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Mass Effect 3 evolving - Raw firepower more important then powers now


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#126
landylan

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UKStory135 wrote...

mrs_anomaly wrote...

UKStory135 wrote...

BE's never should have been nerfed.


:? This. 

I play Human Adept first, and Salarian Infiltrator second. Those are my two favorite classes.

I love to snipe but it seems hardly viable on Platinum- I've done "decently" but it's extremely rough given anything and everyone rushes at you on Platinum super aggressively and there is no where to run and barely any cover that suffices. I will continue to use my Widow X on Gold and I guess I'll have to figure out something else to do for Platinum runs. 


My Human Adept, "Lucy", is usually such a useful woman to have around for battle RAWR :D but Platinum is kind of a trial, as yes, you must get your BE's off w/out a hitch and almost any other power or ammo is bound to interefere and that is a deadly interruption. Having to double throw out a shockwave is just a death sentence on Platinum :blush:


At the time the BE nerf needed to happen, but now, the enemies have been buffed twice, there is a new difficulty and most non-sniper rifles have had serious buffs.

Was that nerf only to radius? 

#127
upinya slayin

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ShadedPhoenix wrote...

Power damage affects shadowstrike

Sry landlan that you have no clue about the class

Also did i use the revenant extremely proficient and well before there had been the first dlc, too bad you dont seem to know how to handle a bfg or aim at short ranges, or whatever prevents you....



i'm pretty sure BW stated that your melee and not power damage is what effects shadowstrike. however IDK if power damage effects the output of tac cloack. probabaly not (at least according to the power screen)

#128
LadyAlekto

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landylan wrote...

ShadedPhoenix wrote...

Power damage affects shadowstrike

Sry landlan that you have no clue about the class

Also did i use the revenant extremely proficient and well before there had been the first dlc, too bad you dont seem to know how to handle a bfg or aim at short ranges, or whatever prevents you....


You don't have to say that. It's advice. Power damage doesn't matter. Naridia doesn't factor melee damage into shadowstrike. Power damage doesn't matter for shadowstrike.

I have used the revenant plenty. I can aim it. It sucks. Claymore on an infiltrator is twice as good. I would only use the revenant on a weapon class like the krogan sentinel before, but there are so many better choices. Graal is a monster on host. One headshot kill all the things. I don't need to give it equipment to make its damage decent either. Harrier is also thrice as good for headshots.


:o i cannot even start to describe how wrong you are

@upinya it is supposed to be only affected by melee, but it is not so. Ontop power damage does not affect tc as tc itself does not deal damage

Modifié par ShadedPhoenix, 24 juillet 2012 - 05:35 .


#129
upinya slayin

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wotmaniac wrote...

Gotta disagree, scored 120k (+ 20k more) than the n7 soldier yesterday on plat with a drelldept, still the best class for gold imo. with just a grenade cap 1 and adrelanine 2.


i scored almost 300k with the new soldier on plat with second place being around 160k

120k isn't even high for a platinum. sounds like a balanced game where eveyrone scored kinda equally to me.

#130
landylan

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ShadedPhoenix wrote...

landylan wrote...

ShadedPhoenix wrote...

Power damage affects shadowstrike

Sry landlan that you have no clue about the class

Also did i use the revenant extremely proficient and well before there had been the first dlc, too bad you dont seem to know how to handle a bfg or aim at short ranges, or whatever prevents you....


You don't have to say that. It's advice. Power damage doesn't matter. Naridia doesn't factor melee damage into shadowstrike. Power damage doesn't matter for shadowstrike.

I have used the revenant plenty. I can aim it. It sucks. Claymore on an infiltrator is twice as good. I would only use the revenant on a weapon class like the krogan sentinel before, but there are so many better choices. Graal is a monster on host. One headshot kill all the things. I don't need to give it equipment to make its damage decent either. Harrier is also thrice as good for headshots.


:o i cannot even start to describe how wrong you are

@upinya it is supposed to be only affected by melee, but it is not so. Ontop power damage does not affect tc as tc itself does not deal damage

Wrong about shadow strike or wrong about how almost every gun in the game has more killing power than the revenant?

#131
Bleachrude

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Er, the only nerf BE got was that the radius of it was shrunk....not sure how restoring this would help on platinum...

#132
landylan

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Bleachrude wrote...

Er, the only nerf BE got was that the radius of it was shrunk....not sure how restoring this would help on platinum...

This was my thoughts. The bosses have ridiculous amounts of health, and the BE's are the exact same as they are on gold bosses. Unless you camp with an incredibly tight funnel, BE's are worthless imo.

Also, I have mentioned before that many characters aren't used on gold because of the increase in bosses.... Then bioware made the new boss rush platinum mode.

#133
LadyAlekto

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Revenants power is not the "instantkill" possibility, it is the possibility to lay a sustained staggering hail of bullets that will make all enemys evade... in the time you fired a couple claymore rounds ive mowed down everything in sight, with a bit luck some killing blows had been hs and i get the medal

As i said the revenant needs only 10% more accuracy and it is "perfect" proof of case are destroyer, turian soldier and gi which all boost accuracy

Harrier is powerfull, i will not disagree as i have 2 classes where i consider it a must (hi and shadow) else it has limited ammo supply and a low clip, it is great for a killshot on a target or to add some damage to the teams effort, still have no typhoon, which is a weapon that will not synergize with infiltrators, but already have a couple classes setup to use it once i get it (classes that atm run with a revenant), then we have the saber, a good pinpoint cannon to lend firesupport as well (i find it ideal on the demolisher)

You are wrong about ss as you do not have tested it for yourself i assume, the damage increase is not much but it does exist, which is why i hope bw will never "fix" this (it makes taking power damage a damn good reason)

I would even go so far as to assume you think ss needs tc damage evolution......

#134
upinya slayin

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landylan wrote...

ShadedPhoenix wrote...

landylan wrote...

ShadedPhoenix wrote...

Power damage affects shadowstrike

Sry landlan that you have no clue about the class

Also did i use the revenant extremely proficient and well before there had been the first dlc, too bad you dont seem to know how to handle a bfg or aim at short ranges, or whatever prevents you....


You don't have to say that. It's advice. Power damage doesn't matter. Naridia doesn't factor melee damage into shadowstrike. Power damage doesn't matter for shadowstrike.

I have used the revenant plenty. I can aim it. It sucks. Claymore on an infiltrator is twice as good. I would only use the revenant on a weapon class like the krogan sentinel before, but there are so many better choices. Graal is a monster on host. One headshot kill all the things. I don't need to give it equipment to make its damage decent either. Harrier is also thrice as good for headshots.


:o i cannot even start to describe how wrong you are

@upinya it is supposed to be only affected by melee, but it is not so. Ontop power damage does not affect tc as tc itself does not deal damage

Wrong about shadow strike or wrong about how almost every gun in the game has more killing power than the revenant?


its the internet, you don't need facts or common sense to make outragoues claims that you refuse to believe otherwise B)

#135
mrs_anomaly

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[quote]landylan wrote...

[quote]UKStory135 wrote...

[quote]mrs_anomaly wrote...

[quote]UKStory135 wrote...

BE's never should have been nerfed.[/quote]

:? This. 

I play Human Adept first, and Salarian Infiltrator second. Those are my two favorite classes.

I love to snipe but it seems hardly viable on Platinum- I've done "decently" but it's extremely rough given anything and everyone rushes at you on Platinum super aggressively and there is no where to run and barely any cover that suffices. I will continue to use my Widow X on Gold and I guess I'll have to figure out something else to do for Platinum runs. 


My Human Adept, "Lucy", is usually such a useful woman to have around for battle RAWR :D but Platinum is kind of a trial, as yes, you must get your BE's off w/out a hitch and almost any other power or ammo is bound to interefere and that is a deadly interruption. Having to double throw out a shockwave is just a death sentence on Platinum :blush:

[/quote]

At the time the BE nerf needed to happen, but now, the enemies have been buffed twice, there is a new difficulty and most non-sniper rifles have had serious buffs.

[/quote]Was that nerf only to radius? 
[/quote

That's the only one I remember- if so, then I can see why this would be neglible in terms of utilization for Platinum. If there were any other significant nerfs that were applied to detonation damage, I would protest those and ask for a rebuff! :huh:

#136
scheherazade

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WestLakeDragon wrote...

I still find platinum easier when my team is 2 biotics and 2 weapon users. It creates a nice balance.


I agree.
My easiest platinum runs have been 2-weapon + 2-biotic.

-scheherazade

#137
Thoragoros

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Pedactor wrote...

Thoragoros wrote...


The Krogan Soldier is awesome.  Excellent survivability, which is only heightened by properly teched Damage Reduction.  He has high base weight meaning you can carry decent guns and matain decent cooldown.  He has massive damage output potential, along side built in melee bonsuses.

The Batarian Soldier, while definitly a niche class, also huge potential.  He has excelent surviability, with Blade Armor melee bonsues.  Balastic Blades is murder against mooks and certain bosses.

So while the Destroyer is definitely a decent class and current crowd favorite, that doesn't mean the other Soldiers are somehow flawed.  They definitely aren't.


Krogan Sentinel has better grenades, more survivability, and maintains a strong melee bonus from Tech Armor while going full shields/health in Fitness.  No issues with Cooldowns since there's no abilities.

6/0/6/6/6 (zero is Carnage)

Better grenades than the Soldier, better Damage reduction than the Soldier, and who cares about CD's when you aren't using any powers other than Grenades?  The amount of damage reduction, shields, and health on that guy is unbelievable, too.

His only weakness is getting staggered by the lame ass Geth.  Which is my point:

He's a better soldier than every Soldier but the Destroyer...........and he's a Sentinel.


Wait, what?  Why are you comparing the Krogan Sentinel to the Soldier Destroyer?

Besides, the Krogan Sentinel is there to tank.  'Tanks' are meant to soak damage while dealing average to high damage, which is exactly what the Krogan Sentinel does.  And yes, Lift Grenades are generally accepted to be the best grenades in the game.  

So what?

Also, the Krogan Sentinel, if I remember correctly, has somewhere in the vicinity of 1600 Health and 1600 Shields with a hefty 50% damage reduction to both if his shields are up and teched properly.  That means the Krogan Sentinel has the equiviliant of 2400 Health and 2400 Shields when Tech Armor is up.

As I said, the Krogan Sentinel is there to tank.  He is the only character in the game that can safely keep his head up in Gold/Platinum with very little to worry about.

Modifié par Thoragoros, 24 juillet 2012 - 06:02 .


#138
DaDiddles

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The real problem is there's no comparable way to buff powers in the same way that weapons can be buffed. If you take off weapon mods, gears, and don't use consumables, powers are much, much more effective.

There's just less ways to buff powers, and the ways that you can buff powers just aren't as effective as weapon buffs. Extra power damage means diddly when it doesn't apply to biotic explosions. A power amplifier 3 only adds something like 60 damage to a Throw, which is so low there's hardly even a point in using it at all. On Smash, it adds something like 165, which is better, but still barely even noticeable on higher difficulties.

And power recharge bonuses? You're shredding off tenths of seconds, if that. A 200% weight bonus Smash is 1.54 seconds, with power efficiency mod 3, it's 1.41. With perfect timing, that means 10 smashes would take 14 seconds instead of 15 seconds.

#139
landylan

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ShadedPhoenix wrote...

Revenants power is not the "instantkill" possibility, it is the possibility to lay a sustained staggering hail of bullets that will make all enemys evade... in the time you fired a couple claymore rounds ive mowed down everything in sight, with a bit luck some killing blows had been hs and i get the medal

As i said the revenant needs only 10% more accuracy and it is "perfect" proof of case are destroyer, turian soldier and gi which all boost accuracy

Harrier is powerfull, i will not disagree as i have 2 classes where i consider it a must (hi and shadow) else it has limited ammo supply and a low clip, it is great for a killshot on a target or to add some damage to the teams effort, still have no typhoon, which is a weapon that will not synergize with infiltrators, but already have a couple classes setup to use it once i get it (classes that atm run with a revenant), then we have the saber, a good pinpoint cannon to lend firesupport as well (i find it ideal on the demolisher)

You are wrong about ss as you do not have tested it for yourself i assume, the damage increase is not much but it does exist, which is why i hope bw will never "fix" this (it makes taking power damage a damn good reason)

I would even go so far as to assume you think ss needs tc damage evolution......

"By the time You've fired a couple of claymore rounds..." 

Not even gonna go into what a couple of claymore rounds do.

If shooting for a long time and making enemies evade is the only advantage of the revenant, I won't be using it soon. I can kill stuff before they evade and shoot less.

I don't need to test shadowstrike. Bioware told us that power damage doesn't work. If your so sure, show me the difference.

I don't think that SS needs TC damage bonus, but I do use it. If you have a high cooldown, you can still fit two powers in. I like to be an asset to the team when it comes to boss killing too. Damage is still twice as good as SS. This thread is about how weapons outclass powers. My weapons outclass powers by another 50% with that boost. 

#140
Thoragoros

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DaDiddles wrote...

The real problem is there's no comparable way to buff powers in the same way that weapons can be buffed. If you take off weapon mods, gears, and don't use consumables, powers are much, much more effective.

 

I play a wicked Phoenix Adept, and the Power amps and gears make a huge, huge difference.

You have Power Efficienty Modules that boost recharge, Power Amplifiers boost damage and force, then you have Gears that do the same thing.


DaDiddles wrote... 
There's just less ways to buff powers, and the ways that you can buff powers just aren't as effective as weapon buffs. Extra power damage means diddly when it doesn't apply to biotic explosions. A power amplifier 3 only adds something like 60 damage to a Throw, which is so low there's hardly even a point in using it at all. On Smash, it adds something like 165, which is better, but still barely even noticeable on higher difficulties.

 

Powers can be teched.  Weapons can only be modified, and only if you have unlocked the mods your looking for.

DaDiddles wrote... 
And power recharge bonuses? You're shredding off tenths of seconds, if that. A 200% weight bonus Smash is 1.54 seconds, with power efficiency mod 3, it's 1.41. With perfect timing, that means 10 smashes would take 14 seconds instead of 15 seconds.


So...you're basically complaining about Math?

When you have a recool of 1.5 seconds...how much, exactly, do you expect to get out of a 20% cooldown bonus? 

Modifié par Thoragoros, 24 juillet 2012 - 06:07 .


#141
SierraGHOSTN7

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OMG
mass effect is turning int call of duty
SHOOT ALL THE THINGS

#142
Pedro Costa

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VDubb wrote...

Sad thing is, we'll see weapon bonuses getting nerfed before we see powers getting buffed.

This is the sad truth. Instead of buffing everything to be on par with the weapons, they just nerf everything.
What I wouldn't give for a buff to non-kroguard Biotic Charge, less cooldown, more impact force (enough to stagger a phantom in gold if full damage/force specc'd), it would make a hell of a difference.

#143
Fortack

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landylan wrote...

This thread is about how weapons outclass powers.



Which is why this thread is stupid. ME gameplay is about using powers AND weapons, not one or the other.

My weapons outclass powers by another 50% with that boost.


Of course they do. Weapons + Powers = most effective way to fight (for everyone).

#144
DaDiddles

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Thoragoros wrote...

So...you're basically complaining about Math?

When you have a recool of 1.5 seconds...how much, exactly, do you expect to get out of a 20% cooldown bonus? 


I don't understand what you mean about complaining about math. I'm saying that the bonuses don't add up to very much when compared to weapon bonuses. The significant differences in powers comes from the skill evolutions. A Level 1 Smash is weaksauce compared to a Level 6 Smash. However, all those gear and consumables look to the level 1, or the "base" of the skill for a boost.

The only way I can compare this is if all the mods and consumables for weapons used the weapon at level 1 as a base, even if you had it at X. But it doesn't, it looks at your actual weapon level. So when you level your weapon up, you're actually also increasing the bonuses you get from everything else, including mods, consumables, gear, passives, weapon damage bonuses from powers...

Add this to the fact that there are simply more ways to boost weapons, and you have a higher cap than powers.

#145
Iskar Jarak

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landylan wrote...

I don't need to test shadowstrike. Bioware told us that power damage doesn't work. If your so sure, show me the difference.


Someone in this forum has already proven that power damage DOES affect Shadowstrike.  I'm not going to find it for you, but there's a search button if you're so inclined.  It's likely a glitch that will be fixed eventually though.

#146
xtorma

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ShadedPhoenix wrote...

Revenants power is not the "instantkill" possibility, it is the possibility to lay a sustained staggering hail of bullets that will make all enemys evade... in the time you fired a couple claymore rounds ive mowed down everything in sight, with a bit luck some killing blows had been hs and i get the medal

As i said the revenant needs only 10% more accuracy and it is "perfect" proof of case are destroyer, turian soldier and gi which all boost accuracy

Harrier is powerfull, i will not disagree as i have 2 classes where i consider it a must (hi and shadow) else it has limited ammo supply and a low clip, it is great for a killshot on a target or to add some damage to the teams effort, still have no typhoon, which is a weapon that will not synergize with infiltrators, but already have a couple classes setup to use it once i get it (classes that atm run with a revenant), then we have the saber, a good pinpoint cannon to lend firesupport as well (i find it ideal on the demolisher)

You are wrong about ss as you do not have tested it for yourself i assume, the damage increase is not much but it does exist, which is why i hope bw will never "fix" this (it makes taking power damage a damn good reason)

I would even go so far as to assume you think ss needs tc damage evolution......


I use pirhana , its light and does a good amount of damage , especially good with the shadows ability to close distances quickly and fire a burst out of cloak. I have harrier 3 , ill try that out.

#147
landylan

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Fortack wrote...

landylan wrote...

This thread is about how weapons outclass powers.



Which is why this thread is stupid. ME gameplay is about using powers AND weapons, not one or the other.

My weapons outclass powers by another 50% with that boost.


Of course they do. Weapons + Powers = most effective way to fight (for everyone).

Ok. Let me rephrase it. This thread is about characters that deal insane single target dps being superior to power spammer in platinum.

You're twisting everything...You know that tactical cloak isn't the kind of power we are talking about. It doesn't do any damage. It just inreases it.

#148
capn233

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Fortack wrote...

Of course they do. Weapons + Powers = most effective way to fight (for everyone).

I thought the most effective way to fight was to go in a little room and spam powers that go through walls? ;)

#149
landylan

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I'm really curious to know if power damage bonus on SS is intentional though. I exploit no glitch in any way. No matter how small. I've only used the reegar and flamer glitch once. I just feel that the game isn't meant to be played like that.

With the power amplifier and melee consumables, you could do some impressive damage though.

Modifié par landylan, 24 juillet 2012 - 06:39 .


#150
LexXxich

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Obviously. With every DLC pack Bioware introduces more and more powerful weapons, of course power creep is going to make itself noticeable.