SpamBot2000 wrote...
SuperMegaWolf wrote...
Story was awesome, ability to customize, emphasis on exploration/discovery, loot, unique universe based mechanics, forced to make hard choices, hidden/integrated loading screens, random cow-alien that robs you.
The only cons were the combat and the lame sad piano music.
Don't you mean awesome sad piano music? And you mistakenly put it in the cons colums...
Also I have to say the minigames truly sucked. The ones in ME2 were better, though I feel a hacking/bypass minigame ought to be saved for special occasions.
No joke: I was totally fine with piano music, and piano music in the ME games (though I only recall one or two from ME3), even liked it some - and then I played through the ending. and this () makes me feel physically ill, now, while the thought of piano music leaves me with a bad taste in my mouth. Not pianos, just piano music.
Anyways, I also feel like it's the best one - going back to play it for the second time, after ME3, is surprisingly comforting, some of it's flaws have even become endearing (like the enemys' taunts). I loved the elevators on the Citadel for the conversations, and I thought the idea was clever, and I rarely got so frustrated with the Mako that I didn't enjoy it - I always loved the exploration and the ocassionally interesting little find/mission on a planet. ME1 had more of the big universe and a solid plot that didn't feel constraining (and like it was making things up as it went along).
The main complaints I have:
-The characters weren't quite as good as Dragon Age: Origins (though I still like them).
-I can't run faster out of combat - God, did that get frustrating sometimes.
I paused a lot and tried to be strategic, and bugs weren't usually a problem, so I actually enjoyed it more in 1 than 2.
Modifié par en2ym3, 24 juillet 2012 - 03:18 .




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