Modifié par Pitznik, 24 juillet 2012 - 02:35 .
Would you, right now, buy ME1 with ME3 gameplay?
#26
Posté 24 juillet 2012 - 02:34
#27
Guest_Rubios_*
Posté 24 juillet 2012 - 02:37
Guest_Rubios_*
AlexMBrennan wrote...
As for the mechanics, I do prefer a more skill-oriented system rather than the stats-based ME1. But how about a Fallout 3/VATs style compromise?
Playing Mass Effect on insanity forced me to use all my skills to keep people CC'd or I would die.
In Mass Effect 3 I just spam Overload and Throw.
AlexMBrennan wrote...
Well, sorry, but that's not exactly a matter of opinion. ME3 models either have more detail or less detail in ME1, and it's fairly obvious that it's the former.and I don't agree that ME3 has better graphics
I see...


Look at the hands, the pinnacle of texturing and lighting.


Dem sprites... Mass Effect 4 for NES, make it happen Bioware.
Modifié par Rubios, 24 juillet 2012 - 02:45 .
#28
Posté 24 juillet 2012 - 02:37
#29
Posté 24 juillet 2012 - 03:01
I'd personally rather wait for 10+ years and have all three games remade into one, seamless game. Improved to the then modern standards, whilst retaining what made each great, and bringing that across the whole game (so planet exploration in all three "Chapters", but with the detail of Overlord, etc). I'd pay big bucks for that.
#30
Posté 24 juillet 2012 - 03:17
Daiyus wrote...
I've always advocated a re-make with modern mechanics. I know "purists" would revile at the concept, but you don't have to lose the exploration, planet trawling, Mako, etc, if you added in ME3's weapons, classes, and combat maneuvers. The worlds could be identical (there's already areas for cover).
I'd personally rather wait for 10+ years and have all three games remade into one, seamless game. Improved to the then modern standards, whilst retaining what made each great, and bringing that across the whole game (so planet exploration in all three "Chapters", but with the detail of Overlord, etc). I'd pay big bucks for that.
That would certainly rock!
#31
Posté 24 juillet 2012 - 03:27
As far as I know it is the creation of the textures that determines how the game looks. I believe that in the first two games they used 512x512px to 1024x1024px textures, not sure why when they could have used 2048x2048px but probably due to hardware limitations at the time of release. That is why the characters on ME look more pixellated than the later games. Believe that you can alter the textures somehow via a Mod or Coalescd.ini editing. So it's really down to whoever designs the textures at Bioware which sometimes look really crap.
But Yeah, if they:
a) keep true to ME with improvements to the inventory, not removing it altogether as they did later.
c) Fix the issues with the Mako rather than removing it altogether. I hate how they just got rid of it for ME2 and 3 and replaced it with "fetch & carry" missions. That is just pure laziness on the developer's part.
d) Leave conversations alone, the logic tree in ME far superior and less canned than subsequent games.
So yeah, fix the issues in ME rather than binning them and I MIGHT buy it....Though it might be better waiting until Unreal 4 engine which promises even more improvement.
EDIT: typo
Modifié par Carlina, 24 juillet 2012 - 03:29 .
#32
Posté 24 juillet 2012 - 03:28
leaving it the way it is shows where the game came from. how it evolved into what its become, good or bad.
#33
Posté 24 juillet 2012 - 03:50
- The combat of ME3.
- The MAKO with better handling and shorter MAKO rides before each (major) mission.
- Improved dialogue in some places, i.e. don't make all three options lead to the same line.
- More squad member dialogue on the Normandy.
- Squad members with actual personalities (Wrex and Liara excluded) instead of philosophical standpoints in jumpsuits.
- An increased diversity between explorable planets and prefab buildings.
- Improved graphics, the texture pop-up was especially annoying.
- Better pacing. Like I said, the story was awesome, but I feel that the game only really gained momentum on and after Virmire. Perhaps they could fix that somehow.
#34
Guest_Official DJ Harbinger_*
Posté 24 juillet 2012 - 03:59
Guest_Official DJ Harbinger_*
Rikketik wrote...
Yes, immediately. I always thought playing ME1 was a major chore, the awesome story it's only redeeming factor. What I would like to see is:
- The combat of ME3.
- The MAKO with better handling and shorter MAKO rides before each (major) mission.
- Improved dialogue in some places, i.e. don't make all three options lead to the same line.
- More squad member dialogue on the Normandy.
- Squad members with actual personalities (Wrex and Liara excluded) instead of philosophical standpoints in jumpsuits.
- An increased diversity between explorable planets and prefab buildings.
- Improved graphics, the texture pop-up was especially annoying.
- Better pacing. Like I said, the story was awesome, but I feel that the game only really gained momentum on and after Virmire. Perhaps they could fix that somehow.
What the guy above me said.
#35
Posté 24 juillet 2012 - 04:03
#36
Posté 24 juillet 2012 - 04:05
Modifié par Jure Simich, 24 juillet 2012 - 04:08 .
#37
Posté 24 juillet 2012 - 04:06
#38
Posté 24 juillet 2012 - 04:36
I don't need new graphics overhauls.
Only Combat System and Eqiupment/Mods etc.
Improved level design (more naturally/details/LOD)
but if they re-design ME1... i will buy it^^
#39
Guest_Nyoka_*
Posté 24 juillet 2012 - 04:43
Guest_Nyoka_*
Besides, it's impossible because it would be too big for consoles. Those ancient contraptions couldn't even deal with Shepard holstering a gun in ME3, lol
#40
Posté 24 juillet 2012 - 05:19
Rikketik wrote...
Yes, immediately. I always thought playing ME1 was a major chore, the awesome story it's only redeeming factor. What I would like to see is:
- The combat of ME3.
- The MAKO with better handling and shorter MAKO rides before each (major) mission.
- Improved dialogue in some places, i.e. don't make all three options lead to the same line.
- More squad member dialogue on the Normandy.
- Squad members with actual personalities (Wrex and Liara excluded) instead of philosophical standpoints in jumpsuits.
- An increased diversity between explorable planets and prefab buildings.
- Improved graphics, the texture pop-up was especially annoying.
- Better pacing. Like I said, the story was awesome, but I feel that the game only really gained momentum on and after Virmire. Perhaps they could fix that somehow.
Winner winner, chicken dinner.
Especially the last point. If it's going to be called "Race against time"... then it should feel like that. Not "Race against time... or go ahead and explore a bunch of random worlds instead. No, no. That works too. Don't worry about the fate of the galaxy, it'll be fine, trust us."
#41
Posté 24 juillet 2012 - 05:43
Personally I would only implement some aspects of the combat from ME3 into ME1 such as the hopping over crates, shifting from one cover to the next for example. Omit the universal cool down and definitely the one button does every thing in the book lol. I sort like the skill tree in ME1 the more you invest the better your return. You can keep the thermal clips, we can get rid of the heat sinks mods then. The weapons were good in ME3 as well so lets bring em over.
Also get rid of some of the mods available as drops and redo the inventory system. In ME3 you got a pistol barrel III and you have a pistol barrell I in your inventory. Viola replaced automatically with the III. Keep the variety of armors and armor mods from ME1 though if you don't it really defeats the ship's store of getting different brands versus the normal alliance stuff.
Variety in the planet exploration bases. I like the planet exploration, but the bases were reused to many times. Some variety here.
Pacing is just fine. It gave me time to explore. I don't want time limations imposed on my gameplay. It wasn't imposed in ME3 with reapers well reaping the Earth, Palavan, & Thessia. You could go off and start scanning if you choose to do so no consequences for doing that.
#42
Posté 24 juillet 2012 - 06:08
True, but in ME3 there is still a certain sense of urgency and scanning really doesn't take up that much (real life) time. Exploring with the MAKO could take a while and I never got the feeling, in between missions, that I needed to make haste because Saren and his minions were threatening galactic peace. It was more like, before landing on a mission planet: "Why did we have to go here again? Oh, right, to stop Saren! ... Wait. Is Saren the Asari or the Turian? Oh, whatever. I'll just do what my journal tells me to do." While after Virmire I knew exactly what to do and I was pumped to do it as fast as possible.Haiyato wrote...
Pacing is just fine. It gave me time to explore. I don't want time limations imposed on my gameplay. It wasn't imposed in ME3 with reapers well reaping the Earth, Palavan, & Thessia. You could go off and start scanning if you choose to do so no consequences for doing that.
Modifié par Rikketik, 24 juillet 2012 - 06:10 .
#43
Posté 24 juillet 2012 - 06:10
#44
Posté 24 juillet 2012 - 06:26
#45
Posté 24 juillet 2012 - 06:39
I would be interested in seeing a remastered ME1, with the more fluid gameplay mechanics of ME3 and perhaps upgraded graphics. But to seal the deal, in my opinion some of the actual aspects of gameplay would need to be changed to make ME1 more interesting, and more importantly, more fun, to play outside of the main storyline.
#46
Posté 24 juillet 2012 - 06:49
#47
Posté 24 juillet 2012 - 06:52
(btw I am kidding)
#48
Guest_Imanol de Tafalla_*
Posté 24 juillet 2012 - 06:56
Guest_Imanol de Tafalla_*
However, those Mako side missions are extremely repetivitive and would have to be fixed in some way. ME2 fixed this by adding variety to these side quests.
#49
Posté 24 juillet 2012 - 07:22
#50
Posté 24 juillet 2012 - 07:31
jsamlaw wrote...
Yes, I would absolutely buy an "updated" ME1. All I need is the fixed combat, I can tolerate the Mako missions, old graphics, old level designs, etc. The hardest part about starting a new Shepard is getting through the combat sections of ME1, especially on Insanity with the Immunity spam.
This. Combat missions were such a chore because of how poorly the controls handled during it. The inventory screen wasn't much better either. Hell I'd buy ME1 and ME2 all over again if they implimented the control and layout theme of ME3. Weapon bench was a perfect for mods, weapon weight balanced with cooldown times was genius. Only thing I'd change about ME3's gameplay, on a console at least, is the run button. Currently holdin down X is run. This is fine if you want to run out of cover or something. But I think it should be an 'either or' option. L3 should also perform the same function and let you run. Holding X to run is easier if you were just behind cover and sprinted out, but if you're running in general it'd be better if it was L3. IMO. Also maybe the ability to move the camera while running. Don't know about the rest of you but my camera always locks into position when Im running around the map which can make turns difficult.





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