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Is it possible to add another difficulty setting to SP?


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#1
known_hero

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After seeing what bioware did with platinum, it got me thinking if they could do the same thing with SP. Now, I'm not talking about mixing enemy factions together because that would be lore breaking, but what about increasing mob numbers, adding protection and/or increase enemy health, decrease Shepard's damage, etc. Would this be possible?


EDIT

Here's our list of changes for N7/Spectre/Harbinger/Legendary difficulty

Increase frequency of grenade/smoke bomb usage
Increase enemy health
Increase the speed of shield recharge delay for enemies
Add extra protection to each enemy
100% max cool down
Increase instant kill frequency for banshees, phantoms, atlas, brutes
Normal enemy melee attacks are more powerful.
Nemesis shots are one hit kills
Decrease speed of squad mate revival
Atlas missiles now have bleed damage effect(just like MP).
Increase grab frequency for husks.
Increase husks movement speed
Decrease heavy weapon damage
Decrease damage of biotic explosions
Geth Prime now has a combat(explosive) drone

Modifié par known_hero, 16 octobre 2012 - 05:09 .


#2
RedCaesar97

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You cannot probably do everything you want to do, but you can tweak some coalesced numbers.

You can try Kronner's Spectre difficulty mod.

You can try vertigo72's Krogan Dream Insanity mod

#3
known_hero

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<======PS3

:(

#4
RedCaesar97

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I play single player on Xbox, so modding is out of my realm of possibility as well. I do have a PC copy (for multiplayer), but all my ME2 saves are on Xbox... so yeah.

I suppose it is possible for BioWare to add another difficulty (Nightmare?) but like the mods above, it would be mostly numbers tweaks, such as enemy damage, enemy health, weapon damage, grenade frequency... A lot of these tweaks are similar to the balance changes made to multiplayer.

Giving every enemy some form of protection is probably not possible though.

#5
known_hero

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RedCaesar97 wrote...

Giving every enemy some form of protection is probably not possible though.


Why not? Look at all the crazy stuff they've done to MP. I don't understand what would be so difficult about giving brutes and Ravs health or regular troops shields. It sounds like it should be simple as reskinning or any other cosmetic change. It's all on the disc anyway, just copy and paste, right?

Legendary difficulty sounds better. Only Doom can have a nightmare difficulty :)

Modifié par known_hero, 24 juillet 2012 - 09:08 .


#6
RedCaesar97

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known_hero wrote...

RedCaesar97 wrote...

Giving every enemy some form of protection is probably not possible though.


Why not? Look at all the crazy stuff they've done to MP. I don't understand what would be so difficult about giving brutes and Ravs health or regular troops shields. It sounds like it should be simple as reskinning or any other cosmetic change. It's all on the disc anyway, just copy and paste, right?

The reason I do not think it is possible is that I do not think there are settings that allow you (or the developers) to give enemies health/shields/barriers/armor that do not already have them. You can only tweak the existing settings, which is what a lot of the balance changes do.

Tweaking settings is easier than patching in new functionality. Tweaking existing settings is relatively simple and much easier to test. Adding or patching new functionality is much harder and takes a lot longer to code and test; you cannot just test the new stuff, you also have to test the old stuff to make sure that you did not break any existing functionality or features. And even extensive in-house testing can miss a lot of bugs or breaks that can appear when released to the general community.

#7
known_hero

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Bump


Just found out that RE6 is getting a new difficulty. Come on bioware, I know you can make it happen!!!

#8
Abraham_uk

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Three new difficulty modes on Mass Effect 3.
All of these difficulties will be more challenging than insanity.

With N7 as the third toughest. (Is as challenging as trying to solo a Silver Match online)
Spectre as the second toughest. (Is as challenginge as trying to solo a Platinium Match online)


Harbinger difficulty designed for the elite Mass Effect players. Beating Harbinger difficulty is supposed be as challenging as beating Novak Djokovic, Andy Murry or Rafael Nadal at tennis. A true challenge for challenge seekers.

N7 Difficulty:

All Cerberus enemies have tech powers (such as sabotage, incinerate and overload). Some will have biotic powers (such as pull, warp and throw). Dragoons will also be introduced.

Geth Troopers will gain Geth Bombers, Geth Hoppers/Sappers/Assassins (the ones that jump from one wall to another) and Geth Bombers.

Reapers: Reapers will also have the backing of the Collector forces from Retiliation DLC and Mass Effect 2 with Harbinger frequently "Assuming Control".




Spectre Difficulty:

All of the changes from N7 difficulty but better team work amongst enemy forces. In addition all enemies will have protections, be it kinectic shields, barriers, armour or riot shields.

In addition, there will be time limits on each mission. If you do not reach each check point on each mission in a certain time, your squad will be surrounded by large numbers of enemies. It is possible to defeat these hoardes though it is better if you avoid them altogether.



Harbinger Difficulty:


All of the changes from N7 and Spectre difficulty will be present but this difficulty will have the best possible AI.

The AI will be as proficient as the top players online if not better.

Harbinger difficulty will automatically patch itself adjusting to the way that the world's Top 10 online players play the game. Less than 5% of Mass Effect players have what it takes to beat Harbinger Difficulty.

New addition: Every level regardless of faction (except levels entirely indoors) will have 3 additional harvesters. Harbinger can "assume control" of any enemy of any faction, buffing their armour and shielding, whilst pulverising the player with powerful balls of energy and powerful shockwaves.

#9
known_hero

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Are you making fun of me?

:(

#10
RedCaesar97

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known_hero: I do not think that Abraham_uk is making fun of you. I believe he is actually bringing forth some ideas of new difficulty modes.

Abraham_uk wrote...

Harbinger Difficulty: 


All of the changes from N7 and Spectre difficulty will be present but this difficulty will have the best possible AI.

The AI will be as proficient as the top players online if not better.

Harbinger difficulty will automatically patch itself adjusting to the way that the world's Top 10 online players play the game. Less than 5% of Mass Effect players have what it takes to beat Harbinger Difficulty.


The problem with adding a new A.I. behaviour is that I do not think it is possible or feasible. For the most part, all enemies behave the same across all difficulties, although some A.I. variables can be tweaked, such as:
 - shield recharge delay
 - damage
 - health/shields/armor/barriers
 - chance/frequency to throw grenades, smoke

Coding different A.I. behaviors is too time consuming for both development and testing and not really feasible.

#11
known_hero

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I was joking because none if the stuff he mentioned was possible.

Anyway, you already mentioned the 4 most important changes but here are some others I'd like to see...

120% max cool down
Increase instant kill frequency for banshees, phantoms, atlas, brutes
Balance weapon damage so that they're only powerful at LV 10
Normal enemy melee attacks are more powerful.
Nemesis shots are one hit kills
Decrease speed of squad mate revival
Atlas missiles now have bleed damage effect(just like MP).
Increase grab frequency for husks.
Increase husks movement speed
Decrease heavy weapon damage
Decrease damage of biotic explosions

Modifié par known_hero, 15 octobre 2012 - 05:01 .


#12
RedCaesar97

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known_hero:
I agree with most of what you wrote. I just have a few comments on the following suggestions:

known_hero wrote...
120% max cool down
Balance weapon damage so that they're only powerful at LV 10
Nemesis shots are one hit kills
Decrease damage of biotic explosions


I would even drop 120% further to 100%. 

I disagree your idea about weapon damage only powerful at level 10. I have never played a New Game+ yet so my guns are capped at level 5.

The idea of Nemesis one-hit kills is intriguing, although there is this one Nemesis on Cerberus HQ (on the platforms across from the Baby Reaper corpse) that always seems to hit me even though I cannot see her. Or maybe it is a Phantom. Hard to tell sometimes.

The base biotic explosion damage is apparently on par with Tech burst damage, but some biotics gain explosion damage bonuses, plus the force which can also kill. Although ideally, yes, the damage should be decreased somewhat.

#13
known_hero

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You're right about the LV 10 weapon damage idea. It would make Shepard painfully underpowered since we already(hypothetically) increased enemy health.

Just got finish playing a MP match against the Geth: I had no idea bioware gave Geth Primes combat drones. This would be a great addition to our new difficulty. Drone should explode/stagger on contact.

#14
known_hero

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OP updated!

#15
Lawrence0294

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I support this

#16
Stalker

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Supported if there is an achievement that comes with it...

Insanity is a piece of cake with an imported character and I want a challenge.

#17
Gravbh

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A difficulty tuned for level 60 NG+ would be great.

ME1's insanity was more annoying than hard. Enemies simply had massive health bars/immunity.

ME2's insanity was always a challenge, even after mastering the game. Fundamentally changing game mechanics(protections for even basic cannon fodder enemies) is not an elegant solution however. It made some powers completely useless. I'm looking at you, shockwave.

I'm not sure what the solution is for ME3, though I'd like something. They did eventually add squad respecs in the shadow broker DLC after it was asked for enough. Maybe we'll get an added difficulty mode in later story DLC. We have to keep asking for it and throwing out ideas.

Modifié par Gravbh, 16 octobre 2012 - 07:31 .


#18
RedCaesar97

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Gravbh wrote...

ME2's insanity was always a challenge, even after mastering the game. Fundamentally changing game mechanics(protections for even basic cannon fodder enemies) is not an elegant solution however. It made some powers completely useless. I'm looking at you, shockwave.

I am going to disagree about Shockwave. Shockwave had some problems with protections, but most of its problems were inherent to the power itself and not the protection mechanic. Likewise, any powers made "useless" by the protection mechanic were already useless to begin with. I'm looking at you Inferno Grenade.

#19
Soja57

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One big thing that made Insanity so easy is the amount of medi-gel that you could spam to constantly heal yourself. Simply reduce base medi-gel capacity from 3 to 1. Maybe an increase in the cost of medi-gel upgrades, too?

#20
Soja57

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Also, as Abraham_uk stated, enemies using more powers would be nice. The ones I would like to see the most are:

Cryo Blast
Works through shields; Slows down all of your movements, including rolling. Slows down your power recharge speed, weapon switch and reload speeds.

Throw
When it hits, Throw causes the player to stagger. If Throw hits a piece of cover that the player is behind, they will also get staggered. Think of it as Possessed Collector's (Harbinger) Heavy Warp in ME2.

Immunity (Similar to ME1)
The enemy gains damage reduction for a short period of time. Their protection bar will have a white glow around it, indicating they are under the effects of Immunity. Can be used by armored targets, shielded targets, or even health targets. The effects of Immunity can be reduced by using Armor-Piercing Ammo, Armor-Piercing weapon mods, and armor-debuffing powers.

Geth Hexagon Shields (Similar to ME1)
The enemy deploys a shield that blocks all power projectiles, and severely (or even completely) reduces the damage of bullets that pass through. Once a certain amount of weapon damage has struck the shield, it dissipates. The shield will change color when it is closer to breaking.

Stasis
The enemy will launch a projectile, that when it strikes the player, will put him/her into Stasis. While in Stasis, the player can't do anything for a few seconds, but they will have some damage reduction to compensate for being frozen in place.

Modifié par Soja57, 16 octobre 2012 - 10:01 .


#21
known_hero

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^That would be nice but I don't think it's possible to implement into the current game engine. We can only change what is already there.

This game is in seriously need of a new difficulty. I really hope someone from bioware is reading this thread.

#22
Abraham_uk

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Soja57 wrote...

Also, as Abraham_uk stated, enemies using more powers would be nice. The ones I would like to see the most are:

Cryo Blast
Works through shields; Slows down all of your movements, including rolling. Slows down your power recharge speed, weapon switch and reload speeds.

Throw
When it hits, Throw causes the player to stagger. If Throw hits a piece of cover that the player is behind, they will also get staggered. Think of it as Possessed Collector's (Harbinger) Heavy Warp in ME2.

Immunity (Similar to ME1)
The enemy gains damage reduction for a short period of time. Their protection bar will have a white glow around it, indicating they are under the effects of Immunity. Can be used by armored targets, shielded targets, or even health targets. The effects of Immunity can be reduced by using Armor-Piercing Ammo, Armor-Piercing weapon mods, and armor-debuffing powers.

Geth Hexagon Shields (Similar to ME1)
The enemy deploys a shield that blocks all power projectiles, and severely (or even completely) reduces the damage of bullets that pass through. Once a certain amount of weapon damage has struck the shield, it dissipates. The shield will change color when it is closer to breaking.

Stasis
The enemy will launch a projectile, that when it strikes the player, will put him/her into Stasis. While in Stasis, the player can't do anything for a few seconds, but they will have some damage reduction to compensate for being frozen in place.



I love your idea so much that I'm not even going to slightly edit your suggestions.
However if I may add a few abilities to that list.

Adrenaline rush
Faster movement. Greater fire power damage and greater rate of fire.
All Cerberus and Reaper troopers that wield guns will have this ability.

Marksman
For lore reasons, Geth can't have access to adrenaline rush. So they get marksman instead.


New Biotics for enemies to use: (Will work pretty much how you'd expect.
Pull
Throw (Soja already suggested this one)
Warp
Shockwave
Singularity (Taking into account online changes)
Cluster Grenades

New Tech for enemies to use (Will work pretty much how you'd expect).
Incinerate
Cryo Blast (Soja already suggested this one)
Overload
Sabotage
Combat Drone
Sentry Turret


New Enemy Types

The Synergist
Squad Disruptor Ammo,
Squad Incendiary Ammo and
Squad Cryo Ammo:
Squad Armour Piercing Ammo
Squad Warp Ammo
Squad Drill Ammo
Squad Phasic Ammo
Squad Explosive Ammo

All factions will have a new trooper that called "Synergist" that will apply ammo powers to the entire faction. Synergists are heavily guarded since they provide the faction with a huge advantage. They will frequently switch ammo powers in battle to adapt to each situation.


Reaper Warlock: Which is a Reaperised Salarian/Asari hybrid that has access to all of the single players engineer powers and all of the single player's adept' powers.


Cerberus Dragoon: Same as online.

Cerberus Avenger: Has all the single player adept powers plus charge and nova. Though there will be only one of these enemies per mission, they are very difficult to take down.

Before the Avenger uses biotic charge, you get a 3 second warning. Roll out of the way before they charge at you.


Cerberus Interceptor: Has tech armour plus all of the single player engineer powers.


Geth Hopper: Hopping from one wall to another, charges up a laser beam before sniping you down. If spotted, it will fire a smoke bomb before jumping to another wall. If you spot these foes, kill them straight away or meet an early death.

The new online Geth enemy


Also on higher difficulties, enemies will work together to use biotic, tech, incendiary and cryo combos on your squad.
To deal with the new power usage two new bonus powers will be introduced.

Immunity: Since enemies now use biotic and tech powers, immunity will briefly make you immune to both biotic and tech powers as well as granting the player an additional 30% damage reduction. A serum will be placed inside your body. This serum will last 20 seconds. Unlike immunity in Mass Effect 1, this has limited uses.

Dampening: Omnitool will send out an energy pulse at the enemy. This is an instant cast move. Makes an enemy unable to use their powers for a short time. Can only be used on each enemy once. But no enemy is immune to the first application of the dampening power.

Modifié par Abraham_uk, 18 octobre 2012 - 05:28 .


#23
Abraham_uk

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known_hero wrote...

^That would be nice but I don't think it's possible to implement into the current game engine. We can only change what is already there.

This game is in seriously need of a new difficulty. I really hope someone from bioware is reading this thread.



If what you say is true. And it is quite simply impossible on the current engine , for enemies to use more powers (though I very much doubt that)

How about the following.

Balance changes to the 6 classes and to all the weapons for new difficulties?
Increasing power cooldowns.
Reducing power, weapon, grenade and melee damage.
Increasing enemy weapon damage.
Increasing enemy resistance to all attacks.
Increasing enemy power damage.
Increasing enemy melee damage.
Increase enemy hitpoints
Give protections to all enemies

In other words.
Nerf all of Shepard and squads attacks, abilities, defence and hit points.
Buff all enemy attacks, abilities, attacks, defence and hitpoints.


Also for enemies that use tactical cloak. Make them even harder to see by removing the targeting information (the square around the foe, the name of foe and hitpoints displayed). So you can only see that transparent silhouette (and only if you're being very alert).

Modifié par Abraham_uk, 18 octobre 2012 - 05:43 .


#24
known_hero

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Some of the stuff you mentioned is already on this list. Check the OP.

#25
Abraham_uk

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known_hero wrote...

Some of the stuff you mentioned is already on this list. Check the OP.



Checks list in Opening post.

ApprovesImage IPB