Go back, re-read deathbysteel's post, re-read my reply to it (and pay attention to the bolded part in the quote).Drake Malice wrote...
I responded accordingly, dont "RELY" on it. If you demand that it hit that Hunter or "else" than you are wasting your time. It is almost a passive ability and should be treated as such. Like fortification, turn it on and continue with whatever you are doing. It works when it matters and sometimes you shouldnt expect it to fly straight when you are in a low overhang like a doorway
How does the Destroyer class work?
#51
Posté 24 juillet 2012 - 11:53
#52
Posté 24 juillet 2012 - 11:53
Used a Typhoon with barrel and clip mod
Use cryo/infer ammo
use III shield recharge armir equip
use AR amp wep equip
use use shield recharge gears
Enjoy 70% faster recharging shields
gold primes dead inside a clip
Virtual god mode
#53
Posté 24 juillet 2012 - 11:55
#54
Posté 24 juillet 2012 - 11:56
edit: spelling/double words
Modifié par deathbysteel, 24 juillet 2012 - 11:59 .
#55
Posté 24 juillet 2012 - 11:59
Le sigh.Drake Malice wrote...
I did, you talked about reliability (Stagger) in order to go with shields, which we responded to...do YOU even remember what you said?
Ok, I'll spell it out for you.
Deathbysteel argued that missile launcher should work together with a shield gate reliant playstyle.
I point out that that is flawed, because shield gate reliant play styles generally require that you have reliable powers for staggering opponents and/or recharging shields, and you can't rely on missile launcher.
And then you come: "Well, don't rely on it, then". Well duh. In other words, don't do precisely what I'm saying you can't do?
Reading comprehension. It's a lost art.
#56
Posté 24 juillet 2012 - 11:59
The only redeeming aspect is the possible area stagger on trash mobs while you've been firing for an extended period of time on a far away boss enemy, and truth be told I'd rather have shields in that scenario.
#57
Posté 24 juillet 2012 - 12:01
Well you also have to stand to fire...so why you complaining? Any position that you can fire from can shoot missilesFang92 wrote...
So what you're saying is that it's a defensive tool that cuts my shields in half, requires me to stand out of cover to use, may or may not actually hit the freaking target, and if it hits it does neglible damage at best (in best case scenarios it staggers trash mobs)... No wonder reapers are winning if this is what alliance R&D comes up with.
The only redeeming aspect is the possible area stagger on trash mobs while you've been firing for an extended period of time on a far away boss enemy, and truth be told I'd rather have shields in that scenario.
#58
Posté 24 juillet 2012 - 12:02
So is typing what you MEAN is as well it seemsDokteur Kill wrote...
Le sigh.Drake Malice wrote...
I did, you talked about reliability (Stagger) in order to go with shields, which we responded to...do YOU even remember what you said?
Ok, I'll spell it out for you.
Deathbysteel argued that missile launcher should work together with a shield gate reliant playstyle.
I point out that that is flawed, because shield gate reliant play styles generally require that you have reliable powers for staggering opponents and/or recharging shields, and you can't rely on missile launcher.
And then you come: "Well, don't rely on it, then". Well duh. In other words, don't do precisely what I'm saying you can't do?
Reading comprehension. It's a lost art.
#59
Posté 24 juillet 2012 - 12:02
Added that bold part for youAscendantWyvern wrote...
it works like magnets.
On Topic, however. Destroyer mode enhances weapon damage, fire rate, and shield strength. With evolutions, you could increase accuracy as well. Missile Launcher fires tracking foam darts that staggers sometimes, if they ever get passeed the floor/wall.
#60
Posté 24 juillet 2012 - 12:07
LET THE SLAUGHTER BEGIN!
#61
Posté 24 juillet 2012 - 12:09
#62
Posté 24 juillet 2012 - 12:10
They get dodged a lot, but that dodge also takes up time. Often enough for your shield gate to get back up. And, you know precisely when they go off and in which direction. Heck, if the missile launcher consistently went straight ahead like most other powers, it would be a huge improvement in my opinion.deathbysteel wrote...
Reliability is kind of hard to discuss as you can't get (or at least don't have) any hard numbers/facts to back our story up. So that leaves personal opinions and preference. Missles works for me. Warp and incinerate get dodged a lot of time as well, which can also leave you in a tough situation at times.
But I wouldn't class either power as reliable staggering tools, and my impression at least is that builds that rely most on the shield gate mechanism are typically salarian or geth infiltrator builds, where you have powers like energy drain and proximity mine available.
I know in my case (but I'm hardly the best of players), the only classes with which I can really work with the shield gate mechanism are the SI and SE. Maybe I can add the N7 sent to the list, but I've only had him for one day, so I can't really say for sure how well he works for me yet.
Modifié par Dokteur Kill, 24 juillet 2012 - 12:14 .
#63
Posté 24 juillet 2012 - 12:11
Drake Malice wrote...
Well you also have to stand to fire...so why you complaining? Any position that you can fire from can shoot missilesFang92 wrote...
So what you're saying is that it's a defensive tool that cuts my shields in half, requires me to stand out of cover to use, may or may not actually hit the freaking target, and if it hits it does neglible damage at best (in best case scenarios it staggers trash mobs)... No wonder reapers are winning if this is what alliance R&D comes up with.
The only redeeming aspect is the possible area stagger on trash mobs while you've been firing for an extended period of time on a far away boss enemy, and truth be told I'd rather have shields in that scenario.
The difference is, if you stand up and aim at something and you're 25% competent at aiming, you will hit what you're pointing at with your weapon. The missile.... not so much.
#64
Posté 24 juillet 2012 - 12:12
#65
Posté 24 juillet 2012 - 12:13
Blind Fire also lets the Missile fire but of course Aiming makes the missile more accurate. People act like NO ability has ever had a downside before. Hunter mode anyone?SimulatedSnowman wrote...
Drake Malice wrote...
Well you also have to stand to fire...so why you complaining? Any position that you can fire from can shoot missilesFang92 wrote...
So what you're saying is that it's a defensive tool that cuts my shields in half, requires me to stand out of cover to use, may or may not actually hit the freaking target, and if it hits it does neglible damage at best (in best case scenarios it staggers trash mobs)... No wonder reapers are winning if this is what alliance R&D comes up with.
The only redeeming aspect is the possible area stagger on trash mobs while you've been firing for an extended period of time on a far away boss enemy, and truth be told I'd rather have shields in that scenario.
The difference is, if you stand up and aim at something and you're 25% competent at aiming, you will hit what you're pointing at with your weapon. The missile.... not so much.
#66
Posté 24 juillet 2012 - 12:16
Dokteur Kill wrote...
Geeze, what is it with this thread and reading comprehension?Pensrule1985 wrote...
I agree on the missle launcher being too unpredictable and the points toward it can be bestter used in a different layout. I disagree on being reliable on other for staggering though. The multi-frag grenage they are able to throw can stagger with the best of them.
OK IE tough guy, what did I "skim" over with your point?
#67
Posté 24 juillet 2012 - 12:17
2. Once the round starts, press 1.
3. Find some cover.
4. When an enemy enters the screen, press left mouse button.
5. Find a new bit of cover when you run out of enemies.
Pepper with grenades liberally and voila.
Modifié par Core_Commander, 24 juillet 2012 - 12:21 .
#68
Posté 24 juillet 2012 - 12:18
I actually picked the Missile Launcher over the Cluster Frag grenade (mostly because grenade users seem to be everywhere these days and I didn't want another class that's competing for 'nades). It's not as powerful as you'd expect it to be (it seems to do roughly about the same damage as, say, a Concussive Shot), but you can turn it on along with Devastator Mode and gain free automatic missiles every few seconds. You will need to keep your targeting reticle on an opponent for at least a second for it to fire, so if you have a very mobile playstyle (or a very powerful weapon that kills enemies quickly), I wouldn't recommend it. I do find it quite helpful for laying down suppressive fire from cover, however, and the stun effect has saved my life on several occasions.
In conclusion, the Missile Launcher is a low-mid tier skill (I personally would buff its damage by at least 30%, its rate of fire slightly, and change it so the missile fires in a straight line from you instead of arcing out to the side) but depending on your playstyle, it can complement your tactics in a very satisfactory way. If you're undecided, give it a go and see if it works for you. If not, next time you remake the class, go with the Cluster Frags instead.
#69
Posté 24 juillet 2012 - 12:18
That I was talking about the power, not the class.Pensrule1985 wrote...
OK IE tough guy, what did I "skim" over with your point?
I never said the class was reliant on others for staggering opponents. Only that you couldn't rely on that specific power for staggering.
Modifié par Dokteur Kill, 24 juillet 2012 - 12:19 .
#70
Posté 24 juillet 2012 - 12:22
Drake Malice wrote...
So is typing what you MEAN is as well it seemsDokteur Kill wrote...
Le sigh.Drake Malice wrote...
I did, you talked about reliability (Stagger) in order to go with shields, which we responded to...do YOU even remember what you said?
Ok, I'll spell it out for you.
Deathbysteel argued that missile launcher should work together with a shield gate reliant playstyle.
I point out that that is flawed, because shield gate reliant play styles generally require that you have reliable powers for staggering opponents and/or recharging shields, and you can't rely on missile launcher.
And then you come: "Well, don't rely on it, then". Well duh. In other words, don't do precisely what I'm saying you can't do?
Reading comprehension. It's a lost art.
+1
#71
Posté 24 juillet 2012 - 12:26
Drake Malice wrote...
Blind Fire also lets the Missile fire but of course Aiming makes the missile more accurate. People act like NO ability has ever had a downside before. Hunter mode anyone?SimulatedSnowman wrote...
The difference is, if you stand up and aim at something and you're 25% competent at aiming, you will hit what you're pointing at with your weapon. The missile.... not so much.
Again, with Hunter mode, the benefits outweigh the risks. Hunter mode makes Geth into murderers. The Missile Launcher takes a class that is superb without it, and makes it weaker. There is so little benefit to the missile launcher that it is nearly automatic for me (and many other players) to skip it. Occasionally staggering phantoms? Why? I have a Piranha and a Harrier and a huge weapon damage bonus. Taking care of trash mobs? I have multi-frags that do an infinitely better job at that, since I can aim it and hit it every single time.
#72
Posté 24 juillet 2012 - 12:28
Dokteur Kill wrote...
That I was talking about the power, not the class.Pensrule1985 wrote...
OK IE tough guy, what did I "skim" over with your point?
I never said the class was reliant on others for staggering opponents. Only that you couldn't rely on that specific power for staggering.
Withn your argument, you mentioned powers like energy drain. I inferred, that you meant other characters needed to provide the ability to stagger an opponent. Things like this get lost on forums.
#73
Posté 24 juillet 2012 - 12:32
Well your majesty i had no idea you had infinite ammo droppin out yer arse and never had to fight through enemies to get to an ammo box. Excuse me while i roll out the red carpet so that you dont have to step on the same ground as us mortalsSimulatedSnowman wrote...
Drake Malice wrote...
Blind Fire also lets the Missile fire but of course Aiming makes the missile more accurate. People act like NO ability has ever had a downside before. Hunter mode anyone?SimulatedSnowman wrote...
The difference is, if you stand up and aim at something and you're 25% competent at aiming, you will hit what you're pointing at with your weapon. The missile.... not so much.
Again, with Hunter mode, the benefits outweigh the risks. Hunter mode makes Geth into murderers. The Missile Launcher takes a class that is superb without it, and makes it weaker. There is so little benefit to the missile launcher that it is nearly automatic for me (and many other players) to skip it. Occasionally staggering phantoms? Why? I have a Piranha and a Harrier and a huge weapon damage bonus. Taking care of trash mobs? I have multi-frags that do an infinitely better job at that, since I can aim it and hit it every single time.
#74
Posté 24 juillet 2012 - 12:34
Erm.Pensrule1985 wrote...
Withn your argument, you mentioned powers like energy drain. I inferred, that you meant other characters needed to provide the ability to stagger an opponent. Things like this get lost on forums.
I know this is technically a teamwork game, but do you really think anyone would suggest relying on other players for the split-second use of powers that are needed to effectively use shield-gating as a technique?
Compared to that, even missile launcher would be effective
Modifié par Dokteur Kill, 24 juillet 2012 - 12:36 .
#75
Posté 24 juillet 2012 - 12:36
Dokteur Kill wrote...
Erm.Pensrule1985 wrote...
Withn your argument, you mentioned powers like energy drain. I inferred, that you meant other characters needed to provide the ability to stagger an opponent. Things like this get lost on forums.
I know this is technically a teamwork game, but do you really think anyone would suggest relying on other players for the split-second use of powers that are needed to effectively use shield-gating as a technique?
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