SuperMegaWolf wrote...
wright1978 wrote...
ME1 for me has a very good central story, great rpg charcterisation via dialogue wheel but little else hanging off the central story and the combat gameplay is weak.
For me ME2 brings everything to the table. It has a solid central story(if not as epic), great characters each with their own fanastic stories, retained the great rpg characterisation via dialogue wheel and also had vastly improved combat.
ME3 suffers from the fact they severely damaged the rpg characterisation features by mutilating the dialogue wheel and bypassing it completely by adding in tonnes and tonnes of auto-dialogue. Combat is once again great and the central story is there but without the glue that is the rpg characterisation features it feels the porrest of the games for me.
No way man. If you play ME2 right after you beat ME1 it's really disjointed and obvious that they started going in a completely different direction. ME2 barely has a plot. It's just full of character subplots. The story is about recruiting a crew for some random "suicide mission" that strives to fit in with the story set up in ME1.
If you care about characters more than a well thought out, well written, plot you'll love the Battlestar Galactica Reboot they did a few years ago.
Think we'll have to agree to disagree as i think while the Collector main plot of ME2 is a smaller scale story in comparison with the huge epic story of ME1 is in my opinion very good and reveals what happened to the protheans. I also think the twist of being fored to see the universe through a different prism via Cerberus is an extremely good tool and i've never felt any disjointedness between ME1 and ME2 whereas i feel a huge sense of disjointness between 2 and 3. Hanging that central plot a whole bunch of fantastic character stories that are the recruitment and loyalty missions. ME2's my favourite game because it combines a good plot with sub plots. Now the fact that ME3 runs off and ignores ME2's central plot isn't ME2's fault.




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