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How does the Destroyer class work?


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#151
Fang92

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Where is this location where you got overran in the first place?

#152
Emissary of the Collectors

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death_for_sale wrote...

Wave 6 and you can't reach ammo on Gold? I shudder to think what someone with your obviously advanced gaming skills might have been forced to do should you have been given an objective that takes you out of cover on that wave.

Oh, wait, you said you don't need to use cover and that is why your missile launcher works better than the rest of ours.

If you are going to troll, try not to contradict yourself repeatedly in the same post.

Learn to read, i said i dont hide in corners, not that i dnt use cover

#153
Emissary of the Collectors

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Fang92 wrote...

Where is this location where you got overran in the first place?

I think it was White, might have been in that middle room

#154
LuckyBullet95

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#155
ParatrooperSean

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Dokteur Kill wrote...

ParatrooperSean wrote...
I'm on my iPhone so maybe I'm misunderstanding, but better than Multi-frag??

No, better than missile launcher.


Oh, God yes.

#156
Pedactor

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Simply put, the best pure damage class there is.

It's a tank, and gets Hunter Mode on Roids but it buffs your shields.

Adrenaline Mods help with the loss of Mobility.

Equip a Harrier or Typhoon and a Piranha and just kill everything.

Once I get him, I may never use another class.  Seriously. 

Modifié par Pedactor, 24 juillet 2012 - 03:38 .


#157
SgtAmazing

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I have killed an atlas with missile, but I consider that complete luck that it has less than 165 pts. of health left to kill (guessing based on missile damage,) and the auto missile fired at the exact moment. I think the planets were in alignment at the time which helped launch the missile. Only thing it saved me from was a swarmer jumping on my face.

WIth devastator mode on, not only are you exposing yourself to use a random firing missile, but your movement speed is terrible, you cannot dodge, taking cover takes forever, and your missile uses your shields if fired. This is all while you are standing taking enemy fire to get that lock. Make sure you have medi-gel or a friend that will play with you who doesnt mind you dying a lot.

I am not a fan. Devastator mode on the other hand, great with the magazine additions, and with the harrier (and im sure other weapons,) the 25% faster rate of fire is amazing. As mentioned earlier though, not a fan of the slow movement. Can kind of fix with adrenaline mod, but still cannot dodge.

#158
ParatrooperSean

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Pedactor wrote...

Simply put, the best pure damage class there is.

It's a tank, and gets Hunter Mode on Roids but it buffs your shields.

Adrenaline Mods help with the loss of Mobility.

Equip a Harrier or Typhoon and a Piranha and just kill everything.

Once I get him, I may never use another class.  Seriously. 


So far for me Reagar and Harrier have been the best combo, but I seldom see that combo talked about. I just got Piranha, tried it, and I much prefer my Reagar.

#159
Pedactor

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So far for me Reagar and Harrier have been the best combo, but I seldom see that combo talked about. I just got Piranha, tried it, and I much prefer my Reagar.


Whatever works for you!

:)

I know what I'm doing as soon as I get this guy!!! GDI DROP ALREADY!

Modifié par Pedactor, 24 juillet 2012 - 04:11 .


#160
ParatrooperSean

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ZerebusPrime wrote...



I have had a great deal of success with the ML, actually, and it all boils down to knowing when to toggle.  Behind cover looking out on an open expanse, toggle on.  In a tight space or lacking in cover while receiving a great deal of fire, toggle off.  Yes, it's very simple.  And yes, it does add extra oomph to one's offensive punch, especially as averaged over the length of a game.


Fair point about toggling on and off (if you can keep the presence of mind to do so consistently). But I accidentally put a point in missiles once, and had a problem on PC accidentally pressing 2 instead of 3 and unknowingly activating it. Maybe it's just me but it was subtle, and I didn't notice until I died a couple times and figured out what was wrong.

More important, are the missiles worth spending those points that could be put elsewhere?

#161
Shadow Shep

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Ronnie Blastoff wrote...

Its a krogan soldier that doesnt get staggered... without inferno grenades, or abilities. I don't get the whole point of the class. Dev mod is ok... but i don't get the missle thing. why not make it player triggered? The class feels empty and besides being out of grenades has now way of reload canceling unless you put 1 point into missle launcher for the hell of it.


Dont know if anyone addressed this yet (haven't read through all pages) but you can reload cancel very efficiently without any points in missile launcher.  If devastator mode is on, you can no longer dodge left or right.  To reload cancel simply press A/X/Space

#162
-deGGerr-

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destroyer with piranha = masacre

#163
ParatrooperSean

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-deGGerr- wrote...

destroyer with piranha = masacre


It's the beloved Shotty for sure, but on Silver it was taking 3 shots for me to drop smaller enemies. A head shot with Reagar and the drop in literally a second, without spending much of your magazine.

#164
MingoStarr

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tonydaazntiger319 wrote...

You're going to want to skip missile launcher because as it is now, it's completely worthless.
Devastator Mode: It's similar to marksman and hunter mode in the sense that when you turn it on you get bonuses to weapon damage
Multi-Frag Grenade: Exactly as it sounds. Just like any other grenade that you throw except think of it as a cluster grenade with frags instead of biotics
Passive + Fitness are same as any other class
I personally go 6/0/6/6/6 with
Accuracy, Rate of Fire (You can take capacity if you want but I like the ROF), and 40% Shields for the devastator mode
Radius, 40% damage increase (I have high enough level gear that boosts grenade capacity so if you don't, you can take the + 3 grenades), and two extra grenades per cluster (it does more damage overall than the flat out damage increase)
Passive: This class doesn't care about cooldown so just spec for pure weapon damage.
7.5% Weapon Damage, 20% Headshows (power damage increase doesn't affect grenades, those are a combat power I've read), and more weapon damage
Fitness: Max Shields.

Take your heaviest hitting guns to maximize on the weapon and rate of fire bonuses. I personally use the Harrier IV and either the Reegar/Claymore/Piranha depending on the faction.


It does increase the damage of grenades, you can see the numbers yourself...
Combat Powers are increased when you take the power damage upgrades...
I spec this class for all weapon damage, but power damage instead of the headshot bonus. I don't know if I like this as much though, Phantoms seem much harder without that extra bonus damage.
Also, this class is amazing with the new N7 shotgun and any fast firing assault rifles, preferably the rev, typhoon, or harrier.

#165
Thoragoros

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-deGGerr- wrote...

destroyer with piranha = masacre


Maybe on Silver, but on Gold/Platinum I'm having a much harder time of it with the Destroyer than with my Sentinel or Adept.

#166
ryanshowseason3

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Drake Malice wrote...

ryanshowseason3 wrote...

Drake Malice wrote...

What lie? The ML fires off very quickly if you bother to pay attention, it has to "Lock on" which means you need to glance at someone with you reticule for a split second. Much like those damned Rocket troopers it doesnt follow it's own timing rules, stop accusing people of lying just because you lack comprehension or experience

I wasnt hiding in a corner, i was behind cover


You lied when you said you could shoot an ML shot after a first before being able to reload your harrier.

Missile delay = 2.6
Reload delay for harrier = 1.37

So BAREFACED LIE

End of story unless you mathmatically prove that 2.6 < 1.37

Take it up with Biware, i didnt make the game, i didnt make it where Geth Rocket troops can fire like 3 shots at a time and i didnt make the ML ability defy it's "Rules". Get over it


I don't even know what to say about this response, it didn't make any sense, or relate to my response in parts. Are you trying to say that the ML ability glitched for you or something? And it actually fires missiles every 1.37 seconds?

Because it doesn't.... You lied...Fabricated some gameplay situation that cannot exist... I brought the facts to the table... You got angry I shredded your non existant argument... Get over it...

#167
Trae ThaThruth

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It all comes down to playstyle as to weather the ML is useful or not granted the only solid arguement is its arcing path it takes when it fires should be tweaked not so that it shoots str8 but so that atleast it doesn't hit walls when in confined areas with that said I'll post my build which works well for me in gold and yes its a oddball build but I don't have to be carried by my team with it and I've managed top score more then once with it.



6/6/6/0/6 build using Typhoon w/stability and extended barrel with Warfighter gear

Dev mode specced for shield recharge delay,RoF,Max shields

ML specced for Shield Penalty,Refire Time,Hydra

MF specced for Radius,Force&Dmg,Force&Dmg

Fitness all health and shields nuthing in Battlesuit
I use Dev as a support class teammate goes down fire MF to keep area staggered or clear it for a revive,teammate is being followed by a hunter or phantom etc ML not only staggers or forces a cover/dge but cuz one or 2 will miss it 90% of the time makes that said teammate turn around and notice the enemy so I can move on to help in other areas.with RoF on a typhoon even in gold a clip to2 clips down the bigger targets even without the bonus dmg from Battlesuit and Dev mode. I don't play to want to hit top spot in score I play wanting extraction and since I play with randoms a lot going support dev seems to work best IMO.

Yes my build isn't for everyone and it may seem useless to others but it works for me and that's all that matters

#168
ryanshowseason3

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Trae ThaThruth wrote...

It all comes down to playstyle as to weather the ML is useful or not granted the only solid arguement is its arcing path it takes when it fires should be tweaked not so that it shoots str8 but so that atleast it doesn't hit walls when in confined areas with that said I'll post my build which works well for me in gold and yes its a oddball build but I don't have to be carried by my team with it and I've managed top score more then once with it.



6/6/6/0/6 build using Typhoon w/stability and extended barrel with Warfighter gear

Dev mode specced for shield recharge delay,RoF,Max shields

ML specced for Shield Penalty,Refire Time,Hydra

MF specced for Radius,Force&Dmg,Force&Dmg

Fitness all health and shields nuthing in Battlesuit
I use Dev as a support class teammate goes down fire MF to keep area staggered or clear it for a revive,teammate is being followed by a hunter or phantom etc ML not only staggers or forces a cover/dge but cuz one or 2 will miss it 90% of the time makes that said teammate turn around and notice the enemy so I can move on to help in other areas.with RoF on a typhoon even in gold a clip to2 clips down the bigger targets even without the bonus dmg from Battlesuit and Dev mode. I don't play to want to hit top spot in score I play wanting extraction and since I play with randoms a lot going support dev seems to work best IMO.

Yes my build isn't for everyone and it may seem useless to others but it works for me and that's all that matters


It works for your purposes. You don't have a need for weapon damage with that purpose so I get it. So the small benefit that ML gives you is worth it... sometimes... I'd argue that the 50% shields might be valuable in surviving long enough yourself to get those revives in, and general survival.

#169
Kyerea

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You shoot things.

#170
xtorma

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Aim weapon
Shoot
duck if screen tints red
Rinse, repeat.

#171
ZerebusPrime

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ParatrooperSean wrote...

ZerebusPrime wrote...



I have had a great deal of success with the ML, actually, and it all boils down to knowing when to toggle.  Behind cover looking out on an open expanse, toggle on.  In a tight space or lacking in cover while receiving a great deal of fire, toggle off.  Yes, it's very simple.  And yes, it does add extra oomph to one's offensive punch, especially as averaged over the length of a game.


Fair point about toggling on and off (if you can keep the presence of mind to do so consistently). But I accidentally put a point in missiles once, and had a problem on PC accidentally pressing 2 instead of 3 and unknowingly activating it. Maybe it's just me but it was subtle, and I didn't notice until I died a couple times and figured out what was wrong.

More important, are the missiles worth spending those points that could be put elsewhere?


In reply to the bolded part.  That's going to be a matter of play style and what the individual has in their armory.  I'm not going to tell a person with a Typhoon X that they should spend points on missiles instead of Alliance Training's weapon damage bonuses.  I'm also not going to tell a person sick of running out of grenades (me) to not try to learn to fight without them (my next Destroyer build after this weekend's challenge).  Yes, I'm planning to ditch the grenade launcher.  Wish me luck.

I've had three Destroyer builds so far.  The first two sacrificed Alliance Training and put all the points into missiles, Cobra at the end the first time and Hydra the second.  I found Hydra to be more reliable in terms of damage dealt (chances are at least one missile will connect along many paths on which the cobra would normally hit an obstacle) as well as the most awesome looking on-screen.  In turn, Cobras are more likely to cause a stagger.  My current build, however, left all points out of missiles so I could see what everyone else is talking about and, yes, those points in Alliance Training's weapon damage can pay off in spades with the right weapons.

In reply to the rest of your post, I play on an Xbox so I don't have that problem. :D

#172
MrFuddyDuddy

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Thoragoros wrote...

-deGGerr- wrote...

destroyer with piranha = masacre


Maybe on Silver, but on Gold/Platinum I'm having a much harder time of it with the Destroyer than with my Sentinel or Adept.

Kidding right? Destroyer and Pirahna X with EB+ Shredder+ AP Ammon IV and the thing completely destroys everything on Platinum. I was dropping Unshielded Banshee's in less than 2 clips, and brutes died in like 4 shots.

#173
Mazandus

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This class is seriously bad ass.

The Missile power is cool looking, and is useful at times, and perfectly usable on Gold, but if I were going to seriously do Platinum I would drop it completely for maxed passives and multi frags.

#174
Emissary of the Collectors

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ryanshowseason3 wrote...

Drake Malice wrote...

ryanshowseason3 wrote...

Drake Malice wrote...

What lie? The ML fires off very quickly if you bother to pay attention, it has to "Lock on" which means you need to glance at someone with you reticule for a split second. Much like those damned Rocket troopers it doesnt follow it's own timing rules, stop accusing people of lying just because you lack comprehension or experience

I wasnt hiding in a corner, i was behind cover


You lied when you said you could shoot an ML shot after a first before being able to reload your harrier.

Missile delay = 2.6
Reload delay for harrier = 1.37

So BAREFACED LIE

End of story unless you mathmatically prove that 2.6 < 1.37

Take it up with Biware, i didnt make the game, i didnt make it where Geth Rocket troops can fire like 3 shots at a time and i didnt make the ML ability defy it's "Rules". Get over it


I don't even know what to say about this response, it didn't make any sense, or relate to my response in parts. Are you trying to say that the ML ability glitched for you or something? And it actually fires missiles every 1.37 seconds?

Because it doesn't.... You lied...Fabricated some gameplay situation that cannot exist... I brought the facts to the table... You got angry I shredded your non existant argument... Get over it...

Im totally making stuff up because i give a damn what you think... what an ego you have. I am trying to help the OP because everyone states that the ML sucks as "fact" while he may actually enjoy it. But NOPE it is IMPOSSIBLE to benefit from that ability, Bioware totally wanted a useless ability and if someone can actually use it well they are a liar because they dont lack the comprehension of oone such as you, GET OVER IT

#175
Trae ThaThruth

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@ ryan I don't lose 50% shields atleast I don't think I do.

15% reduced penalty in ML so the 50% gets cut to 35% then 40% max shield in Dev mode counters the 35% so gives me +5% left over. My math could be wrong thou never was good at it unless there was money involved so by all means correct me if I am