Master Xanthan wrote...
Jeffry wrote...
Master Xanthan wrote...
Jeffry wrote...
Hmm, Krysae is now totally useless for every char except Infs and is still one of the best for Infs, great job with that nerf
) You took a mediocre wpn and just ruined it. Here is a brilliant idea, if Infs are so good with it and others not, maybe nerf Infs more? Or move Krysae to Assault Rifles category?
So you want to nerf infiltrators into the ground? Dude no, the one nerf was enough.
No, not to the ground, but nerfing a wpn because one class is awesome with it makes no sense at all.
I honestly don't think the krysae needed a 2nd nerf, I barely saw anyone use it after the 1st nerf. Plus the duration nerf is enough for infiltrators. If you take damage all you get is a 4 second cloak.
I dont see the duration thing as a nerf, Infs now just have to choose what role they want to play, they dont have one cookie cutter build anymore, which is a good thing. And either way theyre still the best chars for objective capping, dmg dealing, burst dmg, surviving, ressing, no other char can match them in these categories, thats why I want to nerf them a bit more. And dont get me wrong, Im not saying this because I hate them, Inf is my 2nd most played char.
Exactly, the Krysae didnt need a 2nd nerf at all, but if you want to break the Inf + Krysae combo, which I guess we can agree, is OP, the logical way to do so is either nerf Inf a bit more or move Krysae to another wpn category or both. But not ruin the wpn for everyone else, that was utterly stupid thing to do. If it werent for those other fixes in this balance round, Id be pissed off.