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July 24, 2012 Balance Changes


489 réponses à ce sujet

#26
LiarasShield

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did the typhoon really need a nerf I mean the destroyer is the only class that can really make good use out of it isn't it?

#27
Cohen le Barbare

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So now we have a very small chance to switch to the missile and save a buddy from being sync-killed by a banshee since there's no animation for the Cobra right?

Also, I kind of pity the Krysae users...

#28
Ponuto

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was ir really necesary to nerf the krysae sooo much

#29
JAMiAM

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Nice changes.

#30
WMcAlister

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Nooo! No more Typhoon nerfs, not until I at least get a chance to use it once or twice! Hands off!

Glad to hear the rest though...'cept for the thought of getting Ed Norton'd in Platinum matches now...

#31
Grumpy Old Wizard

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There has been no character balancing in a while. Are the underplayed/underpowered classes going to get some lovin' in the future?

#32
Babbylonian

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The pack changes will be great and will hopefully satisfy those few players who were disappointed they couldn't get big chunks of experience from SPs/PSPs after maxing all their characters.

Fixing the missile glitch is also fantastic.

I'm not sure the Krysae still needed nerfing (I've seen it a lot less in PUGs lately) but that doesn't bother me much either as it was probably still overpowered.

#33
Beerfish

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i am not upset at the Krysae because they buffed the A/Rs' last week.

What does the change in the missile launcher stats mean in game if you please?

- Rate of fire decreased from 140 to 50
- Charge up behavior disabled to fix rocket glitch

What am I going to notice that is different when using my legit missiles?

#34
Mahrac

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The Mantis X has a better dps than the Krysae X. WTF!?!

this is from somene that doesn't use snipers

Modifié par Mahrac, 24 juillet 2012 - 05:07 .


#35
Killahead

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Loving it!

#36
Iron-Toss

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Impressive, especially the missile glitch fix if it truly stops that form of cheating.

Modifié par Iron-Toss, 24 juillet 2012 - 05:06 .


#37
Volksvarg

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And its finally happened. Good thing I dropped the Krysae a good while ago but wow.

Can anyone say "lol-falcon-nerf the 2nd"?

#38
Nissun

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Wait - enemies didn't execute players in Gold and above?

#39
WestLakeDragon

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Great that missile glitch has been fixed, but man, the Krysae got destroyed.

#40
waltervolpatto

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Lovely!

Fury report for duty!

#41
Bhatair

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Oh please people, from one meter to a quater of a meter penetration is hardly a nerf. It just means you can't shoot through thicker walls without the penetration mod or AP ammo now. Jeez.

#42
upinya slayin

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---------------------------------------------------------------------------
July 24, 2012
---------------------------------------------------------------------------

Krysae Sniper Rifle
- Damage decreased from [476.0-595.0] to [429.0-548.0]
- Rate of fire decreased from [50] to [35]
- Recoil Increased from [5.0] to [10.0]
- Zoom Recoil Increased from [3.0] to [5.0]
- Total ammo dropped from [9-21] to [9-18]

Thats a major nerf. I can care les. haven't used it in a long time anyway. I think they should have rebuffed the sniper damage evolution of teh infiltrator now though

N7 Typhoon
- Distance Penetration decreased from 100cm to 25cm

I knew it would get nerfed before i got to use it. 4x less distance penetration? lame

Cobra Missile Launcher
- Rate of fire decreased from 140 to 50
- Charge up behavior disabled to fix rocket glitch

So glad they fixed the glitch but if it was that easy why haven't they done it sooner? I don't think this will fix it. also i don't understand the ROF nerf? but i'm happy that no charge means maybe you can get one off in a bad situation?


- Fix for some uncommon gear not showing up in Spectre + Spectre Premium packs

I want my gear! yay

- Increased XP bonus for common characters in Spectre + Spectre Premium from 62.5k to 250k XP

Don't really care, i'm done promoting

- Enemies in Gold and Platinum will stomp downed players now

I thought its been a while since i got stomped out. I guess they did this to make it harder? I hope the stomp rate isn't stupidly high like less then a second and your dead. They shouldn't be able to stomp until your at half your circle left in my opinion

#43
Black Phantom

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RoZh2400 wrote...

Krysae...Nooooo!!!! I can't be OP with it anymore :'( hahahah.
And we're gonna get stomped out now wtf? Considering how gold and platinum are...looks like the moment we go down. Instant executions lol.


Except there are barely any troopers on Platinum to stomp players.

#44
skullmount4

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Apparently they just want to keep nerfing things, while buffing/making it harder to kill enemies.
Would rather get a buff to N7 Demolisher health/shields, was dying from a few (<= 3) hits against gold reapers (marauders I think).
Wheres the magnet hands fix for banshees (or at least the omnigel insta kill fix)?

Modifié par skullmount4, 24 juillet 2012 - 05:11 .


#45
Babbylonian

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Mahrac wrote...

The Mantis X has a better dps than the Krysae X. WTF!?!

The Mantis should have better single-target DPS given its disadvantages compared to the Krysae.

#46
Leland Gaunt

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Krysae again? Come on!
Curb Stomps on Gold and Platinum? Really?
Typhoon? I knew it.

Nice work...

#47
KDBANKS

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Babbylonian wrote...

The pack changes will be great and will hopefully satisfy those few players who were disappointed they couldn't get big chunks of experience from SPs/PSPs after maxing all their characters.

Fixing the missile glitch is also fantastic.

I'm not sure the Krysae still needed nerfing (I've seen it a lot less in PUGs lately) but that doesn't bother me much either as it was probably still overpowered.

In the hands of a geth infiltrator with hunter mode it was still pretty devastating. I'm going to kinda miss that thing now that I think about it. Several people have saved me from phantoms with it.

#48
TazMonkey2011

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yeah i do not have the typhoon but the nerf it just got makes it a lot less desirable

#49
millerm277

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Beerfish wrote...

i am not upset at the Krysae because they buffed the A/Rs' last week.

What does the change in the missile launcher stats mean in game if you please?

- Rate of fire decreased from 140 to 50
- Charge up behavior disabled to fix rocket glitch

What am I going to notice that is different when using my legit missiles?


I believe in practical terms, what you're going to notice is that you no longer have a delay on firing the first missile, and that the ROF decrease just makes firing your second missile take about as long as if you were having to "charge up" to fire before.

#50
UKillMeLongTime

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Only thing that bugs me is that the missle glitch was not fixed a long time ago since it can be done like the regular updates are....

kry really got whacked too