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Gibbed skin tone?


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6 réponses à ce sujet

#1
iamweaver

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Thank goodness for all the work that went into the Gibbed editor - my ME1 FemShep survived the transition to ME2 well, but looked like a zombie with a lot of foundation when imported to ME3 - and nothing really matched: colors, face structure, etc.
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became

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After a day of tinkering, I am reasonably close - though my mature, severe but handsome 30-year old FemShep now looks to be barely out of her teens.

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My real issue though, is that I can't find the SkinTone vectors in my save games! until I get that, I can't really adjust anything else. Am I just blind? Are they hidden in some weird sub-menu? Do I have to add them manually?

#2
rumpelsack

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Raw->Player->Appearance->Head Morph->Vector Parameters

#3
iamweaver

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rumpelsack wrote...

Raw->Player->Appearance->Head Morph->Vector Parameters


Bizarre.  I have no vector for skin tone listed there.  I've looked quite a few times...  and it's called SkinTone, right?

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#4
rumpelsack

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bizarre it is yes. You can add the vector by yourself. Name it SkinTone and add the rgb values you like. It schould work.

#5
iamweaver

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Thanks, I'll give it a try. I saw the "add" button, but was hesitant to play around with it. I get the impression there's a skintone scalar of some type too...

#6
rumpelsack

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it schould work. with one of my male sheps i changed the line has hedmorph from true to false that the default shep appears ingame. later i changed back but then i had a complete bald shep with no
entrys in the vector parameters. added by myself hair, hair colour and oll the stuff and it worked.
Sorry for my poor english, its not my language. i can read it but speaking and writing is a bit
difficult for me.

Modifié par rumpelsack, 24 juillet 2012 - 03:26 .


#7
iamweaver

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Thanks for the tip. I started a non-imported FemShep just now, to see if there are other vectors, scalars or Textures that I am missing. I am guessing it has something to do with importing a character from ME1->ME2->ME3, maybe.