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How does the Destroyer class work?


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#26
Mandalore313

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Drake Malice wrote...

WandererRTF wrote...


If it didn't waste half of my shields while doing that i might agree. Or require me to stand out of cover for several seconds for the missile launcher to decide to launch its things - on bronze it works, on silver is dubious, on gold its suicidal.

Apparently not since i havnt used it on Bronze or Silver. Just Gold and i excell



Ignore the troll asking for attention.

#27
sclera

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It's an indestructible weapons platform. Simplest class in the game. You just shoot everything.

#28
Computron2000

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Many times the missile launcher stole my kill. Thanks a lot missile launcher. I thought you were my buddy sitting on my shoulder like that. I never knew you were a score hog

#29
deathbysteel

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Drake Malice wrote...

WandererRTF wrote...

deathbysteel wrote...

I didn't like the missle launcher at first, but I started experimenting with it because I thought it had potential. I've found the missle launcher to be very usefull if you spec into firing 3 missles with reduced firing cooldown. You need to look at it as a defensive tool, not something to deal damage with. Firing missles every 2,5-3 seconds staggers non-boss types opponents or forces them to dodge them. Any one of these effects forces them to stop firing at you thus reducing the threat these mobs pose, while you can lay down fire on them unchecked. I found this to be particulary effective versus cerberus.

If it didn't waste half of my shields while doing that i might agree. Or require me to stand out of cover for several seconds for the missile launcher to decide to launch its things - on bronze it works, on silver is dubious, on gold its suicidal.

Apparently not since i havnt used it on Bronze or Silver. Just Gold and i excell

Same here. I found it to be very effective on both silver and gold. I don't play bronze, but everything works on bronze so no comment there. It doesn't take several seconds to fire them and even if it did, if you play a weapon dmg based class you'll be spending more time out of cover anyway. The missles help reduce the amount of fire coming your way. So yes, you'll have a weaker shield, but you'll also be taking less hits.
If you learn to use them effectively then they can really increase the effectiveness of your weapon damage. You can flush mobs out of cover (very usefull against nemesis), hold them in place with staggers or force them to dodge. These things make it easier to line up shots. And as a bonus, you'll also notice that controlling mobs by using missles also reduces the amount of grenades coming your way.

#30
Clayless

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Activate Devastator mode.

Shoot.

Really it's not that complicated.

#31
NucularPikinic

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Drake Malice wrote...

Why all the ML hate still? Has nobody used it? It wipes out Husks, Cannibals, Assault troopers, geth troopers, and anything unshielded on Gold while you deal with everything else. It knocks back pyros before they can finish you, it can save you from a hunter with just a blink in it's cloak, and when you run out of ammo it acts as a consistent hammer to bosses

At the cost of half of your max shields. I'd rather take full shields without it and obliterate enemies the old fashioned way. 

Believe me, I really wanted to use the Missle Launcher despite the negative opinions. It just doesn't work enough to be worth it. I find it better to just use good weapons backed my awesome-mode and keep my shields intact.

#32
Emissary of the Collectors

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Mandalore313 wrote...

Drake Malice wrote...

WandererRTF wrote...


If it didn't waste half of my shields while doing that i might agree. Or require me to stand out of cover for several seconds for the missile launcher to decide to launch its things - on bronze it works, on silver is dubious, on gold its suicidal.

Apparently not since i havnt used it on Bronze or Silver. Just Gold and i excell



Ignore the troll asking for attention.

So because i DONT fail at using the ML i am a troll? Your logic is infallible 

#33
Mandalore313

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What's there to fail at using? It's just a toggle skill.
You can't "excel" at using a toggle skill.
Unless you are an expert at pushing a button, once.
The specific toggle skill has more negative effects on characters than positive, especially on higher difficulties.

You're just posting crap to get people's attention.

#34
Emissary of the Collectors

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Mandalore313 wrote...

What's there to fail at using? It's just a toggle skill.
You can't "excel" at using a toggle skill.
Unless you are an expert at pushing a button, once.
The specific toggle skill has more negative effects on characters than positive, especially on higher difficulties.

You're just posting crap to get people's attention.

Actually i am informing the OP that the ML is a good ability...ya know the PURPOSE of the thread. I excell in Gold matches with the assistance of the ML ability. YOU are the one begging for attention just because you cant seem to make the ability work, so cry about it why dont ya?

#35
tonnactus

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Drake Malice wrote...

Dev mode makes you slow, tough, and super shooty, while the Missile launcher is an auto ability that fires at enemies that it locks onto when you look at them BUT that ability also cuts your shields in half


By the way: The base shields or the total amount of shields?(hunter mode only halves base shields)

Modifié par tonnactus, 24 juillet 2012 - 11:20 .


#36
Emissary of the Collectors

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tonnactus wrote...

Drake Malice wrote...

Dev mode makes you slow, tough, and super shooty, while the Missile launcher is an auto ability that fires at enemies that it locks onto when you look at them BUT that ability also cuts your shields in half


By the way: The base shields or the total amount of shields?

Total i believe

#37
SavagelyEpic

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Murder everything.

Done.

#38
Dokteur Kill

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In its current incarnation, missile launcher is... interesting, but too unreliable for my taste. It really needs a trajectory that doesn't make it smack into walls half the time before I'll consider it useful. Which is a pity, because the concept is kinda cool.

That said, destroyer is high on the list of the awesome weapons-using classes. I have devastator mode specced for accuracy, rate of fire and damage (the choice between that and extra shields was a hard one, but I find that with the rof boost, I take about as much time to empty the magazine of my revenant as the enemy takes to down my shields).

It's not the most deadly class (at least not at my level of equipment), but it's fun when all you want is a bit of run-and-gun gameplay. And since you don't really need to care about cooldowns (even if you use missile launcher), you can cart around the fun, big guns and blaze away. This in contrast to, for example, the turian soldier where you have to weigh your weapon choice against the cooldown for marksman.

It's just a fun class that can allow you to use those weapon combinations that are too heavy for classes that care about cooldown, while at the same time having a good weapon-enhancing power that makes it a more effective shooter than comparable classes such as the krogan soldier or sentinel (when specced out of carnage/incinerate).

#39
WiqidBritt

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point the typhoon at something, hold the trigger down until it dies, then find something else to point it at.

#40
Trae ThaThruth

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ML is useable on gold it does what its meant to do and that's keep the enemy busy it staggers all units outside of phantoms/ravs and the big units just cuz it doesn't have a big dmg impact doesn't make it useless plenty of pplz are using ML to great effect in gold/plat.

#41
deathbysteel

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Trae ThaThruth wrote...

ML is useable on gold it does what its meant to do and that's keep the enemy busy it staggers all units outside of phantoms/ravs and the big units just cuz it doesn't have a big dmg impact doesn't make it useless plenty of pplz are using ML to great effect in gold/plat.


This one gets it =)

Also, I think it's pretty funny that on a forum where you hear a lot of "you don't need fitness" and "shield gating is the only defence that's really matters" a skill that should go perfect with that way of thinking gets so much hate. Granted, shields are more important for this class, but still.

#42
Dokteur Kill

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deathbysteel wrote...
This one gets it =)

Also, I think it's pretty funny that on a forum where you hear a lot of "you don't need fitness" and "shield gating is the only defence that's really matters" a skill that should go perfect with that way of thinking gets so much hate. Granted, shields are more important for this class, but still.

The problem, though, is that it doesn't.

Players who rely on their shield gate also need other powers that are reliable to stagger opponents and/or recharge their shields. With powers like energy drain and proximity mine, you know that they'll go off when you hit the button and that as long as you aim correctly they will hit what you want them to hit.

With the missile launcher, you don't have that kind of reliability. You don't control when it shoots, and its trajectory is too unpredictable to rely on it as a staggering tool. 

#43
Emissary of the Collectors

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Dokteur Kill wrote...

deathbysteel wrote...
This one gets it =)

Also, I think it's pretty funny that on a forum where you hear a lot of "you don't need fitness" and "shield gating is the only defence that's really matters" a skill that should go perfect with that way of thinking gets so much hate. Granted, shields are more important for this class, but still.

The problem, though, is that it doesn't.

Players who rely on their shield gate also need other powers that are reliable to stagger opponents and/or recharge their shields. With powers like energy drain and proximity mine, you know that they'll go off when you hit the button and that as long as you aim correctly they will hit what you want them to hit.

With the missile launcher, you don't have that kind of reliability. You don't control when it shoots, and its trajectory is too unpredictable to rely on it as a staggering tool. 

Dont "rely" on it then, just be happy it is there and grin every time you see that smoke pop on your shoulder knowing that it may have just saved you from that Nemesis or Phantom...oh they explode so nice

#44
Pensrule1985

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This character is best when paired with heavy weapons, as you really do not need to pay attention to power cooldown. I personnaly run 6/0/6/6/6 with extended clip and sheilds. This layout with the typhoon is a true destroyer of men. Even on Gold, you can mow down elites fairly well.

#45
SimulatedSnowman

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You can listen to anecdotes about how the missile launcher is or is not effective, but look at the numbers. Fully upgraded to hit as hard as possible, and even including a 4th level passive power damage and weight capacity bonus, the missile launcher hits at about 420 damage, with 50% more effect against armor. That in itself is not bad. It's like incinerate without a damage over time effect. The problem is, the missile does not hit nearly as reliably. Again, people will say that it does, and people will say that it doesn't. In my experience, it's quite difficult to get it to hit, so much so, that if you're re-positioning yourself in order to make sure your missile launcher hits stuff, you're probably thinking too much about hitting stuff with it. It's just not worth it.

Plus you factor in that if you want to put points into missile launcher, you have to take away from something else that is infinitely more effective. Do you take points from fitness? Because the Destroyer can be extremely tanky. With an upgrade to shield health and shield recharge in devastator mode and full shields, you're fully capable of withstanding the long periods of damage due to exposure from firing sustained bursts. Do you take points from multi-frags? I guess you could, but this power is a much more reliable killer of basic troopers and it also does a good job of staggering just about everything else. Do you take points from the passive tree? Again, I guess you could, but you can really max out your weapon damage potential here. I'm not even gonna discuss not maxing out devastator mode.

To sum up, the Destroyer is a class that is a true soldier. Tough and versatile, your primary focus should be to use your weapon to kill things, with multi-frags as a crowd control device or a panic button. The missile launcher is super cool looking, and I give kudos to Bioware for adding this neat feature. I just wish it worked better.

#46
deathbysteel

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Well, you have some controll of the trajectory at which it travels as they should head to the mob that you target. The trajectory is indeed kind of flawed, I agree on that. Which is why speccing into firing 3 missiles is usefull, while firing 1 missle isn't. If you fire 3 missles then at least 1 of them should hit/stagger or force dodge your target. I agree it not the most reliable skill, but it has worked most of the time for me.

#47
Dokteur Kill

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Drake Malice wrote...
Dont "rely" on it then, just be happy it is there and grin every time you see that smoke pop on your shoulder knowing that it may have just saved you from that Nemesis or Phantom...oh they explode so nice

Erm. Yes, thank you for completely ignoring the point that I was replying to and the point I was trying to make.

#48
Pensrule1985

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Dokteur Kill wrote...

Players who rely on their shield gate also need other powers that are reliable to stagger opponents and/or recharge their shields. With powers like energy drain and proximity mine, you know that they'll go off when you hit the button and that as long as you aim correctly they will hit what you want them to hit.

With the missile launcher, you don't have that kind of reliability. You don't control when it shoots, and its trajectory is too unpredictable to rely on it as a staggering tool. 


I agree on the missle launcher being too unpredictable and the points toward it can be bestter used  in a different layout. I disagree on being reliable on other for staggering though. The multi-frag grenage they are able to throw can stagger with the best of them.

#49
Dokteur Kill

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Pensrule1985 wrote...
I agree on the missle launcher being too unpredictable and the points toward it can be bestter used  in a different layout. I disagree on being reliable on other for staggering though. The multi-frag grenage they are able to throw can stagger with the best of them.

Geeze, what is it with this thread and reading comprehension?

#50
Emissary of the Collectors

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Dokteur Kill wrote...

Drake Malice wrote...
Dont "rely" on it then, just be happy it is there and grin every time you see that smoke pop on your shoulder knowing that it may have just saved you from that Nemesis or Phantom...oh they explode so nice

Erm. Yes, thank you for completely ignoring the point that I was replying to and the point I was trying to make.

I responded accordingly, dont "RELY" on it. If you demand that it hit that Hunter or "else" than you are wasting your time. It is almost a passive ability and should be treated as such. Like fortification, turn it on and continue with whatever you are doing. It works when it matters and sometimes you shouldnt expect it to fly straight when you are in a low overhang like a doorway