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How does the Destroyer class work?


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#1
Guest_Flog61_*

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Hi everyone, I have ust been lucky enough to unlock the destroyer, but after reading through his power descriptions and trying to play a game on bronze, i have no idea what destroyer mode actually does and what on earth the rocket launcher thing does

Can someone please help me?

#2
ElementL09

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I'm new to the class myself, from what I've learned, its best to not spec into rocket launcher. Also its a class where you will want to carry 2 heavy weapons because cooldowns are irrrelevant.

http://social.biowar.../index/13195573

The link above has some good info about the class.

Modifié par ElementL09, 24 juillet 2012 - 09:32 .


#3
AscendantWyvern

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it works like magnets.


On Topic, however. Destroyer mode enhances weapon damage, fire rate, and shield strength. With evolutions, you could increase accuracy as well. Missile Launcher fires tracking foam darts that staggers sometimes.

#4
Emissary of the Collectors

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Dev mode makes you slow, tough, and super shooty, while the Missile launcher is an auto ability that fires at enemies that it locks onto when you look at them BUT that ability also cuts your shields in half

Modifié par Drake Malice, 24 juillet 2012 - 09:33 .


#5
Nissun

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Devastator mode has damage, ammo and rate of fire bonuses. You walk a bit slower and can't dodge with it active, but it's completely worth it.

I would advise not to spec anything on the missile launcher. It does little damage, and I found it unreliable to kill or stagger enemies.

I have my passive tree specced for weapon damage, so I don't know how powerful grenades can truly be, but it's good to have them.

The Destroyer is like having a human, turian and krogan soldier all in the same character. He has a bit of each. In the end, you'll rely on weapons, but those weapons will in return shine thanks to your bonuses.

#6
tonydaazntiger319

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You're going to want to skip missile launcher because as it is now, it's completely worthless.
Devastator Mode: It's similar to marksman and hunter mode in the sense that when you turn it on you get bonuses to weapon damage
Multi-Frag Grenade: Exactly as it sounds. Just like any other grenade that you throw except think of it as a cluster grenade with frags instead of biotics
Passive + Fitness are same as any other class
I personally go 6/0/6/6/6 with
Accuracy, Rate of Fire (You can take capacity if you want but I like the ROF), and 40% Shields for the devastator mode
Radius, 40% damage increase (I have high enough level gear that boosts grenade capacity so if you don't, you can take the + 3 grenades), and two extra grenades per cluster (it does more damage overall than the flat out damage increase)
Passive: This class doesn't care about cooldown so just spec for pure weapon damage.
7.5% Weapon Damage, 20% Headshows (power damage increase doesn't affect grenades, those are a combat power I've read), and more weapon damage
Fitness: Max Shields.

Take your heaviest hitting guns to maximize on the weapon and rate of fire bonuses. I personally use the Harrier IV and either the Reegar/Claymore/Piranha depending on the faction.

#7
IllusiveManJr

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1. Turn On Devestator Mode
2. Shoot All Things
3. ???
4. Profit

#8
Ronnie Blastoff

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Its a krogan soldier that doesnt get staggered... without inferno grenades, or abilities. I don't get the whole point of the class. Dev mod is ok... but i don't get the missle thing. why not make it player triggered? The class feels empty and besides being out of grenades has now way of reload canceling unless you put 1 point into missle launcher for the hell of it.

#9
Teratoid

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"Devastator Mode" is a toggle skill, like Tech Armour or "Hunter Mode" on Geth. It increases RoF, damage, accuracy, spare ammo, shields, etc. depending on what you choose as its evolutions. As a Destroyer, it is your bread and butter. It makes every weapon better.

The "Rocket Launcher" thing does nothing. You might as well try to melee things from across the map, because that's about the same thing the "Rocket" from your "Launcher" does. Oh, and it drains your shields for no apparent reason.

You're better off going for Multi-Frag Grenades: since it is a grenade-based skill (obviously), allowing you to carry any weapons load without worrying about coooldown.

#10
ZombieGambit

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Turn Devastator Mode on, Devastate. There's not much finesse to this class. By the way, Missile Launcher is useless and a complete waste of points.

#11
Emissary of the Collectors

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Why all the ML hate still? Has nobody used it? It wipes out Husks, Cannibals, Assault troopers, geth troopers, and anything unshielded on Gold while you deal with everything else. It knocks back pyros before they can finish you, it can save you from a hunter with just a blink in it's cloak, and when you run out of ammo it acts as a consistent hammer to bosses

#12
Edolix

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This must be the easiest class in the game to use.

Turn on Devestator Mode (increased clip size, damage, RoF, accuracy etc) point your gun at the enemy and shoot. Use the Frag Grenades when you see a big cluster of enemies together, or if you're surrounded and need to make a quick escape. Don't bother speccing the Missile Launcher cause it's useless.

As I said, very simple. And very fun to use, too.

#13
Sun Tzglyph

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tonydaazntiger319 wrote...

You're going to want to skip missile launcher because as it is now, it's completely worthless.
Devastator Mode: It's similar to marksman and hunter mode in the sense that when you turn it on you get bonuses to weapon damage
Multi-Frag Grenade: Exactly as it sounds. Just like any other grenade that you throw except think of it as a cluster grenade with frags instead of biotics
Passive + Fitness are same as any other class
I personally go 6/0/6/6/6 with
Accuracy, Rate of Fire (You can take capacity if you want but I like the ROF), and 40% Shields for the devastator mode
Radius, 40% damage increase (I have high enough level gear that boosts grenade capacity so if you don't, you can take the + 3 grenades), and two extra grenades per cluster (it does more damage overall than the flat out damage increase)
Passive: This class doesn't care about cooldown so just spec for pure weapon damage.
7.5% Weapon Damage, 20% Headshows (power damage increase doesn't affect grenades, those are a combat power I've read), and more weapon damage
Fitness: Max Shields.

Take your heaviest hitting guns to maximize on the weapon and rate of fire bonuses. I personally use the Harrier IV and either the Reegar/Claymore/Piranha depending on the faction.


Great setup except it seems that power damage increase DOES affect grenade damage ? Or unless it shows in the skill screen and it does not work in game ?

#14
RogenTAU

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Do not use the missile at least for the first try. And start with passive skills, and devastator mode (equaly).

As a role you are the firepower of the team, so put on any decent automatic weapon you like, depending on what you have (typhoon, ravenant, phaestron, piranha, aprticle rifle, striker,..) and stay close to ammo crates, you will need ammo often.
And while you are tough, you are also slow, so plan your movement, as most f the time i was killed while running to ammo over open space under fire. Watch this.

#15
WandererRTF

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So far the only thing i have seen Destroyer's Missile Launcher wipe have been swarmers.

And yes, i have used it. Noticed that it won't fire form cover, it won't hit reliably - instead foam darts go their ways to find walls to impact with and can be dodged on top of that. And they mostly just annoy the enemies, apart from swarmers.

#16
Emissary of the Collectors

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WandererRTF wrote...

So far the only thing i have seen Destroyer's Missile Launcher wipe have been swarmers.

And yes, i have used it. Noticed that it won't fire form cover, it won't hit reliably - instead foam darts go their ways to find walls to impact with and can be dodged on top of that. And they mostly just annoy the enemies, apart from swarmers.

Then you didnt spec it right, when it hits walls i change my position to give it a clear arc, and it kills more than my harrier does

#17
Mandalore313

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What you want to do is ignore rockets and top everything else.
Bring the two best guns you have, best to have one for long/mid range and one for close combat.
I use the typhoon with the piranha for instance.




Drake Malice wrote...

WandererRTF wrote...

So far the only thing i have seen Destroyer's Missile Launcher wipe have been swarmers.

And
yes, i have used it. Noticed that it won't fire form cover, it won't
hit reliably - instead foam darts go their ways to find walls to impact
with and can be dodged on top of that. And they mostly just annoy the
enemies, apart from swarmers.

Then you didnt spec it right,
when it hits walls i change my position to give it a clear arc, and it
kills more than my harrier does



If your rockets kill more stuff than you on the harrier then you've got a problem.

Modifié par Mandalore313, 24 juillet 2012 - 09:59 .


#18
kmmd60

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Drake Malice wrote...

Why all the ML hate still? Has nobody used it? It wipes out Husks, Cannibals, Assault troopers, geth troopers, and anything unshielded on Gold while you deal with everything else. It knocks back pyros before they can finish you, it can save you from a hunter with just a blink in it's cloak, and when you run out of ammo it acts as a consistent hammer to bosses


R U Serious?

Yes missile launcher is awesome because once fired, you get to see a beautifully curving rocket which ends up hitting wall and waste 35-50% of your shield in the process.

A lone husk running toward you? Missile in the face then the husk is stunned by the fact that it feels nothing, nothing at all. I can't believe I had to waste a respec card to get rid of the ability.

Perhaps my sarcastometer needs to be fixed.:happy:

#19
deathbysteel

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I didn't like the missle launcher at first, but I started experimenting with it because I thought it had potential. I've found the missle launcher to be very usefull if you spec into firing 3 missles with reduced firing cooldown. You need to look at it as a defensive tool, not something to deal damage with. Firing missles every 2,5-3 seconds staggers non-boss types opponents or forces them to dodge them. Any one of these effects forces them to stop firing at you thus reducing the threat these mobs pose, while you can lay down fire on them unchecked. I found this to be particulary effective versus cerberus.

#20
a_alleus

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Skip missile launcher, like everyone has already stated, turn on your devastator mode and shoot everything. Use grenade capacity gear if you have it, cus the grenades are godly! If you spec the accuracy evo you can use weapons like the striker and revenant without issue, and it's a lot of fun :-) So just shoot everything, and when you see a large pack of mobs, run into it and fire off a grenade and watch everything die!

#21
Emissary of the Collectors

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Oh well...it seems i am the only person in all of reality who can use the missile launcher correctly...pity

#22
CptBomBom00

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Well, I skipped the missile luncher and oh brother, for its really good and fun class to play with and add typhoon on high lvl and side arm or another weapon, because this class doesn't have cool down!!!! :D.

#23
Foxtrot813

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Drake Malice wrote...

Oh well...it seems i am the only person in all of reality who can use the missile launcher correctly...pity

This line gets really old. Either explain clearly what "clever" tactic you've discovered, or don't bother posting. Just saying "guess I'm the only one" contributes nothing to the dicussion.

#24
WandererRTF

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deathbysteel wrote...

I didn't like the missle launcher at first, but I started experimenting with it because I thought it had potential. I've found the missle launcher to be very usefull if you spec into firing 3 missles with reduced firing cooldown. You need to look at it as a defensive tool, not something to deal damage with. Firing missles every 2,5-3 seconds staggers non-boss types opponents or forces them to dodge them. Any one of these effects forces them to stop firing at you thus reducing the threat these mobs pose, while you can lay down fire on them unchecked. I found this to be particulary effective versus cerberus.

If it didn't waste half of my shields while doing that i might agree. Or require me to stand out of cover for several seconds for the missile launcher to decide to launch its things - on bronze it works, on silver is dubious, on gold its suicidal.

#25
Emissary of the Collectors

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WandererRTF wrote...

deathbysteel wrote...

I didn't like the missle launcher at first, but I started experimenting with it because I thought it had potential. I've found the missle launcher to be very usefull if you spec into firing 3 missles with reduced firing cooldown. You need to look at it as a defensive tool, not something to deal damage with. Firing missles every 2,5-3 seconds staggers non-boss types opponents or forces them to dodge them. Any one of these effects forces them to stop firing at you thus reducing the threat these mobs pose, while you can lay down fire on them unchecked. I found this to be particulary effective versus cerberus.

If it didn't waste half of my shields while doing that i might agree. Or require me to stand out of cover for several seconds for the missile launcher to decide to launch its things - on bronze it works, on silver is dubious, on gold its suicidal.

Apparently not since i havnt used it on Bronze or Silver. Just Gold and i excell