Pedactor wrote...
I agree power based classes need something, but with that said:
Every Soldier BUT the Destroyer still largely sucks.
Human Soldiers have their fans, but that's like saying Drellguards aren't terrible because it has fans, too.
Suggestions:
1) Humans: Stronger baseline shield buff from AR, stronger baseline shields and health, Conc Shot damage buffed 25%.
2) Turian: Marksman turned into a mode, not a CD. Conc. Shot damage buffed 25%. Turians can now roll (for the love of God.....)
3) Krogan: Carnage damage needs buffed, Inferno Grenades are the second worst grenades next to Sticky. Buff.
4) Batarian: They actually work OK. Need to learn to roll or something, too. Nobody specs Bladed Armor that I know on this guy since they'd rather use the Grenades and especially the Blades.
5) Vorcha: Carnage damage needs buffed. Stop popping me out of cover to let me know you killed something. Act like you've been there. Also, since you don't need oxygen, stop pretending to breathe. You make me clear my throat IRL. These guys aren't bad, really just my general hatred of the vermin of the Galaxy.
umm fully disagree. the only soldier i don't care for is the krogan
human? 9 frag grenades plus adreline rush (auto reload 70% damage, and adss 100% shields) keeps you alive, creates a new shieldgate when yours is broke and gives you like 7 seconds of 70% damage increase w/o having to reload
turian marksman with ROF and accuracy boost? try it with the pirhanna, makes it like a crusader. damage is awesome plus the ROF takes down bosses fast as kell. also you can debuff them 1st with the prox mine
batarrian? balitic blades plsu inferno grenades = stagger and crowd control. phantoms don't stand a chance at all
vorca? flamer + reggard and health regen. wipes out anything.
also infernor are better then frag. you can killstreak with inferno grenades
Arc
Cluster
Multifrag
inferno
homing
Lift
Frag
Sticky
is my order