength. With evolutions, you could increase accuracy as well. Missile Launcher fires tracking foam darts that staggers sometimes.
#4
Posté 24 juillet 2012 - 09:33
Modifié par Drake Malice, 24 juillet 2012 - 09:33 .
#5
Posté 24 juillet 2012 - 09:36
I would advise not to spec anything on the missile launcher. It does little damage, and I found it unreliable to kill or stagger enemies.
I have my passive tree specced for weapon damage, so I don't know how powerful grenades can truly be, but it's good to have them.
The Destroyer is like having a human, turian and krogan soldier all in the same character. He has a bit of each. In the end, you'll rely on weapons, but those weapons will in return shine thanks to your bonuses.
#6
Posté 24 juillet 2012 - 09:37
Devastator Mode: It's similar to marksman and hunter mode in the sense that when you turn it on you get bonuses to weapon damage
Multi-Frag Grenade: Exactly as it sounds. Just like any other grenade that you throw except think of it as a cluster grenade with frags instead of biotics
Passive + Fitness are same as any other class
I personally go 6/0/6/6/6 with
Accuracy, Rate of Fire (You can take capacity if you want but I like the ROF), and 40% Shields for the devastator mode
Radius, 40% damage increase (I have high enough level gear that boosts grenade capacity so if you don't, you can take the + 3 grenades), and two extra grenades per cluster (it does more damage overall than the flat out damage increase)
Passive: This class doesn't care about cooldown so just spec for pure weapon damage.
7.5% Weapon Damage, 20% Headshows (power damage increase doesn't affect grenades, those are a combat power I've read), and more weapon damage
Fitness: Max Shields.
Take your heaviest hitting guns to maximize on the weapon and rate of fire bonuses. I personally use the Harrier IV and either the Reegar/Claymore/Piranha depending on the faction.
#7
Posté 24 juillet 2012 - 09:38
2. Shoot All Things
3. ???
4. Profit
#8
Posté 24 juillet 2012 - 09:38
#9
Posté 24 juillet 2012 - 09:39
The "Rocket Launcher" thing does nothing. You might as well try to melee things from across the map, because that's about the same thing the "Rocket" from your "Launcher" does. Oh, and it drains your shields for no apparent reason.
You're better off going for Multi-Frag Grenades: since it is a grenade-based skill (obviously), allowing you to carry any weapons load without worrying about coooldown.
#10
Posté 24 juillet 2012 - 09:39
#11
Posté 24 juillet 2012 - 09:40
#12
Posté 24 juillet 2012 - 09:42
Turn on Devestator Mode (increased clip size, damage, RoF, accuracy etc) point your gun at the enemy and shoot. Use the Frag Grenades when you see a big cluster of enemies together, or if you're surrounded and need to make a quick escape. Don't bother speccing the Missile Launcher cause it's useless.
As I said, very simple. And very fun to use, too.
#13
Posté 24 juillet 2012 - 09:42
tonydaazntiger319 wrote...
You're going to want to skip missile launcher because as it is now, it's completely worthless.
Devastator Mode: It's similar to marksman and hunter mode in the sense that when you turn it on you get bonuses to weapon damage
Multi-Frag Grenade: Exactly as it sounds. Just like any other grenade that you throw except think of it as a cluster grenade with frags instead of biotics
Passive + Fitness are same as any other class
I personally go 6/0/6/6/6 with
Accuracy, Rate of Fire (You can take capacity if you want but I like the ROF), and 40% Shields for the devastator mode
Radius, 40% damage increase (I have high enough level gear that boosts grenade capacity so if you don't, you can take the + 3 grenades), and two extra grenades per cluster (it does more damage overall than the flat out damage increase)
Passive: This class doesn't care about cooldown so just spec for pure weapon damage.
7.5% Weapon Damage, 20% Headshows (power damage increase doesn't affect grenades, those are a combat power I've read), and more weapon damage
Fitness: Max Shields.
Take your heaviest hitting guns to maximize on the weapon and rate of fire bonuses. I personally use the Harrier IV and either the Reegar/Claymore/Piranha depending on the faction.
Great setup except it seems that power damage increase DOES affect grenade damage ? Or unless it shows in the skill screen and it does not work in game ?
#14
Posté 24 juillet 2012 - 09:47
As a role you are the firepower of the team, so put on any decent automatic weapon you like, depending on what you have (typhoon, ravenant, phaestron, piranha, aprticle rifle, striker,..) and stay close to ammo crates, you will need ammo often.
And while you are tough, you are also slow, so plan your movement, as most f the time i was killed while running to ammo over open space under fire. Watch this.
#15
Posté 24 juillet 2012 - 09:54
And yes, i have used it. Noticed that it won't fire form cover, it won't hit reliably - instead foam darts go their ways to find walls to impact with and can be dodged on top of that. And they mostly just annoy the enemies, apart from swarmers.
#16
Posté 24 juillet 2012 - 09:56
Then you didnt spec it right, when it hits walls i change my position to give it a clear arc, and it kills more than my harrier doesWandererRTF wrote...
So far the only thing i have seen Destroyer's Missile Launcher wipe have been swarmers.
And yes, i have used it. Noticed that it won't fire form cover, it won't hit reliably - instead foam darts go their ways to find walls to impact with and can be dodged on top of that. And they mostly just annoy the enemies, apart from swarmers.
#17
Posté 24 juillet 2012 - 09:58
Bring the two best guns you have, best to have one for long/mid range and one for close combat.
I use the typhoon with the piranha for instance.
Drake Malice wrote...
Then you didnt spec it right,WandererRTF wrote...
So far the only thing i have seen Destroyer's Missile Launcher wipe have been swarmers.
And
yes, i have used it. Noticed that it won't fire form cover, it won't
hit reliably - instead foam darts go their ways to find walls to impact
with and can be dodged on top of that. And they mostly just annoy the
enemies, apart from swarmers.
when it hits walls i change my position to give it a clear arc, and it
kills more than my harrier does
If your rockets kill more stuff than you on the harrier then you've got a problem.
Modifié par Mandalore313, 24 juillet 2012 - 09:59 .
#18
Posté 24 juillet 2012 - 10:01
Drake Malice wrote...
Why all the ML hate still? Has nobody used it? It wipes out Husks, Cannibals, Assault troopers, geth troopers, and anything unshielded on Gold while you deal with everything else. It knocks back pyros before they can finish you, it can save you from a hunter with just a blink in it's cloak, and when you run out of ammo it acts as a consistent hammer to bosses
R U Serious?
Yes missile launcher is awesome because once fired, you get to see a beautifully curving rocket which ends up hitting wall and waste 35-50% of your shield in the process.
A lone husk running toward you? Missile in the face then the husk is stunned by the fact that it feels nothing, nothing at all. I can't believe I had to waste a respec card to get rid of the ability.
Perhaps my sarcastometer needs to be fixed.:happy:
#19
Posté 24 juillet 2012 - 10:01
#20
Posté 24 juillet 2012 - 10:03
#21
Posté 24 juillet 2012 - 10:05
#22
Posté 24 juillet 2012 - 10:07
#23
Posté 24 juillet 2012 - 10:10
This line gets really old. Either explain clearly what "clever" tactic you've discovered, or don't bother posting. Just saying "guess I'm the only one" contributes nothing to the dicussion.Drake Malice wrote...
Oh well...it seems i am the only person in all of reality who can use the missile launcher correctly...pity
#24
Posté 24 juillet 2012 - 10:10
If it didn't waste half of my shields while doing that i might agree. Or require me to stand out of cover for several seconds for the missile launcher to decide to launch its things - on bronze it works, on silver is dubious, on gold its suicidal.deathbysteel wrote...
I didn't like the missle launcher at first, but I started experimenting with it because I thought it had potential. I've found the missle launcher to be very usefull if you spec into firing 3 missles with reduced firing cooldown. You need to look at it as a defensive tool, not something to deal damage with. Firing missles every 2,5-3 seconds staggers non-boss types opponents or forces them to dodge them. Any one of these effects forces them to stop firing at you thus reducing the threat these mobs pose, while you can lay down fire on them unchecked. I found this to be particulary effective versus cerberus.
#25
Posté 24 juillet 2012 - 10:24
Apparently not since i havnt used it on Bronze or Silver. Just Gold and i excellWandererRTF wrote...
If it didn't waste half of my shields while doing that i might agree. Or require me to stand out of cover for several seconds for the missile launcher to decide to launch its things - on bronze it works, on silver is dubious, on gold its suicidal.deathbysteel wrote...
I didn't like the missle launcher at first, but I started experimenting with it because I thought it had potential. I've found the missle launcher to be very usefull if you spec into firing 3 missles with reduced firing cooldown. You need to look at it as a defensive tool, not something to deal damage with. Firing missles every 2,5-3 seconds staggers non-boss types opponents or forces them to dodge them. Any one of these effects forces them to stop firing at you thus reducing the threat these mobs pose, while you can lay down fire on them unchecked. I found this to be particulary effective versus cerberus.





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