Soja57 wrote...
Also, as Abraham_uk stated, enemies using more powers would be nice. The ones I would like to see the most are:
Cryo Blast
Works through shields; Slows down all of your movements, including rolling. Slows down your power recharge speed, weapon switch and reload speeds.
Throw
When it hits, Throw causes the player to stagger. If Throw hits a piece of cover that the player is behind, they will also get staggered. Think of it as Possessed Collector's (Harbinger) Heavy Warp in ME2.
Immunity (Similar to ME1)
The enemy gains damage reduction for a short period of time. Their protection bar will have a white glow around it, indicating they are under the effects of Immunity. Can be used by armored targets, shielded targets, or even health targets. The effects of Immunity can be reduced by using Armor-Piercing Ammo, Armor-Piercing weapon mods, and armor-debuffing powers.
Geth Hexagon Shields (Similar to ME1)
The enemy deploys a shield that blocks all power projectiles, and severely (or even completely) reduces the damage of bullets that pass through. Once a certain amount of weapon damage has struck the shield, it dissipates. The shield will change color when it is closer to breaking.
Stasis
The enemy will launch a projectile, that when it strikes the player, will put him/her into Stasis. While in Stasis, the player can't do anything for a few seconds, but they will have some damage reduction to compensate for being frozen in place.
I love your idea so much that I'm not even going to slightly edit your suggestions.
However if I may add a few abilities to that list.
Adrenaline rush
Faster movement. Greater fire power damage and greater rate of fire.
All Cerberus and Reaper troopers that wield guns will have this ability.
Marksman
For lore reasons, Geth can't have access to adrenaline rush. So they get marksman instead.
New Biotics for enemies to use: (Will work pretty much how you'd expect.Pull
Throw (Soja already suggested this one)
Warp
Shockwave
Singularity (Taking into account online changes)
Cluster Grenades
New Tech for enemies to use (Will work pretty much how you'd expect).
Incinerate
Cryo Blast (Soja already suggested this one)
Overload
Sabotage
Combat Drone
Sentry Turret
New Enemy Types
The Synergist
Squad Disruptor Ammo,
Squad Incendiary Ammo and
Squad Cryo Ammo:
Squad Armour Piercing Ammo
Squad Warp Ammo
Squad Drill Ammo
Squad Phasic Ammo
Squad Explosive Ammo
All factions will have a new trooper that called "Synergist" that will apply ammo powers to the entire faction. Synergists are heavily guarded since they provide the faction with a huge advantage. They will frequently switch ammo powers in battle to adapt to each situation.
Reaper Warlock: Which is a Reaperised Salarian/Asari hybrid that has access to all of the single players engineer powers and all of the single player's adept' powers.
Cerberus Dragoon: Same as online.
Cerberus Avenger: Has all the single player adept powers plus charge and nova. Though there will be only one of these enemies per mission, they are very difficult to take down.
Before the Avenger uses biotic charge, you get a 3 second warning. Roll out of the way before they charge at you.
Cerberus Interceptor: Has tech armour plus all of the single player engineer powers.
Geth Hopper: Hopping from one wall to another, charges up a laser beam before sniping you down. If spotted, it will fire a smoke bomb before jumping to another wall. If you spot these foes, kill them straight away or meet an early death.
The new online Geth enemy
Also on higher difficulties, enemies will work together to use biotic, tech, incendiary and cryo combos on your squad.
To deal with the new power usage two new bonus powers will be introduced.
Immunity: Since enemies now use biotic and tech powers, immunity will briefly make you immune to both biotic and tech powers as well as granting the player an additional 30% damage reduction. A serum will be placed inside your body. This serum will last 20 seconds. Unlike immunity in Mass Effect 1, this has limited uses.
Dampening: Omnitool will send out an energy pulse at the enemy. This is an instant cast move. Makes an enemy unable to use their powers for a short time. Can only be used on each enemy once. But no enemy is immune to the first application of the dampening power.
Modifié par Abraham_uk, 18 octobre 2012 - 05:28 .