Alright, let's break this down.
The Angry One wrote...
Combat is actually a challenge.
Really? A challenge? Have you played on Hardcore or Insanity? Enemies use Immunity, which renders them nigh bulletproof (but not knockback proof) for almost half-a-minute or more. Cover was useless and sticky as hell, guns were model swaps with little to no discernable differences and the only guns worth using were Spectre-level with Frictionless Materials, Scram Rail, and Inferno or the Toxic rounds.
The Angry One wrote...
The story is coherent.
Terribly paced though. The beginning and end are fine, but like DA:O, everything in between the game dragging and kicking it's feet while you try to get around. It makes less sense for Shepard to be going around doing the sidequests in ME1 than in either of the other two games.
The Angry One wrote...
There's neutral dialogue.
Which was pointless because of how point-dependent the P/R system was. Since you had to gain points in P/R to unlock ranks of Charm/Intimidate, there was little room for waffling. Not to mention using skill points in a conversation skill made little sense unless you were an RP purist.
The Mako is great. Exploring planets for random things is awesome.
Mako's controls were awful (especially on the PC), and the planets were empty outside of the anomalys, which were always the same item pickups or hacking for mods. And don't get me started on the planets all being texture/palette swaps of each other with horrific terrain mapping.
The Citadel remains the biggest and most detailed of all 3 games and that's withother hubs.
Which likely everyone did about one or two tours of and then immediately switched to fast-travel because Shepard's movement speed in ME1 was slow as balls. Yes it was nice looking? But no, too big for more than a few goes.
Then there's the little details. Staying on the Normandy when docking with a hub world, attempts at an almost seamless world, "XO Pressly has the deck" and so on.
So the little details of the crew conversations in ME2 and 3, which was one of things people complained about, goes completely under the radar?
Ironically Pinnacle Station (yes I bought Pinnacle Station, shut up) reminds me a LOT of ME3 multiplayer.
Only worse.
It's amazing that folks overlook or overhype ME1's good points while simultaneously underplaying or ignoring it's glaring flaws. Believe me, it was a great game at the time, but it had it's seriously ridiculous issues.