July 24, 2012 Balance Changes
#51
Posté 24 juillet 2012 - 05:08
#52
Posté 24 juillet 2012 - 05:08
Mahrac wrote...
The Mantis X has a better dps than the Krysae X. WTF!?!
this is from somene that doesn't use snipers
Does the Mantis have AoE damage and built-in AP ? Thought so.
#53
Posté 24 juillet 2012 - 05:09
Cobra one is interesting - that delay was useful sometimes in conserving rockets.
#54
Posté 24 juillet 2012 - 05:09
- Damage decreased from [476.0-595.0] to [429.0-548.0]
- Rate of fire decreased from [50] to [35]
- Recoil Increased from [5.0] to [10.0]
- Zoom Recoil Increased from [3.0] to [5.0]
- Total ammo dropped from [9-21] to [9-18]
Holy. ****.
I guess the previous nerf was merely a white glove before the coupe de gras.
upinya slayin wrote...
Thats a major nerf. I can care les.
haven't used it in a long time anyway. I think they should have rebuffed
the sniper damage evolution of teh infiltrator now though
I absolutely agree, although i'm not sure that the TC and previous Krysae nerf were actually related.
TC was nerfed because Infiltrators made up ~30% of all played characters - the Krysaes' power only made this problem more apparent.
As much as i'd like to see TC restored to its former glory (because single shot sniper rifles really needs that) i dont think it will happen.
Modifié par ABjerre, 24 juillet 2012 - 05:14 .
#55
Posté 24 juillet 2012 - 05:09
#56
Posté 24 juillet 2012 - 05:10
#57
Posté 24 juillet 2012 - 05:10
#58
Posté 24 juillet 2012 - 05:10
Deviean wrote...
Mahrac wrote...
The Mantis X has a better dps than the Krysae X. WTF!?!
this is from somene that doesn't use snipers
Does the Mantis have AoE damage and built-in AP ? Thought so.
IDK. I don't snipe.
#59
Posté 24 juillet 2012 - 05:10
upinya slayin wrote...
Cobra Missile Launcher
- Rate of fire decreased from 140 to 50
- Charge up behavior disabled to fix rocket glitch
So glad they fixed the glitch but if it was that easy why haven't they done it sooner? I don't think this will fix it. also i don't understand the ROF nerf? but i'm happy that no charge means maybe you can get one off in a bad situation?
I assume this means that the missile fires instantly now. And to make up for that, they've reduced the ROF. I suspect that the effective ROF is the same as before--you'll have to wait longer between shots, but it'll fire as soon as you pull the trigger.
#60
Posté 24 juillet 2012 - 05:10
I assume this would have no affect if using AP mod(?)
#61
Posté 24 juillet 2012 - 05:10
Beerfish wrote...
What does the change in the missile launcher stats mean in game if you please?
- Rate of fire decreased from 140 to 50
- Charge up behavior disabled to fix rocket glitch
What am I going to notice that is different when using my legit missiles?
The rate of fire is number of shots per minute. Previously there was a charge up to the rockets. Now, the rocket will fire instantly but they cannot be spammed.
Cheers
#62
Posté 24 juillet 2012 - 05:10
#63
Posté 24 juillet 2012 - 05:10
millerm277 wrote...
Beerfish wrote...
i am not upset at the Krysae because they buffed the A/Rs' last week.
What does the change in the missile launcher stats mean in game if you please?
- Rate of fire decreased from 140 to 50
- Charge up behavior disabled to fix rocket glitch
What am I going to notice that is different when using my legit missiles?
I believe in practical terms, what you're going to notice is that you no longer have a delay on firing the first missile, and that the ROF decrease just makes firing your second missile take about as long as if you were having to "charge up" to fire before.
That is beautiful if that is the case. All too often when in a really bad spot I can't get a missile off before getting killed again. I'm not worried about the 2nd missle I just want to get that 1st one off.
#64
Posté 24 juillet 2012 - 05:11
X M3TH0D1C4L X wrote...
Krysae is now officially useless. Falcon 2.0.
Falcon useless? ha.
#65
Posté 24 juillet 2012 - 05:11
Well done, Bioware!
#66
Posté 24 juillet 2012 - 05:11
TMB903 wrote...
Not a fan of the stomp execution at all...bad idea but glad the missile cheating is officially dead now
Why? Having that on bronze and silver and not on gold was always foolish to the extreme.
#67
Posté 24 juillet 2012 - 05:11
#68
Posté 24 juillet 2012 - 05:12
Derek Hollan wrote...
Beerfish wrote...
What does the change in the missile launcher stats mean in game if you please?
- Rate of fire decreased from 140 to 50
- Charge up behavior disabled to fix rocket glitch
What am I going to notice that is different when using my legit missiles?
The rate of fire is number of shots per minute. Previously there was a charge up to the rockets. Now, the rocket will fire instantly but they cannot be spammed.
Cheers
Perfect change in that case.
#69
Posté 24 juillet 2012 - 05:12
The gold and plat stomping was premature in my opinion. They should have waited to see how elimination of the rocket glitch effected platinum and gold victory rates first. Why implement this now????
Too bad anout the typhoon nerf. I never got to use it yet. I guess ill stick to my harrier....
YAY for no more rocket glitch!!!
What effect will this actually have on legitamate cobras? Are they net slower to fire?
#70
Posté 24 juillet 2012 - 05:12
I haven't seen many Geth infiltrators lately either, though that's probably a symptom of not playing platinum and the fact that it's been a long time since the GI was the "new hotness." Besides, since Earth everybody seems to doing the N7 thing.KDBANKS wrote...
In the hands of a geth infiltrator with hunter mode it was still pretty devastating. I'm going to kinda miss that thing now that I think about it. Several people have saved me from phantoms with it.Babbylonian wrote...
The pack changes will be great and will hopefully satisfy those few players who were disappointed they couldn't get big chunks of experience from SPs/PSPs after maxing all their characters.
Fixing the missile glitch is also fantastic.
I'm not sure the Krysae still needed nerfing (I've seen it a lot less in PUGs lately) but that doesn't bother me much either as it was probably still overpowered.
#71
Posté 24 juillet 2012 - 05:12
Now time to nerf the new classes. The Destroyer and the others are way OP.
#72
Posté 24 juillet 2012 - 05:13
Derek Hollan wrote...
Beerfish wrote...
What does the change in the missile launcher stats mean in game if you please?
- Rate of fire decreased from 140 to 50
- Charge up behavior disabled to fix rocket glitch
What am I going to notice that is different when using my legit missiles?
The rate of fire is number of shots per minute. Previously there was a charge up to the rockets. Now, the rocket will fire instantly but they cannot be spammed.
Cheers
We might be able to save a teammate from the banshee tele
Orted hand of death...
#73
Posté 24 juillet 2012 - 05:13
Blind2Society wrote...
That is the worst list of balance changes yet. Absolutely terrible.
I like that the gear has been fixed but the rest I couldn't care less about (never even seen the missile glitch).
And enemies stomping? That crap should have been removed entirely.
Crap, just remembered concerning gear, I spent all my creds an hour or so ago and got next to nothing. Still have a million in reserve but I don't like to spend those.
It's only possible on consoles, not on pc, and going by the millions of threads made about it, it was a HUGE problem, especially for those wanting to play platinum, but also gold. Glad it's fixed now!
#74
Posté 24 juillet 2012 - 05:13
BabyfaceAssassin wrote...
Yay, more nerfs.
Now time to nerf the new classes. The Destroyer and the others are way OP.
Uh no each n7 class works the way they are suppose to perform I don't think any of them need nerfing O_O
#75
Posté 24 juillet 2012 - 05:13
LiarasShield wrote...
why does the typhoon need a nerf can someone explain please O-o?
i thought it was fine the way it was...since it's an ultra rare mostly used for soldiers.





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