Mass Effect 3 evolving - Raw firepower more important then powers now
#1
Posté 24 juillet 2012 - 02:57
#2
Posté 24 juillet 2012 - 03:00
#3
Posté 24 juillet 2012 - 03:00
#4
Posté 24 juillet 2012 - 03:01
Modifié par Heldarion, 24 juillet 2012 - 03:02 .
#5
Posté 24 juillet 2012 - 03:04
I like the fact that there is, at least on certain characters in certain classes, a real choice between using Powers and using Armaments. It's about choice now.
For instance, the Soldier, on release, was totally useless, and the Sentinel was horrifically underpowered before his shields were buffed and assault rifles given the damage buff they deserved.
I don't see this as degenerating, I see this as giving different players different play choices.
Modifié par Thoragoros, 24 juillet 2012 - 03:04 .
#6
Posté 24 juillet 2012 - 03:04
On platinum it's definately all about about high dps, allthough biotic teams can get some decent clear times as well. Don't think this is a good thing tbh, it's quite boring to play infiltrator or destroyer every game on platinum but it is by far the most effective if I want to win, considering platinum is mostly heavy unit spam.
Modifié par A Wild Snorlax, 24 juillet 2012 - 03:06 .
#7
Posté 24 juillet 2012 - 03:05
#8
Posté 24 juillet 2012 - 03:06
Weapons >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> powers for some time now.
#9
Posté 24 juillet 2012 - 03:07
xtorma wrote...
N7 soldiers are getting to be like infils were. at least two in most every lobby now.
Not really.
They are still quite new. I remember after the DLC pack, there were Batarians and Vorcha in virtually every match. Now that has died down quite a bit.
Modifié par Thoragoros, 24 juillet 2012 - 03:07 .
#10
Posté 24 juillet 2012 - 03:10
#11
Posté 24 juillet 2012 - 03:12
#12
Posté 24 juillet 2012 - 03:14
#13
Posté 24 juillet 2012 - 03:17
#14
Posté 24 juillet 2012 - 03:18
WestLakeDragon wrote...
I still find platinum easier when my team is 2 biotics and 2 weapon users. It creates a nice balance.
oh hell yeah it alot easier with to fury and 2 weapon users
#15
Posté 24 juillet 2012 - 03:18
#16
Posté 24 juillet 2012 - 03:19
Kronner wrote...
Why shouldn't weapons that you need to aim beat auto-aim powers?
Weapons were the reason why ME3 was awesome. If i wanted to shoot dem guns i would play something, where guns are implemented better.
#17
Guest_Air Quotes_*
Posté 24 juillet 2012 - 03:20
Guest_Air Quotes_*
Kronner wrote...
Why shouldn't weapons that you need to aim beat auto-aim powers?
Reegars, Krysaes, GPS don't need aiming.
#18
Posté 24 juillet 2012 - 03:20
Weapons >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> powers for some time now.
I bet this guy believes pre-Destroyer Soldiers were the best class in the game.
Tohohohohohoho.
#19
Posté 24 juillet 2012 - 03:21
Air Quotes wrote...
Kronner wrote...
Why shouldn't weapons that you need to aim beat auto-aim powers?
Reegars, Krysaes, GPS don't need aiming.
Of course they do. For the record I don't like any of these weapons, but to say they do not require aiming is just incorrect.
#20
Posté 24 juillet 2012 - 03:23
#21
Posté 24 juillet 2012 - 03:24
#22
Posté 24 juillet 2012 - 03:25
Kronner wrote...
Why shouldn't weapons that you need to aim beat auto-aim powers?
That's a silly question. A lot of weapons are instant hitscan. A lot of powers arent. True, Reave and Dark Channel are good distance instants. However it is incredibly annoying having your throw dodged three times.
Additionally, powers by temselves suck. It is the combo in the form of TB's, BE's, etc that make them worthwhile. Do you have anyidea how often a primed glowing blue target shouts, "Shoot me first!" A lot lol.
Powers aren't the ezmode a lot of people seem to believe. PLaying a justicar or a Fury require way more risk than a lot of weapon classes.
And no, I'm not an adept fan.
#23
Posté 24 juillet 2012 - 03:25
Yes, but the problem is that power combos can't keep up with the reegar, piranha etc anymore. Especially biotics, spamming arc nades and electric slash doesn't count.Fortack wrote...
Weapons have always been better in dealing damage (all 3 ME games). This is a TPS with cool abilities that make you more effective in combat. If you don't like shooting you're probably better off playing something else.
The powers and the combos (and the story, doesn't matter gameplay-wise) were what made Mass Effect special, if I want a regular shooter, I'd play something else.
#24
Posté 24 juillet 2012 - 03:26
Kronner wrote...
Air Quotes wrote...
Kronner wrote...
Why shouldn't weapons that you need to aim beat auto-aim powers?
Reegars, Krysaes, GPS don't need aiming.
Of course they do. For the record I don't like any of these weapons, but to say they do not require aiming is just incorrect.
point in general direction , shoot , win!
#25
Posté 24 juillet 2012 - 03:26
This is true.Fortack wrote...
Weapons have always been better in dealing damage (all 3 ME games). This is a TPS with cool abilities that make you more effective in combat. If you don't like shooting you're probably better off playing something else.





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