July 24, 2012 Balance Changes
#26
Posté 24 juillet 2012 - 05:05
#27
Posté 24 juillet 2012 - 05:05
Also, I kind of pity the Krysae users...
#28
Posté 24 juillet 2012 - 05:05
#29
Posté 24 juillet 2012 - 05:05
#30
Posté 24 juillet 2012 - 05:05
Glad to hear the rest though...'cept for the thought of getting Ed Norton'd in Platinum matches now...
#31
Posté 24 juillet 2012 - 05:05
#32
Posté 24 juillet 2012 - 05:05
Fixing the missile glitch is also fantastic.
I'm not sure the Krysae still needed nerfing (I've seen it a lot less in PUGs lately) but that doesn't bother me much either as it was probably still overpowered.
#33
Posté 24 juillet 2012 - 05:05
What does the change in the missile launcher stats mean in game if you please?
- Rate of fire decreased from 140 to 50
- Charge up behavior disabled to fix rocket glitch
What am I going to notice that is different when using my legit missiles?
#34
Posté 24 juillet 2012 - 05:05
this is from somene that doesn't use snipers
Modifié par Mahrac, 24 juillet 2012 - 05:07 .
#35
Posté 24 juillet 2012 - 05:06
#36
Posté 24 juillet 2012 - 05:06
Modifié par Iron-Toss, 24 juillet 2012 - 05:06 .
#37
Posté 24 juillet 2012 - 05:06
Can anyone say "lol-falcon-nerf the 2nd"?
#38
Posté 24 juillet 2012 - 05:06
#39
Posté 24 juillet 2012 - 05:06
#40
Posté 24 juillet 2012 - 05:06
Fury report for duty!
#41
Posté 24 juillet 2012 - 05:06
#42
Posté 24 juillet 2012 - 05:06
July 24, 2012
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Krysae Sniper Rifle
- Damage decreased from [476.0-595.0] to [429.0-548.0]
- Rate of fire decreased from [50] to [35]
- Recoil Increased from [5.0] to [10.0]
- Zoom Recoil Increased from [3.0] to [5.0]
- Total ammo dropped from [9-21] to [9-18]
Thats a major nerf. I can care les. haven't used it in a long time anyway. I think they should have rebuffed the sniper damage evolution of teh infiltrator now though
N7 Typhoon
- Distance Penetration decreased from 100cm to 25cm
I knew it would get nerfed before i got to use it. 4x less distance penetration? lame
Cobra Missile Launcher
- Rate of fire decreased from 140 to 50
- Charge up behavior disabled to fix rocket glitch
So glad they fixed the glitch but if it was that easy why haven't they done it sooner? I don't think this will fix it. also i don't understand the ROF nerf? but i'm happy that no charge means maybe you can get one off in a bad situation?
- Fix for some uncommon gear not showing up in Spectre + Spectre Premium packs
I want my gear! yay
- Increased XP bonus for common characters in Spectre + Spectre Premium from 62.5k to 250k XP
Don't really care, i'm done promoting
- Enemies in Gold and Platinum will stomp downed players now
I thought its been a while since i got stomped out. I guess they did this to make it harder? I hope the stomp rate isn't stupidly high like less then a second and your dead. They shouldn't be able to stomp until your at half your circle left in my opinion
#43
Posté 24 juillet 2012 - 05:07
RoZh2400 wrote...
Krysae...Nooooo!!!! I can't be OP with it anymore :'( hahahah.
And we're gonna get stomped out now wtf? Considering how gold and platinum are...looks like the moment we go down. Instant executions lol.
Except there are barely any troopers on Platinum to stomp players.
#44
Posté 24 juillet 2012 - 05:07
Would rather get a buff to N7 Demolisher health/shields, was dying from a few (<= 3) hits against gold reapers (marauders I think).
Wheres the magnet hands fix for banshees (or at least the omnigel insta kill fix)?
Modifié par skullmount4, 24 juillet 2012 - 05:11 .
#45
Posté 24 juillet 2012 - 05:07
The Mantis should have better single-target DPS given its disadvantages compared to the Krysae.Mahrac wrote...
The Mantis X has a better dps than the Krysae X. WTF!?!
#46
Posté 24 juillet 2012 - 05:08
Curb Stomps on Gold and Platinum? Really?
Typhoon? I knew it.
Nice work...
#47
Posté 24 juillet 2012 - 05:08
In the hands of a geth infiltrator with hunter mode it was still pretty devastating. I'm going to kinda miss that thing now that I think about it. Several people have saved me from phantoms with it.Babbylonian wrote...
The pack changes will be great and will hopefully satisfy those few players who were disappointed they couldn't get big chunks of experience from SPs/PSPs after maxing all their characters.
Fixing the missile glitch is also fantastic.
I'm not sure the Krysae still needed nerfing (I've seen it a lot less in PUGs lately) but that doesn't bother me much either as it was probably still overpowered.
#48
Posté 24 juillet 2012 - 05:08
#49
Posté 24 juillet 2012 - 05:08
Beerfish wrote...
i am not upset at the Krysae because they buffed the A/Rs' last week.
What does the change in the missile launcher stats mean in game if you please?
- Rate of fire decreased from 140 to 50
- Charge up behavior disabled to fix rocket glitch
What am I going to notice that is different when using my legit missiles?
I believe in practical terms, what you're going to notice is that you no longer have a delay on firing the first missile, and that the ROF decrease just makes firing your second missile take about as long as if you were having to "charge up" to fire before.
#50
Posté 24 juillet 2012 - 05:08
kry really got whacked too





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