aletto wrote...
Yes, but the problem is that power combos can't keep up with the reegar, piranha etc anymore. Especially biotics, spamming arc nades and electric slash doesn't count.Fortack wrote...
Weapons have always been better in dealing damage (all 3 ME games). This is a TPS with cool abilities that make you more effective in combat. If you don't like shooting you're probably better off playing something else.
The ME combatants who have Biotic powers are supposed to use weapons too (there are no "pure" casters in the ME universe). An Adept or Engineer with a good weapon plus their power(-combos) can compete with pretty much anyone when it comes to DPS. I don't consider that a problem.
The powers and the combos (and the story, doesn't matter gameplay-wise) were what made Mass Effect special, if I want a regular shooter, I'd play something else.
Well, I'd say that the ability to Stasis a Phantom (which hardly damages her at all) is really good. You've neutralized her so she can't hurt anyone and makes it very easy to land a couple headshots. I've not seen something like this in most other shooters. Using your special abilities effectively greatly affects your level of success. This additional layer of tactics is what makes ME special IMO and it's why I like its gameplay.





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